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@@ -1,589 +0,0 @@
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-#include <stdio.h>
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-
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-extern "C" {
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- #include "main.h"
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- #include "cmsis_os.h"
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- #include "u8g2_support.h"
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- #include "u8g2/u8g2.h"
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-}
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-
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-#include "ui.h"
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-#include "events.h"
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-
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-// function draw basic layout -- single bmp
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-void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area) {
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- if(bitmap == NULL) {
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- printf("[basic layout] no content\n");
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- u8g2_SetFont(u8g2, u8g2_font_6x10_mf);
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- u8g2_SetDrawColor(u8g2, 1);
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- u8g2_SetFontMode(u8g2, 1);
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- u8g2_DrawStr(u8g2, 2, 12, "no content");
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- } else {
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- u8g2_SetDrawColor(u8g2, 1);
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- u8g2_DrawXBM(u8g2, 0, 0, area.x + area.width, area.y + area.height, (unsigned char*)bitmap);
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- }
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-}
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-
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-void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area) {
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- // TODO proper cleanup statusbar
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- u8g2_SetDrawColor(u8g2, 0);
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- u8g2_DrawBox(u8g2, 0, 0, area.x + area.width, area.y + area.height);
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-
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- Block text_block = Block {
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- width: area.width,
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- height: area.height,
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- margin_left: 0,
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- margin_top: 0,
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- padding_left: 3,
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- padding_top: 7,
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- background: 0,
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- color: 1,
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- font: (uint8_t*)u8g2_font_6x10_mf,
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- };
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-
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- draw_block(u8g2, text, text_block, area.x, area.y);
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-}
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-
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-// draw layout and switch between ui item by button and timer
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-void LayoutComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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- switch(event->type) {
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- // get button event
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- case EventTypeButton:
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- if(event->value.button.state) {
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- for(size_t i = 0; i < this->actions_size; i++) {
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- FlipperComponent* next = NULL;
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-
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- switch(this->actions[i].action) {
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- case LayoutActionUp:
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- if(event->value.button.id == ButtonsUp) {
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- next = this->actions[i].item;
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- }
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- break;
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- case LayoutActionDown:
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- if(event->value.button.id == ButtonsDown) {
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- next = this->actions[i].item;
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- }
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- break;
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- case LayoutActionLeft:
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- if(event->value.button.id == ButtonsLeft) {
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- next = this->actions[i].item;
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- }
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- break;
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- case LayoutActionRight:
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- if(event->value.button.id == ButtonsRight) {
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- next = this->actions[i].item;
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- }
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- break;
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- case LayoutActionOk:
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- if(event->value.button.id == ButtonsOk) {
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- next = this->actions[i].item;
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- }
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- break;
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- case LayoutActionBack:
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- if(event->value.button.id == ButtonsBack) {
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- next = this->actions[i].item;
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- }
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- break;
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-
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- // stub action
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- case LayoutActionUsbDisconnect:
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- if(event->value.button.id == ButtonsLeft) {
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- next = this->actions[i].item;
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- }
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- break;
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-
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- case LayoutActionUsbConnect:
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- if(event->value.button.id == ButtonsRight) {
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- next = this->actions[i].item;
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- }
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- break;
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-
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- default: break;
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- }
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-
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- if(next) {
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- printf("[layout view] go to next item\n");
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- Event send_event;
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- send_event.type = EventTypeUiNext;
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- next->handle(
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- &send_event,
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- store,
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- u8g2,
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- area
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- );
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- }
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- }
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- }
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- break;
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-
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- case EventTypeUsb: {
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- printf("get usb event\n");
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-
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- FlipperComponent* next = NULL;
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-
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- if(event->value.usb == UsbEventConnect) {
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- for(size_t i = 0; i < this->actions_size; i++) {
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- if(this->actions[i].action == LayoutActionUsbConnect) {
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- next = this->actions[i].item;
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- }
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- }
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- }
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-
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- if(event->value.usb == UsbEventDisconnect) {
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- for(size_t i = 0; i < this->actions_size; i++) {
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- if(this->actions[i].action == LayoutActionUsbDisconnect) {
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- next = this->actions[i].item;
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- }
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- }
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- }
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-
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- if(next) {
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- printf("[layout view] go to next item\n");
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- Event send_event;
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- send_event.type = EventTypeUiNext;
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- next->handle(
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- &send_event,
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- store,
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- u8g2,
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- area
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- );
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- }
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- } break;
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-
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- // start component from prev
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- case EventTypeUiNext:
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- printf("[layout view] start component %lX\n", (uint32_t)this);
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-
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- if(this->timeout > 0) {
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- // TODO start timer
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- }
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-
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- // set current item to self
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- store->current_component = this;
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-
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- this->wait_time = 0;
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-
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- // render layout
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- this->dirty = true;
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- break;
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-
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- case EventTypeTick:
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- this->wait_time += event->value.tick_delta;
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-
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- if(this->wait_time > this->timeout) {
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- for(size_t i = 0; i < this->actions_size; i++) {
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- if(this->actions[i].action == LayoutActionTimeout ||
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- this->actions[i].action == LayoutActionEndOfCycle
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- ) {
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- if(this->actions[i].item != NULL) {
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- printf("[layout view] go to next item\n");
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- Event send_event;
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- send_event.type = EventTypeUiNext;
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- this->actions[i].item->handle(
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- &send_event,
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- store,
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- u8g2,
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- area
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- );
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-
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- return;
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- }
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- }
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- }
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- }
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-
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- if(this->dirty) {
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- this->draw_fn(this->data, u8g2, area);
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-
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- store->dirty_screen = true;
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-
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- this->dirty = false;
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- }
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- break;
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-
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- default: break;
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- }
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-}
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-
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-void BlinkerComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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- switch(event->type) {
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- // get button event
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- case EventTypeButton:
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- if(event->value.button.state && event->value.button.id == ButtonsBack) {
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- if(this->prev && this->prev != this) {
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- printf("[blinker view] go back\n");
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-
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- Event send_event;
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- send_event.type = EventTypeUiNext;
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- this->prev->handle(
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- &send_event,
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- store,
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- u8g2,
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- area
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- );
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-
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- this->prev = NULL;
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-
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- store->led = ColorBlack;
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- this->wait_time = 0;
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- this->is_on = true;
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- this->active = false;
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- } else {
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- printf("[blinker view] no back/loop\n");
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- }
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- }
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-
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- if(event->value.button.state && event->value.button.id != ButtonsBack) {
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- this->active = false;
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- }
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-
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- if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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- this->active = true;
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- }
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- break;
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-
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- // start component from prev
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- case EventTypeUiNext:
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- printf("[blinker view] start component %lX\n", (uint32_t)this);
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-
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- if(this->prev == NULL) {
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- this->prev = store->current_component;
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- }
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-
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- // set current item to self
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- store->current_component = this;
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-
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- this->dirty = true;
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- this->wait_time = 0;
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- this->is_on = true;
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- this->active = false;
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- break;
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-
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- case EventTypeTick:
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- if(this->active) {
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- this->wait_time += event->value.tick_delta;
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-
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- if(this->is_on) {
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- if(this->wait_time > this->config.on_time) {
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- this->wait_time = 0;
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- this->is_on = false;
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- }
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- } else {
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- if(this->wait_time > this->config.off_time) {
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- this->wait_time = 0;
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- this->is_on = true;
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- }
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- }
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-
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- store->led = this->is_on ? this->config.on_color : this->config.off_color;
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- } else {
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- store->led = ColorBlack;
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- this->wait_time = 0;
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- this->is_on = true;
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- }
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-
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- if(this->dirty) {
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- this->draw_fn(this->data, u8g2, area);
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-
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- store->dirty_screen = true;
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-
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- this->dirty = false;
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- }
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- break;
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-
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- default: break;
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- }
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-}
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-void BlinkerComponentOnBtn::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
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- switch(event->type) {
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- // get button event
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- case EventTypeButton:
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- if(event->value.button.state && event->value.button.id == ButtonsBack) {
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- if(this->prev && this->prev != this) {
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- printf("[blinker view] go back\n");
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-
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- Event send_event;
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- send_event.type = EventTypeUiNext;
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- this->prev->handle(
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- &send_event,
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- store,
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- u8g2,
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- area
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- );
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-
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- this->prev = NULL;
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-
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- store->led = ColorBlack;
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- this->wait_time = 0;
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- this->is_on = true;
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- this->active = false;
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- } else {
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- printf("[blinker view] no back/loop\n");
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- }
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- }
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-
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- if(event->value.button.state && event->value.button.id != ButtonsBack) {
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- this->active = true;
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- }
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-
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- if(!event->value.button.state && event->value.button.id != ButtonsBack) {
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- this->active = false;
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- }
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- break;
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-
|
|
|
|
|
- // start component from prev
|
|
|
|
|
- case EventTypeUiNext:
|
|
|
|
|
- printf("[blinker view] start component %lX\n", (uint32_t)this);
|
|
|
|
|
-
|
|
|
|
|
- if(this->prev == NULL) {
|
|
|
|
|
- this->prev = store->current_component;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // set current item to self
|
|
|
|
|
- store->current_component = this;
|
|
|
|
|
-
|
|
|
|
|
- this->dirty = true;
|
|
|
|
|
- this->wait_time = 0;
|
|
|
|
|
- this->is_on = true;
|
|
|
|
|
- this->active = false;
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- case EventTypeTick:
|
|
|
|
|
- if(this->active) {
|
|
|
|
|
- this->wait_time += event->value.tick_delta;
|
|
|
|
|
-
|
|
|
|
|
- if(this->is_on) {
|
|
|
|
|
- if(this->wait_time > this->config.on_time) {
|
|
|
|
|
- this->wait_time = 0;
|
|
|
|
|
- this->is_on = false;
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- if(this->wait_time > this->config.off_time) {
|
|
|
|
|
- this->wait_time = 0;
|
|
|
|
|
- this->is_on = true;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- store->led = this->is_on ? this->config.on_color : this->config.off_color;
|
|
|
|
|
- } else {
|
|
|
|
|
- store->led = ColorBlack;
|
|
|
|
|
- this->wait_time = 0;
|
|
|
|
|
- this->is_on = true;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if(this->dirty) {
|
|
|
|
|
- this->draw_fn(this->data, u8g2, area);
|
|
|
|
|
-
|
|
|
|
|
- store->dirty_screen = true;
|
|
|
|
|
-
|
|
|
|
|
- this->dirty = false;
|
|
|
|
|
- }
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- default: break;
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-#define MENU_DRAW_LINES 4
|
|
|
|
|
-
|
|
|
|
|
-Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y) {
|
|
|
|
|
- u8g2_SetDrawColor(u8g2, layout.background);
|
|
|
|
|
- u8g2_DrawBox(u8g2,
|
|
|
|
|
- x + layout.margin_left,
|
|
|
|
|
- y + layout.margin_top,
|
|
|
|
|
- layout.width, layout.height
|
|
|
|
|
- );
|
|
|
|
|
-
|
|
|
|
|
- u8g2_SetDrawColor(u8g2, layout.color);
|
|
|
|
|
- u8g2_SetFont(u8g2, layout.font);
|
|
|
|
|
- if(text != NULL) {
|
|
|
|
|
- u8g2_DrawStr(u8g2,
|
|
|
|
|
- x + layout.margin_left + layout.padding_left,
|
|
|
|
|
- y + layout.margin_top + layout.padding_top,
|
|
|
|
|
- text
|
|
|
|
|
- );
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return {
|
|
|
|
|
- x: x + layout.margin_left + layout.width,
|
|
|
|
|
- y: y + layout.margin_top + layout.height
|
|
|
|
|
- };
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area) {
|
|
|
|
|
- // u8g2_ClearBuffer(u8g2);
|
|
|
|
|
- // clear area
|
|
|
|
|
- u8g2_SetDrawColor(u8g2, 0);
|
|
|
|
|
- u8g2_DrawBox(u8g2, area.x, area.y, area.width, area.height);
|
|
|
|
|
-
|
|
|
|
|
- u8g2_SetFontMode(u8g2, 1);
|
|
|
|
|
-
|
|
|
|
|
- uint8_t list_start = ctx->current - ctx->cursor;
|
|
|
|
|
- uint8_t list_size = ctx->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : ctx->size;
|
|
|
|
|
-
|
|
|
|
|
- // draw header
|
|
|
|
|
- /*
|
|
|
|
|
- Point next = draw_block(u8g2, (const char*)data->name, Block {
|
|
|
|
|
- width: 128,
|
|
|
|
|
- height: 14,
|
|
|
|
|
- margin_left: 0,
|
|
|
|
|
- margin_top: 0,
|
|
|
|
|
- padding_left: 4,
|
|
|
|
|
- padding_top: 13,
|
|
|
|
|
- background: 1,
|
|
|
|
|
- color: 0,
|
|
|
|
|
- font: (uint8_t*)u8g2_font_helvB14_tf,
|
|
|
|
|
- }, area.x, area.y);
|
|
|
|
|
- */
|
|
|
|
|
-
|
|
|
|
|
- Point next = {area.x, area.y};
|
|
|
|
|
-
|
|
|
|
|
- for(size_t i = 0; i < list_size; i++) {
|
|
|
|
|
- next = draw_block(u8g2, (const char*)ctx->list[list_start + i].name, Block {
|
|
|
|
|
- width: 128,
|
|
|
|
|
- height: 15,
|
|
|
|
|
- margin_left: 0,
|
|
|
|
|
- margin_top: i == 0 ? 2 : 0,
|
|
|
|
|
- padding_left: 2,
|
|
|
|
|
- padding_top: 12,
|
|
|
|
|
- background: i == ctx->cursor ? 1 : 0,
|
|
|
|
|
- color: i == ctx->cursor ? 0 : 1,
|
|
|
|
|
- font: (uint8_t*)u8g2_font_7x14_tf,
|
|
|
|
|
- }, area.x, next.y);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // u8g2_font_7x14_tf
|
|
|
|
|
- // u8g2_font_profont12_tf smallerbut cute
|
|
|
|
|
- // u8g2_font_samim_12_t_all орочий
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void MenuCtx::handle(MenuEvent event) {
|
|
|
|
|
- uint8_t menu_size = this->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : this->size;
|
|
|
|
|
-
|
|
|
|
|
- switch(event) {
|
|
|
|
|
- case MenuEventDown: {
|
|
|
|
|
- if(this->current < (this->size - 1)) {
|
|
|
|
|
- this->current++;
|
|
|
|
|
-
|
|
|
|
|
- if(this->cursor < menu_size - 2 || this->current == this->size - 1) {
|
|
|
|
|
- this->cursor++;
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- this->current = 0;
|
|
|
|
|
- this->cursor = 0;
|
|
|
|
|
- }
|
|
|
|
|
- } break;
|
|
|
|
|
-
|
|
|
|
|
- case MenuEventUp: {
|
|
|
|
|
- if(this->current > 0) {
|
|
|
|
|
- this->current--;
|
|
|
|
|
-
|
|
|
|
|
- if(this->cursor > 1 || this->current == 0) {
|
|
|
|
|
- this->cursor--;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- } else {
|
|
|
|
|
- this->current = this->size - 1;
|
|
|
|
|
- this->cursor = menu_size - 1;
|
|
|
|
|
- }
|
|
|
|
|
- } break;
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void MenuCtx::reset() {
|
|
|
|
|
- this->current = 0;
|
|
|
|
|
- this->cursor = 0;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-// draw numenu and handle navigation
|
|
|
|
|
-void MenuComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
|
|
|
|
- switch(event->type) {
|
|
|
|
|
- // get button event
|
|
|
|
|
- case EventTypeButton: {
|
|
|
|
|
- if(event->value.button.id == ButtonsOk && event->value.button.state) {
|
|
|
|
|
- if(this->ctx.current < this->ctx.size) {
|
|
|
|
|
- FlipperComponent* next_item = (FlipperComponent*)this->ctx.list[this->ctx.current].item;
|
|
|
|
|
-
|
|
|
|
|
- if(next_item) {
|
|
|
|
|
- store->is_fullscreen = false;
|
|
|
|
|
-
|
|
|
|
|
- printf("[layout view] go to %d item\n", this->ctx.current);
|
|
|
|
|
- Event send_event;
|
|
|
|
|
- send_event.type = EventTypeUiNext;
|
|
|
|
|
-
|
|
|
|
|
- next_item->handle(
|
|
|
|
|
- &send_event,
|
|
|
|
|
- store,
|
|
|
|
|
- u8g2,
|
|
|
|
|
- area
|
|
|
|
|
- );
|
|
|
|
|
- } else {
|
|
|
|
|
- printf("[menu view] no item at %d\n", this->ctx.current);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if(event->value.button.id == ButtonsDown && event->value.button.state) {
|
|
|
|
|
- this->ctx.handle(MenuEventDown);
|
|
|
|
|
- this->dirty = true;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if(event->value.button.id == ButtonsUp && event->value.button.state) {
|
|
|
|
|
- this->ctx.handle(MenuEventUp);
|
|
|
|
|
- this->dirty = true;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // go back item
|
|
|
|
|
- if(event->value.button.id == ButtonsBack && event->value.button.state) {
|
|
|
|
|
- if(this->prev && this->prev != this) {
|
|
|
|
|
- store->is_fullscreen = false;
|
|
|
|
|
-
|
|
|
|
|
- printf("[menu view] go back\n");
|
|
|
|
|
-
|
|
|
|
|
- this->ctx.reset();
|
|
|
|
|
-
|
|
|
|
|
- Event send_event;
|
|
|
|
|
- send_event.type = EventTypeUiNext;
|
|
|
|
|
- this->prev->handle(
|
|
|
|
|
- &send_event,
|
|
|
|
|
- store,
|
|
|
|
|
- u8g2,
|
|
|
|
|
- area
|
|
|
|
|
- );
|
|
|
|
|
-
|
|
|
|
|
- this->prev = NULL;
|
|
|
|
|
- } else {
|
|
|
|
|
- printf("[menu view] no back/loop\n");
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- } break;
|
|
|
|
|
-
|
|
|
|
|
- // start component from prev
|
|
|
|
|
- case EventTypeUiNext:
|
|
|
|
|
- printf("[menu view] start component %lX (size %d)\n", (uint32_t)this, this->ctx.size);
|
|
|
|
|
-
|
|
|
|
|
- // set prev item
|
|
|
|
|
- if(this->prev == NULL) {
|
|
|
|
|
- printf("[menu view] set prev element to %lX\n", (uint32_t)store->current_component);
|
|
|
|
|
- this->prev = store->current_component;
|
|
|
|
|
- }
|
|
|
|
|
- // set current item to self
|
|
|
|
|
- store->current_component = this;
|
|
|
|
|
-
|
|
|
|
|
- store->is_fullscreen = true;
|
|
|
|
|
-
|
|
|
|
|
- // render menu
|
|
|
|
|
- this->dirty = true;
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- case EventTypeTick:
|
|
|
|
|
- if(this->dirty) {
|
|
|
|
|
- draw_menu(&this->ctx, u8g2, area);
|
|
|
|
|
- store->dirty_screen = true;
|
|
|
|
|
- this->dirty = false;
|
|
|
|
|
- }
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- default: break;
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|