Willy-JL 2 лет назад
Родитель
Сommit
d653484880

+ 0 - 4
pong/.gitignore

@@ -1,4 +0,0 @@
-.vscode/
-*.elf
-.editorconfig
-.clang-format

+ 0 - 1
pong/.gitsubtree

@@ -1 +0,0 @@
-https://github.com/SimplyMinimal/FlipperZero-Pong main /

+ 0 - 20
pong/README.md

@@ -1,20 +0,0 @@
-# flipperzero-pong
-A Pong game for the Flipper Zero
-
-Assuming the toolchain is already installed, copy **flipper_pong** directory to **applications_user**
-
-Plug your **Flipper Zero** and build the Pong :
-```
-./fbt launch_app APPSRC=applications_user/flipper_pong
-```
-
-The game will automatically be launched after compilation
-
-Because of the position of control pad on the **Flipper Zero**, this Pong has been programmed to be played in vertical position
-
-Press **Up** or **Down** to move your paddle. Press back button to quit
-
-If you don't want to build the game, just simply copy **flipper_pong.fap** on your **Flipper Zero** 
-
-## Gallery ##
-![](img/flipper1.png) | ![](img/flipper2.png) | ![](img/flipper3.png)

+ 0 - 13
pong/application.fam

@@ -1,13 +0,0 @@
-App(
-    appid="flipper_pong",
-    name="Pong",
-    apptype=FlipperAppType.EXTERNAL,
-    entry_point="flipper_pong_app",
-    cdefines=["APP_FLIPPER_PONG"],
-    requires=[
-        "gui",
-    ],
-    stack_size=1 * 1024,
-    fap_icon="pong.png",
-    fap_category="Games",
-)

BIN
pong/dist/flipper_pong.fap


+ 0 - 293
pong/flipper_pong.c

@@ -1,293 +0,0 @@
-// CC0 1.0 Universal (CC0 1.0)
-// Public Domain Dedication
-// https://github.com/nmrr
-
-#include <stdio.h>
-#include <furi.h>
-#include <gui/gui.h>
-#include <input/input.h>
-#include <notification/notification_messages.h>
-#include <furi_hal_random.h>
-
-#define SCREEN_SIZE_X 128
-#define SCREEN_SIZE_Y 64
-#define FPS 20
-
-#define PAD_SIZE_X 3
-#define PAD_SIZE_Y 8
-#define PLAYER1_PAD_SPEED 4
-
-#define PLAYER2_PAD_SPEED 2
-#define BALL_SIZE 4
-
-typedef enum {
-    EventTypeInput,
-    ClockEventTypeTick,
-} EventType;
-
-typedef struct {
-    EventType type;
-    InputEvent input;
-} EventApp;
-
-typedef struct Players {
-    uint8_t player1_X, player1_Y, player2_X, player2_Y;
-    uint16_t player1_score, player2_score;
-    uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
-} Players;
-
-static void draw_callback(Canvas* canvas, void* ctx) {
-    UNUSED(ctx);
-    Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
-
-    canvas_draw_frame(canvas, 0, 0, 128, 64);
-    canvas_draw_box(
-        canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
-    canvas_draw_box(
-        canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
-    canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
-
-    canvas_set_font(canvas, FontPrimary);
-    canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
-    char buffer[16];
-    snprintf(
-        buffer,
-        sizeof(buffer),
-        "%u - %u",
-        playersMutex->player1_score,
-        playersMutex->player2_score);
-    canvas_draw_str_aligned(
-        canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
-
-    release_mutex((ValueMutex*)ctx, playersMutex);
-}
-
-static void input_callback(InputEvent* input_event, void* ctx) {
-    furi_assert(ctx);
-    FuriMessageQueue* event_queue = ctx;
-    EventApp event = {.type = EventTypeInput, .input = *input_event};
-    furi_message_queue_put(event_queue, &event, FuriWaitForever);
-}
-
-static void clock_tick(void* ctx) {
-    furi_assert(ctx);
-    FuriMessageQueue* queue = ctx;
-    EventApp event = {.type = ClockEventTypeTick};
-    furi_message_queue_put(queue, &event, 0);
-}
-
-bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
-    if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
-        return true;
-    return false;
-}
-
-uint8_t changeSpeed() {
-    uint8_t randomuint8[1];
-    while(1) {
-        furi_hal_random_fill_buf(randomuint8, 1);
-        randomuint8[0] &= 0b00000011;
-        if(randomuint8[0] >= 1) break;
-    }
-    return randomuint8[0];
-}
-
-uint8_t changeDirection() {
-    uint8_t randomuint8[1];
-    furi_hal_random_fill_buf(randomuint8, 1);
-    randomuint8[0] &= 0b1;
-    return randomuint8[0];
-}
-
-int32_t flipper_pong_app() {
-    EventApp event;
-    FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
-
-    Players players;
-    players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
-    players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
-    players.player1_score = 0;
-
-    players.player2_X = 1;
-    players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
-    players.player2_score = 0;
-
-    players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
-    players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
-    players.ball_X_speed = 1;
-    players.ball_Y_speed = 1;
-    players.ball_X_direction = changeDirection();
-    players.ball_Y_direction = changeDirection();
-
-    ValueMutex state_mutex;
-    init_mutex(&state_mutex, &players, sizeof(Players));
-
-    ViewPort* view_port = view_port_alloc();
-    view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
-    view_port_input_callback_set(view_port, input_callback, event_queue);
-
-    Gui* gui = furi_record_open(RECORD_GUI);
-    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
-
-    NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
-    if(players.ball_X_direction == 0)
-        notification_message(notification, &sequence_set_only_red_255);
-    else
-        notification_message(notification, &sequence_set_only_blue_255);
-
-    FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
-    furi_timer_start(timer, 1000 / FPS);
-
-    while(1) {
-        FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
-        Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
-
-        if(event_status == FuriStatusOk) {
-            if(event.type == EventTypeInput) {
-                if(event.input.key == InputKeyBack) {
-                    release_mutex(&state_mutex, playersMutex);
-                    notification_message(notification, &sequence_set_only_green_255);
-                    break;
-                } else if(event.input.key == InputKeyUp) {
-                    if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
-                        playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
-                    else
-                        playersMutex->player1_Y = 1;
-                } else if(event.input.key == InputKeyDown) {
-                    if(playersMutex->player1_Y <=
-                       SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
-                        playersMutex->player1_Y += PLAYER1_PAD_SPEED;
-                    else
-                        playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
-                }
-            } else if(event.type == ClockEventTypeTick) {
-                if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
-                   playersMutex->ball_X_direction == 0) {
-                    if(playersMutex->ball_Y + BALL_SIZE / 2 <
-                       playersMutex->player2_Y + PAD_SIZE_Y / 2) {
-                        if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
-                            playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
-                        else
-                            playersMutex->player2_Y = 1;
-                    } else if(
-                        playersMutex->ball_Y + BALL_SIZE / 2 >
-                        playersMutex->player2_Y + PAD_SIZE_Y / 2) {
-                        if(playersMutex->player2_Y <=
-                           SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
-                            playersMutex->player2_Y += PLAYER2_PAD_SPEED;
-                        else
-                            playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
-                    }
-                }
-
-                uint8_t ball_corner_X[4] = {
-                    playersMutex->ball_X,
-                    playersMutex->ball_X + BALL_SIZE,
-                    playersMutex->ball_X + BALL_SIZE,
-                    playersMutex->ball_X};
-                uint8_t ball_corner_Y[4] = {
-                    playersMutex->ball_Y,
-                    playersMutex->ball_Y,
-                    playersMutex->ball_Y + BALL_SIZE,
-                    playersMutex->ball_Y + BALL_SIZE};
-                bool insidePlayer1 = false, insidePlayer2 = false;
-
-                for(int i = 0; i < 4; i++) {
-                    if(insidePad(
-                           ball_corner_X[i],
-                           ball_corner_Y[i],
-                           playersMutex->player1_X,
-                           playersMutex->player1_Y) == true) {
-                        insidePlayer1 = true;
-                        break;
-                    }
-
-                    if(insidePad(
-                           ball_corner_X[i],
-                           ball_corner_Y[i],
-                           playersMutex->player2_X,
-                           playersMutex->player2_Y) == true) {
-                        insidePlayer2 = true;
-                        break;
-                    }
-                }
-
-                if(insidePlayer1 == true) {
-                    playersMutex->ball_X_direction = 0;
-                    playersMutex->ball_X -= playersMutex->ball_X_speed;
-                    playersMutex->ball_X_speed = changeSpeed();
-                    playersMutex->ball_Y_speed = changeSpeed();
-                    notification_message(notification, &sequence_set_only_red_255);
-                } else if(insidePlayer2 == true) {
-                    playersMutex->ball_X_direction = 1;
-                    playersMutex->ball_X += playersMutex->ball_X_speed;
-                    playersMutex->ball_X_speed = changeSpeed();
-                    playersMutex->ball_Y_speed = changeSpeed();
-                    notification_message(notification, &sequence_set_only_blue_255);
-                } else {
-                    if(playersMutex->ball_X_direction == 1) {
-                        if(playersMutex->ball_X <=
-                           SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
-                            playersMutex->ball_X += playersMutex->ball_X_speed;
-                        } else {
-                            playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
-                            playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
-                            playersMutex->ball_X_speed = 1;
-                            playersMutex->ball_Y_speed = 1;
-                            playersMutex->ball_X_direction = 0;
-                            playersMutex->player2_score++;
-                            notification_message(notification, &sequence_set_only_red_255);
-                        }
-                    } else {
-                        if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
-                            playersMutex->ball_X -= playersMutex->ball_X_speed;
-                        } else {
-                            playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
-                            playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
-                            playersMutex->ball_X_speed = 1;
-                            playersMutex->ball_Y_speed = 1;
-                            playersMutex->ball_X_direction = 1;
-                            playersMutex->player1_score++;
-                            notification_message(notification, &sequence_set_only_blue_255);
-                        }
-                    }
-                }
-
-                if(playersMutex->ball_Y_direction == 1) {
-                    if(playersMutex->ball_Y <=
-                       SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
-                        playersMutex->ball_Y += playersMutex->ball_Y_speed;
-                    } else {
-                        playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
-                        playersMutex->ball_X_speed = changeSpeed();
-                        playersMutex->ball_Y_speed = changeSpeed();
-                        playersMutex->ball_Y_direction = 0;
-                    }
-                } else {
-                    if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
-                        playersMutex->ball_Y -= playersMutex->ball_Y_speed;
-                    } else {
-                        playersMutex->ball_Y = 1;
-                        playersMutex->ball_X_speed = changeSpeed();
-                        playersMutex->ball_Y_speed = changeSpeed();
-                        playersMutex->ball_Y_direction = 1;
-                    }
-                }
-            }
-        }
-
-        release_mutex(&state_mutex, playersMutex);
-        view_port_update(view_port);
-    }
-
-    notification_message(notification, &sequence_reset_rgb);
-    furi_message_queue_free(event_queue);
-    delete_mutex(&state_mutex);
-    gui_remove_view_port(gui, view_port);
-    view_port_free(view_port);
-    furi_timer_free(timer);
-    furi_record_close(RECORD_GUI);
-    furi_record_close(RECORD_NOTIFICATION);
-
-    return 0;
-}

BIN
pong/flipper_pong.fap


BIN
pong/img/Flipper_Zero.jpg


BIN
pong/img/flipper1.png


BIN
pong/img/flipper2.png


BIN
pong/img/flipper3.png