@@ -235,8 +235,8 @@ static void player_update(Entity *self, GameManager *manager, void *context)
if (player->old_position.x != pos.x || player->old_position.y != pos.y)
{
elapsed_ws_timer++;
- // only send the websocket update every 100ms
- if (elapsed_ws_timer >= (game_context->fps / 10))
+ // only send the websocket update every 200ms
+ if (elapsed_ws_timer >= (game_context->fps / 5))
if (game_context->fhttp)