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@@ -0,0 +1,142 @@
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+#include "nameflood.h"
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+#include "_protocols.h"
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+
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+// Hacked together by @Willy-JL
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+
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+static const char* names[] = {
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+ "Assquach💦",
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+ "Flipper 🐬",
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+ "iOS 17 🍎",
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+ "Kink💦",
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+ "👉👌",
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+ "🔵🦷",
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+};
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+static const uint8_t names_count = COUNT_OF(names);
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+
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+static const char* get_name(const Payload* payload) {
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+ UNUSED(payload);
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+ return "NameFlood";
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+}
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+
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+static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
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+ NamefloodCfg* cfg = payload ? &payload->cfg.nameflood : NULL;
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+
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+ const char* name;
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+ switch(cfg ? payload->mode : PayloadModeRandom) {
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+ case PayloadModeRandom:
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+ default:
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+ name = names[rand() % names_count];
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+ break;
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+ case PayloadModeValue:
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+ name = cfg->name;
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+ break;
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+ }
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+ uint8_t name_len = strlen(name);
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+
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+ uint8_t size = 12 + name_len;
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+ uint8_t* packet = malloc(size);
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+ uint8_t i = 0;
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+
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+ packet[i++] = 2; // Size
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+ packet[i++] = 0x01; // AD Type (Flags)
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+ packet[i++] = 0x06; // Flags
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+
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+ packet[i++] = name_len + 1; // Size
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+ packet[i++] = 0x09; // AD Type (Complete Local Name)
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+ memcpy(&packet[i], name, name_len); // Device Name
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+ i += name_len;
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+
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+ packet[i++] = 3; // Size
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+ packet[i++] = 0x02; // AD Type (Incomplete Service UUID List)
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+ packet[i++] = 0x12; // Service UUID (Human Interface Device)
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+ packet[i++] = 0x18; // ...
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+
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+ packet[i++] = 2; // Size
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+ packet[i++] = 0x0A; // AD Type (Tx Power Level)
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+ packet[i++] = 0x00; // 0dBm
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+
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+ *_size = size;
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+ *_packet = packet;
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+}
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+
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+enum {
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+ _ConfigExtraStart = ConfigExtraStart,
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+ ConfigName,
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+ ConfigInfoSettings,
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+ ConfigCOUNT,
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+};
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+static void config_callback(void* _ctx, uint32_t index) {
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+ Ctx* ctx = _ctx;
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+ scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
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+ switch(index) {
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+ case ConfigName:
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+ scene_manager_next_scene(ctx->scene_manager, SceneNamefloodName);
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+ break;
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+ case ConfigInfoSettings:
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+ break;
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+ default:
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+ ctx->fallback_config_enter(ctx, index);
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+ break;
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+ }
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+}
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+static void extra_config(Ctx* ctx) {
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+ Payload* payload = &ctx->attack->payload;
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+ NamefloodCfg* cfg = &payload->cfg.nameflood;
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+ VariableItemList* list = ctx->variable_item_list;
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+ VariableItem* item;
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+
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+ item = variable_item_list_add(list, "Display Name", 0, NULL, NULL);
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+ variable_item_set_current_value_text(
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+ item, payload->mode == PayloadModeRandom ? "Random" : cfg->name);
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+
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+ variable_item_list_add(list, "See in phone BT settings", 0, NULL, NULL);
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+
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+ variable_item_list_set_enter_callback(list, config_callback, ctx);
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+}
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+
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+static uint8_t config_count(const Payload* payload) {
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+ UNUSED(payload);
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+ return ConfigCOUNT - ConfigExtraStart - 1;
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+}
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+
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+const Protocol protocol_nameflood = {
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+ .icon = &I_ble_spam,
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+ .get_name = get_name,
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+ .make_packet = make_packet,
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+ .extra_config = extra_config,
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+ .config_count = config_count,
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+};
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+
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+static void name_callback(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ payload->mode = PayloadModeValue;
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+ scene_manager_previous_scene(ctx->scene_manager);
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+}
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+void scene_nameflood_name_on_enter(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ NamefloodCfg* cfg = &payload->cfg.nameflood;
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+ TextInput* text_input = ctx->text_input;
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+
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+ text_input_set_header_text(text_input, "Press back for random");
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+
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+ text_input_set_result_callback(
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+ text_input, name_callback, ctx, cfg->name, sizeof(cfg->name), true);
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+
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+ text_input_set_minimum_length(text_input, 0);
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+
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+ view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewTextInput);
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+}
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+bool scene_nameflood_name_on_event(void* _ctx, SceneManagerEvent event) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ if(event.type == SceneManagerEventTypeBack) {
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+ payload->mode = PayloadModeRandom;
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+ }
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+ return false;
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+}
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+void scene_nameflood_name_on_exit(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ text_input_reset(ctx->text_input);
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+}
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