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@@ -183,7 +183,7 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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buffer,
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buffer,
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sizeof(buffer),
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sizeof(buffer),
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"%-5.1f%% (%.2ld:%.2ld:%.2ld)",
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"%-5.1f%% (%.2ld:%.2ld:%.2ld)",
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- (double)((snake_state->len - 7U) / 4.58),
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+ (double)((snake_state->len - 7U) / 4.57),
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snake_state->timer_stopped_seconds / 60 / 60,
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snake_state->timer_stopped_seconds / 60 / 60,
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snake_state->timer_stopped_seconds / 60 % 60,
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snake_state->timer_stopped_seconds / 60 % 60,
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snake_state->timer_stopped_seconds % 60);
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snake_state->timer_stopped_seconds % 60);
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