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+# Flipper Zero Game Boy Pokemon Trading
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+`
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+- Configure Gen 1 traded pokemon
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+ - Pokemon Nickname
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+ - [x] Change the default traded Pokemon's naming to be no nickname
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+ - [x] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)
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+ - [ ] Figure out how to implement Nidoran male/female symbol
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+ - Previous commits used unicode escape codes which I had issues compiling for some reason, but the actual unicode chars were fine
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+ - Could make a special case for just those two
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+ - Stats
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+ - [x] Add view to allow the traded Pokemon's level to be chosen between 2 and 100
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+ - [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
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+ - [ ] Are there any better ways to present these options?
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+ - [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
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+ - [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)
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+ - Moves
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+ - [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
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+ - [ ] Find a way to get faster scrolling through the move select submenu
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+ - [ ] Implement a way to denote that any moves after the first No Move are also No Move?
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+ - Hide all moves beyond the first No Moves?
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+ - Promote moves? e.g. if move 1 is set, 2 unset, if user sets move 3 then promote it to move 2
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+ - Automatically clear moves beyond the first no move? surprising but that is what the game does
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+ - Types
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+ - [x] Support setting pokemon type(s)
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+ - [ ] Implement a save/revert to default workflow on the select types scene
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+ - Trade
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+ - [ ] Investigate Trade screens not always blinking
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+ - UI
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+ - [ ] Find a way to line up submenu items so the main menu looks cleaner
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+ - They currently _mostly_ line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment
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+ - Alternatively may need to implement our own view to make this pretty
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+- Documentation
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+ - [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
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+- Codebase
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+ - [ ] Reimplement Logging calls
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+ - [ ] Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes
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+ - [ ] Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint
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+
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+- Future Wants
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+ - [ ] Trading to Gen II games with both Gen I and Gen II pokemon
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+ - [ ] Enable IR mystery gift usage in Gen II using Flipper
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+ - [ ] Be able to set up mutiple pokemon to be able to trade more than one per trip to trade center
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+ - [ ] Be able to trade back and forth for e.g. trading a pokemon that evolves only when traded
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+ - [ ] Would Separateing out link cable states result in a cleaner API?
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+ - [ ] Implement some simple logic to be able to "battle" the Flipper?
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+ - [ ] There was a suggestion to be able to trade in a pokemon to harvest OT name and ID on the flipper and set it to that.
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