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@@ -12,7 +12,7 @@
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#define FPS 60
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-#define DINO_RUNNING_TICKS 15
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+#define DINO_RUNNING_MS_PER_FRAME 100
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typedef enum {
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EventTypeTick,
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@@ -25,121 +25,131 @@ typedef struct {
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} PluginEvent;
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typedef struct {
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- FuriTimer* timer;
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- const Icon* dino_icon;
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- int dino_tick;
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+ FuriTimer *timer;
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+ uint32_t last_tick;
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+ const Icon* dino_icon;
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+ int dino_frame_ms;
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} GameState;
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-static void timer_callback(void* ctx) {
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- GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
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- if (game_state == NULL) {
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- return;
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- }
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-
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- // game update
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- game_state->dino_tick++;
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- // TODO: switch by dino state
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- if (game_state->dino_tick >= DINO_RUNNING_TICKS) {
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- if (game_state->dino_icon == &I_DinoRun0) {
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- game_state->dino_icon = &I_DinoRun1;
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- } else {
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- game_state->dino_icon = &I_DinoRun0;
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+static void timer_callback(void *ctx) {
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+ GameState *game_state = acquire_mutex((ValueMutex *) ctx, 25);
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+ if (game_state == NULL) {
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+ return;
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}
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- game_state->dino_tick = 0;
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- }
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- release_mutex((ValueMutex*)ctx, game_state);
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+ uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
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+ int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
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+
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+ // dino update
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+ game_state->dino_frame_ms += delta_time_ms;
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+ // TODO: switch by dino state
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+ if (game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
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+ if (game_state->dino_icon == &I_DinoRun0) {
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+ game_state->dino_icon = &I_DinoRun1;
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+ } else {
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+ game_state->dino_icon = &I_DinoRun0;
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+ }
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+ game_state->dino_frame_ms = 0;
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+ }
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+
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+ release_mutex((ValueMutex *) ctx, game_state);
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}
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-static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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+static void input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) {
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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-static void render_callback(Canvas* const canvas, void* ctx) {
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- const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
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- if (game_state == NULL) {
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- return;
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- }
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+static void render_callback(Canvas *const canvas, void *ctx) {
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+ const GameState *game_state = acquire_mutex((ValueMutex *) ctx, 25);
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+ if (game_state == NULL) {
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+ return;
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+ }
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// canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
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- canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
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+ canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
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- release_mutex((ValueMutex*)ctx, game_state);
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+ release_mutex((ValueMutex *) ctx, game_state);
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}
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-static void game_state_init(GameState* const game_state) {
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- game_state->dino_tick = 0;
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- game_state->dino_icon = &I_Dino;
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+static void game_state_init(GameState *const game_state) {
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+ game_state->last_tick = furi_get_tick();
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+ game_state->dino_frame_ms = 0;
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+ game_state->dino_icon = &I_Dino;
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}
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-int32_t trexrunner_app(void* p) {
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- UNUSED(p);
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+int32_t trexrunner_app(void *p) {
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+ UNUSED(p);
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- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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+ FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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- GameState* game_state = malloc(sizeof(GameState));
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- game_state_init(game_state);
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+ GameState *game_state = malloc(sizeof(GameState));
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+ game_state_init(game_state);
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- ValueMutex state_mutex;
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- if (!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
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- FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
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+ ValueMutex state_mutex;
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+ if (!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
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+ FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
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free(game_state);
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- return 255;
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- }
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- // BEGIN IMPLEMENTATION
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+ return 255;
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+ }
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+ // BEGIN IMPLEMENTATION
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- // Set system callbacks
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- ViewPort* view_port = view_port_alloc();
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- view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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- view_port_input_callback_set(view_port, input_callback, event_queue);
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- game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
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+ // Set system callbacks
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+ ViewPort *view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
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+ game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
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- furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() / FPS);
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+ furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() / FPS);
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- // Open GUI and register view_port
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- Gui* gui = furi_record_open("gui");
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- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+ // Open GUI and register view_port
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+ Gui *gui = furi_record_open("gui");
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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- PluginEvent event;
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- for (bool processing = true; processing;) {
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- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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+ PluginEvent event;
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+ for (bool processing = true; processing;) {
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+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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// Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
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- if (event_status == FuriStatusOk) {
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- // press events
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- if (event.type == EventTypeKey) {
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- if (event.input.type == InputTypeShort) {
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- switch (event.input.key) {
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- case InputKeyUp: break;
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- case InputKeyDown: break;
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- case InputKeyLeft: break;
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- case InputKeyRight: break;
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- case InputKeyOk: break;
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- case InputKeyBack:
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- // Exit the app
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- processing = false;
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- break;
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- }
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+ if (event_status == FuriStatusOk) {
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+ // press events
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+ if (event.type == EventTypeKey) {
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+ if (event.input.type == InputTypeShort) {
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+ switch (event.input.key) {
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+ case InputKeyUp:
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+ break;
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+ case InputKeyDown:
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+ break;
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+ case InputKeyLeft:
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+ break;
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+ case InputKeyRight:
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+ break;
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+ case InputKeyOk:
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+ break;
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+ case InputKeyBack:
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+ // Exit the app
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+ processing = false;
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+ break;
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+ }
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+ }
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+ }
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+ } else {
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+ // event timeout
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+ ;
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}
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- }
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- } else {
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- // event timeout
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- ;
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+ view_port_update(view_port);
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+ release_mutex(&state_mutex, game_state);
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}
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- view_port_update(view_port);
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- release_mutex(&state_mutex, game_state);
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- }
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-
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- view_port_enabled_set(view_port, false);
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- gui_remove_view_port(gui, view_port);
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- furi_record_close("gui");
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- view_port_free(view_port);
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- furi_message_queue_free(event_queue);
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- delete_mutex(&state_mutex);
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- furi_timer_free(game_state->timer);
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- free(game_state);
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-
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- return 0;
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+
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+ view_port_enabled_set(view_port, false);
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+ gui_remove_view_port(gui, view_port);
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+ furi_record_close("gui");
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+ view_port_free(view_port);
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+ furi_message_queue_free(event_queue);
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+ delete_mutex(&state_mutex);
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+ furi_timer_free(game_state->timer);
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+ free(game_state);
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+
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+ return 0;
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}
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