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Move TODOs in to seperate file

Kris Bahnsen пре 2 година
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комит
ef064d750a
2 измењених фајлова са 46 додато и 10 уклоњено
  1. 0 10
      README.md
  2. 46 0
      TODO.md

+ 0 - 10
README.md

@@ -305,16 +305,6 @@ For each image, the color `#aaa` was transformed to `#fff` so that Flipper Zero
 <a href="https://github.com/EstebanFuentealba/Flipper-Zero-Game-Boy-Pokemon-Trading/">EstebanFuentealba</a><br />
 <a href="https://github.com/R4g3D/Flipper-Zero-Game-Boy-Pokemon-Trading/">R4g3D</a>
 
-## TODO
-- [x] Change the default traded Pokemon's naming to be no nickname
-- [x] Add view to allow the traded Pokemon's level to be chosen between 3 and 100
-- [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
-- [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
-- [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
-- [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
-- [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector
-- [ ] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)
-
 ## Links
 
 - [Flipper Zero firmware source code](https://github.com/flipperdevices/flipperzero-firmware)

+ 46 - 0
TODO.md

@@ -0,0 +1,46 @@
+# Flipper Zero Game Boy Pokemon Trading
+`
+- Configure Gen 1 traded pokemon  
+  - Pokemon Nickname  
+    - [x] Change the default traded Pokemon's naming to be no nickname  
+    - [x] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)  
+    - [ ] Figure out how to implement Nidoran male/female symbol  
+      - Previous commits used unicode escape codes which I had issues compiling for some reason, but the actual unicode chars were fine  
+      - Could make a special case for just those two  
+  - Stats  
+    - [x] Add view to allow the traded Pokemon's level to be chosen between 2 and 100  
+    - [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options  
+      - [ ] Are there any better ways to present these options?  
+    - [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)  
+    - [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)  
+  - Moves  
+    - [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option  
+    - [ ] Find a way to get faster scrolling through the move select submenu  
+    - [ ] Implement a way to denote that any moves after the first No Move are also No Move?  
+      - Hide all moves beyond the first No Moves?  
+      - Promote moves? e.g. if move 1 is set, 2 unset, if user sets move 3 then promote it to move 2  
+      - Automatically clear moves beyond the first no move? surprising but that is what the game does  
+  - Types  
+    - [x] Support setting pokemon type(s)  
+    - [ ] Implement a save/revert to default workflow on the select types scene  
+  - Trade  
+    - [ ] Investigate Trade screens not always blinking  
+  - UI  
+    - [ ] Find a way to line up submenu items so the main menu looks cleaner  
+      - They currently _mostly_ line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment  
+      - Alternatively may need to implement our own view to make this pretty  
+- Documentation  
+  - [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README  
+- Codebase  
+  - [ ] Reimplement Logging calls  
+  - [ ] Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes  
+  - [ ] Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint  
+
+- Future Wants  
+  - [ ] Trading to Gen II games with both Gen I and Gen II pokemon  
+  - [ ] Enable IR mystery gift usage in Gen II using Flipper  
+  - [ ] Be able to set up mutiple pokemon to be able to trade more than one per trip to trade center  
+  - [ ] Be able to trade back and forth for e.g. trading a pokemon that evolves only when traded  
+  - [ ] Would Separateing out link cable states result in a cleaner API?  
+  - [ ] Implement some simple logic to be able to "battle" the Flipper?  
+  - [ ] There was a suggestion to be able to trade in a pokemon to harvest OT name and ID on the flipper and set it to that.