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@@ -95,69 +95,79 @@ static void draw_menu(GameManager *manager, Canvas *canvas)
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0,
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&I_icon_menu_128x64px);
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- // draw menu options
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- switch (game_context->menu_screen)
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+ if (game_context->game_mode == GAME_MODE_STORY)
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{
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- case GAME_MENU_INFO:
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- // draw info
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- // first option is highlighted
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- char health[32];
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- char xp[32];
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- char level[32];
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- char strength[32];
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-
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- snprintf(level, sizeof(level), "Level : %ld", game_context->player_context->level);
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- snprintf(health, sizeof(health), "Health : %ld", game_context->player_context->health);
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- snprintf(xp, sizeof(xp), "XP : %ld", game_context->player_context->xp);
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- snprintf(strength, sizeof(strength), "Strength: %ld", game_context->player_context->strength);
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canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str(canvas, 7, 16, game_context->player_context->username);
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+ canvas_draw_str(canvas, 45, 15, "Tutorial");
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canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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- canvas_draw_str(canvas, 7, 30, level);
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- canvas_draw_str(canvas, 7, 37, health);
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- canvas_draw_str(canvas, 7, 44, xp);
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- canvas_draw_str(canvas, 7, 51, strength);
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-
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- // draw a box around the selected option
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- canvas_draw_frame(canvas, 80, 18, 36, 30);
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- canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str(canvas, 86, 30, "Info");
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- canvas_set_font(canvas, FontSecondary);
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- canvas_draw_str(canvas, 86, 42, "More");
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- break;
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- case GAME_MENU_MORE:
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- // draw settings
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- switch (game_context->menu_selection)
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+ canvas_draw_str(canvas, 24, 35, "Press BACK to exit");
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+ }
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+ else
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+ {
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+ // draw menu options
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+ switch (game_context->menu_screen)
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{
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- case 0:
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+ case GAME_MENU_INFO:
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+ // draw info
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// first option is highlighted
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+ char health[32];
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+ char xp[32];
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+ char level[32];
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+ char strength[32];
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+
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+ snprintf(level, sizeof(level), "Level : %ld", game_context->player_context->level);
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+ snprintf(health, sizeof(health), "Health : %ld", game_context->player_context->health);
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+ snprintf(xp, sizeof(xp), "XP : %ld", game_context->player_context->xp);
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+ snprintf(strength, sizeof(strength), "Strength: %ld", game_context->player_context->strength);
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 7, 16, game_context->player_context->username);
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+ canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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+ canvas_draw_str(canvas, 7, 30, level);
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+ canvas_draw_str(canvas, 7, 37, health);
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+ canvas_draw_str(canvas, 7, 44, xp);
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+ canvas_draw_str(canvas, 7, 51, strength);
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+
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+ // draw a box around the selected option
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+ canvas_draw_frame(canvas, 80, 18, 36, 30);
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 86, 30, "Info");
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str(canvas, 86, 42, "More");
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+ break;
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+ case GAME_MENU_MORE:
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+ // draw settings
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+ switch (game_context->menu_selection)
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+ {
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+ case 0:
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+ // first option is highlighted
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+ break;
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+ case 1:
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+ // second option is highlighted
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 7, 16, VERSION_TAG);
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+ canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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+ canvas_draw_str_multi(canvas, 7, 25, "Developed by\nJBlanked and Derek \nJamison. Graphics\nfrom Pr3!\n\nwww.github.com/jblanked");
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+
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+ // draw a box around the selected option
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+ canvas_draw_frame(canvas, 80, 18, 36, 30);
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str(canvas, 86, 30, "Info");
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 86, 42, "More");
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break;
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- case 1:
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- // second option is highlighted
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+ case GAME_MENU_NPC:
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+ // draw NPC dialog
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+ canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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+ canvas_draw_str(canvas, 7, 16, game_context->message);
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break;
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default:
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break;
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}
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-
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- canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str(canvas, 7, 16, VERSION_TAG);
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- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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- canvas_draw_str_multi(canvas, 7, 25, "Developed by\nJBlanked and Derek \nJamison. Graphics\nfrom Pr3!\n\nwww.github.com/jblanked");
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-
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- // draw a box around the selected option
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- canvas_draw_frame(canvas, 80, 18, 36, 30);
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- canvas_set_font(canvas, FontSecondary);
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- canvas_draw_str(canvas, 86, 30, "Info");
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- canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str(canvas, 86, 42, "More");
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- break;
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- case GAME_MENU_NPC:
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- // draw NPC dialog
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- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
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- canvas_draw_str(canvas, 7, 16, game_context->message);
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- break;
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- default:
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- break;
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}
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}
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