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[FL-2815, FL-2821] Dummy mode (#1739)

* Dummy mode implementation
* dumb -> dummy
* F7: Add new api_symbols: game icon
* Starting snake game from dummy mode

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Nikolay Minaylov 3 лет назад
Родитель
Сommit
d80329b323
21 измененных файлов с 216 добавлено и 113 удалено
  1. 3 5
      applications/main/archive/helpers/archive_browser.c
  2. 35 11
      applications/services/desktop/desktop.c
  3. 3 1
      applications/services/desktop/desktop_i.h
  4. 4 3
      applications/services/desktop/desktop_settings.h
  5. 3 3
      applications/services/desktop/helpers/pin_lock.c
  6. 14 7
      applications/services/desktop/scenes/desktop_scene_lock_menu.c
  7. 2 2
      applications/services/desktop/scenes/desktop_scene_locked.c
  8. 17 2
      applications/services/desktop/scenes/desktop_scene_main.c
  9. 5 2
      applications/services/desktop/views/desktop_events.h
  10. 79 49
      applications/services/desktop/views/desktop_view_lock_menu.c
  11. 4 3
      applications/services/desktop/views/desktop_view_lock_menu.h
  12. 38 18
      applications/services/desktop/views/desktop_view_main.c
  13. 1 0
      applications/services/desktop/views/desktop_view_main.h
  14. 1 1
      applications/settings/desktop_settings/desktop_settings_app.c
  15. 1 1
      applications/settings/desktop_settings/scenes/desktop_settings_scene_favorite.c
  16. 1 1
      applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_auth.c
  17. 1 1
      applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_disable.c
  18. 1 1
      applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_setup_done.c
  19. 1 1
      applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c
  20. BIN
      assets/icons/StatusBar/GameMode_11x8.png
  21. 2 1
      firmware/targets/f7/api_symbols.csv

+ 3 - 5
applications/main/archive/helpers/archive_browser.c

@@ -270,7 +270,7 @@ void archive_file_array_load(ArchiveBrowserView* browser, int8_t dir) {
 ArchiveFile_t* archive_get_current_file(ArchiveBrowserView* browser) {
 ArchiveFile_t* archive_get_current_file(ArchiveBrowserView* browser) {
     furi_assert(browser);
     furi_assert(browser);
 
 
-    ArchiveFile_t* selected;
+    ArchiveFile_t* selected = NULL;
     with_view_model(
     with_view_model(
         browser->view, (ArchiveBrowserViewModel * model) {
         browser->view, (ArchiveBrowserViewModel * model) {
             selected = files_array_size(model->files) ?
             selected = files_array_size(model->files) ?
@@ -284,7 +284,7 @@ ArchiveFile_t* archive_get_current_file(ArchiveBrowserView* browser) {
 ArchiveFile_t* archive_get_file_at(ArchiveBrowserView* browser, size_t idx) {
 ArchiveFile_t* archive_get_file_at(ArchiveBrowserView* browser, size_t idx) {
     furi_assert(browser);
     furi_assert(browser);
 
 
-    ArchiveFile_t* selected;
+    ArchiveFile_t* selected = NULL;
 
 
     with_view_model(
     with_view_model(
         browser->view, (ArchiveBrowserViewModel * model) {
         browser->view, (ArchiveBrowserViewModel * model) {
@@ -298,7 +298,7 @@ ArchiveFile_t* archive_get_file_at(ArchiveBrowserView* browser, size_t idx) {
 ArchiveTabEnum archive_get_tab(ArchiveBrowserView* browser) {
 ArchiveTabEnum archive_get_tab(ArchiveBrowserView* browser) {
     furi_assert(browser);
     furi_assert(browser);
 
 
-    ArchiveTabEnum tab_id;
+    ArchiveTabEnum tab_id = 0;
     with_view_model(
     with_view_model(
         browser->view, (ArchiveBrowserViewModel * model) {
         browser->view, (ArchiveBrowserViewModel * model) {
             tab_id = model->tab_idx;
             tab_id = model->tab_idx;
@@ -451,8 +451,6 @@ void archive_switch_tab(ArchiveBrowserView* browser, InputKey key) {
             archive_file_browser_set_path(
             archive_file_browser_set_path(
                 browser, browser->path, archive_get_tab_ext(tab), skip_assets);
                 browser, browser->path, archive_get_tab_ext(tab), skip_assets);
             tab_empty = false; // Empty check will be performed later
             tab_empty = false; // Empty check will be performed later
-        } else {
-            tab_empty = true;
         }
         }
     }
     }
 
 

+ 35 - 11
applications/services/desktop/desktop.c

@@ -32,13 +32,18 @@ static void desktop_loader_callback(const void* message, void* context) {
         view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
         view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
     }
     }
 }
 }
-
-static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
+static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
     UNUSED(context);
     UNUSED(context);
     furi_assert(canvas);
     furi_assert(canvas);
     canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
     canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
 }
 }
 
 
+static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
+    UNUSED(context);
+    furi_assert(canvas);
+    canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
+}
+
 static bool desktop_custom_event_callback(void* context, uint32_t event) {
 static bool desktop_custom_event_callback(void* context, uint32_t event) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
@@ -52,7 +57,7 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
         animation_manager_load_and_continue_animation(desktop->animation_manager);
         animation_manager_load_and_continue_animation(desktop->animation_manager);
         // TODO: Implement a message mechanism for loading settings and (optionally)
         // TODO: Implement a message mechanism for loading settings and (optionally)
         // locking and unlocking
         // locking and unlocking
-        LOAD_DESKTOP_SETTINGS(&desktop->settings);
+        DESKTOP_SETTINGS_LOAD(&desktop->settings);
         desktop_auto_lock_arm(desktop);
         desktop_auto_lock_arm(desktop);
         return true;
         return true;
     case DesktopGlobalAutoLock:
     case DesktopGlobalAutoLock:
@@ -127,7 +132,7 @@ void desktop_lock(Desktop* desktop) {
 }
 }
 
 
 void desktop_unlock(Desktop* desktop) {
 void desktop_unlock(Desktop* desktop) {
-    view_port_enabled_set(desktop->lock_viewport, false);
+    view_port_enabled_set(desktop->lock_icon_viewport, false);
     Gui* gui = furi_record_open(RECORD_GUI);
     Gui* gui = furi_record_open(RECORD_GUI);
     gui_set_lockdown(gui, false);
     gui_set_lockdown(gui, false);
     furi_record_close(RECORD_GUI);
     furi_record_close(RECORD_GUI);
@@ -136,6 +141,13 @@ void desktop_unlock(Desktop* desktop) {
     desktop_auto_lock_arm(desktop);
     desktop_auto_lock_arm(desktop);
 }
 }
 
 
+void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
+    view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
+    desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
+    desktop->settings.dummy_mode = enabled;
+    DESKTOP_SETTINGS_SAVE(&desktop->settings);
+}
+
 Desktop* desktop_alloc() {
 Desktop* desktop_alloc() {
     Desktop* desktop = malloc(sizeof(Desktop));
     Desktop* desktop = malloc(sizeof(Desktop));
 
 
@@ -212,11 +224,20 @@ Desktop* desktop_alloc() {
         desktop_view_slideshow_get_view(desktop->slideshow_view));
         desktop_view_slideshow_get_view(desktop->slideshow_view));
 
 
     // Lock icon
     // Lock icon
-    desktop->lock_viewport = view_port_alloc();
-    view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
-    view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
-    view_port_enabled_set(desktop->lock_viewport, false);
-    gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
+    desktop->lock_icon_viewport = view_port_alloc();
+    view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_8x8));
+    view_port_draw_callback_set(
+        desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
+    view_port_enabled_set(desktop->lock_icon_viewport, false);
+    gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
+
+    // Dummy mode icon
+    desktop->dummy_mode_icon_viewport = view_port_alloc();
+    view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
+    view_port_draw_callback_set(
+        desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
+    view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
+    gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
 
 
     // Special case: autostart application is already running
     // Special case: autostart application is already running
     desktop->loader = furi_record_open(RECORD_LOADER);
     desktop->loader = furi_record_open(RECORD_LOADER);
@@ -301,12 +322,15 @@ int32_t desktop_srv(void* p) {
     UNUSED(p);
     UNUSED(p);
     Desktop* desktop = desktop_alloc();
     Desktop* desktop = desktop_alloc();
 
 
-    bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
+    bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
     if(!loaded) {
     if(!loaded) {
         memset(&desktop->settings, 0, sizeof(desktop->settings));
         memset(&desktop->settings, 0, sizeof(desktop->settings));
-        SAVE_DESKTOP_SETTINGS(&desktop->settings);
+        DESKTOP_SETTINGS_SAVE(&desktop->settings);
     }
     }
 
 
+    view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
+    desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
+
     scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
     scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
 
 
     desktop_pin_lock_init(&desktop->settings);
     desktop_pin_lock_init(&desktop->settings);

+ 3 - 1
applications/services/desktop/desktop_i.h

@@ -57,7 +57,8 @@ struct Desktop {
     DesktopSettings settings;
     DesktopSettings settings;
     DesktopViewPinInput* pin_input_view;
     DesktopViewPinInput* pin_input_view;
 
 
-    ViewPort* lock_viewport;
+    ViewPort* lock_icon_viewport;
+    ViewPort* dummy_mode_icon_viewport;
 
 
     AnimationManager* animation_manager;
     AnimationManager* animation_manager;
 
 
@@ -75,3 +76,4 @@ Desktop* desktop_alloc();
 void desktop_free(Desktop* desktop);
 void desktop_free(Desktop* desktop);
 void desktop_lock(Desktop* desktop);
 void desktop_lock(Desktop* desktop);
 void desktop_unlock(Desktop* desktop);
 void desktop_unlock(Desktop* desktop);
+void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);

+ 4 - 3
applications/services/desktop/desktop_settings.h

@@ -8,7 +8,7 @@
 #include <toolbox/saved_struct.h>
 #include <toolbox/saved_struct.h>
 #include <storage/storage.h>
 #include <storage/storage.h>
 
 
-#define DESKTOP_SETTINGS_VER (4)
+#define DESKTOP_SETTINGS_VER (5)
 
 
 #define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
 #define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
 #define DESKTOP_SETTINGS_MAGIC (0x17)
 #define DESKTOP_SETTINGS_MAGIC (0x17)
@@ -16,7 +16,7 @@
 
 
 #define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
 #define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
 
 
-#define SAVE_DESKTOP_SETTINGS(x) \
+#define DESKTOP_SETTINGS_SAVE(x) \
     saved_struct_save(           \
     saved_struct_save(           \
         DESKTOP_SETTINGS_PATH,   \
         DESKTOP_SETTINGS_PATH,   \
         (x),                     \
         (x),                     \
@@ -24,7 +24,7 @@
         DESKTOP_SETTINGS_MAGIC,  \
         DESKTOP_SETTINGS_MAGIC,  \
         DESKTOP_SETTINGS_VER)
         DESKTOP_SETTINGS_VER)
 
 
-#define LOAD_DESKTOP_SETTINGS(x) \
+#define DESKTOP_SETTINGS_LOAD(x) \
     saved_struct_load(           \
     saved_struct_load(           \
         DESKTOP_SETTINGS_PATH,   \
         DESKTOP_SETTINGS_PATH,   \
         (x),                     \
         (x),                     \
@@ -46,4 +46,5 @@ typedef struct {
     PinCode pin_code;
     PinCode pin_code;
     uint8_t is_locked;
     uint8_t is_locked;
     uint32_t auto_lock_delay_ms;
     uint32_t auto_lock_delay_ms;
+    uint8_t dummy_mode;
 } DesktopSettings;
 } DesktopSettings;

+ 3 - 3
applications/services/desktop/helpers/pin_lock.c

@@ -72,7 +72,7 @@ void desktop_pin_lock(DesktopSettings* settings) {
     cli_session_close(cli);
     cli_session_close(cli);
     furi_record_close(RECORD_CLI);
     furi_record_close(RECORD_CLI);
     settings->is_locked = 1;
     settings->is_locked = 1;
-    SAVE_DESKTOP_SETTINGS(settings);
+    DESKTOP_SETTINGS_SAVE(settings);
 }
 }
 
 
 void desktop_pin_unlock(DesktopSettings* settings) {
 void desktop_pin_unlock(DesktopSettings* settings) {
@@ -83,7 +83,7 @@ void desktop_pin_unlock(DesktopSettings* settings) {
     cli_session_open(cli, &cli_vcp);
     cli_session_open(cli, &cli_vcp);
     furi_record_close(RECORD_CLI);
     furi_record_close(RECORD_CLI);
     settings->is_locked = 0;
     settings->is_locked = 0;
-    SAVE_DESKTOP_SETTINGS(settings);
+    DESKTOP_SETTINGS_SAVE(settings);
 }
 }
 
 
 void desktop_pin_lock_init(DesktopSettings* settings) {
 void desktop_pin_lock_init(DesktopSettings* settings) {
@@ -95,7 +95,7 @@ void desktop_pin_lock_init(DesktopSettings* settings) {
         } else {
         } else {
             if(desktop_pin_lock_is_locked()) {
             if(desktop_pin_lock_is_locked()) {
                 settings->is_locked = 1;
                 settings->is_locked = 1;
-                SAVE_DESKTOP_SETTINGS(settings);
+                DESKTOP_SETTINGS_SAVE(settings);
             }
             }
         }
         }
     } else {
     } else {

+ 14 - 7
applications/services/desktop/scenes/desktop_scene_lock_menu.c

@@ -22,10 +22,11 @@ void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
 void desktop_scene_lock_menu_on_enter(void* context) {
 void desktop_scene_lock_menu_on_enter(void* context) {
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
 
 
-    LOAD_DESKTOP_SETTINGS(&desktop->settings);
+    DESKTOP_SETTINGS_LOAD(&desktop->settings);
     scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
     scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
     desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
     desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
-    desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
+    desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop->settings.pin_code.length > 0);
+    desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
     desktop_lock_menu_set_idx(desktop->lock_menu, 0);
     desktop_lock_menu_set_idx(desktop->lock_menu, 0);
 
 
     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
@@ -39,9 +40,9 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
         bool check_pin_changed =
         bool check_pin_changed =
             scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
             scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
         if(check_pin_changed) {
         if(check_pin_changed) {
-            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            DESKTOP_SETTINGS_LOAD(&desktop->settings);
             if(desktop->settings.pin_code.length > 0) {
             if(desktop->settings.pin_code.length > 0) {
-                desktop_lock_menu_pin_set(desktop->lock_menu, 1);
+                desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
                 scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
                 scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
             }
             }
         }
         }
@@ -67,15 +68,21 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
             }
             }
             consumed = true;
             consumed = true;
             break;
             break;
-        case DesktopLockMenuEventExit:
-            scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
+        case DesktopLockMenuEventDummyModeOn:
+            desktop_set_dummy_mode_state(desktop, true);
+            scene_manager_search_and_switch_to_previous_scene(
+                desktop->scene_manager, DesktopSceneMain);
+            break;
+        case DesktopLockMenuEventDummyModeOff:
+            desktop_set_dummy_mode_state(desktop, false);
             scene_manager_search_and_switch_to_previous_scene(
             scene_manager_search_and_switch_to_previous_scene(
                 desktop->scene_manager, DesktopSceneMain);
                 desktop->scene_manager, DesktopSceneMain);
-            consumed = true;
             break;
             break;
         default:
         default:
             break;
             break;
         }
         }
+    } else if(event.type == SceneManagerEventTypeBack) {
+        scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
     }
     }
     return consumed;
     return consumed;
 }
 }

+ 2 - 2
applications/services/desktop/scenes/desktop_scene_locked.c

@@ -46,13 +46,13 @@ void desktop_scene_locked_on_enter(void* context) {
     uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
     uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
     if(state == SCENE_LOCKED_FIRST_ENTER) {
     if(state == SCENE_LOCKED_FIRST_ENTER) {
         bool pin_locked = desktop_pin_lock_is_locked();
         bool pin_locked = desktop_pin_lock_is_locked();
-        view_port_enabled_set(desktop->lock_viewport, true);
+        view_port_enabled_set(desktop->lock_icon_viewport, true);
         Gui* gui = furi_record_open(RECORD_GUI);
         Gui* gui = furi_record_open(RECORD_GUI);
         gui_set_lockdown(gui, true);
         gui_set_lockdown(gui, true);
         furi_record_close(RECORD_GUI);
         furi_record_close(RECORD_GUI);
 
 
         if(pin_locked) {
         if(pin_locked) {
-            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            DESKTOP_SETTINGS_LOAD(&desktop->settings);
             desktop_view_locked_lock(desktop->locked_view, true);
             desktop_view_locked_lock(desktop->locked_view, true);
             uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
             uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
             if(pin_timeout > 0) {
             if(pin_timeout > 0) {

+ 17 - 2
applications/services/desktop/scenes/desktop_scene_main.c

@@ -113,7 +113,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
         }
         }
 
 
         case DesktopMainEventOpenFavoritePrimary:
         case DesktopMainEventOpenFavoritePrimary:
-            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            DESKTOP_SETTINGS_LOAD(&desktop->settings);
             if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
             if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
                 LoaderStatus status = loader_start(
                 LoaderStatus status = loader_start(
                     desktop->loader, FLIPPER_APPS[desktop->settings.favorite_primary].name, NULL);
                     desktop->loader, FLIPPER_APPS[desktop->settings.favorite_primary].name, NULL);
@@ -126,7 +126,7 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
             consumed = true;
             consumed = true;
             break;
             break;
         case DesktopMainEventOpenFavoriteSecondary:
         case DesktopMainEventOpenFavoriteSecondary:
-            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            DESKTOP_SETTINGS_LOAD(&desktop->settings);
             if(desktop->settings.favorite_secondary < FLIPPER_APPS_COUNT) {
             if(desktop->settings.favorite_secondary < FLIPPER_APPS_COUNT) {
                 LoaderStatus status = loader_start(
                 LoaderStatus status = loader_start(
                     desktop->loader,
                     desktop->loader,
@@ -157,6 +157,21 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
             }
             }
             consumed = true;
             consumed = true;
             break;
             break;
+        case DesktopMainEventOpenPassport: {
+            LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
+            if(status != LoaderStatusOk) {
+                FURI_LOG_E(TAG, "loader_start failed: %d", status);
+            }
+            break;
+        }
+        case DesktopMainEventOpenGameMenu: {
+            LoaderStatus status = loader_start(
+                desktop->loader, "Applications", EXT_PATH("/apps/Games/snake_game.fap"));
+            if(status != LoaderStatusOk) {
+                FURI_LOG_E(TAG, "loader_start failed: %d", status);
+            }
+            break;
+        }
         case DesktopLockedEventUpdate:
         case DesktopLockedEventUpdate:
             desktop_view_locked_update(desktop->locked_view);
             desktop_view_locked_update(desktop->locked_view);
             consumed = true;
             consumed = true;

+ 5 - 2
applications/services/desktop/views/desktop_events.h

@@ -7,9 +7,11 @@ typedef enum {
     DesktopMainEventOpenFavoriteSecondary,
     DesktopMainEventOpenFavoriteSecondary,
     DesktopMainEventOpenMenu,
     DesktopMainEventOpenMenu,
     DesktopMainEventOpenDebug,
     DesktopMainEventOpenDebug,
-    DesktopMainEventOpenPassport, /**< Broken, don't use it */
+    DesktopMainEventOpenPassport,
     DesktopMainEventOpenPowerOff,
     DesktopMainEventOpenPowerOff,
 
 
+    DesktopMainEventOpenGameMenu,
+
     DesktopLockedEventUnlocked,
     DesktopLockedEventUnlocked,
     DesktopLockedEventUpdate,
     DesktopLockedEventUpdate,
     DesktopLockedEventShowPinInput,
     DesktopLockedEventShowPinInput,
@@ -28,7 +30,8 @@ typedef enum {
 
 
     DesktopLockMenuEventLock,
     DesktopLockMenuEventLock,
     DesktopLockMenuEventPinLock,
     DesktopLockMenuEventPinLock,
-    DesktopLockMenuEventExit,
+    DesktopLockMenuEventDummyModeOn,
+    DesktopLockMenuEventDummyModeOff,
 
 
     DesktopAnimationEventCheckAnimation,
     DesktopAnimationEventCheckAnimation,
     DesktopAnimationEventNewIdleAnimation,
     DesktopAnimationEventNewIdleAnimation,

+ 79 - 49
applications/services/desktop/views/desktop_view_lock_menu.c

@@ -4,7 +4,13 @@
 #include "../desktop_i.h"
 #include "../desktop_i.h"
 #include "desktop_view_lock_menu.h"
 #include "desktop_view_lock_menu.h"
 
 
-#define LOCK_MENU_ITEMS_NB 3
+typedef enum {
+    DesktopLockMenuIndexLock,
+    DesktopLockMenuIndexPinLock,
+    DesktopLockMenuIndexDummy,
+
+    DesktopLockMenuIndexTotalCount
+} DesktopLockMenuIndex;
 
 
 void desktop_lock_menu_set_callback(
 void desktop_lock_menu_set_callback(
     DesktopLockMenuView* lock_menu,
     DesktopLockMenuView* lock_menu,
@@ -16,60 +22,59 @@ void desktop_lock_menu_set_callback(
     lock_menu->context = context;
     lock_menu->context = context;
 }
 }
 
 
-void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
+void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set) {
     with_view_model(
     with_view_model(
         lock_menu->view, (DesktopLockMenuViewModel * model) {
         lock_menu->view, (DesktopLockMenuViewModel * model) {
-            model->pin_set = pin_is_set;
+            model->pin_is_set = pin_is_set;
             return true;
             return true;
         });
         });
 }
 }
 
 
-void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
-    furi_assert(idx < LOCK_MENU_ITEMS_NB);
+void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode) {
     with_view_model(
     with_view_model(
         lock_menu->view, (DesktopLockMenuViewModel * model) {
         lock_menu->view, (DesktopLockMenuViewModel * model) {
-            model->idx = idx;
+            model->dummy_mode = dummy_mode;
             return true;
             return true;
         });
         });
 }
 }
 
 
-static void lock_menu_callback(void* context, uint8_t index) {
-    furi_assert(context);
-    DesktopLockMenuView* lock_menu = context;
-    switch(index) {
-    case 0: // lock
-        lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
-        break;
-    case 1: // lock
-        lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
-        break;
-    default: // wip message
-        with_view_model(
-            lock_menu->view, (DesktopLockMenuViewModel * model) {
-                model->hint_timeout = HINT_TIMEOUT;
-                return true;
-            });
-        break;
-    }
+void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
+    furi_assert(idx < DesktopLockMenuIndexTotalCount);
+    with_view_model(
+        lock_menu->view, (DesktopLockMenuViewModel * model) {
+            model->idx = idx;
+            return true;
+        });
 }
 }
 
 
-void desktop_lock_menu_render(Canvas* canvas, void* model) {
-    const char* Lockmenu_Items[LOCK_MENU_ITEMS_NB] = {"Lock", "Lock with PIN", "DUMB mode"};
-
+void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) {
     DesktopLockMenuViewModel* m = model;
     DesktopLockMenuViewModel* m = model;
-    canvas_clear(canvas);
+
     canvas_set_color(canvas, ColorBlack);
     canvas_set_color(canvas, ColorBlack);
     canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
     canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
     canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
     canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
     canvas_set_font(canvas, FontSecondary);
     canvas_set_font(canvas, FontSecondary);
 
 
-    for(uint8_t i = 0; i < LOCK_MENU_ITEMS_NB; ++i) {
-        const char* str = Lockmenu_Items[i];
+    for(uint8_t i = 0; i < DesktopLockMenuIndexTotalCount; ++i) {
+        const char* str = NULL;
 
 
-        if(i == 1 && !m->pin_set) str = "Set PIN";
-        if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not Implemented";
+        if(i == DesktopLockMenuIndexLock) {
+            str = "Lock";
+        } else if(i == DesktopLockMenuIndexPinLock) {
+            if(m->pin_is_set) {
+                str = "Lock with PIN";
+            } else {
+                str = "Set PIN";
+            }
+        } else if(i == DesktopLockMenuIndexDummy) {
+            if(m->dummy_mode) {
+                str = "Brainiac Mode";
+            } else {
+                str = "Dummy Mode";
+            }
+        }
 
 
-        if(str != NULL)
+        if(str)
             canvas_draw_str_aligned(
             canvas_draw_str_aligned(
                 canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
                 canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
 
 
@@ -82,33 +87,58 @@ View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
     return lock_menu->view;
     return lock_menu->view;
 }
 }
 
 
-bool desktop_lock_menu_input(InputEvent* event, void* context) {
+bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
     furi_assert(event);
     furi_assert(event);
     furi_assert(context);
     furi_assert(context);
 
 
     DesktopLockMenuView* lock_menu = context;
     DesktopLockMenuView* lock_menu = context;
-    uint8_t idx;
+    uint8_t idx = 0;
+    bool consumed = false;
+    bool dummy_mode = false;
 
 
-    if(event->type != InputTypeShort) return false;
     with_view_model(
     with_view_model(
         lock_menu->view, (DesktopLockMenuViewModel * model) {
         lock_menu->view, (DesktopLockMenuViewModel * model) {
-            model->hint_timeout = 0; // clear hint timeout
-            if(event->key == InputKeyUp) {
-                model->idx = CLAMP(model->idx - 1, LOCK_MENU_ITEMS_NB - 1, 0);
-            } else if(event->key == InputKeyDown) {
-                model->idx = CLAMP(model->idx + 1, LOCK_MENU_ITEMS_NB - 1, 0);
+            bool ret = false;
+            if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
+                if(event->key == InputKeyUp) {
+                    if(model->idx == 0) {
+                        model->idx = DesktopLockMenuIndexTotalCount - 1;
+                    } else {
+                        model->idx = CLAMP(model->idx - 1, DesktopLockMenuIndexTotalCount - 1, 0);
+                    }
+                    ret = true;
+                    consumed = true;
+                } else if(event->key == InputKeyDown) {
+                    if(model->idx == DesktopLockMenuIndexTotalCount - 1) {
+                        model->idx = 0;
+                    } else {
+                        model->idx = CLAMP(model->idx + 1, DesktopLockMenuIndexTotalCount - 1, 0);
+                    }
+                    ret = true;
+                    consumed = true;
+                }
             }
             }
             idx = model->idx;
             idx = model->idx;
-            return true;
+            dummy_mode = model->dummy_mode;
+            return ret;
         });
         });
 
 
-    if(event->key == InputKeyBack) {
-        lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
-    } else if(event->key == InputKeyOk) {
-        lock_menu_callback(lock_menu, idx);
+    if(event->key == InputKeyOk) {
+        if((idx == DesktopLockMenuIndexLock) && (event->type == InputTypeShort)) {
+            lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
+        } else if((idx == DesktopLockMenuIndexPinLock) && (event->type == InputTypeShort)) {
+            lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
+        } else if(idx == DesktopLockMenuIndexDummy) {
+            if((dummy_mode == false) && (event->type == InputTypeShort)) {
+                lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context);
+            } else if((dummy_mode == true) && (event->type == InputTypeShort)) {
+                lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context);
+            }
+        }
+        consumed = true;
     }
     }
 
 
-    return true;
+    return consumed;
 }
 }
 
 
 DesktopLockMenuView* desktop_lock_menu_alloc() {
 DesktopLockMenuView* desktop_lock_menu_alloc() {
@@ -116,8 +146,8 @@ DesktopLockMenuView* desktop_lock_menu_alloc() {
     lock_menu->view = view_alloc();
     lock_menu->view = view_alloc();
     view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
     view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
     view_set_context(lock_menu->view, lock_menu);
     view_set_context(lock_menu->view, lock_menu);
-    view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
-    view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
+    view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_draw_callback);
+    view_set_input_callback(lock_menu->view, desktop_lock_menu_input_callback);
 
 
     return lock_menu;
     return lock_menu;
 }
 }

+ 4 - 3
applications/services/desktop/views/desktop_view_lock_menu.h

@@ -17,8 +17,8 @@ struct DesktopLockMenuView {
 
 
 typedef struct {
 typedef struct {
     uint8_t idx;
     uint8_t idx;
-    uint8_t hint_timeout;
-    bool pin_set;
+    bool pin_is_set;
+    bool dummy_mode;
 } DesktopLockMenuViewModel;
 } DesktopLockMenuViewModel;
 
 
 void desktop_lock_menu_set_callback(
 void desktop_lock_menu_set_callback(
@@ -27,7 +27,8 @@ void desktop_lock_menu_set_callback(
     void* context);
     void* context);
 
 
 View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
 View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
-void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set);
+void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set);
+void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode);
 void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
 void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
 DesktopLockMenuView* desktop_lock_menu_alloc();
 DesktopLockMenuView* desktop_lock_menu_alloc();
 void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
 void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);

+ 38 - 18
applications/services/desktop/views/desktop_view_main.c

@@ -14,6 +14,7 @@ struct DesktopMainView {
     DesktopMainViewCallback callback;
     DesktopMainViewCallback callback;
     void* context;
     void* context;
     TimerHandle_t poweroff_timer;
     TimerHandle_t poweroff_timer;
+    bool dummy_mode;
 };
 };
 
 
 #define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
 #define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
@@ -38,29 +39,48 @@ View* desktop_main_get_view(DesktopMainView* main_view) {
     return main_view->view;
     return main_view->view;
 }
 }
 
 
-bool desktop_main_input(InputEvent* event, void* context) {
+void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) {
+    furi_assert(main_view);
+    main_view->dummy_mode = dummy_mode;
+}
+
+bool desktop_main_input_callback(InputEvent* event, void* context) {
     furi_assert(event);
     furi_assert(event);
     furi_assert(context);
     furi_assert(context);
 
 
     DesktopMainView* main_view = context;
     DesktopMainView* main_view = context;
 
 
-    if(event->type == InputTypeShort) {
-        if(event->key == InputKeyOk) {
-            main_view->callback(DesktopMainEventOpenMenu, main_view->context);
-        } else if(event->key == InputKeyUp) {
-            main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
-        } else if(event->key == InputKeyDown) {
-            main_view->callback(DesktopMainEventOpenArchive, main_view->context);
-        } else if(event->key == InputKeyLeft) {
-            main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
-        } else if(event->key == InputKeyRight) {
-            main_view->callback(DesktopMainEventOpenPassport, main_view->context);
+    if(main_view->dummy_mode == false) {
+        if(event->type == InputTypeShort) {
+            if(event->key == InputKeyOk) {
+                main_view->callback(DesktopMainEventOpenMenu, main_view->context);
+            } else if(event->key == InputKeyUp) {
+                main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
+            } else if(event->key == InputKeyDown) {
+                main_view->callback(DesktopMainEventOpenArchive, main_view->context);
+            } else if(event->key == InputKeyLeft) {
+                main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
+            }
+            // Right key is handled by animation manager
+        } else if(event->type == InputTypeLong) {
+            if(event->key == InputKeyDown) {
+                main_view->callback(DesktopMainEventOpenDebug, main_view->context);
+            } else if(event->key == InputKeyLeft) {
+                main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
+            }
         }
         }
-    } else if(event->type == InputTypeLong) {
-        if(event->key == InputKeyDown) {
-            main_view->callback(DesktopMainEventOpenDebug, main_view->context);
-        } else if(event->key == InputKeyLeft) {
-            main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
+    } else {
+        if(event->type == InputTypeShort) {
+            if(event->key == InputKeyOk) {
+                main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
+            } else if(event->key == InputKeyUp) {
+                main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
+            } else if(event->key == InputKeyDown) {
+                main_view->callback(DesktopMainEventOpenPassport, main_view->context);
+            } else if(event->key == InputKeyLeft) {
+                main_view->callback(DesktopMainEventOpenPassport, main_view->context);
+            }
+            // Right key is handled by animation manager
         }
         }
     }
     }
 
 
@@ -84,7 +104,7 @@ DesktopMainView* desktop_main_alloc() {
     main_view->view = view_alloc();
     main_view->view = view_alloc();
     view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
     view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
     view_set_context(main_view->view, main_view);
     view_set_context(main_view->view, main_view);
-    view_set_input_callback(main_view->view, desktop_main_input);
+    view_set_input_callback(main_view->view, desktop_main_input_callback);
 
 
     main_view->poweroff_timer = xTimerCreate(
     main_view->poweroff_timer = xTimerCreate(
         NULL,
         NULL,

+ 1 - 0
applications/services/desktop/views/desktop_view_main.h

@@ -13,5 +13,6 @@ void desktop_main_set_callback(
     void* context);
     void* context);
 
 
 View* desktop_main_get_view(DesktopMainView* main_view);
 View* desktop_main_get_view(DesktopMainView* main_view);
+void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode);
 DesktopMainView* desktop_main_alloc();
 DesktopMainView* desktop_main_alloc();
 void desktop_main_free(DesktopMainView* main_view);
 void desktop_main_free(DesktopMainView* main_view);

+ 1 - 1
applications/settings/desktop_settings/desktop_settings_app.c

@@ -89,7 +89,7 @@ void desktop_settings_app_free(DesktopSettingsApp* app) {
 
 
 extern int32_t desktop_settings_app(void* p) {
 extern int32_t desktop_settings_app(void* p) {
     DesktopSettingsApp* app = desktop_settings_app_alloc();
     DesktopSettingsApp* app = desktop_settings_app_alloc();
-    LOAD_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_LOAD(&app->settings);
     if(p && (strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG) == 0)) {
     if(p && (strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG) == 0)) {
         scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
         scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
     } else {
     } else {

+ 1 - 1
applications/settings/desktop_settings/scenes/desktop_settings_scene_favorite.c

@@ -56,6 +56,6 @@ bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent e
 
 
 void desktop_settings_scene_favorite_on_exit(void* context) {
 void desktop_settings_scene_favorite_on_exit(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
-    SAVE_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_SAVE(&app->settings);
     submenu_reset(app->submenu);
     submenu_reset(app->submenu);
 }
 }

+ 1 - 1
applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_auth.c

@@ -33,7 +33,7 @@ static void pin_auth_back_callback(void* context) {
 void desktop_settings_scene_pin_auth_on_enter(void* context) {
 void desktop_settings_scene_pin_auth_on_enter(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
 
 
-    LOAD_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_LOAD(&app->settings);
     furi_assert(app->settings.pin_code.length > 0);
     furi_assert(app->settings.pin_code.length > 0);
 
 
     desktop_view_pin_input_set_context(app->pin_input_view, app);
     desktop_view_pin_input_set_context(app->pin_input_view, app);

+ 1 - 1
applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_disable.c

@@ -20,7 +20,7 @@ void desktop_settings_scene_pin_disable_on_enter(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     app->settings.pin_code.length = 0;
     app->settings.pin_code.length = 0;
     memset(app->settings.pin_code.data, '0', sizeof(app->settings.pin_code.data));
     memset(app->settings.pin_code.data, '0', sizeof(app->settings.pin_code.data));
-    SAVE_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_SAVE(&app->settings);
 
 
     popup_set_context(app->popup, app);
     popup_set_context(app->popup, app);
     popup_set_callback(app->popup, pin_disable_back_callback);
     popup_set_callback(app->popup, pin_disable_back_callback);

+ 1 - 1
applications/settings/desktop_settings/scenes/desktop_settings_scene_pin_setup_done.c

@@ -24,7 +24,7 @@ void desktop_settings_scene_pin_setup_done_on_enter(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
 
 
     app->settings.pin_code = app->pincode_buffer;
     app->settings.pin_code = app->pincode_buffer;
-    SAVE_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_SAVE(&app->settings);
     NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
     NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
     notification_message(notification, &sequence_single_vibro);
     notification_message(notification, &sequence_single_vibro);
     furi_record_close(RECORD_NOTIFICATION);
     furi_record_close(RECORD_NOTIFICATION);

+ 1 - 1
applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c

@@ -96,5 +96,5 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
 void desktop_settings_scene_start_on_exit(void* context) {
 void desktop_settings_scene_start_on_exit(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     variable_item_list_reset(app->variable_item_list);
     variable_item_list_reset(app->variable_item_list);
-    SAVE_DESKTOP_SETTINGS(&app->settings);
+    DESKTOP_SETTINGS_SAVE(&app->settings);
 }
 }

BIN
assets/icons/StatusBar/GameMode_11x8.png


+ 2 - 1
firmware/targets/f7/api_symbols.csv

@@ -1,5 +1,5 @@
 entry,status,name,type,params
 entry,status,name,type,params
-Version,+,1.4,,
+Version,+,1.5,,
 Header,+,applications/services/bt/bt_service/bt.h,,
 Header,+,applications/services/bt/bt_service/bt.h,,
 Header,+,applications/services/cli/cli.h,,
 Header,+,applications/services/cli/cli.h,,
 Header,+,applications/services/cli/cli_vcp.h,,
 Header,+,applications/services/cli/cli_vcp.h,,
@@ -2603,6 +2603,7 @@ Variable,+,I_FaceCharging_29x14,const Icon,
 Variable,+,I_FaceConfused_29x14,const Icon,
 Variable,+,I_FaceConfused_29x14,const Icon,
 Variable,+,I_FaceNopower_29x14,const Icon,
 Variable,+,I_FaceNopower_29x14,const Icon,
 Variable,+,I_FaceNormal_29x14,const Icon,
 Variable,+,I_FaceNormal_29x14,const Icon,
+Variable,+,I_GameMode_11x8,const Icon,
 Variable,+,I_Health_16x16,const Icon,
 Variable,+,I_Health_16x16,const Icon,
 Variable,+,I_InfraredArrowDown_4x8,const Icon,
 Variable,+,I_InfraredArrowDown_4x8,const Icon,
 Variable,+,I_InfraredArrowUp_4x8,const Icon,
 Variable,+,I_InfraredArrowUp_4x8,const Icon,