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@@ -6,12 +6,4 @@ char *yes_or_no_choices[] = {"No", "Yes"};
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int game_screen_always_on_index = 1;
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int game_screen_always_on_index = 1;
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int game_sound_on_index = 0;
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int game_sound_on_index = 0;
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int game_vibration_on_index = 0;
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int game_vibration_on_index = 0;
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-bool is_enough_heap(size_t heap_size)
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-{
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- size_t free_heap = memmgr_get_free_heap();
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-
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- FURI_LOG_I(TAG, "Free heap: %d", free_heap);
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- FURI_LOG_I(TAG, "Total heap: %d", memmgr_get_total_heap());
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-
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- return free_heap > (heap_size + 1024); // 1KB buffer
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-}
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+bool is_enough_heap(size_t heap_size) { return memmgr_get_free_heap() > (heap_size + 1024); } // 1KB buffer
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