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[FL-1090] Dolphin scenes (#402)

* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
its your bedtime vor 4 Jahren
Ursprung
Commit
d1f523687e
70 geänderte Dateien mit 1093 neuen und 169 gelöschten Zeilen
  1. 21 0
      applications/applications.c
  2. 7 0
      applications/applications.h
  3. 13 1
      applications/applications.mk
  4. 56 136
      applications/dolphin/dolphin.c
  5. 5 1
      applications/dolphin/dolphin_i.h
  6. 1 1
      applications/dolphin/dolphin_state.c
  7. 1 1
      applications/dolphin/dolphin_state.h
  8. 1 25
      applications/dolphin/dolphin_views.c
  9. 1 4
      applications/dolphin/dolphin_views.h
  10. 15 0
      applications/dolphin_scene/dolphin_emotes.h
  11. 31 0
      applications/dolphin_scene/dolphin_scene.c
  12. 141 0
      applications/dolphin_scene/dolphin_scene.h
  13. 115 0
      applications/dolphin_scene/engine.c
  14. 131 0
      applications/dolphin_scene/items.c
  15. 5 0
      applications/dolphin_scene/items.h
  16. 8 0
      applications/dolphin_scene/items_i.h
  17. 172 0
      applications/dolphin_scene/scene.c
  18. 101 0
      applications/dolphin_scene/state.c
  19. 111 0
      applications/dolphin_scene/user.c
  20. 4 0
      applications/gui/canvas.c
  21. 5 0
      applications/gui/canvas.h
  22. 1 0
      applications/gui/elements.c
  23. 8 0
      applications/gui/elements.h
  24. 5 0
      applications/gui/icon.c
  25. 5 0
      applications/gui/icon.h
  26. 122 0
      applications/passport/passport.c
  27. BIN
      assets/icons/Animations/FX_Sitting_40x27/frame_0.png
  28. BIN
      assets/icons/Animations/FX_Sitting_40x27/frame_1.png
  29. 1 0
      assets/icons/Animations/FX_Sitting_40x27/frame_rate
  30. BIN
      assets/icons/Animations/MDIB_32x32/frame_0.png
  31. BIN
      assets/icons/Animations/MDIB_32x32/frame_1.png
  32. BIN
      assets/icons/Animations/MDIB_32x32/frame_2.png
  33. BIN
      assets/icons/Animations/MDIB_32x32/frame_3.png
  34. 1 0
      assets/icons/Animations/MDIB_32x32/frame_rate
  35. BIN
      assets/icons/Animations/MDI_32x32/frame_0.png
  36. BIN
      assets/icons/Animations/MDI_32x32/frame_1.png
  37. BIN
      assets/icons/Animations/MDI_32x32/frame_2.png
  38. BIN
      assets/icons/Animations/MDI_32x32/frame_3.png
  39. 1 0
      assets/icons/Animations/MDI_32x32/frame_rate
  40. BIN
      assets/icons/Animations/MDWLB_32x32/frame_1.png
  41. BIN
      assets/icons/Animations/MDWLB_32x32/frame_2.png
  42. BIN
      assets/icons/Animations/MDWLB_32x32/frame_3.png
  43. 1 0
      assets/icons/Animations/MDWLB_32x32/frame_rate
  44. BIN
      assets/icons/Animations/MDWL_32x32/frame_1.png
  45. BIN
      assets/icons/Animations/MDWL_32x32/frame_2.png
  46. BIN
      assets/icons/Animations/MDWL_32x32/frame_3.png
  47. 1 0
      assets/icons/Animations/MDWL_32x32/frame_rate
  48. BIN
      assets/icons/Animations/MDWRB_32x32/frame_1.png
  49. BIN
      assets/icons/Animations/MDWRB_32x32/frame_2.png
  50. BIN
      assets/icons/Animations/MDWRB_32x32/frame_3.png
  51. 1 0
      assets/icons/Animations/MDWRB_32x32/frame_rate
  52. BIN
      assets/icons/Animations/MDWR_32x32/frame_1.png
  53. BIN
      assets/icons/Animations/MDWR_32x32/frame_2.png
  54. BIN
      assets/icons/Animations/MDWR_32x32/frame_3.png
  55. 1 0
      assets/icons/Animations/MDWR_32x32/frame_rate
  56. BIN
      assets/icons/Dolphin/FX_Bang_32x6.png
  57. BIN
      assets/icons/Dolphin/FX_SittingB_40x27.png
  58. BIN
      assets/icons/Scenes/Home_painting_17x20.png
  59. BIN
      assets/icons/Scenes/PC_22x29.png
  60. BIN
      assets/icons/Scenes/Sofa_40x13.png
  61. BIN
      assets/icons/Scenes/TV_20x20.png
  62. BIN
      assets/icons/Scenes/TV_20x24.png
  63. BIN
      assets/icons/Scenes/WalkL1_32x32.png
  64. BIN
      assets/icons/Scenes/WalkL2_32x32.png
  65. BIN
      assets/icons/Scenes/WalkLB1_32x32.png
  66. BIN
      assets/icons/Scenes/WalkLB2_32x32.png
  67. BIN
      assets/icons/Scenes/WalkR1_32x32.png
  68. BIN
      assets/icons/Scenes/WalkR2_32x32.png
  69. BIN
      assets/icons/Scenes/WalkRB1_32x32.png
  70. BIN
      assets/icons/Scenes/WalkRB2_32x32.png

+ 21 - 0
applications/applications.c

@@ -33,6 +33,8 @@ int32_t sd_filesystem(void* p);
 int32_t subghz_app(void* p);
 int32_t subghz_app(void* p);
 int32_t gui_test(void* p);
 int32_t gui_test(void* p);
 int32_t keypad_test(void* p);
 int32_t keypad_test(void* p);
+int32_t dolphin_scene(void* p);
+int32_t passport(void* p);
 
 
 const FlipperApplication FLIPPER_SERVICES[] = {
 const FlipperApplication FLIPPER_SERVICES[] = {
 #ifdef APP_CLI
 #ifdef APP_CLI
@@ -146,6 +148,11 @@ const FlipperApplication FLIPPER_SERVICES[] = {
 #ifdef APP_KEYPAD_TEST
 #ifdef APP_KEYPAD_TEST
     {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
     {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
 #endif
 #endif
+
+#ifdef APP_DOLPHIN_SCENE
+    {.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14},
+#endif
+
 };
 };
 
 
 const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
 const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
@@ -223,3 +230,17 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
 };
 };
 
 
 const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
 const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
+
+#ifdef BUILD_DOLPHIN_SCENE
+const FlipperApplication FLIPPER_SCENES =
+    {.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14};
+
+const FlipperApplication FLIPPER_SCENE_APPS[] = {
+    {.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
+    {.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14},
+    {.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
+};
+
+const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
+
+#endif

+ 7 - 0
applications/applications.h

@@ -27,3 +27,10 @@ extern const size_t FLIPPER_APPS_COUNT;
  */
  */
 extern const FlipperApplication FLIPPER_PLUGINS[];
 extern const FlipperApplication FLIPPER_PLUGINS[];
 extern const size_t FLIPPER_PLUGINS_COUNT;
 extern const size_t FLIPPER_PLUGINS_COUNT;
+
+/* Seperate scene app holder
+ * Spawned by app-loader
+ */
+extern const FlipperApplication FLIPPER_SCENES;
+extern const FlipperApplication FLIPPER_SCENE_APPS[];
+extern const size_t FLIPPER_SCENE_APPS_COUNT;

+ 13 - 1
applications/applications.mk

@@ -16,6 +16,7 @@ APP_BT = 1
 APP_CLI = 1
 APP_CLI = 1
 APP_SD_FILESYSTEM = 1
 APP_SD_FILESYSTEM = 1
 BUILD_IRDA  = 1
 BUILD_IRDA  = 1
+BUILD_DOLPHIN_SCENE = 1
 APP_DOLPHIN = 1
 APP_DOLPHIN = 1
 BUILD_EXAMPLE_BLINK = 1
 BUILD_EXAMPLE_BLINK = 1
 BUILD_EXAMPLE_UART_WRITE = 1
 BUILD_EXAMPLE_UART_WRITE = 1
@@ -227,7 +228,6 @@ C_SOURCES	+= $(APP_DIR)/examples/keypad_test.c
 BUILD_KEYPAD_TEST = 1
 BUILD_KEYPAD_TEST = 1
 endif
 endif
 
 
-
 APP_GPIO_DEMO ?= 0
 APP_GPIO_DEMO ?= 0
 ifeq ($(APP_GPIO_DEMO), 1)
 ifeq ($(APP_GPIO_DEMO), 1)
 CFLAGS		+= -DAPP_GPIO_DEMO
 CFLAGS		+= -DAPP_GPIO_DEMO
@@ -261,6 +261,18 @@ CFLAGS		+= -DBUILD_FLOOPPER_BLOOPPER
 C_SOURCES	+= $(wildcard $(APP_DIR)/floopper-bloopper/*.c)
 C_SOURCES	+= $(wildcard $(APP_DIR)/floopper-bloopper/*.c)
 endif
 endif
 
 
+APP_DOLPHIN_SCENE ?= 0
+ifeq ($(APP_DOLPHIN_SCENE), 1)
+CFLAGS		+= -DAPP_DOLPHIN_SCENE
+BUILD_DOLPHIN_SCENE = 1
+endif
+BUILD_DOLPHIN_SCENE ?= 0
+ifeq ($(BUILD_DOLPHIN_SCENE), 1)
+CFLAGS		+= -DBUILD_DOLPHIN_SCENE
+C_SOURCES	+= $(wildcard $(APP_DIR)/dolphin_scene/*.c)
+C_SOURCES	+= $(wildcard $(APP_DIR)/passport/*.c)
+endif
+
 APP_IBUTTON ?= 0
 APP_IBUTTON ?= 0
 ifeq ($(APP_IBUTTON), 1)
 ifeq ($(APP_IBUTTON), 1)
 CFLAGS		+= -DAPP_IBUTTON
 CFLAGS		+= -DAPP_IBUTTON

+ 56 - 136
applications/dolphin/dolphin.c

@@ -1,5 +1,19 @@
 #include "dolphin_i.h"
 #include "dolphin_i.h"
 #include <stdlib.h>
 #include <stdlib.h>
+#include "applications.h"
+
+static void
+dolphin_switch_to_interactive_scene(Dolphin* dolphin, const FlipperApplication* flipper_app) {
+    furi_assert(dolphin);
+    furi_assert(flipper_app);
+    furi_assert(flipper_app->app);
+    furi_assert(flipper_app->name);
+
+    furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
+    furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
+    furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
+    furi_thread_start(dolphin->scene_thread);
+}
 
 
 // temporary main screen animation managment
 // temporary main screen animation managment
 void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
 void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
@@ -66,11 +80,10 @@ bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
             } else if(event->key == InputKeyLeft) {
             } else if(event->key == InputKeyLeft) {
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
             } else if(event->key == InputKeyRight) {
             } else if(event->key == InputKeyRight) {
-                view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMeta);
+                dolphin_switch_to_interactive_scene(dolphin, &FLIPPER_SCENES);
             } else if(event->key == InputKeyDown) {
             } else if(event->key == InputKeyDown) {
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
             }
             }
-
             if(event->key == InputKeyBack) {
             if(event->key == InputKeyBack) {
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
                 view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
             }
             }
@@ -121,19 +134,6 @@ static void lock_menu_callback(void* context, uint8_t index) {
         view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
         view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
         view_port_enabled_set(dolphin->lock_viewport, true);
         view_port_enabled_set(dolphin->lock_viewport, true);
         break;
         break;
-
-    default:
-        break;
-    }
-}
-
-static void meta_menu_callback(void* context, uint8_t index) {
-    Dolphin* dolphin = context;
-    switch(index) {
-    case 0:
-        view_port_enabled_set(dolphin->passport, true);
-        break;
-
     default:
     default:
         break;
         break;
     }
     }
@@ -145,59 +145,6 @@ static void lock_icon_callback(Canvas* canvas, void* context) {
     canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
     canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
 }
 }
 
 
-static void draw_passport_callback(Canvas* canvas, void* context) {
-    furi_assert(context);
-    Dolphin* dolphin = context;
-
-    char level[20];
-    uint32_t current_level = dolphin_state_get_level(dolphin->state);
-    uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
-    uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
-                   (dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
-
-    canvas_clear(canvas);
-
-    // multipass
-    canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
-    canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
-    canvas_draw_line(canvas, 6, 0, 125, 0);
-    canvas_draw_line(canvas, 127, 2, 127, 47);
-    canvas_draw_dot(canvas, 126, 1);
-
-    //portrait frame
-    canvas_draw_line(canvas, 9, 6, 9, 53);
-    canvas_draw_line(canvas, 10, 5, 52, 5);
-    canvas_draw_line(canvas, 55, 8, 55, 53);
-    canvas_draw_line(canvas, 10, 54, 54, 54);
-    canvas_draw_line(canvas, 53, 5, 55, 7);
-
-    // portrait
-    canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
-    canvas_draw_line(canvas, 59, 18, 124, 18);
-    canvas_draw_line(canvas, 59, 31, 124, 31);
-    canvas_draw_line(canvas, 59, 44, 124, 44);
-
-    canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
-    canvas_draw_str(canvas, 59, 28, "Mood: OK");
-
-    snprintf(level, 20, "Level: %ld", current_level);
-
-    canvas_draw_str(canvas, 59, 41, level);
-    canvas_set_color(canvas, ColorWhite);
-    canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
-    canvas_set_color(canvas, ColorBlack);
-    canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
-}
-
-static void passport_input_callback(InputEvent* event, void* context) {
-    Dolphin* dolphin = context;
-    if(event->type == InputTypeShort) {
-        if(event->key == InputKeyBack) {
-            view_port_enabled_set(dolphin->passport, false);
-        }
-    }
-}
-
 bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
 bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
     furi_assert(event);
     furi_assert(event);
     furi_assert(context);
     furi_assert(context);
@@ -244,51 +191,6 @@ bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
     return true;
     return true;
 }
 }
 
 
-bool dolphin_view_idle_meta_input(InputEvent* event, void* context) {
-    furi_assert(event);
-    furi_assert(context);
-    Dolphin* dolphin = context;
-
-    if(event->type != InputTypeShort) return false;
-
-    if(event->key == InputKeyLeft) {
-        with_view_model(
-            dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
-                if(model->idx <= 0)
-                    model->idx = 0;
-                else
-                    --model->idx;
-                return true;
-            });
-    } else if(event->key == InputKeyRight) {
-        with_view_model(
-            dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
-                if(model->idx >= 2)
-                    model->idx = 2;
-                else
-                    ++model->idx;
-                return true;
-            });
-    } else if(event->key == InputKeyOk) {
-        with_view_model(
-            dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
-                meta_menu_callback(context, model->idx);
-                return true;
-            });
-    } else if(event->key == InputKeyBack) {
-        with_view_model(
-            dolphin->idle_view_meta, (DolphinViewMenuModel * model) {
-                model->idx = 0;
-                return true;
-            });
-        view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
-        if(random() % 100 > 50)
-            dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
-    }
-
-    return true;
-}
-
 Dolphin* dolphin_alloc() {
 Dolphin* dolphin_alloc() {
     Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
     Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
     // Message queue
     // Message queue
@@ -298,8 +200,15 @@ Dolphin* dolphin_alloc() {
     dolphin->state = dolphin_state_alloc();
     dolphin->state = dolphin_state_alloc();
     // Menu
     // Menu
     dolphin->menu_vm = furi_record_open("menu");
     dolphin->menu_vm = furi_record_open("menu");
+    // Scene thread
+    dolphin->scene_thread = furi_thread_alloc();
+
     // GUI
     // GUI
+    dolphin->gui = furi_record_open("gui");
+
+    // Dispatcher
     dolphin->idle_view_dispatcher = view_dispatcher_alloc();
     dolphin->idle_view_dispatcher = view_dispatcher_alloc();
+
     // First start View
     // First start View
     dolphin->idle_view_first_start = view_alloc();
     dolphin->idle_view_first_start = view_alloc();
     view_allocate_model(
     view_allocate_model(
@@ -309,6 +218,7 @@ Dolphin* dolphin_alloc() {
     view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
     view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
         dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
+
     // Main Idle View
     // Main Idle View
     dolphin->idle_view_main = view_alloc();
     dolphin->idle_view_main = view_alloc();
     view_set_context(dolphin->idle_view_main, dolphin);
     view_set_context(dolphin->idle_view_main, dolphin);
@@ -319,6 +229,7 @@ Dolphin* dolphin_alloc() {
     view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
     view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
         dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
+
     // Stats Idle View
     // Stats Idle View
     dolphin->idle_view_up = view_alloc();
     dolphin->idle_view_up = view_alloc();
     view_set_context(dolphin->idle_view_up, dolphin);
     view_set_context(dolphin->idle_view_up, dolphin);
@@ -330,6 +241,7 @@ Dolphin* dolphin_alloc() {
     view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
     view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
         dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
+
     // Lock Menu View
     // Lock Menu View
     dolphin->view_lockmenu = view_alloc();
     dolphin->view_lockmenu = view_alloc();
     view_set_context(dolphin->view_lockmenu, dolphin);
     view_set_context(dolphin->view_lockmenu, dolphin);
@@ -340,22 +252,14 @@ Dolphin* dolphin_alloc() {
     view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
     view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
         dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
-    // Meta View
-    dolphin->idle_view_meta = view_alloc();
-    view_set_context(dolphin->idle_view_meta, dolphin);
-    view_allocate_model(
-        dolphin->idle_view_meta, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
-    view_set_draw_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_draw);
-    view_set_input_callback(dolphin->idle_view_meta, dolphin_view_idle_meta_input);
-    view_set_previous_callback(dolphin->idle_view_meta, dolphin_view_idle_back);
-    view_dispatcher_add_view(
-        dolphin->idle_view_dispatcher, DolphinViewIdleMeta, dolphin->idle_view_meta);
+
     // Down Idle View
     // Down Idle View
     dolphin->idle_view_down = view_alloc();
     dolphin->idle_view_down = view_alloc();
     view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
     view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
     view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
     view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
         dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
+
     // HW Mismatch
     // HW Mismatch
     dolphin->view_hw_mismatch = view_alloc();
     dolphin->view_hw_mismatch = view_alloc();
     view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
     view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
@@ -370,18 +274,40 @@ Dolphin* dolphin_alloc() {
     view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
     view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
     view_port_enabled_set(dolphin->lock_viewport, false);
     view_port_enabled_set(dolphin->lock_viewport, false);
 
 
-    // Passport
-    dolphin->passport = view_port_alloc();
-    view_port_draw_callback_set(dolphin->passport, draw_passport_callback, dolphin);
-    view_port_input_callback_set(dolphin->passport, passport_input_callback, dolphin);
-    view_port_enabled_set(dolphin->passport, false);
-
     // Main screen animation
     // Main screen animation
     dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
     dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
 
 
+    view_dispatcher_attach_to_gui(
+        dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
+    gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
+
     return dolphin;
     return dolphin;
 }
 }
 
 
+void dolphin_free(Dolphin* dolphin) {
+    furi_assert(dolphin);
+
+    gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
+    view_port_free(dolphin->lock_viewport);
+    icon_free(dolphin->lock_icon);
+
+    view_dispatcher_free(dolphin->idle_view_dispatcher);
+
+    furi_record_close("gui");
+    dolphin->gui = NULL;
+
+    furi_thread_free(dolphin->scene_thread);
+
+    furi_record_close("menu");
+    dolphin->menu_vm = NULL;
+
+    dolphin_state_free(dolphin->state);
+
+    osMessageQueueDelete(dolphin->event_queue);
+
+    free(dolphin);
+}
+
 void dolphin_save(Dolphin* dolphin) {
 void dolphin_save(Dolphin* dolphin) {
     furi_assert(dolphin);
     furi_assert(dolphin);
     DolphinEvent event;
     DolphinEvent event;
@@ -400,13 +326,6 @@ void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
 int32_t dolphin_task() {
 int32_t dolphin_task() {
     Dolphin* dolphin = dolphin_alloc();
     Dolphin* dolphin = dolphin_alloc();
 
 
-    Gui* gui = furi_record_open("gui");
-
-    view_dispatcher_attach_to_gui(dolphin->idle_view_dispatcher, gui, ViewDispatcherTypeWindow);
-    gui_add_view_port(gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
-
-    gui_add_view_port(gui, dolphin->passport, GuiLayerFullscreen);
-
     if(dolphin_state_load(dolphin->state)) {
     if(dolphin_state_load(dolphin->state)) {
         view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
         view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
     } else {
     } else {
@@ -439,5 +358,6 @@ int32_t dolphin_task() {
             dolphin_state_save(dolphin->state);
             dolphin_state_save(dolphin->state);
         }
         }
     }
     }
+    dolphin_free(dolphin);
     return 0;
     return 0;
 }
 }

+ 5 - 1
applications/dolphin/dolphin_i.h

@@ -33,7 +33,10 @@ struct Dolphin {
     DolphinState* state;
     DolphinState* state;
     // Menu
     // Menu
     ValueMutex* menu_vm;
     ValueMutex* menu_vm;
+    // Scene
+    FuriThread* scene_thread;
     // GUI
     // GUI
+    Gui* gui;
     ViewDispatcher* idle_view_dispatcher;
     ViewDispatcher* idle_view_dispatcher;
     View* idle_view_first_start;
     View* idle_view_first_start;
     View* idle_view_main;
     View* idle_view_main;
@@ -42,7 +45,6 @@ struct Dolphin {
     View* idle_view_meta;
     View* idle_view_meta;
     View* view_hw_mismatch;
     View* view_hw_mismatch;
     View* view_lockmenu;
     View* view_lockmenu;
-    ViewPort* passport;
     ViewPort* lock_viewport;
     ViewPort* lock_viewport;
     Icon* lock_icon;
     Icon* lock_icon;
 
 
@@ -55,6 +57,8 @@ const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
 
 
 Dolphin* dolphin_alloc();
 Dolphin* dolphin_alloc();
 
 
+void dolphin_free(Dolphin* dolphin);
+
 /* Save Dolphin state (write to permanent memory)
 /* Save Dolphin state (write to permanent memory)
  * Thread safe
  * Thread safe
  */
  */

+ 1 - 1
applications/dolphin/dolphin_state.c

@@ -40,7 +40,7 @@ DolphinState* dolphin_state_alloc() {
     return dolphin_state;
     return dolphin_state;
 }
 }
 
 
-void dolphin_state_release(DolphinState* dolphin_state) {
+void dolphin_state_free(DolphinState* dolphin_state) {
     free(dolphin_state);
     free(dolphin_state);
 }
 }
 
 

+ 1 - 1
applications/dolphin/dolphin_state.h

@@ -8,7 +8,7 @@ typedef struct DolphinState DolphinState;
 
 
 DolphinState* dolphin_state_alloc();
 DolphinState* dolphin_state_alloc();
 
 
-void dolphin_state_release(DolphinState* dolphin_state);
+void dolphin_state_free(DolphinState* dolphin_state);
 
 
 bool dolphin_state_save(DolphinState* dolphin_state);
 bool dolphin_state_save(DolphinState* dolphin_state);
 
 

+ 1 - 25
applications/dolphin/dolphin_views.c

@@ -5,7 +5,6 @@
 #include <api-hal.h>
 #include <api-hal.h>
 
 
 static char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
 static char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
-static char* Meta_Items[3] = {"Passport", "Games", "???"};
 
 
 void dolphin_view_first_start_draw(Canvas* canvas, void* model) {
 void dolphin_view_first_start_draw(Canvas* canvas, void* model) {
     DolphinViewFirstStartModel* m = model;
     DolphinViewFirstStartModel* m = model;
@@ -58,7 +57,7 @@ void dolphin_view_first_start_draw(Canvas* canvas, void* model) {
 void dolphin_view_idle_main_draw(Canvas* canvas, void* model) {
 void dolphin_view_idle_main_draw(Canvas* canvas, void* model) {
     canvas_clear(canvas);
     canvas_clear(canvas);
     DolphinViewMainModel* m = model;
     DolphinViewMainModel* m = model;
-    if(m->animation) canvas_draw_icon(canvas, 0, 0, m->animation);
+    if(m->animation) canvas_draw_icon(canvas, 0, -3, m->animation);
 }
 }
 
 
 void dolphin_view_idle_up_draw(Canvas* canvas, void* model) {
 void dolphin_view_idle_up_draw(Canvas* canvas, void* model) {
@@ -92,29 +91,6 @@ void dolphin_view_lockmenu_draw(Canvas* canvas, void* model) {
     }
     }
 }
 }
 
 
-void dolphin_view_idle_meta_draw(Canvas* canvas, void* model) {
-    DolphinViewMenuModel* m = model;
-    canvas_clear(canvas);
-    canvas_set_color(canvas, ColorBlack);
-    canvas_set_font(canvas, FontSecondary);
-
-    canvas_draw_icon_name(canvas, 20, 23, I_BigProfile_24x24);
-    canvas_draw_icon_name(canvas, 55, 23, I_BigGames_24x24);
-    canvas_draw_icon_name(canvas, 90, 23, I_BigBurger_24x24);
-
-    canvas_draw_str_aligned(canvas, 66, 12, AlignCenter, AlignCenter, Meta_Items[m->idx]);
-
-    canvas_draw_frame(canvas, 17 + (35 * m->idx), 20, 30, 30);
-    canvas_set_color(canvas, ColorWhite);
-
-    canvas_draw_dot(canvas, 17 + (35 * m->idx), 20);
-    canvas_draw_dot(canvas, 17 + (35 * m->idx), 49);
-    canvas_draw_dot(canvas, 46 + (35 * m->idx), 20);
-    canvas_draw_dot(canvas, 46 + (35 * m->idx), 49);
-
-    canvas_set_color(canvas, ColorBlack);
-}
-
 void dolphin_view_idle_down_draw(Canvas* canvas, void* model) {
 void dolphin_view_idle_down_draw(Canvas* canvas, void* model) {
     canvas_clear(canvas);
     canvas_clear(canvas);
     canvas_set_color(canvas, ColorBlack);
     canvas_set_color(canvas, ColorBlack);

+ 1 - 4
applications/dolphin/dolphin_views.h

@@ -8,13 +8,12 @@
 
 
 // Idle scree
 // Idle scree
 typedef enum {
 typedef enum {
-    DolphinViewFirstStart,
     DolphinViewIdleMain,
     DolphinViewIdleMain,
+    DolphinViewFirstStart,
     DolphinViewIdleUp,
     DolphinViewIdleUp,
     DolphinViewIdleDown,
     DolphinViewIdleDown,
     DolphinViewHwMismatch,
     DolphinViewHwMismatch,
     DolphinViewLockMenu,
     DolphinViewLockMenu,
-    DolphinViewIdleMeta,
 } DolphinViewIdle;
 } DolphinViewIdle;
 
 
 typedef struct {
 typedef struct {
@@ -48,8 +47,6 @@ void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
 
 
 void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
 void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
 
 
-void dolphin_view_idle_meta_draw(Canvas* canvas, void* model);
-
 void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
 void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
 
 
 uint32_t dolphin_view_idle_back(void* context);
 uint32_t dolphin_view_idle_back(void* context);

+ 15 - 0
applications/dolphin_scene/dolphin_emotes.h

@@ -0,0 +1,15 @@
+#pragma once
+
+static const char* emotes_list[] = {
+    "(O_o)",   "(!_?)",   "(^_^)",   "(*__*)", "(@_@)",   "(X_x)",   "(>_<)",   "(^ ^)", "(^_^)",
+    "(-_-)",   "(~_~)",   "(#^.^#)", "(^ ^)",  "(^.^)",   "(-.-)",   "zZzZ",    "(^_-)", "(^_-)",
+    "(+_+)",   "(+o+)",   "(' ')",   "('-')",  "('.')",   "('_')",   "(* > *)", "(o o)", "(^_^)",
+    "(^O^)",   "(^o^)",   "(^o^)",   "(._.)",  "(_^_)",   "('_')",   "('_;)",   "(T_T)", "(;_;)",
+    "(ー_ー)", "(-.-)",   "(^o^)",   "(-_-)",  "(=_=)",   "(=^ ^=)", "(. .)",   "(._.)", "( ^m^)",
+    "(?_?)",   "(*^_^*)", "(^<^)",   "(^.^)",  "(^·^)",   "(^.^)",   "(^_^.)",  "(^_^)", "(^^)",
+    "(^J^)",   "(*^.^*)", "(#^.^#)", "(~o~)",  "(^o^)",   "(-o-)",   "(^. ^)",  "(^o^)", "(*^0^*)",
+    "(*_*)",   "(~ o ~)", "(~_~)",   "(p_-)",  "d[-_-]b", "(^0_0^)", "- ^ -"};
+
+static const char* dialogues_list[] = {
+    "Let's hack!\n\nbla bla bla\nbla bla..",
+};

+ 31 - 0
applications/dolphin_scene/dolphin_scene.c

@@ -0,0 +1,31 @@
+#include <furi.h>
+#include "dolphin_scene/dolphin_scene.h"
+
+void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
+    furi_assert(canvas);
+    furi_assert(ctx);
+
+    SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
+    if(state == NULL) return; // redraw fail
+    uint32_t t = xTaskGetTickCount();
+
+    canvas_clear(canvas);
+
+    dolphin_scene_render(state, canvas, t);
+
+    dolphin_scene_render_dolphin_state(state, canvas);
+
+    release_mutex((ValueMutex*)ctx, state);
+}
+
+void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
+    // printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
+    dolphin_scene_handle_user_input(state, input);
+}
+
+void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
+    // printf("t: %d, dt: %d\n", t, dt);
+
+    dolphin_scene_coordinates(state, dt);
+    dolphin_scene_update_dolphin_state(state, t, dt);
+}

+ 141 - 0
applications/dolphin_scene/dolphin_scene.h

@@ -0,0 +1,141 @@
+#pragma once
+
+#include <furi.h>
+#include <gui/gui.h>
+#include <u8g2/u8g2.h>
+
+#ifndef ARRSIZE
+#define ARRSIZE(arr) (sizeof(arr) / sizeof(arr[0]))
+#endif
+
+#ifndef MAX
+#define MAX(x, y) (((x) > (y)) ? (x) : (y))
+#endif
+
+#ifndef MIN
+#define MIN(x, y) (((x) < (y)) ? (x) : (y))
+#endif
+
+#ifndef CLAMP
+#define CLAMP(x, upper, lower) (MIN(upper, MAX(x, lower)))
+#endif
+
+// global
+#define SCALE 32
+// screen
+#define SCREEN_WIDTH 128
+#define SCREEN_HEIGHT 64
+#define BONDARIES_X_LEFT 40
+#define BONDARIES_X_RIGHT 88
+
+// player
+#define DOLPHIN_WIDTH 32
+#define DOLPHIN_HEIGHT 32
+#define DOLPHIN_CENTER (SCREEN_WIDTH / 2 - DOLPHIN_WIDTH / 2)
+#define SPEED_X 2
+#define ACTIONS_NUM 5
+#define DOLPHIN_DEFAULT_Y 20
+// world
+#define WORLD_WIDTH 2048
+#define WORLD_HEIGHT 64
+
+#define LAYERS 8
+#define SCENE_ZOOM 9
+#define DOLPHIN_LAYER 6
+#define PARALLAX_MOD 7
+#define PARALLAX(layer) layer / PARALLAX_MOD - layer
+#define ITEMS_NUM 4
+
+#define DIALOG_PROGRESS 250
+
+enum Actions { SLEEP = 0, IDLE, WALK, EMOTE, INTERACT, MINDCONTROL };
+
+static const uint16_t default_timeout[] =
+    {[SLEEP] = 300, [IDLE] = 100, [WALK] = 100, [EMOTE] = 50, [INTERACT] = 10, [MINDCONTROL] = 50};
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    union {
+        InputEvent input;
+    } value;
+    EventType type;
+} AppEvent;
+
+typedef struct {
+    int32_t x;
+    int32_t y;
+} Vec2;
+
+typedef struct {
+    Gui* gui;
+    ViewPort* view_port;
+    ValueMutex* vm;
+    osTimerId_t* timer;
+    osMessageQueueId_t mqueue;
+    FuriThread* scene_app_thread;
+
+} SceneAppGui;
+
+typedef struct {
+    uint8_t layer;
+    uint16_t timeout;
+    int32_t x;
+    int32_t y;
+    IconName icon;
+    char action_name[16];
+    void (*draw)(Canvas* canvas, void* model);
+    void (*callback)(Canvas* canvas, void* model);
+} Item;
+
+typedef struct {
+    SceneAppGui ui;
+    ///
+    Vec2 player;
+    Vec2 player_global;
+    Vec2 player_v;
+    Vec2 screen;
+
+    IconName dolphin_gfx;
+    IconName dolphin_gfx_b; // temp
+
+    bool player_flipped;
+    bool use_pending;
+    // dolphin_scene_debug
+    bool debug;
+
+    uint8_t player_anim;
+    uint8_t scene_id;
+
+    uint8_t emote_id;
+    uint8_t previous_emote;
+
+    uint8_t dialogue_id;
+    uint8_t previous_dialogue;
+
+    uint32_t action_timeout;
+    uint8_t poi;
+
+    uint8_t action;
+    uint8_t next_action;
+    uint8_t prev_action;
+
+    int8_t zoom_v;
+    uint8_t scene_zoom;
+    uint8_t dialog_progress;
+} SceneState;
+
+void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t);
+void dolphin_scene_render_dolphin(SceneState* state, Canvas* canvas);
+void dolphin_scene_handle_user_input(SceneState* state, InputEvent* input);
+void dolphin_scene_coordinates(SceneState* state, uint32_t dt);
+
+void dolphin_scene_render_dolphin_state(SceneState* state, Canvas* canvas);
+void dolphin_scene_update_dolphin_state(SceneState* state, uint32_t t, uint32_t dt);
+
+void dolphin_scene_redraw(Canvas* canvas, void* ctx);
+void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt);
+void dolphin_scene_handle_input(SceneState* state, InputEvent* input);

+ 115 - 0
applications/dolphin_scene/engine.c

@@ -0,0 +1,115 @@
+#include <furi.h>
+#include "dolphin_scene/dolphin_scene.h"
+
+void dolphin_engine_tick_cb(void* p) {
+    osMessageQueueId_t event_queue = p;
+    AppEvent tick_event;
+    tick_event.type = EventTypeTick;
+    osMessageQueuePut(event_queue, (void*)&tick_event, 0, 0);
+}
+
+static void dolphin_engine_event_cb(InputEvent* input_event, void* ctx) {
+    osMessageQueueId_t event_queue = ctx;
+
+    AppEvent event;
+    event.type = EventTypeKey;
+    event.value.input = *input_event;
+    osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
+}
+
+ValueMutex* scene_init() {
+    SceneState* scene_state = furi_alloc(sizeof(SceneState));
+    scene_state->ui.mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
+
+    scene_state->player.y = DOLPHIN_DEFAULT_Y;
+    scene_state->player.x = DOLPHIN_CENTER;
+
+    //randomize position
+    scene_state->player_global.x = random() % WORLD_WIDTH / 4;
+
+    scene_state->screen.x = scene_state->player.x;
+    scene_state->screen.y = scene_state->player.y;
+
+    ValueMutex* scene_state_mutex = furi_alloc(sizeof(ValueMutex));
+    if(scene_state_mutex == NULL ||
+       !init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))) {
+        printf("[menu_task] cannot create menu mutex\r\n");
+        furi_check(0);
+    }
+
+    // Open GUI and register view_port
+    scene_state->ui.gui = furi_record_open("gui");
+
+    // Allocate and configure view_port
+    scene_state->ui.view_port = view_port_alloc();
+
+    // Open GUI and register fullscreen view_port
+    gui_add_view_port(scene_state->ui.gui, scene_state->ui.view_port, GuiLayerMain);
+    view_port_draw_callback_set(
+        scene_state->ui.view_port, dolphin_scene_redraw, scene_state_mutex);
+    view_port_input_callback_set(
+        scene_state->ui.view_port, dolphin_engine_event_cb, scene_state->ui.mqueue);
+    view_port_enabled_set(scene_state->ui.view_port, true);
+
+    scene_state->ui.timer =
+        osTimerNew(dolphin_engine_tick_cb, osTimerPeriodic, scene_state->ui.mqueue, NULL);
+
+    return scene_state_mutex;
+}
+
+void scene_free(ValueMutex* scene_state_mutex) {
+    furi_assert(scene_state_mutex);
+
+    SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
+
+    osTimerDelete(scene_state->ui.timer);
+    gui_remove_view_port(scene_state->ui.gui, scene_state->ui.view_port);
+    view_port_free(scene_state->ui.view_port);
+    furi_record_close("gui");
+    osMessageQueueDelete(scene_state->ui.mqueue);
+    free(scene_state);
+
+    release_mutex(scene_state_mutex, scene_state);
+    delete_mutex(scene_state_mutex);
+    free(scene_state_mutex);
+}
+
+int32_t dolphin_scene(void* p) {
+    ValueMutex* scene_state_mutex = scene_init();
+
+    furi_record_create("scene", scene_state_mutex);
+
+    SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
+    osTimerStart(_state->ui.timer, 40);
+    uint32_t t = xTaskGetTickCount();
+    uint32_t prev_t = 0;
+    osMessageQueueId_t q = _state->ui.mqueue;
+    release_mutex(scene_state_mutex, _state);
+
+    while(1) {
+        AppEvent event;
+        if(osMessageQueueGet(q, &event, 0, osWaitForever) == osOK) {
+            SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
+            if(event.type == EventTypeTick) {
+                t = xTaskGetTickCount();
+                dolphin_scene_tick_handler(_state, t, (t - prev_t) % 1024);
+                prev_t = t;
+            } else if(event.type == EventTypeKey) {
+                if(event.value.input.key == InputKeyBack &&
+                   event.value.input.type == InputTypeShort) {
+                    release_mutex(scene_state_mutex, _state);
+                    break;
+
+                } else {
+                    dolphin_scene_handle_input(_state, &event.value.input);
+                }
+            }
+            release_mutex(scene_state_mutex, _state);
+            view_port_update(_state->ui.view_port);
+        }
+    }
+
+    scene_free(scene_state_mutex);
+
+    return 0;
+}

+ 131 - 0
applications/dolphin_scene/items.c

@@ -0,0 +1,131 @@
+#include "dolphin_scene/items_i.h"
+#include <gui/elements.h>
+#include "applications.h"
+
+const Item TV = {
+    .layer = 7,
+    .timeout = 10,
+    .x = 160,
+    .y = 34,
+    .icon = I_TV_20x24,
+    .action_name = "Use",
+    .draw = draw_tv,
+    .callback = smash_tv};
+
+const Item Painting = {
+    .layer = 3,
+    .timeout = 20,
+    .x = 160,
+    .y = 10,
+    .icon = I_Home_painting_17x20,
+    .action_name = "Inspect",
+    .draw = NULL,
+    .callback = inspect_painting};
+
+const Item Sofa = {
+    .layer = 4,
+    .timeout = 100,
+    .x = 250,
+    .y = 34,
+    .icon = I_Sofa_40x13,
+    .action_name = "Sit",
+    .draw = NULL,
+    .callback = sofa_sit};
+
+const Item PC = {
+    .layer = 4,
+    .timeout = 100,
+    .x = 400,
+    .y = 10,
+    .icon = I_PC_22x29,
+    .action_name = "Use",
+    .draw = NULL,
+    .callback = pc_callback};
+
+const Item* Home[ITEMS_NUM] = {&TV, &Sofa, &Painting, &PC};
+const Item** Scenes[1] = {*&Home};
+
+const Item** get_scene(SceneState* state) {
+    return Scenes[state->scene_id];
+}
+
+static void dolphin_scene_start_app(SceneState* state, const FlipperApplication* flipper_app) {
+    furi_assert(state);
+    furi_assert(flipper_app);
+
+    state->ui.scene_app_thread = furi_thread_alloc();
+
+    furi_assert(flipper_app->app);
+    furi_assert(flipper_app->name);
+
+    furi_thread_set_name(state->ui.scene_app_thread, flipper_app->name);
+    furi_thread_set_stack_size(state->ui.scene_app_thread, flipper_app->stack_size);
+    furi_thread_set_callback(state->ui.scene_app_thread, flipper_app->app);
+    furi_thread_start(state->ui.scene_app_thread);
+}
+
+const Item* is_nearby(SceneState* state) {
+    furi_assert(state);
+    uint8_t item = 0;
+    bool found = false;
+    const Item** current = get_scene(state);
+    while(item < ITEMS_NUM) {
+        int32_t rel =
+            (DOLPHIN_CENTER + DOLPHIN_WIDTH / 2 -
+             (current[item]->x - state->player_global.x) * PARALLAX(current[item]->layer));
+        if(abs(rel) <= DOLPHIN_WIDTH / 2) {
+            found = !found;
+            break;
+        }
+        ++item;
+    }
+    return found ? current[item] : NULL;
+}
+
+void draw_tv(Canvas* canvas, void* state) {
+    furi_assert(state);
+    SceneState* s = state;
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_box(
+        canvas, (TV.x + 3 - s->player_global.x) * PARALLAX(TV.layer), TV.y + 4, 16, 20);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_bitmap_mode(canvas, true);
+}
+
+void smash_tv(Canvas* canvas, void* state) {
+    furi_assert(state);
+    SceneState* s = state;
+    s->player_flipped = true;
+    canvas_set_bitmap_mode(canvas, true);
+    canvas_draw_icon_name(
+        canvas, ((TV.x - 5) - s->player_global.x) * PARALLAX(TV.layer), TV.y - 2, I_FX_Bang_32x6);
+    canvas_set_bitmap_mode(canvas, false);
+    if(s->action_timeout < TV.timeout - 2) {
+        elements_multiline_text_framed(canvas, 80, 24, "Bang!");
+    }
+}
+
+void sofa_sit(Canvas* canvas, void* state) {
+    furi_assert(state);
+    SceneState* s = state;
+    // temp fix pos
+    s->player_global.x = 154;
+    s->dolphin_gfx = A_FX_Sitting_40x27;
+    s->dolphin_gfx_b = I_FX_SittingB_40x27;
+}
+
+void inspect_painting(Canvas* canvas, void* state) {
+    furi_assert(state);
+    SceneState* s = state;
+    if(s->use_pending) {
+        dolphin_scene_start_app(s, &FLIPPER_SCENE_APPS[0]);
+    }
+}
+
+void pc_callback(Canvas* canvas, void* state) {
+    furi_assert(state);
+    SceneState* s = state;
+    if(s->use_pending) {
+        dolphin_scene_start_app(s, &FLIPPER_SCENE_APPS[1]);
+    }
+}

+ 5 - 0
applications/dolphin_scene/items.h

@@ -0,0 +1,5 @@
+#pragma once
+#include "dolphin_scene/dolphin_scene.h"
+
+const Item* is_nearby(SceneState* state);
+const Item** get_scene(SceneState* state);

+ 8 - 0
applications/dolphin_scene/items_i.h

@@ -0,0 +1,8 @@
+#pragma once
+#include "dolphin_scene/items.h"
+
+void smash_tv(Canvas* canvas, void* state);
+void draw_tv(Canvas* canvas, void* state);
+void sofa_sit(Canvas* canvas, void* state);
+void inspect_painting(Canvas* canvas, void* state);
+void pc_callback(Canvas* canvas, void* state);

+ 172 - 0
applications/dolphin_scene/scene.c

@@ -0,0 +1,172 @@
+#include <furi.h>
+#include "dolphin_scene/dolphin_scene.h"
+#include "dolphin_scene/dolphin_emotes.h"
+#include "dolphin_scene/items.h"
+#include <gui/elements.h>
+
+const char* action_str[] = {"Sleep", "Idle", "Walk", "Emote", "Use", "MC"};
+
+static bool item_screen_bounds(int32_t pos) {
+    return pos > -SCREEN_WIDTH && pos < (SCREEN_WIDTH * 2);
+}
+
+static void draw_hint(SceneState* state, Canvas* canvas, bool glitching) {
+    furi_assert(state);
+    furi_assert(canvas);
+    char buf[32];
+
+    const Item* near = is_nearby(state);
+    if(near) {
+        int32_t hint_pos_x = (near->x - state->player_global.x) * PARALLAX(near->layer) + 25;
+        int8_t hint_pos_y = near->y < 15 ? near->y + 4 : near->y - 16;
+
+        strcpy(buf, near->action_name);
+        if(glitching) {
+            for(size_t g = 0; g != state->action_timeout; g++) {
+                buf[(g * 23) % strlen(buf)] = ' ' + (random() % g * 17) % ('z' - ' ');
+            }
+        }
+
+        canvas_draw_str(canvas, hint_pos_x, hint_pos_y, buf);
+    }
+}
+
+static void draw_current_emote(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+    elements_multiline_text_framed(canvas, 80, 20, (char*)emotes_list[state->emote_id]);
+}
+
+static void draw_sleep_emote(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    char dialog_str[] = "zZzZ...";
+    char buf[64];
+
+    if(state->player_global.x == 154 && state->action_timeout % 100 < 30) {
+        if(state->dialog_progress < strlen(dialog_str)) {
+            if(state->action_timeout % 5 == 0) state->dialog_progress++;
+            dialog_str[state->dialog_progress] = '\0';
+            snprintf(buf, state->dialog_progress, dialog_str);
+            // bubble vs just text?
+            //elements_multiline_text_framed(canvas, 80, 20, buf);
+            canvas_draw_str(canvas, 80, 20, buf);
+        }
+
+    } else {
+        state->dialog_progress = 0;
+    }
+}
+
+static void draw_dialog(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    char dialog_str[64];
+    char buf[64];
+
+    strcpy(dialog_str, (char*)dialogues_list[state->dialogue_id]);
+
+    if(state->dialog_progress <= strlen(dialog_str)) {
+        if(state->action_timeout % 2 == 0) state->dialog_progress++;
+        dialog_str[state->dialog_progress] = '\0';
+        snprintf(buf, state->dialog_progress, dialog_str);
+    } else {
+        snprintf(buf, 64, dialog_str);
+    }
+
+    elements_multiline_text_framed(canvas, 68, 16, buf);
+}
+
+/*
+static void draw_idle_emote(SceneState* state, Canvas* canvas){
+    if(state->action_timeout % 50 < 40 && state->prev_action == MINDCONTROL){
+        elements_multiline_text_framed(canvas, 68, 16, "WUT?!");
+    }
+}
+*/
+
+static void activate_item_callback(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    const Item* near = is_nearby(state);
+    if(near && state->use_pending == true) {
+        state->action_timeout = near->timeout;
+        near->callback(canvas, state);
+        state->use_pending = false;
+    } else if(near) {
+        near->callback(canvas, state);
+    }
+}
+
+void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_set_color(canvas, ColorBlack);
+    const Item** current_scene = get_scene(state);
+
+    for(uint8_t l = 0; l < LAYERS; l++) {
+        if(state->scene_zoom < SCENE_ZOOM) {
+            for(uint8_t i = 0; i < ITEMS_NUM; i++) {
+                int32_t item_pos = (current_scene[i]->x - state->player_global.x);
+                if(item_screen_bounds(item_pos)) {
+                    if(current_scene[i]->draw) current_scene[i]->draw(canvas, state);
+
+                    if(l == current_scene[i]->layer) {
+                        canvas_draw_icon_name(
+                            canvas,
+                            item_pos * PARALLAX(l),
+                            current_scene[i]->y,
+                            current_scene[i]->icon);
+                        canvas_set_bitmap_mode(canvas, false);
+                    }
+                }
+            }
+
+            if(l == 0) canvas_draw_line(canvas, 0, 42, 128, 42);
+        }
+
+        if(l == DOLPHIN_LAYER) dolphin_scene_render_dolphin(state, canvas);
+    }
+}
+
+void dolphin_scene_render_dolphin_state(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    char buf[64];
+
+    canvas_set_font(canvas, FontSecondary);
+    canvas_set_color(canvas, ColorBlack);
+
+    // dolphin_scene_debug
+    if(state->debug) {
+        sprintf(
+            buf,
+            "x:%ld>%d %ld %s",
+            state->player_global.x,
+            state->poi,
+            state->action_timeout,
+            action_str[state->action]);
+        canvas_draw_str(canvas, 0, 13, buf);
+    }
+
+    if(state->scene_zoom == SCENE_ZOOM)
+        draw_dialog(state, canvas);
+    else if(state->action == EMOTE)
+        draw_current_emote(state, canvas);
+    else if(state->action == MINDCONTROL)
+        draw_hint(state, canvas, state->action_timeout > 45);
+    else if(state->action == INTERACT)
+        activate_item_callback(state, canvas);
+    else if(state->action == SLEEP)
+        draw_sleep_emote(state, canvas);
+    /*
+    else if(state->action == IDLE)
+        draw_idle_emote(state, canvas);
+    */
+}

+ 101 - 0
applications/dolphin_scene/state.c

@@ -0,0 +1,101 @@
+#include <furi.h>
+#include "dolphin_scene/dolphin_scene.h"
+#include "dolphin_scene/dolphin_emotes.h"
+
+static uint16_t roll_new(uint16_t prev, uint16_t max) {
+    uint16_t val = 999;
+    while(val != prev) {
+        val = random() % max;
+        break;
+    }
+    return val;
+}
+
+static void dolphin_actions_proceed(SceneState* state) {
+    furi_assert(state);
+
+    state->prev_action = state->action;
+    state->action = (state->prev_action != state->next_action) ?
+                        state->next_action :
+                        roll_new(state->next_action, ACTIONS_NUM);
+    state->action_timeout = default_timeout[state->action];
+}
+
+static void dolphin_go_to_poi(SceneState* state) {
+    furi_assert(state);
+    if(state->player_global.x < state->poi) {
+        state->player_flipped = false;
+        state->player_v.x = SPEED_X / 2;
+    } else if(state->player_global.x > state->poi) {
+        state->player_flipped = true;
+        state->player_v.x = -SPEED_X / 2;
+    }
+}
+
+static void action_handler(SceneState* state) {
+    furi_assert(state);
+    if(state->action == MINDCONTROL && state->player_v.x != 0) {
+        state->action_timeout = default_timeout[state->action];
+    }
+
+    if(state->action_timeout > 0) {
+        state->action_timeout--;
+    } else {
+        if(random() % 1000 > 500) {
+            state->next_action = roll_new(state->prev_action, ACTIONS_NUM);
+            state->poi = roll_new(state->player_global.x, WORLD_WIDTH / 4);
+        }
+    }
+}
+
+void dolphin_scene_update_dolphin_state(SceneState* state, uint32_t t, uint32_t dt) {
+    furi_assert(state);
+    action_handler(state);
+
+    switch(state->action) {
+    case WALK:
+        if(state->player_global.x == state->poi) {
+            state->player_v.x = 0;
+            dolphin_actions_proceed(state);
+        } else {
+            dolphin_go_to_poi(state);
+        }
+        break;
+    case EMOTE:
+        state->player_flipped = false;
+        if(state->action_timeout == 0) {
+            dolphin_actions_proceed(state);
+            state->emote_id = roll_new(state->previous_emote, ARRSIZE(emotes_list));
+            break;
+        }
+    case INTERACT:
+        if(state->action_timeout == 0) {
+            if(state->prev_action == MINDCONTROL) {
+                state->action = MINDCONTROL;
+            } else {
+                dolphin_actions_proceed(state);
+            }
+        }
+        break;
+    case SLEEP:
+        if(state->poi != 154) { // temp
+            state->poi = 154;
+        } else if(state->player_global.x != state->poi) {
+            dolphin_go_to_poi(state);
+        } else {
+            state->player_v.x = 0;
+            if(state->action_timeout == 0) {
+                state->poi = roll_new(state->player_global.x, WORLD_WIDTH / 4);
+                dolphin_actions_proceed(state);
+            }
+            break;
+        }
+    default:
+        if(state->action_timeout == 0) {
+            dolphin_actions_proceed(state);
+        }
+        break;
+    }
+
+    UNUSED(dialogues_list);
+}

+ 111 - 0
applications/dolphin_scene/user.c

@@ -0,0 +1,111 @@
+#include <furi.h>
+#include <gui/elements.h>
+#include "dolphin_scene/dolphin_scene.h"
+
+void dolphin_scene_render_dolphin(SceneState* state, Canvas* canvas) {
+    furi_assert(state);
+    furi_assert(canvas);
+
+    if(state->scene_zoom == SCENE_ZOOM) {
+        state->dolphin_gfx = I_DolphinExcited_64x63;
+    } else if(state->action == SLEEP && state->player_global.x == 154) {
+        state->dolphin_gfx = A_FX_Sitting_40x27;
+        state->dolphin_gfx_b = I_FX_SittingB_40x27;
+    } else if(state->action != INTERACT) {
+        if(state->player_v.x < 0 || state->player_flipped) {
+            if(state->player_anim == 0) {
+                state->dolphin_gfx = I_WalkL1_32x32;
+                state->dolphin_gfx_b = I_WalkLB1_32x32;
+
+            } else {
+                state->dolphin_gfx = I_WalkL2_32x32;
+                state->dolphin_gfx_b = I_WalkLB2_32x32;
+            }
+        } else if(state->player_v.x > 0 || !state->player_flipped) {
+            if(state->player_anim == 0) {
+                state->dolphin_gfx = I_WalkR1_32x32;
+                state->dolphin_gfx_b = I_WalkRB1_32x32;
+
+            } else {
+                state->dolphin_gfx = I_WalkR2_32x32;
+                state->dolphin_gfx_b = I_WalkRB2_32x32;
+            }
+        }
+    }
+
+    // zoom handlers
+    canvas_set_bitmap_mode(canvas, true);
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_icon_name(canvas, state->player.x, state->player.y, state->dolphin_gfx_b);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_icon_name(canvas, state->player.x, state->player.y, state->dolphin_gfx);
+    canvas_set_bitmap_mode(canvas, false);
+}
+
+void dolphin_scene_handle_user_input(SceneState* state, InputEvent* input) {
+    furi_assert(state);
+    furi_assert(input);
+
+    // dolphin_scene_debug
+    if(input->type == InputTypeShort) {
+        if(input->key == InputKeyUp) {
+            state->debug = !state->debug;
+        }
+    }
+    // toggle mind control on any user interaction
+    if(input->type == InputTypePress) {
+        if(input->key == InputKeyLeft || input->key == InputKeyRight || input->key == InputKeyOk) {
+            state->action = MINDCONTROL;
+        }
+    }
+    // zoom poc for tests
+    if(input->type == InputTypePress) {
+        if(input->key == InputKeyDown) {
+            state->zoom_v = SPEED_X;
+        }
+    } else if(input->type == InputTypeRelease) {
+        if(input->key == InputKeyDown) {
+            state->zoom_v = -SPEED_X * 2;
+            state->dialog_progress = 0;
+        }
+    }
+    // mind control
+    if(state->action == MINDCONTROL) {
+        if(input->type == InputTypePress) {
+            if(input->key == InputKeyRight) {
+                state->player_flipped = false;
+                state->player_v.x = SPEED_X;
+            } else if(input->key == InputKeyLeft) {
+                state->player_flipped = true;
+                state->player_v.x = -SPEED_X;
+            }
+        } else if(input->type == InputTypeRelease) {
+            if(input->key == InputKeyRight || input->key == InputKeyLeft) {
+                state->player_v.x = 0;
+            }
+        } else if(input->type == InputTypeShort) {
+            if(input->key == InputKeyOk) {
+                state->prev_action = MINDCONTROL;
+                state->action = INTERACT;
+                state->use_pending = true;
+                state->action_timeout = 0;
+            }
+        }
+    }
+}
+
+void dolphin_scene_coordinates(SceneState* state, uint32_t dt) {
+    furi_assert(state);
+
+    // global pos
+    state->player_global.x = CLAMP(state->player_global.x + state->player_v.x, WORLD_WIDTH, 0);
+
+    // zoom handlers
+    state->scene_zoom = CLAMP(state->scene_zoom + state->zoom_v, SCENE_ZOOM, 0);
+    state->player.x = CLAMP(state->player.x - (state->zoom_v * (SPEED_X * 2)), DOLPHIN_CENTER, 0);
+    state->player.y = CLAMP(state->player.y - (state->zoom_v * SPEED_X / 2), DOLPHIN_DEFAULT_Y, 3);
+
+    //center screen
+    state->screen.x = state->player_global.x - state->player.x;
+    state->player_anim = (state->player_global.x / 10) % 2;
+}

+ 4 - 0
applications/gui/canvas.c

@@ -250,3 +250,7 @@ void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
     y += canvas->offset_y;
     y += canvas->offset_y;
     u8g2_DrawGlyph(&canvas->fb, x, y, ch);
     u8g2_DrawGlyph(&canvas->fb, x, y, ch);
 }
 }
+
+void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
+    u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
+}

+ 5 - 0
applications/gui/canvas.h

@@ -147,6 +147,11 @@ void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
  */
  */
 void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
 void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
 
 
+/*
+ * Set transparency mode
+ */
+void canvas_set_bitmap_mode(Canvas* canvas, bool alpha);
+
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 1 - 0
applications/gui/elements.c

@@ -5,6 +5,7 @@
 #include <furi.h>
 #include <furi.h>
 #include "canvas_i.h"
 #include "canvas_i.h"
 #include <string.h>
 #include <string.h>
+#include <stdint.h>
 
 
 void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
 void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
     furi_assert(canvas);
     furi_assert(canvas);

+ 8 - 0
applications/gui/elements.h

@@ -68,6 +68,14 @@ void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* t
  */
  */
 void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
 void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
 
 
+/*
+ * Draw framed multiline text
+ * @param x, y - top left corner coordinates
+ * @param text - string (possible multiline)
+ */
+
+void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
+
 /*
 /*
  * Draw slightly rounded frame
  * Draw slightly rounded frame
  * @param x, y - top left corner coordinates
  * @param x, y - top left corner coordinates

+ 5 - 0
applications/gui/icon.c

@@ -48,6 +48,11 @@ bool icon_is_animated(Icon* icon) {
     return icon->data->frame_count > 1;
     return icon->data->frame_count > 1;
 }
 }
 
 
+bool icon_is_animating(Icon* icon) {
+    furi_assert(icon);
+    return icon->tick > 0;
+}
+
 void icon_start_animation(Icon* icon) {
 void icon_start_animation(Icon* icon) {
     furi_assert(icon);
     furi_assert(icon);
     icon->tick = osKernelGetTickCount();
     icon->tick = osKernelGetTickCount();

+ 5 - 0
applications/gui/icon.h

@@ -36,6 +36,11 @@ uint8_t icon_get_height(Icon* icon);
  */
  */
 bool icon_is_animated(Icon* icon);
 bool icon_is_animated(Icon* icon);
 
 
+/*
+ * Check if icon animation is active
+ */
+bool icon_is_animating(Icon* icon);
+
 /*
 /*
  * Start icon animation
  * Start icon animation
  */
  */

+ 122 - 0
applications/passport/passport.c

@@ -0,0 +1,122 @@
+#include <furi.h>
+#include <gui/gui.h>
+#include <api-hal-version.h>
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    union {
+        InputEvent input;
+    } value;
+    EventType type;
+} AppEvent;
+
+typedef struct {
+} State;
+
+static void input_callback(InputEvent* input_event, void* ctx) {
+    osMessageQueueId_t event_queue = ctx;
+    AppEvent event;
+    event.type = EventTypeKey;
+    event.value.input = *input_event;
+    osMessageQueuePut(event_queue, &event, 0, osWaitForever);
+}
+
+static void render_callback(Canvas* canvas, void* ctx) {
+    State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
+
+    /*
+
+    char level[20];
+    uint32_t current_level = dolphin_state_get_level(dolphin->state);
+    uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
+    uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
+                   (dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
+    */
+    canvas_clear(canvas);
+
+    // multipass
+    canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
+    canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
+    canvas_draw_line(canvas, 6, 0, 125, 0);
+    canvas_draw_line(canvas, 127, 2, 127, 47);
+    canvas_draw_dot(canvas, 126, 1);
+
+    //portrait frame
+    canvas_draw_line(canvas, 9, 6, 9, 53);
+    canvas_draw_line(canvas, 10, 5, 52, 5);
+    canvas_draw_line(canvas, 55, 8, 55, 53);
+    canvas_draw_line(canvas, 10, 54, 54, 54);
+    canvas_draw_line(canvas, 53, 5, 55, 7);
+
+    // portrait
+    canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
+    canvas_draw_line(canvas, 59, 18, 124, 18);
+    canvas_draw_line(canvas, 59, 31, 124, 31);
+    canvas_draw_line(canvas, 59, 44, 124, 44);
+
+    canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
+    canvas_draw_str(canvas, 59, 28, "Mood: OK");
+    /*
+    snprintf(level, 20, "Level: %ld", current_level);
+
+    canvas_draw_str(canvas, 59, 41, level);
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
+    */
+
+    release_mutex((ValueMutex*)ctx, state);
+}
+
+int32_t passport(void* p) {
+    State _state;
+    ValueMutex state_mutex;
+
+    osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(AppEvent), NULL);
+    furi_check(event_queue);
+
+    if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
+        printf("cannot create mutex\r\n");
+        return 0;
+    }
+
+    ViewPort* view_port = view_port_alloc();
+
+    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
+    view_port_input_callback_set(view_port, input_callback, event_queue);
+
+    Gui* gui = furi_record_open("gui");
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    AppEvent event;
+    while(1) {
+        State* state = (State*)acquire_mutex_block(&state_mutex);
+        osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 25);
+        if(event_status == osOK) {
+            if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
+                release_mutex(&state_mutex, state);
+                break;
+            }
+        }
+
+        view_port_update(view_port);
+        release_mutex(&state_mutex, state);
+    }
+
+    gui_remove_view_port(gui, view_port);
+
+    view_port_free(view_port);
+
+    furi_record_close("gui");
+
+    delete_mutex(&state_mutex);
+
+    osMessageQueueDelete(event_queue);
+
+    return 0;
+}

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+ 1 - 0
assets/icons/Animations/FX_Sitting_40x27/frame_rate

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+10

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assets/icons/Animations/MDIB_32x32/frame_0.png


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+ 1 - 0
assets/icons/Animations/MDIB_32x32/frame_rate

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+10

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assets/icons/Animations/MDI_32x32/frame_0.png


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assets/icons/Animations/MDI_32x32/frame_1.png


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+ 1 - 0
assets/icons/Animations/MDI_32x32/frame_rate

@@ -0,0 +1 @@
+10

BIN
assets/icons/Animations/MDWLB_32x32/frame_1.png


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+ 1 - 0
assets/icons/Animations/MDWLB_32x32/frame_rate

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+10

BIN
assets/icons/Animations/MDWL_32x32/frame_1.png


BIN
assets/icons/Animations/MDWL_32x32/frame_2.png


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assets/icons/Animations/MDWL_32x32/frame_3.png


+ 1 - 0
assets/icons/Animations/MDWL_32x32/frame_rate

@@ -0,0 +1 @@
+10

BIN
assets/icons/Animations/MDWRB_32x32/frame_1.png


BIN
assets/icons/Animations/MDWRB_32x32/frame_2.png


BIN
assets/icons/Animations/MDWRB_32x32/frame_3.png


+ 1 - 0
assets/icons/Animations/MDWRB_32x32/frame_rate

@@ -0,0 +1 @@
+10

BIN
assets/icons/Animations/MDWR_32x32/frame_1.png


BIN
assets/icons/Animations/MDWR_32x32/frame_2.png


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assets/icons/Animations/MDWR_32x32/frame_3.png


+ 1 - 0
assets/icons/Animations/MDWR_32x32/frame_rate

@@ -0,0 +1 @@
+10

BIN
assets/icons/Dolphin/FX_Bang_32x6.png


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assets/icons/Dolphin/FX_SittingB_40x27.png


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assets/icons/Scenes/Home_painting_17x20.png


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assets/icons/Scenes/PC_22x29.png


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assets/icons/Scenes/Sofa_40x13.png


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assets/icons/Scenes/TV_20x20.png


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assets/icons/Scenes/TV_20x24.png


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assets/icons/Scenes/WalkL1_32x32.png


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assets/icons/Scenes/WalkL2_32x32.png


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assets/icons/Scenes/WalkLB1_32x32.png


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assets/icons/Scenes/WalkLB2_32x32.png


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assets/icons/Scenes/WalkR1_32x32.png


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assets/icons/Scenes/WalkR2_32x32.png


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assets/icons/Scenes/WalkRB1_32x32.png


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assets/icons/Scenes/WalkRB2_32x32.png