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@@ -0,0 +1,325 @@
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+#include <stdio.h>
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <notification/notification.h>
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+#include <notification/notification_messages.h>
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+#include <dolphin/dolphin.h>
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+
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+static int matrix[6][7] = {0};
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+static int cursorx = 3;
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+static int cursory = 5;
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+static int player = 1;
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+static int scoreX = 0;
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+static int scoreO = 0;
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+
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+typedef struct {
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+ FuriMutex* mutex;
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+} FourInRowState;
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+
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+void init() {
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+ for(size_t i = 0; i < 6; i++) {
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+ for(size_t j = 0; j < 7; j++) {
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+ matrix[i][j] = 0;
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+ }
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+ }
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+ cursorx = 3;
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+ cursory = 5;
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+ player = 1;
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+}
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+
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+const NotificationSequence end = {
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+ &message_vibro_on,
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+
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+ &message_note_ds4,
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+ &message_delay_10,
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+ &message_sound_off,
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+ &message_delay_10,
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+
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+ &message_note_ds4,
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+ &message_delay_10,
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+ &message_sound_off,
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+ &message_delay_10,
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+
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+ &message_note_ds4,
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+ &message_delay_10,
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+ &message_sound_off,
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+ &message_delay_10,
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+
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+ &message_vibro_off,
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+ NULL,
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+};
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+
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+void intToStr(int num, char* str) {
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+ int i = 0, sign = 0;
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+
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+ if(num < 0) {
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+ num = -num;
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+ sign = 1;
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+ }
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+
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+ do {
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+ str[i++] = num % 10 + '0';
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+ num /= 10;
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+ } while(num > 0);
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+
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+ if(sign) {
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+ str[i++] = '-';
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+ }
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+
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+ str[i] = '\0';
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+
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+ // Reverse the string
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+ int j, len = i;
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+ char temp;
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+ for(j = 0; j < len / 2; j++) {
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+ temp = str[j];
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+ str[j] = str[len - j - 1];
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+ str[len - j - 1] = temp;
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+ }
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+}
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+
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+int next_height(int x) {
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+ if(matrix[0][x] != 0) {
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+ return -1;
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+ }
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+ for(size_t y = 1; y < 6; y++) {
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+ if(matrix[y][x] != 0) {
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+ return y - 1;
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+ }
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+ }
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+ return 5;
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+}
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+
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+int wincheck() {
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+ for(size_t y = 0; y <= 2; y++) {
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+ for(size_t x = 0; x <= 6; x++) {
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+ if(matrix[y][x] != 0 && matrix[y][x] == matrix[y + 1][x] &&
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+ matrix[y][x] == matrix[y + 2][x] && matrix[y][x] == matrix[y + 3][x]) {
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+ return matrix[y][x];
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+ }
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+ }
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+ }
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+
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+ for(size_t y = 0; y <= 5; y++) {
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+ for(size_t x = 0; x <= 3; x++) {
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+ if(matrix[y][x] != 0 && matrix[y][x] == matrix[y][x + 1] &&
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+ matrix[y][x] == matrix[y][x + 2] && matrix[y][x] == matrix[y][x + 3]) {
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+ return matrix[y][x];
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+ }
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+ }
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+ }
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+
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+ for(size_t y = 0; y <= 2; y++) {
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+ for(size_t x = 0; x <= 3; x++) {
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+ if(matrix[y][x] != 0 && matrix[y][x] == matrix[y + 1][x + 1] &&
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+ matrix[y][x] == matrix[y + 2][x + 2] && matrix[y][x] == matrix[y + 3][x + 3]) {
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+ return matrix[y][x];
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+ }
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+ }
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+ }
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+
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+ for(size_t y = 3; y <= 5; y++) {
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+ for(size_t x = 0; x <= 3; x++) {
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+ if(matrix[y][x] != 0 && matrix[y][x] == matrix[y - 1][x + 1] &&
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+ matrix[y][x] == matrix[y - 2][x + 2] && matrix[y][x] == matrix[y - 3][x + 3]) {
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+ return matrix[y][x];
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+ }
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+ }
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+ }
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+
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+ bool tf = true;
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+ for(size_t y = 0; y < 6; y++) {
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+ for(size_t x = 0; x < 7; x++) {
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+ if(matrix[y][x] == 0) {
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+ tf = false;
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+ }
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+ }
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+ }
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+ if(tf) {
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+ return 0;
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+ }
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+
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+ return -1;
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+}
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+
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+static void draw_callback(Canvas* canvas, void* ctx) {
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+ furi_assert(ctx);
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+ const FourInRowState* fourinrow_state = ctx;
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+
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+ furi_mutex_acquire(fourinrow_state->mutex, FuriWaitForever);
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+ canvas_clear(canvas);
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+
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+ if(wincheck() != -1) {
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+ canvas_set_font(canvas, FontPrimary);
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+
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+ if(wincheck() == 0) {
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+ canvas_draw_str(canvas, 30, 35, "Draw! O_o");
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+ }
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+ if(wincheck() == 1) {
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+ canvas_draw_str(canvas, 30, 35, "Player X win!");
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+ }
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+ if(wincheck() == 2) {
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+ canvas_draw_str(canvas, 30, 35, "Player O win!");
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+ }
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+
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+ furi_mutex_release(fourinrow_state->mutex);
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+
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+ return;
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+ }
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+
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+ for(size_t i = 0; i < 6; i++) {
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+ for(size_t j = 0; j < 7; j++) {
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+ char el[2];
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+ switch(matrix[i][j]) {
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+ case 0:
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+ strcpy(el, "_\0");
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+ break;
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+
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+ case 1:
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+ strcpy(el, "X\0");
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+ break;
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+
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+ case 2:
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+ strcpy(el, "O\0");
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+ break;
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+ }
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+ canvas_draw_str(canvas, j * 10 + 10, i * 10 + 10, el);
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+ }
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+ }
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+ canvas_draw_str(canvas, cursorx * 10 + 8, cursory * 10 + 10, "[ ]");
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+
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+ if(player == 1) {
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+ canvas_draw_str(canvas, 80, 10, "Turn: X");
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+ }
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+ if(player == 2) {
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+ canvas_draw_str(canvas, 80, 10, "Turn: O");
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+ }
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+ char scX[1];
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+ intToStr(scoreX, scX);
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+ char scO[1];
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+ intToStr(scoreO, scO);
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+
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+ canvas_draw_str(canvas, 80, 20, "X:");
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+ canvas_draw_str(canvas, 90, 20, scX);
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+
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+ canvas_draw_str(canvas, 80, 30, "O:");
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+ canvas_draw_str(canvas, 90, 30, scO);
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+
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+ furi_mutex_release(fourinrow_state->mutex);
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ // Проверяем, что контекст не нулевой
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+
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+ furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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+}
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+
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+int32_t four_in_row_app(void* p) {
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+ UNUSED(p);
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+
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+ // Текущее событие типа InputEvent
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+ InputEvent event;
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+ // Очередь событий на 8 элементов размера InputEvent
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+
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+ FourInRowState* fourinrow_state = malloc(sizeof(FourInRowState));
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+
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+ fourinrow_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal); // Alloc Mutex
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+ if(!fourinrow_state->mutex) {
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+ FURI_LOG_E("4inRow", "cannot create mutex\r\n");
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+ furi_message_queue_free(event_queue);
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+ free(fourinrow_state);
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+ return 255;
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+ }
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+
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+ dolphin_deed(DolphinDeedPluginGameStart);
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+
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+ // Создаем новый view port
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+ ViewPort* view_port = view_port_alloc();
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+ // Создаем callback отрисовки, без контекста
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+ view_port_draw_callback_set(view_port, draw_callback, fourinrow_state);
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+ // Создаем callback нажатий на клавиши, в качестве контекста передаем
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+ // нашу очередь сообщений, чтоб запихивать в неё эти события
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
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+
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+ // Создаем GUI приложения
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ // Подключаем view port к GUI в полноэкранном режиме
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+ NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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+ notification_message_block(notification, &sequence_display_backlight_enforce_on);
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+
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+ // Бесконечный цикл обработки очереди событий
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+ while(1) {
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+ // Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
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+ // и проверяем, что у нас получилось это сделать
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+ if(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
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+ if((event.type == InputTypePress) && (event.key == InputKeyBack)) {
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+ break;
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+ }
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+
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+ furi_mutex_acquire(fourinrow_state->mutex, FuriWaitForever);
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+ if(wincheck() != -1) {
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+ notification_message(notification, &end);
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+ furi_delay_ms(1000);
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+ if(wincheck() == 1) {
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+ scoreX++;
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+ }
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+ if(wincheck() == 2) {
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+ scoreO++;
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+ }
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+ init();
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+ furi_mutex_release(fourinrow_state->mutex);
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+ continue;
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+ }
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+
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+ if(event.type == InputTypePress) {
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+ if(event.key == InputKeyOk) {
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+ int nh = next_height(cursorx);
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+ if(nh != -1) {
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+ matrix[nh][cursorx] = player;
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+ player = 3 - player;
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+ }
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+ }
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+ if(event.key == InputKeyUp) {
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+ //cursory--;
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+ }
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+ if(event.key == InputKeyDown) {
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+ //cursory++;
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+ }
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+ if(event.key == InputKeyLeft) {
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+ if(cursorx > 0) {
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+ cursorx--;
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+ }
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+ }
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+ if(event.key == InputKeyRight) {
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+ if(cursorx < 6) {
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+ cursorx++;
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+ }
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+ }
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+ }
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+
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+ furi_mutex_release(fourinrow_state->mutex);
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+ }
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+ view_port_update(view_port);
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+ }
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+
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+ // Чистим созданные объекты, связанные с интерфейсом
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+ view_port_enabled_set(view_port, false);
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+ gui_remove_view_port(gui, view_port);
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+ view_port_free(view_port);
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+ furi_message_queue_free(event_queue);
|
|
|
|
|
+ furi_record_close(RECORD_GUI);
|
|
|
|
|
+ // Clear notification
|
|
|
|
|
+ notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
|
|
|
|
+ furi_record_close(RECORD_NOTIFICATION);
|
|
|
|
|
+
|
|
|
|
|
+ furi_mutex_free(fourinrow_state->mutex);
|
|
|
|
|
+
|
|
|
|
|
+ free(fourinrow_state);
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|