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@@ -1,6 +1,6 @@
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#include <stdlib.h>
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#include <stdlib.h>
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-#include <jetpack_joyride_icons.h>
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+#include <jetpack_game_icons.h>
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#include <furi.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/gui.h>
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#include <gui/icon_animation.h>
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#include <gui/icon_animation.h>
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@@ -17,9 +17,8 @@
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#include "includes/game_state.h"
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#include "includes/game_state.h"
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-#define TAG "Jetpack Joyride"
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-#define SAVING_DIRECTORY "/ext/apps/Games"
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-#define SAVING_FILENAME SAVING_DIRECTORY "/jetpack.save"
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+#define TAG "Jetpack Game"
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+#define SAVING_FILENAME APP_DATA_PATH("jetpack.save")
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static GameState* global_state;
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static GameState* global_state;
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typedef enum {
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typedef enum {
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@@ -41,6 +40,7 @@ static SaveGame save_game;
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static bool storage_game_state_load() {
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static bool storage_game_state_load() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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+ storage_common_migrate(storage, EXT_PATH("apps/Games/jetpack.save"), SAVING_FILENAME);
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File* file = storage_file_alloc(storage);
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File* file = storage_file_alloc(storage);
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uint16_t bytes_readed = 0;
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uint16_t bytes_readed = 0;
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@@ -55,12 +55,6 @@ static bool storage_game_state_load() {
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static void storage_game_state_save() {
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static void storage_game_state_save() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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- if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
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- if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
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- return;
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- }
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- }
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-
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File* file = storage_file_alloc(storage);
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File* file = storage_file_alloc(storage);
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if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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storage_file_write(file, &save_game, sizeof(SaveGame));
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storage_file_write(file, &save_game, sizeof(SaveGame));
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@@ -360,8 +354,8 @@ int32_t jetpack_game_app(void* p) {
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}
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}
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}
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}
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- furi_mutex_release(game_state->mutex);
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view_port_update(view_port);
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view_port_update(view_port);
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+ furi_mutex_release(game_state->mutex);
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}
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}
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furi_timer_free(timer);
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furi_timer_free(timer);
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