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@@ -167,6 +167,8 @@ _PortData EXT Link for Game Boy Color, Game Boy Pocket, GBC, GBP, GBL._
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<img src="./docs/images/flipper-zero-pcb.png" width="400" /><br />
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<img src="./docs/images/flipper-zero-pcb.png" width="400" /><br />
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</p>
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</p>
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+I used 33kΩ resistor on CLK, but it's optional, it can be connected directly.
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## Connection: Flipper Zero GPIO - Game Boy
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## Connection: Flipper Zero GPIO - Game Boy
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@@ -192,6 +194,16 @@ The pins should be connected as follows:
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| 3 (SI) | 6 (B2) |
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| 3 (SI) | 6 (B2) |
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| 2 (SO) | 5 (B3) |
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| 2 (SO) | 5 (B3) |
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+**NOTA**: It's possible to cut a cable directly without using a socket, but it's important to note that the cable is a crossover cable.
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+<p align='center'>
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+<br />
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+<img src="./docs/images/cut-cable.png" width="400" /><br />
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+</p>
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+_"Cable Game Link" cut and directly connected to the Flipper Zero pins._
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## GUI
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## GUI
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To generate the graphical interface, the [**FUI-Editor**](https://ilin.pt/stuff/fui-editor/) tool was used. Additionally, the original sprites from the game Pokemon Yellow, which are found in the [**Disassembly of Pokemon Yellow**](https://github.com/pret/pokeyellow/tree/master/gfx/pokemon/front) repository, were used.
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To generate the graphical interface, the [**FUI-Editor**](https://ilin.pt/stuff/fui-editor/) tool was used. Additionally, the original sprites from the game Pokemon Yellow, which are found in the [**Disassembly of Pokemon Yellow**](https://github.com/pret/pokeyellow/tree/master/gfx/pokemon/front) repository, were used.
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