@@ -526,6 +526,7 @@ static void enemy_pvp_position(GameManager *manager, EntityContext *enemy, Entit
furi_string_free(sp);
furi_string_free(x);
furi_string_free(y);
+ furi_string_free(xp);
PlayerContext *player_context = entity_context_get(game_context->player);
if (player_context)
{
@@ -575,6 +576,7 @@ static void enemy_pvp_position(GameManager *manager, EntityContext *enemy, Entit
}
// Enemy update function