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@@ -0,0 +1,1091 @@
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+#include <callback/game.h>
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+//
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+#include "engine/engine.h"
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+#include "engine/game_engine.h"
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+#include "engine/game_manager_i.h"
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+#include "engine/level_i.h"
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+#include "engine/entity_i.h"
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+//
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+#include "game/storage.h"
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+//
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+#include <callback/loader.h>
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+#include <callback/free.h>
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+#include <callback/alloc.h>
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+#include <callback/callback.h>
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+#include "alloc/alloc.h"
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+#include <flip_storage/storage.h>
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+
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+bool user_hit_back = false;
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+uint32_t lobby_index = -1;
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+char *lobby_list[10];
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+
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+static uint8_t timer_iteration = 0; // timer iteration for the loading screen
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+static uint8_t timer_refresh = 5; // duration for timer to refresh
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+
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+FuriThread *game_thread = NULL;
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+FuriThread *waiting_thread = NULL;
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+bool game_thread_running = false;
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+bool waiting_thread_running = false;
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+
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+static void game_frame_cb(GameEngine *engine, Canvas *canvas, InputState input, void *context)
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+{
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+ UNUSED(engine);
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+ GameManager *game_manager = context;
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+ game_manager_input_set(game_manager, input);
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+ game_manager_update(game_manager);
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+ game_manager_render(game_manager, canvas);
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+}
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+
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+static int32_t game_app(void *p)
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+{
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+ UNUSED(p);
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+ GameManager *game_manager = game_manager_alloc();
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+ if (!game_manager)
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+ {
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+ FURI_LOG_E("Game", "Failed to allocate game manager");
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+ return -1;
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+ }
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+
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+ // Setup game engine settings...
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+ GameEngineSettings settings = game_engine_settings_init();
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+ settings.target_fps = atof_(fps_choices_str[fps_index]);
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+ settings.show_fps = game.show_fps;
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+ settings.always_backlight = strstr(yes_or_no_choices[screen_always_on_index], "Yes") != NULL;
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+ settings.frame_callback = game_frame_cb;
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+ settings.context = game_manager;
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+ GameEngine *engine = game_engine_alloc(settings);
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+ if (!engine)
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+ {
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+ FURI_LOG_E("Game", "Failed to allocate game engine");
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+ game_manager_free(game_manager);
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+ return -1;
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+ }
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+ game_manager_engine_set(game_manager, engine);
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+
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+ // Allocate custom game context if needed
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+ void *game_context = NULL;
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+ if (game.context_size > 0)
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+ {
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+ game_context = malloc(game.context_size);
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+ game_manager_game_context_set(game_manager, game_context);
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+ }
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+
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+ // Start the game
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+ game.start(game_manager, game_context);
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+
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+ // 1) Run the engine
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+ game_engine_run(engine);
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+
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+ // 2) Stop the game FIRST, so it can do any internal cleanup
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+ game.stop(game_context);
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+
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+ // 3) Now free the engine
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+ game_engine_free(engine);
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+
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+ // 4) Now free the manager
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+ game_manager_free(game_manager);
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+
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+ // 5) Finally, free your custom context if it was allocated
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+ if (game_context)
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+ {
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+ free(game_context);
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+ }
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+
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+ // 6) Check for leftover entities
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+ int32_t entities = entities_get_count();
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+ if (entities != 0)
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+ {
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+ FURI_LOG_E("Game", "Memory leak detected: %ld entities still allocated", entities);
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+ return -1;
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+ }
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+
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+ return 0;
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+}
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+
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+static int32_t game_waiting_app_callback(void *p)
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+{
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+ FlipWorldApp *app = (FlipWorldApp *)p;
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+ furi_check(app);
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+ FlipperHTTP *fhttp = flipper_http_alloc();
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+ if (!fhttp)
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+ {
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+ FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
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+ easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP");
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+ return -1;
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+ }
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+ user_hit_back = false;
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+ timer_iteration = 0;
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+ while (timer_iteration < 60 && !user_hit_back)
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+ {
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+ FURI_LOG_I(TAG, "Waiting for more players...");
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+ game_waiting_process(fhttp, app);
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+ FURI_LOG_I(TAG, "Waiting for more players... %d", timer_iteration);
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+ timer_iteration++;
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+ furi_delay_ms(1000 * timer_refresh);
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+ }
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+ // if we reach here, it means we timed out or the user hit back
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+ FURI_LOG_E(TAG, "No players joined within the timeout or user hit back");
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+ remove_player_from_lobby(fhttp);
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+ flipper_http_free(fhttp);
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+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
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+ return 0;
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+}
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+
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+static bool game_start_waiting_thread(void *context)
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+{
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+ FlipWorldApp *app = (FlipWorldApp *)context;
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+ furi_check(app);
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+ // free game thread
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+ if (waiting_thread_running)
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+ {
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+ waiting_thread_running = false;
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+ if (waiting_thread)
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+ {
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+ furi_thread_flags_set(furi_thread_get_id(waiting_thread), WorkerEvtStop);
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+ furi_thread_join(waiting_thread);
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+ furi_thread_free(waiting_thread);
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+ }
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+ }
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+ // start waiting thread
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+ FuriThread *thread = furi_thread_alloc_ex("waiting_thread", 2048, game_waiting_app_callback, app);
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+ if (!thread)
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+ {
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+ FURI_LOG_E(TAG, "Failed to allocate waiting thread");
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+ easy_flipper_dialog("Error", "Failed to allocate waiting thread. Restart your Flipper.");
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+ return false;
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+ }
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+ furi_thread_start(thread);
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+ waiting_thread = thread;
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+ waiting_thread_running = true;
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+ return true;
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+}
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+
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+static bool game_fetch_world_list(FlipperHTTP *fhttp)
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+{
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+ if (!fhttp)
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+ {
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+ FURI_LOG_E(TAG, "fhttp is NULL");
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+ easy_flipper_dialog("Error", "fhttp is NULL. Press BACK to return.");
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+ return false;
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+ }
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+
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+ // ensure flip_world directory exists
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+ char directory_path[128];
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+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
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+ Storage *storage = furi_record_open(RECORD_STORAGE);
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+ storage_common_mkdir(storage, directory_path);
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+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds");
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+ storage_common_mkdir(storage, directory_path);
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+ furi_record_close(RECORD_STORAGE);
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+
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+ snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/world_list.json");
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+
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+ fhttp->save_received_data = true;
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+ return flipper_http_request(fhttp, GET, "https://www.jblanked.com/flipper/api/world/v5/list/10/", "{\"Content-Type\":\"application/json\"}", NULL);
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+}
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+// we will load the palyer stats from the API and save them
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+// in player_spawn game method, it will load the player stats that we saved
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+static bool game_fetch_player_stats(FlipperHTTP *fhttp)
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+{
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+ if (!fhttp)
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+ {
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+ FURI_LOG_E(TAG, "fhttp is NULL");
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+ easy_flipper_dialog("Error", "fhttp is NULL. Press BACK to return.");
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+ return false;
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+ }
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+ char username[64];
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+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
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+ easy_flipper_dialog("Error", "Failed to load saved username. Go to settings to update.");
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+ return false;
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+ }
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+ char url[128];
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+ snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/user/game-stats/%s/", username);
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+
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+ // ensure the folders exist
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+ char directory_path[128];
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+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
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+ Storage *storage = furi_record_open(RECORD_STORAGE);
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+ storage_common_mkdir(storage, directory_path);
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+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data");
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+ storage_common_mkdir(storage, directory_path);
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+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data/player");
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+ storage_common_mkdir(storage, directory_path);
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+ furi_record_close(RECORD_STORAGE);
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+
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+ snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/data/player/player_stats.json");
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+ fhttp->save_received_data = true;
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+ return flipper_http_request(fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL);
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+}
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+
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+static bool game_thread_start(void *context)
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+{
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+ FlipWorldApp *app = (FlipWorldApp *)context;
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+ if (!app)
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+ {
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+ FURI_LOG_E(TAG, "app is NULL");
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+ easy_flipper_dialog("Error", "app is NULL. Press BACK to return.");
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+ return false;
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+ }
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+
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+ // free everything but message_view
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+ free_variable_item_list(app);
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+ free_text_input_view(app);
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+ // free_submenu_other(app); // free lobby list or settings
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+ loader_view_free(app);
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+ free_game_submenu(app);
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+
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+ // free game thread
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+ if (game_thread_running)
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+ {
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+ game_thread_running = false;
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+ if (game_thread)
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+ {
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+ furi_thread_flags_set(furi_thread_get_id(game_thread), WorkerEvtStop);
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+ furi_thread_join(game_thread);
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+ furi_thread_free(game_thread);
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+ }
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+ }
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+ // start game thread
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+ FuriThread *thread = furi_thread_alloc_ex("game", 2048, game_app, app);
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+ if (!thread)
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+ {
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+ FURI_LOG_E(TAG, "Failed to allocate game thread");
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+ easy_flipper_dialog("Error", "Failed to allocate game thread. Restart your Flipper.");
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+ return false;
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+ }
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+ furi_thread_start(thread);
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+ game_thread = thread;
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+ game_thread_running = true;
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+ return true;
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+}
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+// combine register, login, and world list fetch into one function to switch to the loader view
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+static bool game_fetch(DataLoaderModel *model)
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+{
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+ FlipWorldApp *app = (FlipWorldApp *)model->parser_context;
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+ if (!app)
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+ {
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+ FURI_LOG_E(TAG, "app is NULL");
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+ easy_flipper_dialog("Error", "app is NULL. Press BACK to return.");
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+ return false;
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+ }
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+ if (model->request_index == 0)
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+ {
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+ // login
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+ char username[64];
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+ char password[64];
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+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ easy_flipper_dialog("Error", "Failed to load saved username\nGo to user settings to update.");
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+ return false;
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+ }
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+ if (!load_char("Flip-Social-Password", password, sizeof(password)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ easy_flipper_dialog("Error", "Failed to load saved password\nGo to settings to update.");
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+ return false;
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+ }
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+ char payload[256];
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+ snprintf(payload, sizeof(payload), "{\"username\":\"%s\",\"password\":\"%s\"}", username, password);
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+ return flipper_http_request(model->fhttp, POST, "https://www.jblanked.com/flipper/api/user/login/", "{\"Content-Type\":\"application/json\"}", payload);
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+ }
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+ else if (model->request_index == 1)
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+ {
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+ // check if login was successful
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+ char is_logged_in[8];
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+ if (!load_char("is_logged_in", is_logged_in, sizeof(is_logged_in)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load is_logged_in");
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+ easy_flipper_dialog("Error", "Failed to load is_logged_in\nGo to user settings to update.");
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ return false;
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+ }
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+ if (is_str(is_logged_in, "false") && is_str(model->title, "Registering..."))
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+ {
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+ // register
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+ char username[64];
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+ char password[64];
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+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
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+ easy_flipper_dialog("Error", "Failed to load saved username. Go to settings to update.");
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ return false;
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+ }
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+ if (!load_char("Flip-Social-Password", password, sizeof(password)))
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+ {
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+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
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+ easy_flipper_dialog("Error", "Failed to load saved password. Go to settings to update.");
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ return false;
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+ }
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+ char payload[172];
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+ snprintf(payload, sizeof(payload), "{\"username\":\"%s\",\"password\":\"%s\"}", username, password);
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+ model->title = "Registering...";
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+ return flipper_http_request(model->fhttp, POST, "https://www.jblanked.com/flipper/api/user/register/", "{\"Content-Type\":\"application/json\"}", payload);
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+ }
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+ else
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+ {
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+ model->title = "Fetching World List..";
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+ return game_fetch_world_list(model->fhttp);
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+ }
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+ }
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+ else if (model->request_index == 2)
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+ {
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+ model->title = "Fetching World List..";
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+ return game_fetch_world_list(model->fhttp);
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+ }
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+ else if (model->request_index == 3)
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+ {
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+ snprintf(model->fhttp->file_path, sizeof(model->fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/world_list.json");
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+
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+ FuriString *world_list = flipper_http_load_from_file(model->fhttp->file_path);
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+ if (!world_list)
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+ {
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ FURI_LOG_E(TAG, "Failed to load world list");
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+ easy_flipper_dialog("Error", "Failed to load world list. Go to game settings to download packs.");
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+ return false;
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+ }
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+ FuriString *first_world = get_json_array_value_furi("worlds", 0, world_list);
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+ if (!first_world)
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+ {
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+ view_dispatcher_switch_to_view(app->view_dispatcher,
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+ FlipWorldViewSubmenu); // just go back to the main menu for now
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+ FURI_LOG_E(TAG, "Failed to get first world");
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+ easy_flipper_dialog("Error", "Failed to get first world. Go to game settings to download packs.");
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+ furi_string_free(world_list);
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+ return false;
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+ }
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+ if (world_exists(furi_string_get_cstr(first_world)))
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+ {
|
|
|
+ furi_string_free(world_list);
|
|
|
+ furi_string_free(first_world);
|
|
|
+
|
|
|
+ if (!game_thread_start(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start game thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Failed to start game thread";
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ snprintf(model->fhttp->file_path, sizeof(model->fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s.json", furi_string_get_cstr(first_world));
|
|
|
+
|
|
|
+ model->fhttp->save_received_data = true;
|
|
|
+ char url[128];
|
|
|
+ snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/v5/get/world/%s/", furi_string_get_cstr(first_world));
|
|
|
+ furi_string_free(world_list);
|
|
|
+ furi_string_free(first_world);
|
|
|
+ return flipper_http_request(model->fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL);
|
|
|
+ }
|
|
|
+ FURI_LOG_E(TAG, "Unknown request index");
|
|
|
+ return false;
|
|
|
+}
|
|
|
+static char *game_parse(DataLoaderModel *model)
|
|
|
+{
|
|
|
+ FlipWorldApp *app = (FlipWorldApp *)model->parser_context;
|
|
|
+
|
|
|
+ if (model->request_index == 0)
|
|
|
+ {
|
|
|
+ if (!model->fhttp->last_response)
|
|
|
+ {
|
|
|
+ save_char("is_logged_in", "false");
|
|
|
+ // Go back to the main menu
|
|
|
+ easy_flipper_dialog("Error", "Response is empty. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Response is empty...";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check for successful conditions
|
|
|
+ if (strstr(model->fhttp->last_response, "[SUCCESS]") != NULL || strstr(model->fhttp->last_response, "User found") != NULL)
|
|
|
+ {
|
|
|
+ save_char("is_logged_in", "true");
|
|
|
+ model->title = "Login successful!";
|
|
|
+ model->title = "Fetching World List..";
|
|
|
+ return "Login successful!";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check if user not found
|
|
|
+ if (strstr(model->fhttp->last_response, "User not found") != NULL)
|
|
|
+ {
|
|
|
+ save_char("is_logged_in", "false");
|
|
|
+ model->title = "Registering...";
|
|
|
+ return "Account not found...\nRegistering now.."; // if they see this an issue happened switching to register
|
|
|
+ }
|
|
|
+
|
|
|
+ // If not success, not found, check length conditions
|
|
|
+ size_t resp_len = strlen(model->fhttp->last_response);
|
|
|
+ if (resp_len == 0 || resp_len > 127)
|
|
|
+ {
|
|
|
+ // Empty or too long means failed login
|
|
|
+ save_char("is_logged_in", "false");
|
|
|
+ // Go back to the main menu
|
|
|
+ easy_flipper_dialog("Error", "Failed to login. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to login...";
|
|
|
+ }
|
|
|
+
|
|
|
+ // Handle any other unknown response as a failure
|
|
|
+ save_char("is_logged_in", "false");
|
|
|
+ // Go back to the main menu
|
|
|
+ easy_flipper_dialog("Error", "Failed to login. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to login...";
|
|
|
+ }
|
|
|
+ else if (model->request_index == 1)
|
|
|
+ {
|
|
|
+ if (is_str(model->title, "Registering..."))
|
|
|
+ {
|
|
|
+ // check registration response
|
|
|
+ if (model->fhttp->last_response != NULL && (strstr(model->fhttp->last_response, "[SUCCESS]") != NULL || strstr(model->fhttp->last_response, "User created") != NULL))
|
|
|
+ {
|
|
|
+ save_char("is_logged_in", "true");
|
|
|
+ char username[64];
|
|
|
+ char password[64];
|
|
|
+ // load the username and password, then save them
|
|
|
+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
|
|
|
+ easy_flipper_dialog("Error", "Failed to load Flip-Social-Username");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to load Flip-Social-Username";
|
|
|
+ }
|
|
|
+ if (!load_char("Flip-Social-Password", password, sizeof(password)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Password");
|
|
|
+ easy_flipper_dialog("Error", "Failed to load Flip-Social-Password");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to load Flip-Social-Password";
|
|
|
+ }
|
|
|
+ // load wifi ssid,pass then save
|
|
|
+ char ssid[64];
|
|
|
+ char pass[64];
|
|
|
+ if (!load_char("WiFi-SSID", ssid, sizeof(ssid)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load WiFi-SSID");
|
|
|
+ easy_flipper_dialog("Error", "Failed to load WiFi-SSID");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to load WiFi-SSID";
|
|
|
+ }
|
|
|
+ if (!load_char("WiFi-Password", pass, sizeof(pass)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load WiFi-Password");
|
|
|
+ easy_flipper_dialog("Error", "Failed to load WiFi-Password");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu);
|
|
|
+ return "Failed to load WiFi-Password";
|
|
|
+ }
|
|
|
+ save_settings(ssid, pass, username, password);
|
|
|
+ model->title = "Fetching World List..";
|
|
|
+ return "Account created!";
|
|
|
+ }
|
|
|
+ else if (strstr(model->fhttp->last_response, "Username or password not provided") != NULL)
|
|
|
+ {
|
|
|
+ easy_flipper_dialog("Error", "Please enter your credentials.\nPress BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Please enter your credentials.";
|
|
|
+ }
|
|
|
+ else if (strstr(model->fhttp->last_response, "User already exists") != NULL || strstr(model->fhttp->last_response, "Multiple users found") != NULL)
|
|
|
+ {
|
|
|
+ easy_flipper_dialog("Error", "Registration failed...\nUsername already exists.\nPress BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Username already exists.";
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ easy_flipper_dialog("Error", "Registration failed...\nUpdate your credentials.\nPress BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Registration failed...";
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (!game_thread_start(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start game thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Failed to start game thread";
|
|
|
+ }
|
|
|
+ return "Thanks for playing FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (model->request_index == 2)
|
|
|
+ {
|
|
|
+ return "Welcome to FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
|
|
|
+ }
|
|
|
+ else if (model->request_index == 3)
|
|
|
+ {
|
|
|
+ if (!game_thread_start(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start game thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Failed to start game thread";
|
|
|
+ }
|
|
|
+ return "Thanks for playing FlipWorld!\n\n\n\nPress BACK to return if this\ndoesn't automatically close.";
|
|
|
+ }
|
|
|
+ easy_flipper_dialog("Error", "Unknown error. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenu); // just go back to the main menu for now
|
|
|
+ return "Unknown error";
|
|
|
+}
|
|
|
+static void game_switch_to_view(FlipWorldApp *app)
|
|
|
+{
|
|
|
+ if (!loader_view_alloc(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate view loader");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ loader_switch_to_view(app, "Starting Game..", game_fetch, game_parse, 5, callback_to_submenu, FlipWorldViewLoader);
|
|
|
+}
|
|
|
+void game_run(FlipWorldApp *app)
|
|
|
+{
|
|
|
+ furi_check(app, "FlipWorldApp is NULL");
|
|
|
+ free_all_views(app, true, true, false);
|
|
|
+ // only need to check if they have 30k free (game needs about 12k currently)
|
|
|
+ if (!is_enough_heap(30000, false))
|
|
|
+ {
|
|
|
+ const size_t min_free = memmgr_get_free_heap();
|
|
|
+ char message[64];
|
|
|
+ snprintf(message, sizeof(message), "Not enough heap memory.\nThere are %zu bytes free.", min_free);
|
|
|
+ easy_flipper_dialog("Error", message);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ // check if logged in
|
|
|
+ if (is_logged_in() || is_logged_in_to_flip_social())
|
|
|
+ {
|
|
|
+ FlipperHTTP *fhttp = flipper_http_alloc();
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
|
|
|
+ easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP. Press BACK to return.");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ bool game_fetch_world_list_i()
|
|
|
+ {
|
|
|
+ return game_fetch_world_list(fhttp);
|
|
|
+ }
|
|
|
+ bool parse_world_list_i()
|
|
|
+ {
|
|
|
+ return fhttp->state != ISSUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool game_fetch_player_stats_i()
|
|
|
+ {
|
|
|
+ return game_fetch_player_stats(fhttp);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!alloc_message_view(app, MessageStateLoading))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate message view");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewMessage);
|
|
|
+
|
|
|
+ // Make the request
|
|
|
+ if (game_mode_index != 1) // not GAME_MODE_PVP
|
|
|
+ {
|
|
|
+ if (!flipper_http_process_response_async(fhttp, game_fetch_world_list_i, parse_world_list_i) || !flipper_http_process_response_async(fhttp, game_fetch_player_stats_i, set_player_context))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(HTTP_TAG, "Failed to make request");
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!game_thread_start(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start game thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // load pvp info (this returns the lobbies available)
|
|
|
+ bool fetch_pvp_lobbies()
|
|
|
+ {
|
|
|
+ // ensure flip_world directory exists
|
|
|
+ char directory_path[128];
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
|
|
|
+ Storage *storage = furi_record_open(RECORD_STORAGE);
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/pvp");
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/pvp/lobbies");
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/pvp/pvp_lobbies.json");
|
|
|
+ storage_simply_remove_recursive(storage, fhttp->file_path); // ensure the file is empty
|
|
|
+ furi_record_close(RECORD_STORAGE);
|
|
|
+ fhttp->save_received_data = true;
|
|
|
+ // 2 players max, 10 lobbies
|
|
|
+ return flipper_http_request(fhttp, GET, "https://www.jblanked.com/flipper/api/world/pvp/lobbies/2/10/", "{\"Content-Type\":\"application/json\"}", NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool parse_pvp_lobbies()
|
|
|
+ {
|
|
|
+
|
|
|
+ free_submenu_other(app);
|
|
|
+ if (!alloc_submenu_other(app, FlipWorldViewLobby))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate lobby submenu");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // add the lobbies to the submenu
|
|
|
+ FuriString *lobbies = flipper_http_load_from_file(fhttp->file_path);
|
|
|
+ if (!lobbies)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load lobbies");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // parse the lobbies
|
|
|
+ for (uint32_t i = 0; i < 10; i++)
|
|
|
+ {
|
|
|
+ FuriString *lobby = get_json_array_value_furi("lobbies", i, lobbies);
|
|
|
+ if (!lobby)
|
|
|
+ {
|
|
|
+ FURI_LOG_I(TAG, "No more lobbies");
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ FuriString *lobby_id = get_json_value_furi("id", lobby);
|
|
|
+ if (!lobby_id)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get lobby id");
|
|
|
+ furi_string_free(lobby);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ // add the lobby to the submenu
|
|
|
+ submenu_add_item(app->submenu_other, furi_string_get_cstr(lobby_id), FlipWorldSubmenuIndexLobby + i, callback_submenu_lobby_choices, app);
|
|
|
+ // add the lobby to the list
|
|
|
+ if (!easy_flipper_set_buffer(&lobby_list[i], 64))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate lobby list");
|
|
|
+ furi_string_free(lobby);
|
|
|
+ furi_string_free(lobby_id);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ snprintf(lobby_list[i], 64, "%s", furi_string_get_cstr(lobby_id));
|
|
|
+ furi_string_free(lobby);
|
|
|
+ furi_string_free(lobby_id);
|
|
|
+ }
|
|
|
+ furi_string_free(lobbies);
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ // load pvp lobbies and player stats
|
|
|
+ if (!flipper_http_process_response_async(fhttp, fetch_pvp_lobbies, parse_pvp_lobbies) || !flipper_http_process_response_async(fhttp, game_fetch_player_stats_i, set_player_context))
|
|
|
+ {
|
|
|
+ // unlike the pve/story, receiving data is necessary
|
|
|
+ // so send the user back to the main menu if it fails
|
|
|
+ FURI_LOG_E(HTTP_TAG, "Failed to make request");
|
|
|
+ easy_flipper_dialog("Error", "Failed to make request. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher,
|
|
|
+ FlipWorldViewSubmenu);
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ }
|
|
|
+
|
|
|
+ // switch to the lobby submenu
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ game_switch_to_view(app);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool game_fetch_lobby(FlipperHTTP *fhttp, char *lobby_name)
|
|
|
+{
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "FlipperHTTP is NULL");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (!lobby_name || strlen(lobby_name) == 0)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Lobby name is NULL or empty");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ char username[64];
|
|
|
+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ // send the request to fetch the lobby details, with player_username
|
|
|
+ char url[128];
|
|
|
+ snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/pvp/lobby/get/%s/%s/", lobby_name, username);
|
|
|
+ snprintf(fhttp->file_path, sizeof(fhttp->file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/pvp/lobbies/%s.json", lobby_name);
|
|
|
+ fhttp->save_received_data = true;
|
|
|
+ if (!flipper_http_request(fhttp, GET, url, "{\"Content-Type\":\"application/json\"}", NULL))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to fetch lobby details");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ fhttp->state = RECEIVING;
|
|
|
+ while (fhttp->state != IDLE)
|
|
|
+ {
|
|
|
+ furi_delay_ms(100);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+bool game_join_lobby(FlipperHTTP *fhttp, char *lobby_name)
|
|
|
+{
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "FlipperHTTP is NULL");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (!lobby_name || strlen(lobby_name) == 0)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Lobby name is NULL or empty");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ char username[64];
|
|
|
+ if (!load_char("Flip-Social-Username", username, sizeof(username)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ char url[128];
|
|
|
+ char payload[128];
|
|
|
+ snprintf(payload, sizeof(payload), "{\"username\":\"%s\", \"game_id\":\"%s\"}", username, lobby_name);
|
|
|
+ save_char("pvp_lobby_name", lobby_name); // save the lobby name
|
|
|
+ snprintf(url, sizeof(url), "https://www.jblanked.com/flipper/api/world/pvp/lobby/join/");
|
|
|
+ if (!flipper_http_request(fhttp, POST, url, "{\"Content-Type\":\"application/json\"}", payload))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to join lobby");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ fhttp->state = RECEIVING;
|
|
|
+ while (fhttp->state != IDLE)
|
|
|
+ {
|
|
|
+ furi_delay_ms(100);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+static bool game_create_pvp_enemy(FuriString *lobby_details)
|
|
|
+{
|
|
|
+ if (!lobby_details)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load lobby details");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ char current_user[64];
|
|
|
+ if (!load_char("Flip-Social-Username", current_user, sizeof(current_user)))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load Flip-Social-Username");
|
|
|
+ save_char("create_pvp_error", "Failed to load Flip-Social-Username");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint8_t i = 0; i < 2; i++)
|
|
|
+ {
|
|
|
+ // parse the lobby details
|
|
|
+ FuriString *player_stats = get_json_array_value_furi("player_stats", i, lobby_details);
|
|
|
+ if (!player_stats)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get player stats");
|
|
|
+ save_char("create_pvp_error", "Failed to get player stats array");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // available keys from player_stats
|
|
|
+ FuriString *username = get_json_value_furi("username", player_stats);
|
|
|
+ if (!username)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get username");
|
|
|
+ save_char("create_pvp_error", "Failed to get username");
|
|
|
+ furi_string_free(player_stats);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // check if the username is the same as the current user
|
|
|
+ if (is_str(furi_string_get_cstr(username), current_user))
|
|
|
+ {
|
|
|
+ furi_string_free(player_stats);
|
|
|
+ furi_string_free(username);
|
|
|
+ continue; // skip the current user
|
|
|
+ }
|
|
|
+
|
|
|
+ FuriString *strength = get_json_value_furi("strength", player_stats);
|
|
|
+ FuriString *health = get_json_value_furi("health", player_stats);
|
|
|
+ FuriString *attack_timer = get_json_value_furi("attack_timer", player_stats);
|
|
|
+
|
|
|
+ if (!strength || !health || !attack_timer)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get player stats");
|
|
|
+ save_char("create_pvp_error", "Failed to get player stats");
|
|
|
+ furi_string_free(player_stats);
|
|
|
+ furi_string_free(username);
|
|
|
+ if (strength)
|
|
|
+ furi_string_free(strength);
|
|
|
+ if (health)
|
|
|
+ furi_string_free(health);
|
|
|
+ if (attack_timer)
|
|
|
+ furi_string_free(attack_timer);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // create enemy data
|
|
|
+ FuriString *enemy_data = furi_string_alloc();
|
|
|
+ furi_string_printf(
|
|
|
+ enemy_data,
|
|
|
+ "{\"enemy_data\":[{\"id\":\"sword\",\"is_user\":\"true\",\"username\":\"%s\","
|
|
|
+ "\"index\":0,\"start_position\":{\"x\":350,\"y\":210},\"end_position\":{\"x\":350,\"y\":210},"
|
|
|
+ "\"move_timer\":1,\"speed\":1,\"attack_timer\":%f,\"strength\":%f,\"health\":%f}]}",
|
|
|
+ furi_string_get_cstr(username),
|
|
|
+ (double)atof_furi(attack_timer),
|
|
|
+ (double)atof_furi(strength),
|
|
|
+ (double)atof_furi(health));
|
|
|
+
|
|
|
+ char directory_path[128];
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world");
|
|
|
+ Storage *storage = furi_record_open(RECORD_STORAGE);
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds");
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/pvp_world");
|
|
|
+ storage_common_mkdir(storage, directory_path);
|
|
|
+ furi_record_close(RECORD_STORAGE);
|
|
|
+
|
|
|
+ snprintf(directory_path, sizeof(directory_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/pvp_world/pvp_world_enemy_data.json");
|
|
|
+
|
|
|
+ // remove the enemy_data file if it exists
|
|
|
+ storage_simply_remove_recursive(storage, directory_path);
|
|
|
+
|
|
|
+ File *file = storage_file_alloc(storage);
|
|
|
+ if (!storage_file_open(file, directory_path, FSAM_WRITE, FSOM_CREATE_ALWAYS))
|
|
|
+ {
|
|
|
+ FURI_LOG_E("Game", "Failed to open file for writing: %s", directory_path);
|
|
|
+ save_char("create_pvp_error", "Failed to open file for writing");
|
|
|
+ storage_file_free(file);
|
|
|
+ furi_record_close(RECORD_STORAGE);
|
|
|
+ furi_string_free(enemy_data);
|
|
|
+ furi_string_free(player_stats);
|
|
|
+ furi_string_free(username);
|
|
|
+ furi_string_free(strength);
|
|
|
+ furi_string_free(health);
|
|
|
+ furi_string_free(attack_timer);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ size_t data_size = furi_string_size(enemy_data);
|
|
|
+ if (storage_file_write(file, furi_string_get_cstr(enemy_data), data_size) != data_size)
|
|
|
+ {
|
|
|
+ FURI_LOG_E("Game", "Failed to write enemy_data");
|
|
|
+ save_char("create_pvp_error", "Failed to write enemy_data");
|
|
|
+ }
|
|
|
+ storage_file_close(file);
|
|
|
+
|
|
|
+ furi_string_free(enemy_data);
|
|
|
+ furi_string_free(player_stats);
|
|
|
+ furi_string_free(username);
|
|
|
+ furi_string_free(strength);
|
|
|
+ furi_string_free(health);
|
|
|
+ furi_string_free(attack_timer);
|
|
|
+
|
|
|
+ // player is found so break
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+size_t game_lobby_count(FlipperHTTP *fhttp, FuriString *lobby)
|
|
|
+{
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "FlipperHTTP is NULL");
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ if (!lobby)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Lobby details are NULL");
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ // check if the player is in the lobby
|
|
|
+ FuriString *player_count = get_json_value_furi("player_count", lobby);
|
|
|
+ if (!player_count)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get player count");
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ const size_t count = atoi(furi_string_get_cstr(player_count));
|
|
|
+ furi_string_free(player_count);
|
|
|
+ return count;
|
|
|
+}
|
|
|
+bool game_in_lobby(FlipperHTTP *fhttp, FuriString *lobby)
|
|
|
+{
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "FlipperHTTP is NULL");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (!lobby)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Lobby details are NULL");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ // check if the player is in the lobby
|
|
|
+ FuriString *is_in_game = get_json_value_furi("is_in_game", lobby);
|
|
|
+ if (!is_in_game)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to get is_in_game");
|
|
|
+ furi_string_free(is_in_game);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ const bool in_game = is_str(furi_string_get_cstr(is_in_game), "true");
|
|
|
+ furi_string_free(is_in_game);
|
|
|
+ return in_game;
|
|
|
+}
|
|
|
+
|
|
|
+static bool game_start_ws(FlipperHTTP *fhttp, char *lobby_name)
|
|
|
+{
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "FlipperHTTP is NULL");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (!lobby_name || strlen(lobby_name) == 0)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Lobby name is NULL or empty");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ fhttp->state = IDLE; // ensure it's set to IDLE for the next request
|
|
|
+ char websocket_url[128];
|
|
|
+ snprintf(websocket_url, sizeof(websocket_url), "ws://www.jblanked.com/ws/game/%s/", lobby_name);
|
|
|
+ if (!flipper_http_websocket_start(fhttp, websocket_url, 80, "{\"Content-Type\":\"application/json\"}"))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start websocket");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ fhttp->state = RECEIVING;
|
|
|
+ while (fhttp->state != IDLE)
|
|
|
+ {
|
|
|
+ furi_delay_ms(100);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+// this will free both the fhttp and lobby
|
|
|
+void game_start_pvp(FlipperHTTP *fhttp, FuriString *lobby, void *context)
|
|
|
+{
|
|
|
+ FlipWorldApp *app = (FlipWorldApp *)context;
|
|
|
+ furi_check(app, "FlipWorldApp is NULL");
|
|
|
+ // only thing left to do is create the enemy data and start the websocket session
|
|
|
+ if (!game_create_pvp_enemy(lobby))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to create pvp enemy context.");
|
|
|
+ easy_flipper_dialog("Error", "Failed to create pvp enemy context. Press BACK to return.");
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ furi_string_free(lobby);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ furi_string_free(lobby);
|
|
|
+
|
|
|
+ // start the websocket session
|
|
|
+ if (!game_start_ws(fhttp, lobby_list[lobby_index]))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start websocket session");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start websocket session. Press BACK to return.");
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+
|
|
|
+ // start the game thread
|
|
|
+ if (!game_thread_start(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start game thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start game thread. Press BACK to return.");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+};
|
|
|
+void game_waiting_process(FlipperHTTP *fhttp, void *context)
|
|
|
+{
|
|
|
+ FlipWorldApp *app = (FlipWorldApp *)context;
|
|
|
+ furi_check(app, "FlipWorldApp is NULL");
|
|
|
+ if (!fhttp)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate FlipperHTTP");
|
|
|
+ easy_flipper_dialog("Error", "Failed to allocate FlipperHTTP. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ // fetch the lobby details
|
|
|
+ if (!game_fetch_lobby(fhttp, lobby_list[lobby_index]))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to fetch lobby details");
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ easy_flipper_dialog("Error", "Failed to fetch lobby details. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ // load the lobby details
|
|
|
+ FuriString *lobby = flipper_http_load_from_file(fhttp->file_path);
|
|
|
+ if (!lobby)
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to load lobby details");
|
|
|
+ flipper_http_free(fhttp);
|
|
|
+ easy_flipper_dialog("Error", "Failed to load lobby details. Press BACK to return.");
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewSubmenuOther);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ // get the player count
|
|
|
+ const size_t count = game_lobby_count(fhttp, lobby);
|
|
|
+ if (count == 2)
|
|
|
+ {
|
|
|
+ // break out of this and start the game
|
|
|
+ game_start_pvp(fhttp, lobby, app); // this will free both the fhttp and lobby
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ furi_string_free(lobby);
|
|
|
+}
|
|
|
+
|
|
|
+void game_waiting_lobby(void *context)
|
|
|
+{
|
|
|
+ FlipWorldApp *app = (FlipWorldApp *)context;
|
|
|
+ furi_check(app, "waiting_lobby: FlipWorldApp is NULL");
|
|
|
+ if (!game_start_waiting_thread(app))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to start waiting thread");
|
|
|
+ easy_flipper_dialog("Error", "Failed to start waiting thread. Press BACK to return.");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ free_message_view(app);
|
|
|
+ if (!alloc_message_view(app, MessageStateWaitingLobby))
|
|
|
+ {
|
|
|
+ FURI_LOG_E(TAG, "Failed to allocate message view");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ // finally, switch to the waiting lobby view
|
|
|
+ view_dispatcher_switch_to_view(app->view_dispatcher, FlipWorldViewMessage);
|
|
|
+};
|