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David Lee há 2 anos atrás
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  1. 32 0
      README.md
  2. 19 0
      application.fam
  3. BIN
      assets/flipper_logo_orange.png
  4. BIN
      assets/preview.jpg
  5. 7 0
      changelog.md
  6. 137 0
      color_guess.c
  7. 62 0
      color_guess.h
  8. BIN
      color_guess_10px.png
  9. 20 0
      docs/README.md
  10. 3 0
      docs/changelog.md
  11. 21 0
      helpers/color_guess_colors.h
  12. 22 0
      helpers/color_guess_custom_event.h
  13. 35 0
      helpers/color_guess_haptic.c
  14. 9 0
      helpers/color_guess_haptic.h
  15. 39 0
      helpers/color_guess_led.c
  16. 5 0
      helpers/color_guess_led.h
  17. 114 0
      helpers/color_guess_storage.c
  18. 20 0
      helpers/color_guess_storage.h
  19. 23 0
      helpers/digits.h
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      icons/ButtonCenter_7x7.png
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      icons/ButtonDown_10x5.png
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      icons/ButtonUp_10x5.png
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      icons/digit_0_10x14.png
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      icons/digit_1_10x14.png
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      icons/digit_2_10x14.png
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      icons/digit_3_10x14.png
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      icons/digit_4_10x14.png
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      icons/digit_5_10x14.png
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      icons/digit_6_10x14.png
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      icons/digit_7_10x14.png
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      icons/digit_8_10x14.png
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      icons/digit_9_10x14.png
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      icons/digit_a_10x14.png
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      icons/digit_b_10x14.png
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      icons/digit_c_10x14.png
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      icons/digit_d_10x14.png
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      icons/digit_e_10x14.png
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      icons/digit_f_10x14.png
  39. BIN
      icons/digit_x_10x14.png
  40. BIN
      icons/start_dolph_49x55.png
  41. 30 0
      scenes/color_guess_scene.c
  42. 29 0
      scenes/color_guess_scene.h
  43. 51 0
      scenes/color_guess_scene_color_set.c
  44. 5 0
      scenes/color_guess_scene_config.h
  45. 69 0
      scenes/color_guess_scene_menu.c
  46. 50 0
      scenes/color_guess_scene_play.c
  47. 116 0
      scenes/color_guess_scene_settings.c
  48. 53 0
      scenes/color_guess_scene_startscreen.c
  49. BIN
      screenshots/color_guess_1.png
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      screenshots/color_guess_2.png
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      screenshots/color_guess_3.png
  52. 184 0
      views/color_guess_color_set.c
  53. 24 0
      views/color_guess_color_set.h
  54. 333 0
      views/color_guess_play.c
  55. 32 0
      views/color_guess_play.h
  56. 127 0
      views/color_guess_startscreen.c
  57. 19 0
      views/color_guess_startscreen.h

+ 32 - 0
README.md

@@ -0,0 +1,32 @@
+# Flipper Zero Color Guessing Game
+ <div style="text-align:center">
+ <img src="assets/flipper_logo_orange.png"/>
+ <img src="assets/preview.jpg" />
+ </div>
+
+## What this is?
+As a web developer I enjoy guessing colours by HEX Code. This game is targeted at other Devs and graphic designers<br>
+that also enjoy this. 
+<br><br>
+
+### Mode 1
+The LED will display a color and you must try and guess it by adjusting the HEX values on the screen. A timer will show<br>
+how fast you were. Three levels of difficulty are available. Vibro hints given to help you find the solution. 
+
+### Mode 2
+You can define a color using the HEX code on-screen and the LED will display this color
+
+
+## How to install on Flipper Zero
+- If you do not have one, download a firmware<br>
+- Plug your Flipper Zero in via USB. <br>
+- Copy the contents of this folder into the applications_user folder of your firmware. <br> 
+
+Then run the command: 
+ ```
+.\fbt launch_app APPSRC=applications_user/color_guess
+ ```
+The application will be compiled and copied onto your device. 
+
+## Licensing
+This code is open-source and may be used for whatever you want to do with it. 

+ 19 - 0
application.fam

@@ -0,0 +1,19 @@
+App(
+    appid="color_guess",
+    name="Color Guess",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="color_guess_app",
+    cdefines=["APP_COLOR_GUESS"],
+    requires=[
+        "gui",
+    ],
+    stack_size=2 * 1024,
+    order=10,
+    fap_icon="color_guess_10px.png",
+    fap_icon_assets="icons",
+    fap_version="1.1",
+    fap_category="Games",
+    fap_author="Leedave",
+    fap_description="Color Guessing Game",
+    fap_weburl="https://github.com/leedave/Leeds-Flipper-Zero-Applications",
+)

BIN
assets/flipper_logo_orange.png


BIN
assets/preview.jpg


+ 7 - 0
changelog.md

@@ -0,0 +1,7 @@
+## v1.1
+
+Added GFX to start screen
+
+## v1.0
+
+First release to Application Catalog

+ 137 - 0
color_guess.c

@@ -0,0 +1,137 @@
+#include "color_guess.h"
+#include "helpers/digits.h"
+
+bool color_guess_custom_event_callback(void* context, uint32_t event) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    return scene_manager_handle_custom_event(app->scene_manager, event);
+}
+
+void color_guess_tick_event_callback(void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    scene_manager_handle_tick_event(app->scene_manager);
+}
+
+//leave app if back button pressed
+bool color_guess_navigation_event_callback(void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    return scene_manager_handle_back_event(app->scene_manager);
+}
+
+ColorGuess* color_guess_app_alloc() {
+    ColorGuess* app = malloc(sizeof(ColorGuess));
+    app->gui = furi_record_open(RECORD_GUI);
+    app->notification = furi_record_open(RECORD_NOTIFICATION);
+    app->error = false;
+
+    // Set Defaults if no config exists
+    app->haptic = 1;
+    app->led = 1;
+    app->save_settings = 1;
+
+    // Load configs
+    color_guess_read_settings(app);
+
+    NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
+    notification_message(notification, &sequence_display_backlight_on);
+
+    //Scene additions
+    app->view_dispatcher = view_dispatcher_alloc();
+    view_dispatcher_enable_queue(app->view_dispatcher);
+
+    app->scene_manager = scene_manager_alloc(&color_guess_scene_handlers, app);
+    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
+    view_dispatcher_set_navigation_event_callback(
+        app->view_dispatcher, color_guess_navigation_event_callback);
+    view_dispatcher_set_tick_event_callback(
+        app->view_dispatcher, color_guess_tick_event_callback, 100);
+    view_dispatcher_set_custom_event_callback(
+        app->view_dispatcher, color_guess_custom_event_callback);
+    app->submenu = submenu_alloc();
+
+    view_dispatcher_add_view(
+        app->view_dispatcher, ColorGuessViewIdMenu, submenu_get_view(app->submenu));
+    app->variable_item_list = variable_item_list_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        ColorGuessViewIdSettings,
+        variable_item_list_get_view(app->variable_item_list));
+    app->color_guess_startscreen = color_guess_startscreen_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        ColorGuessViewIdStartscreen,
+        color_guess_startscreen_get_view(app->color_guess_startscreen));
+    app->color_guess_color_set = color_guess_color_set_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        ColorGuessViewIdColorSet,
+        color_guess_color_set_get_view(app->color_guess_color_set));
+    app->color_guess_play = color_guess_play_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        ColorGuessViewIdPlay,
+        color_guess_play_get_view(app->color_guess_play));
+
+    //End Scene Additions
+
+    return app;
+}
+
+void color_guess_app_free(ColorGuess* app) {
+    furi_assert(app);
+
+    // Scene manager
+    scene_manager_free(app->scene_manager);
+
+    // View Dispatcher
+    view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdMenu);
+    view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdStartscreen);
+    view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdColorSet);
+    view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdPlay);
+    view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdSettings);
+    submenu_free(app->submenu);
+
+    view_dispatcher_free(app->view_dispatcher);
+
+    // GUI
+    furi_record_close(RECORD_GUI);
+
+    app->view_port = NULL;
+    app->gui = NULL;
+    app->notification = NULL;
+
+    //Remove whatever is left
+    free(app);
+}
+
+int32_t color_guess_app(void* p) {
+    UNUSED(p);
+    ColorGuess* app = color_guess_app_alloc();
+    if(app->error) {
+        return 255;
+    }
+
+    /* //This exits if run in RM FW
+    if(!furi_hal_region_is_provisioned()) {
+        color_guess_app_free(app);
+        return 1;
+    }*/
+
+    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
+
+    scene_manager_next_scene(app->scene_manager, ColorGuessSceneStartscreen);
+
+    furi_hal_power_suppress_charge_enter();
+
+    view_dispatcher_run(app->view_dispatcher);
+
+    color_guess_save_settings(app);
+
+    furi_hal_power_suppress_charge_exit();
+
+    color_guess_app_free(app);
+
+    return 0;
+}

+ 62 - 0
color_guess.h

@@ -0,0 +1,62 @@
+#pragma once
+
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/gui.h>
+#include <input/input.h>
+#include <stdlib.h>
+#include <notification/notification_messages.h>
+#include <gui/view_dispatcher.h>
+#include <gui/modules/submenu.h>
+#include <gui/scene_manager.h>
+#include <gui/modules/variable_item_list.h>
+#include "helpers/color_guess_custom_event.h"
+#include "scenes/color_guess_scene.h"
+#include "views/color_guess_color_set.h"
+#include "views/color_guess_play.h"
+#include "views/color_guess_startscreen.h"
+#include "helpers/color_guess_storage.h"
+
+#define TAG "Color_Guess"
+
+typedef struct {
+    Gui* gui;
+    NotificationApp* notification;
+    ViewPort* view_port;
+    ViewDispatcher* view_dispatcher;
+    Submenu* submenu;
+    VariableItemList* variable_item_list;
+    SceneManager* scene_manager;
+    ColorGuessColorSet* color_guess_color_set;
+    ColorGuessPlay* color_guess_play;
+    ColorGuessStartscreen* color_guess_startscreen;
+    Submenu* color_guess_settings;
+    bool error;
+    uint32_t haptic;
+    //uint32_t speaker;
+    uint32_t led;
+    uint32_t save_settings;
+} ColorGuess;
+
+typedef enum {
+    ColorGuessViewIdStartscreen,
+    ColorGuessViewIdMenu,
+    ColorGuessViewIdPlay,
+    ColorGuessViewIdColorSet,
+    ColorGuessViewIdSettings,
+} ColorGuessViewId;
+
+typedef enum {
+    ColorGuessHapticOff,
+    ColorGuessHapticOn,
+} ColorGuessHapticState;
+
+typedef enum {
+    ColorGuessSpeakerOff,
+    ColorGuessSpeakerOn,
+} ColorGuessSpeakerState;
+
+typedef enum {
+    ColorGuessLedOff,
+    ColorGuessLedOn,
+} ColorGuessLedState;

BIN
color_guess_10px.png


+ 20 - 0
docs/README.md

@@ -0,0 +1,20 @@
+## Color Guessing Game 
+
+Targeted at Web Developers, Graphical Designers and other nerds. 
+This app will let your devices LED glow in a random color. Your job is to guess the Hex Code of the color.
+
+## Features
+- 3 Difficulties
+- Optional haptic feedback helps you guess
+- Percentage calculation to show how close you are
+- Practice mode that lets you define colors yourself
+
+## How HEX color codes work
+
+Example #FF44CC 
+- Each digit is a number from 0 - F
+- One digit represents 0 - 15, two digits represent 0 - 255
+- Each colors intensity is defined by two digits (black to full color)
+- The first color is red (example: FF)
+- The second color is green (example: 44)
+- The third color is blue (example: CC)

+ 3 - 0
docs/changelog.md

@@ -0,0 +1,3 @@
+## v1.0
+
+First release to Application Catalog

+ 21 - 0
helpers/color_guess_colors.h

@@ -0,0 +1,21 @@
+#pragma once
+
+int colorsEasy[] = {
+    0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffffff, 0x500000,
+    0x005000, 0x000050, 0x505000, 0x500050, 0x005050, 0x505050, 0x0000c0, 0x010101,
+    0xcccccc, 0xcc00cc, 0x00cccc, 0xcccc00, 0xcc0000, 0x00cc00, 0x0000cc, 0x000000,
+};
+
+int colorsNormal[] = {
+    0xa04a00, 0x308030, 0xc03030, 0x00e090, 0x0000ad, 0xaf00af, 0xbb3030, 0xcccc00,
+    0xcc8000, 0x0080f0, 0x009020, 0x902050, 0xbc00ff, 0xff6a00, 0xc5c5c5, 0xafafc0,
+    0xcece00, 0xcf6500, 0x2b2b00, 0x55ee11, 0xff33ff, 0x2266ff, 0x530053, 0x3399ff,
+    0xff0033, 0x99ff22, 0xab00ab, 0x55ff55, 0x9999ff, 0xe500e5,
+};
+
+int colorsHard[] = {
+    0x94275d, 0xb4f73e, 0xc833fd, 0x813f00, 0xb77b51, 0xe2b739, 0x378b3a, 0x373e8b, 0x8b3785,
+    0x8b4137, 0xffbdb5, 0x3a3aa7, 0x37a6bd, 0xbd4737, 0x621308, 0x086238, 0x2d4137, 0x711761,
+    0xdc26bc, 0xdc266e, 0x26dc81, 0x8d4500, 0xb8c22b, 0x2bc2a0, 0x9064c1, 0x732bc2, 0x5610a3,
+    0xa31034, 0xe50c41, 0x6d001a, 0x159bbc, 0x32bc15, 0x53e60c,
+};

+ 22 - 0
helpers/color_guess_custom_event.h

@@ -0,0 +1,22 @@
+#pragma once
+
+typedef enum {
+    ColorGuessCustomEventStartscreenUp,
+    ColorGuessCustomEventStartscreenDown,
+    ColorGuessCustomEventStartscreenLeft,
+    ColorGuessCustomEventStartscreenRight,
+    ColorGuessCustomEventStartscreenOk,
+    ColorGuessCustomEventStartscreenBack,
+    ColorGuessCustomEventColorSetUp,
+    ColorGuessCustomEventColorSetDown,
+    ColorGuessCustomEventColorSetLeft,
+    ColorGuessCustomEventColorSetRight,
+    ColorGuessCustomEventColorSetOk,
+    ColorGuessCustomEventColorSetBack,
+    ColorGuessCustomEventPlayUp,
+    ColorGuessCustomEventPlayDown,
+    ColorGuessCustomEventPlayLeft,
+    ColorGuessCustomEventPlayRight,
+    ColorGuessCustomEventPlayOk,
+    ColorGuessCustomEventPlayBack,
+} ColorGuessCustomEvent;

+ 35 - 0
helpers/color_guess_haptic.c

@@ -0,0 +1,35 @@
+#include "color_guess_haptic.h"
+#include "../color_guess.h"
+
+void color_guess_play_happy_bump(void* context) {
+    ColorGuess* app = context;
+    if(app->haptic != 1) {
+        return;
+    }
+    notification_message(app->notification, &sequence_set_vibro_on);
+    furi_thread_flags_wait(0, FuriFlagWaitAny, 20);
+    notification_message(app->notification, &sequence_reset_vibro);
+}
+
+void color_guess_play_bad_bump(void* context) {
+    ColorGuess* app = context;
+    if(app->haptic != 1) {
+        return;
+    }
+    notification_message(app->notification, &sequence_set_vibro_on);
+    furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
+    notification_message(app->notification, &sequence_reset_vibro);
+}
+
+void color_guess_play_long_bump(void* context) {
+    ColorGuess* app = context;
+    if(app->haptic != 1) {
+        return;
+    }
+    for(int i = 0; i < 4; i++) {
+        notification_message(app->notification, &sequence_set_vibro_on);
+        furi_thread_flags_wait(0, FuriFlagWaitAny, 50);
+        notification_message(app->notification, &sequence_reset_vibro);
+        furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
+    }
+}

+ 9 - 0
helpers/color_guess_haptic.h

@@ -0,0 +1,9 @@
+#pragma once
+
+#include <notification/notification_messages.h>
+
+void color_guess_play_happy_bump(void* context);
+
+void color_guess_play_bad_bump(void* context);
+
+void color_guess_play_long_bump(void* context);

+ 39 - 0
helpers/color_guess_led.c

@@ -0,0 +1,39 @@
+#include "color_guess_led.h"
+#include "../color_guess.h"
+
+void color_guess_led_set_rgb(void* context, int red, int green, int blue) {
+    ColorGuess* app = context;
+    if(app->led != 1) {
+        return;
+    }
+    NotificationMessage notification_led_message_1;
+    notification_led_message_1.type = NotificationMessageTypeLedRed;
+    NotificationMessage notification_led_message_2;
+    notification_led_message_2.type = NotificationMessageTypeLedGreen;
+    NotificationMessage notification_led_message_3;
+    notification_led_message_3.type = NotificationMessageTypeLedBlue;
+
+    notification_led_message_1.data.led.value = red;
+    notification_led_message_2.data.led.value = green;
+    notification_led_message_3.data.led.value = blue;
+    const NotificationSequence notification_sequence = {
+        &notification_led_message_1,
+        &notification_led_message_2,
+        &notification_led_message_3,
+        &message_do_not_reset,
+        NULL,
+    };
+    notification_message(app->notification, &notification_sequence);
+    furi_thread_flags_wait(
+        0, FuriFlagWaitAny, 10); //Delay, prevent removal from RAM before LED value set
+}
+
+void color_guess_led_reset(void* context) {
+    ColorGuess* app = context;
+    notification_message(app->notification, &sequence_reset_red);
+    notification_message(app->notification, &sequence_reset_green);
+    notification_message(app->notification, &sequence_reset_blue);
+
+    furi_thread_flags_wait(
+        0, FuriFlagWaitAny, 300); //Delay, prevent removal from RAM before LED value set
+}

+ 5 - 0
helpers/color_guess_led.h

@@ -0,0 +1,5 @@
+#pragma once
+
+void color_guess_led_set_rgb(void* context, int red, int green, int blue);
+
+void color_guess_led_reset(void* context);

+ 114 - 0
helpers/color_guess_storage.c

@@ -0,0 +1,114 @@
+#include "color_guess_storage.h"
+
+static Storage* color_guess_open_storage() {
+    return furi_record_open(RECORD_STORAGE);
+}
+
+static void color_guess_close_storage() {
+    furi_record_close(RECORD_STORAGE);
+}
+
+static void color_guess_close_config_file(FlipperFormat* file) {
+    if(file == NULL) return;
+    flipper_format_file_close(file);
+    flipper_format_free(file);
+}
+
+void color_guess_save_settings(void* context) {
+    ColorGuess* app = context;
+    if(app->save_settings == 0) {
+        return;
+    }
+
+    FURI_LOG_D(TAG, "Saving Settings");
+    Storage* storage = color_guess_open_storage();
+    FlipperFormat* fff_file = flipper_format_file_alloc(storage);
+
+    // Overwrite wont work, so delete first
+    if(storage_file_exists(storage, COLOR_GUESS_SETTINGS_SAVE_PATH)) {
+        storage_simply_remove(storage, COLOR_GUESS_SETTINGS_SAVE_PATH);
+    }
+
+    // Open File, create if not exists
+    if(!storage_common_stat(storage, COLOR_GUESS_SETTINGS_SAVE_PATH, NULL) == FSE_OK) {
+        FURI_LOG_D(
+            TAG, "Config file %s is not found. Will create new.", COLOR_GUESS_SETTINGS_SAVE_PATH);
+        if(storage_common_stat(storage, CONFIG_FILE_DIRECTORY_PATH, NULL) == FSE_NOT_EXIST) {
+            FURI_LOG_D(
+                TAG, "Directory %s doesn't exist. Will create new.", CONFIG_FILE_DIRECTORY_PATH);
+            if(!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {
+                FURI_LOG_E(TAG, "Error creating directory %s", CONFIG_FILE_DIRECTORY_PATH);
+            }
+        }
+    }
+
+    if(!flipper_format_file_open_new(fff_file, COLOR_GUESS_SETTINGS_SAVE_PATH)) {
+        //totp_close_config_file(fff_file);
+        FURI_LOG_E(TAG, "Error creating new file %s", COLOR_GUESS_SETTINGS_SAVE_PATH);
+        color_guess_close_storage();
+        return;
+    }
+
+    // Store Settings
+    flipper_format_write_header_cstr(
+        fff_file, COLOR_GUESS_SETTINGS_HEADER, COLOR_GUESS_SETTINGS_FILE_VERSION);
+    flipper_format_write_uint32(fff_file, COLOR_GUESS_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
+    flipper_format_write_uint32(fff_file, COLOR_GUESS_SETTINGS_KEY_LED, &app->led, 1);
+    flipper_format_write_uint32(
+        fff_file, COLOR_GUESS_SETTINGS_KEY_SAVE_SETTINGS, &app->save_settings, 1);
+
+    if(!flipper_format_rewind(fff_file)) {
+        color_guess_close_config_file(fff_file);
+        FURI_LOG_E(TAG, "Rewind error");
+        color_guess_close_storage();
+        return;
+    }
+
+    color_guess_close_config_file(fff_file);
+    color_guess_close_storage();
+}
+
+void color_guess_read_settings(void* context) {
+    ColorGuess* app = context;
+    Storage* storage = color_guess_open_storage();
+    FlipperFormat* fff_file = flipper_format_file_alloc(storage);
+
+    if(storage_common_stat(storage, COLOR_GUESS_SETTINGS_SAVE_PATH, NULL) != FSE_OK) {
+        color_guess_close_config_file(fff_file);
+        color_guess_close_storage();
+        return;
+    }
+    uint32_t file_version;
+    FuriString* temp_str = furi_string_alloc();
+
+    if(!flipper_format_file_open_existing(fff_file, COLOR_GUESS_SETTINGS_SAVE_PATH)) {
+        FURI_LOG_E(TAG, "Cannot open file %s", COLOR_GUESS_SETTINGS_SAVE_PATH);
+        color_guess_close_config_file(fff_file);
+        color_guess_close_storage();
+        return;
+    }
+
+    if(!flipper_format_read_header(fff_file, temp_str, &file_version)) {
+        FURI_LOG_E(TAG, "Missing Header Data");
+        color_guess_close_config_file(fff_file);
+        color_guess_close_storage();
+        return;
+    }
+
+    if(file_version < COLOR_GUESS_SETTINGS_FILE_VERSION) {
+        FURI_LOG_I(TAG, "old config version, will be removed.");
+        color_guess_close_config_file(fff_file);
+        color_guess_close_storage();
+        return;
+    }
+
+    flipper_format_read_uint32(fff_file, COLOR_GUESS_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
+    flipper_format_read_uint32(fff_file, COLOR_GUESS_SETTINGS_KEY_LED, &app->led, 1);
+    flipper_format_read_uint32(
+        fff_file, COLOR_GUESS_SETTINGS_KEY_SAVE_SETTINGS, &app->save_settings, 1);
+
+    flipper_format_rewind(fff_file);
+
+    color_guess_close_config_file(fff_file);
+    color_guess_close_storage();
+}

+ 20 - 0
helpers/color_guess_storage.h

@@ -0,0 +1,20 @@
+#pragma once
+
+#include <stdlib.h>
+#include <string.h>
+#include <storage/storage.h>
+#include <flipper_format/flipper_format_i.h>
+#include "../color_guess.h"
+
+#define COLOR_GUESS_SETTINGS_FILE_VERSION 1
+#define CONFIG_FILE_DIRECTORY_PATH EXT_PATH("apps_data/color_guess")
+#define COLOR_GUESS_SETTINGS_SAVE_PATH CONFIG_FILE_DIRECTORY_PATH "/color_guess.conf"
+#define COLOR_GUESS_SETTINGS_SAVE_PATH_TMP COLOR_GUESS_SETTINGS_SAVE_PATH ".tmp"
+#define COLOR_GUESS_SETTINGS_HEADER "Color Guess Config File"
+#define COLOR_GUESS_SETTINGS_KEY_HAPTIC "Haptic"
+#define COLOR_GUESS_SETTINGS_KEY_LED "Led"
+#define COLOR_GUESS_SETTINGS_KEY_SPEAKER "Speaker"
+#define COLOR_GUESS_SETTINGS_KEY_SAVE_SETTINGS "SaveSettings"
+
+void color_guess_save_settings(void* context);
+void color_guess_read_settings(void* context);

+ 23 - 0
helpers/digits.h

@@ -0,0 +1,23 @@
+//#pragma once
+
+#include <stdint.h>
+#include "color_guess_icons.h"
+
+const Icon* digits[17] = {
+    &I_digit_0_10x14,
+    &I_digit_1_10x14,
+    &I_digit_2_10x14,
+    &I_digit_3_10x14,
+    &I_digit_4_10x14,
+    &I_digit_5_10x14,
+    &I_digit_6_10x14,
+    &I_digit_7_10x14,
+    &I_digit_8_10x14,
+    &I_digit_9_10x14,
+    &I_digit_a_10x14,
+    &I_digit_b_10x14,
+    &I_digit_c_10x14,
+    &I_digit_d_10x14,
+    &I_digit_e_10x14,
+    &I_digit_f_10x14,
+    &I_digit_x_10x14};

BIN
icons/ButtonCenter_7x7.png


BIN
icons/ButtonDown_10x5.png


BIN
icons/ButtonUp_10x5.png


BIN
icons/digit_0_10x14.png


BIN
icons/digit_1_10x14.png


BIN
icons/digit_2_10x14.png


BIN
icons/digit_3_10x14.png


BIN
icons/digit_4_10x14.png


BIN
icons/digit_5_10x14.png


BIN
icons/digit_6_10x14.png


BIN
icons/digit_7_10x14.png


BIN
icons/digit_8_10x14.png


BIN
icons/digit_9_10x14.png


BIN
icons/digit_a_10x14.png


BIN
icons/digit_b_10x14.png


BIN
icons/digit_c_10x14.png


BIN
icons/digit_d_10x14.png


BIN
icons/digit_e_10x14.png


BIN
icons/digit_f_10x14.png


BIN
icons/digit_x_10x14.png


BIN
icons/start_dolph_49x55.png


+ 30 - 0
scenes/color_guess_scene.c

@@ -0,0 +1,30 @@
+#include "color_guess_scene.h"
+
+// Generate scene on_enter handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
+void (*const color_guess_on_enter_handlers[])(void*) = {
+#include "color_guess_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Generate scene on_event handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
+bool (*const color_guess_on_event_handlers[])(void* context, SceneManagerEvent event) = {
+#include "color_guess_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Generate scene on_exit handlers array
+#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
+void (*const color_guess_on_exit_handlers[])(void* context) = {
+#include "color_guess_scene_config.h"
+};
+#undef ADD_SCENE
+
+// Initialize scene handlers configuration structure
+const SceneManagerHandlers color_guess_scene_handlers = {
+    .on_enter_handlers = color_guess_on_enter_handlers,
+    .on_event_handlers = color_guess_on_event_handlers,
+    .on_exit_handlers = color_guess_on_exit_handlers,
+    .scene_num = ColorGuessSceneNum,
+};

+ 29 - 0
scenes/color_guess_scene.h

@@ -0,0 +1,29 @@
+#pragma once
+
+#include <gui/scene_manager.h>
+
+// Generate scene id and total number
+#define ADD_SCENE(prefix, name, id) ColorGuessScene##id,
+typedef enum {
+#include "color_guess_scene_config.h"
+    ColorGuessSceneNum,
+} ColorGuessScene;
+#undef ADD_SCENE
+
+extern const SceneManagerHandlers color_guess_scene_handlers;
+
+// Generate scene on_enter handlers declaration
+#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
+#include "color_guess_scene_config.h"
+#undef ADD_SCENE
+
+// Generate scene on_event handlers declaration
+#define ADD_SCENE(prefix, name, id) \
+    bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
+#include "color_guess_scene_config.h"
+#undef ADD_SCENE
+
+// Generate scene on_exit handlers declaration
+#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
+#include "color_guess_scene_config.h"
+#undef ADD_SCENE

+ 51 - 0
scenes/color_guess_scene_color_set.c

@@ -0,0 +1,51 @@
+#include "../color_guess.h"
+#include "../helpers/color_guess_custom_event.h"
+#include "../views/color_guess_color_set.h"
+
+void color_guess_color_set_callback(ColorGuessCustomEvent event, void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, event);
+}
+
+void color_guess_scene_color_set_on_enter(void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    color_guess_color_set_set_callback(
+        app->color_guess_color_set, color_guess_color_set_callback, app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, ColorGuessViewIdColorSet);
+}
+
+bool color_guess_scene_color_set_on_event(void* context, SceneManagerEvent event) {
+    ColorGuess* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case ColorGuessCustomEventColorSetLeft:
+        case ColorGuessCustomEventColorSetRight:
+            break;
+        case ColorGuessCustomEventColorSetUp:
+        case ColorGuessCustomEventColorSetDown:
+            break;
+        case ColorGuessCustomEventColorSetBack:
+            notification_message(app->notification, &sequence_reset_red);
+            notification_message(app->notification, &sequence_reset_green);
+            notification_message(app->notification, &sequence_reset_blue);
+            if(!scene_manager_search_and_switch_to_previous_scene(
+                   app->scene_manager, ColorGuessSceneMenu)) {
+                scene_manager_stop(app->scene_manager);
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void color_guess_scene_color_set_on_exit(void* context) {
+    ColorGuess* app = context;
+    UNUSED(app);
+}

+ 5 - 0
scenes/color_guess_scene_config.h

@@ -0,0 +1,5 @@
+ADD_SCENE(color_guess, startscreen, Startscreen)
+ADD_SCENE(color_guess, menu, Menu)
+ADD_SCENE(color_guess, color_set, ColorSet)
+ADD_SCENE(color_guess, play, Play)
+ADD_SCENE(color_guess, settings, Settings)

+ 69 - 0
scenes/color_guess_scene_menu.c

@@ -0,0 +1,69 @@
+#include "../color_guess.h"
+
+enum SubmenuIndex {
+    SubmenuIndexPlay = 10,
+    SubmenuIndexColorSet,
+    SubmenuIndexSettings,
+};
+
+void color_guess_scene_menu_submenu_callback(void* context, uint32_t index) {
+    ColorGuess* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, index);
+}
+
+void color_guess_scene_menu_on_enter(void* context) {
+    ColorGuess* app = context;
+
+    submenu_add_item(
+        app->submenu, "Play Game", SubmenuIndexPlay, color_guess_scene_menu_submenu_callback, app);
+    submenu_add_item(
+        app->submenu,
+        "Set Color",
+        SubmenuIndexColorSet,
+        color_guess_scene_menu_submenu_callback,
+        app);
+    submenu_add_item(
+        app->submenu,
+        "Settings",
+        SubmenuIndexSettings,
+        color_guess_scene_menu_submenu_callback,
+        app);
+
+    submenu_set_selected_item(
+        app->submenu, scene_manager_get_scene_state(app->scene_manager, ColorGuessSceneMenu));
+    view_dispatcher_switch_to_view(app->view_dispatcher, ColorGuessViewIdMenu);
+}
+
+bool color_guess_scene_menu_on_event(void* context, SceneManagerEvent event) {
+    ColorGuess* app = context;
+    UNUSED(app);
+    if(event.type == SceneManagerEventTypeBack) {
+        //exit app
+        scene_manager_stop(app->scene_manager);
+        view_dispatcher_stop(app->view_dispatcher);
+        return true;
+    } else if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event == SubmenuIndexColorSet) {
+            scene_manager_set_scene_state(
+                app->scene_manager, ColorGuessSceneMenu, SubmenuIndexColorSet);
+            scene_manager_next_scene(app->scene_manager, ColorGuessSceneColorSet);
+            return true;
+        } else if(event.event == SubmenuIndexPlay) {
+            scene_manager_set_scene_state(
+                app->scene_manager, ColorGuessSceneMenu, SubmenuIndexPlay);
+            scene_manager_next_scene(app->scene_manager, ColorGuessScenePlay);
+            return true;
+        } else if(event.event == SubmenuIndexSettings) {
+            scene_manager_set_scene_state(
+                app->scene_manager, ColorGuessSceneMenu, SubmenuIndexSettings);
+            scene_manager_next_scene(app->scene_manager, ColorGuessSceneSettings);
+            return true;
+        }
+    }
+    return false;
+}
+
+void color_guess_scene_menu_on_exit(void* context) {
+    ColorGuess* app = context;
+    submenu_reset(app->submenu);
+}

+ 50 - 0
scenes/color_guess_scene_play.c

@@ -0,0 +1,50 @@
+#include "../color_guess.h"
+#include "../helpers/color_guess_custom_event.h"
+#include "../views/color_guess_play.h"
+
+void color_guess_play_callback(ColorGuessCustomEvent event, void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, event);
+}
+
+void color_guess_scene_play_on_enter(void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    color_guess_play_set_callback(app->color_guess_play, color_guess_play_callback, app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, ColorGuessViewIdPlay);
+}
+
+bool color_guess_scene_play_on_event(void* context, SceneManagerEvent event) {
+    ColorGuess* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case ColorGuessCustomEventPlayLeft:
+        case ColorGuessCustomEventPlayRight:
+            break;
+        case ColorGuessCustomEventPlayUp:
+        case ColorGuessCustomEventPlayDown:
+            break;
+        case ColorGuessCustomEventPlayBack:
+            notification_message(app->notification, &sequence_reset_red);
+            notification_message(app->notification, &sequence_reset_green);
+            notification_message(app->notification, &sequence_reset_blue);
+            if(!scene_manager_search_and_switch_to_previous_scene(
+                   app->scene_manager, ColorGuessSceneMenu)) {
+                scene_manager_stop(app->scene_manager);
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void color_guess_scene_play_on_exit(void* context) {
+    ColorGuess* app = context;
+    UNUSED(app);
+}

+ 116 - 0
scenes/color_guess_scene_settings.c

@@ -0,0 +1,116 @@
+#include "../color_guess.h"
+#include <lib/toolbox/value_index.h>
+
+enum SettingsIndex {
+    SettingsIndexHaptic = 10,
+    SettingsIndexValue1,
+    SettingsIndexValue2,
+};
+
+const char* const haptic_text[2] = {
+    "OFF",
+    "ON",
+};
+const uint32_t haptic_value[2] = {
+    ColorGuessHapticOff,
+    ColorGuessHapticOn,
+};
+
+/* Speaker currently not used
+const char* const speaker_text[2] = {
+    "OFF",
+    "ON",
+};
+const uint32_t speaker_value[2] = {
+    ColorGuessSpeakerOff,
+    ColorGuessSpeakerOn,
+};
+*/
+
+/* Game doesn't make sense with LED off, but the setting is there */
+const char* const led_text[2] = {
+    "OFF",
+    "ON",
+};
+const uint32_t led_value[2] = {
+    ColorGuessLedOff,
+    ColorGuessLedOn,
+};
+
+static void color_guess_scene_settings_set_haptic(VariableItem* item) {
+    ColorGuess* app = variable_item_get_context(item);
+    uint8_t index = variable_item_get_current_value_index(item);
+
+    variable_item_set_current_value_text(item, haptic_text[index]);
+    app->haptic = haptic_value[index];
+}
+
+/*
+static void color_guess_scene_settings_set_speaker(VariableItem* item) {
+    ColorGuess* app = variable_item_get_context(item);
+    uint8_t index = variable_item_get_current_value_index(item);
+    variable_item_set_current_value_text(item, speaker_text[index]);
+    app->speaker = speaker_value[index];
+}
+*/
+
+static void color_guess_scene_settings_set_led(VariableItem* item) {
+    ColorGuess* app = variable_item_get_context(item);
+    uint8_t index = variable_item_get_current_value_index(item);
+    variable_item_set_current_value_text(item, led_text[index]);
+    app->led = led_value[index];
+}
+
+void color_guess_scene_settings_submenu_callback(void* context, uint32_t index) {
+    ColorGuess* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, index);
+}
+
+void color_guess_scene_settings_on_enter(void* context) {
+    ColorGuess* app = context;
+    VariableItem* item;
+    uint8_t value_index;
+
+    // Vibro on/off
+    item = variable_item_list_add(
+        app->variable_item_list, "Vibro/Haptic:", 2, color_guess_scene_settings_set_haptic, app);
+    value_index = value_index_uint32(app->haptic, haptic_value, 2);
+    variable_item_set_current_value_index(item, value_index);
+    variable_item_set_current_value_text(item, haptic_text[value_index]);
+
+    // Sound on/off
+    /*
+    item = variable_item_list_add(
+        app->variable_item_list,
+        "Sound:",
+        2,
+        color_guess_scene_settings_set_speaker,
+        app);
+    value_index = value_index_uint32(app->speaker, speaker_value, 2);
+    variable_item_set_current_value_index(item, value_index);
+    variable_item_set_current_value_text(item, speaker_text[value_index]);*/
+
+    // LED Effects on/off
+    item = variable_item_list_add(
+        app->variable_item_list, "LED FX:", 2, color_guess_scene_settings_set_led, app);
+    value_index = value_index_uint32(app->led, led_value, 2);
+    variable_item_set_current_value_index(item, value_index);
+    variable_item_set_current_value_text(item, led_text[value_index]);
+
+    view_dispatcher_switch_to_view(app->view_dispatcher, ColorGuessViewIdSettings);
+}
+
+bool color_guess_scene_settings_on_event(void* context, SceneManagerEvent event) {
+    ColorGuess* app = context;
+    UNUSED(app);
+    bool consumed = false;
+    if(event.type == SceneManagerEventTypeCustom) {
+    }
+    return consumed;
+}
+
+void color_guess_scene_settings_on_exit(void* context) {
+    ColorGuess* app = context;
+    variable_item_list_set_selected_item(app->variable_item_list, 0);
+    variable_item_list_reset(app->variable_item_list);
+}

+ 53 - 0
scenes/color_guess_scene_startscreen.c

@@ -0,0 +1,53 @@
+#include "../color_guess.h"
+
+void color_guess_scene_startscreen_callback(ColorGuessCustomEvent event, void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, event);
+}
+
+void color_guess_scene_startscreen_on_enter(void* context) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    color_guess_startscreen_set_callback(
+        app->color_guess_startscreen, color_guess_scene_startscreen_callback, app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, ColorGuessViewIdStartscreen);
+}
+
+bool color_guess_scene_startscreen_on_event(void* context, SceneManagerEvent event) {
+    ColorGuess* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case ColorGuessCustomEventStartscreenLeft:
+        case ColorGuessCustomEventStartscreenRight:
+            break;
+        case ColorGuessCustomEventStartscreenUp:
+        case ColorGuessCustomEventStartscreenDown:
+            break;
+        case ColorGuessCustomEventStartscreenOk:
+            scene_manager_next_scene(app->scene_manager, ColorGuessSceneMenu);
+            consumed = true;
+            break;
+        case ColorGuessCustomEventStartscreenBack:
+            notification_message(app->notification, &sequence_reset_red);
+            notification_message(app->notification, &sequence_reset_green);
+            notification_message(app->notification, &sequence_reset_blue);
+            if(!scene_manager_search_and_switch_to_previous_scene(
+                   app->scene_manager, ColorGuessSceneStartscreen)) {
+                scene_manager_stop(app->scene_manager);
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void color_guess_scene_startscreen_on_exit(void* context) {
+    ColorGuess* app = context;
+    UNUSED(app);
+}

BIN
screenshots/color_guess_1.png


BIN
screenshots/color_guess_2.png


BIN
screenshots/color_guess_3.png


+ 184 - 0
views/color_guess_color_set.c

@@ -0,0 +1,184 @@
+#include "../color_guess.h"
+#include "color_guess_icons.h"
+#include "../helpers/color_guess_led.h"
+#include <furi.h>
+#include <furi_hal.h>
+#include <input/input.h>
+#include <gui/elements.h>
+#include <dolphin/dolphin.h>
+
+struct ColorGuessColorSet {
+    View* view;
+    ColorGuessColorSetCallback callback;
+    void* context;
+};
+
+typedef struct {
+    ColorGuessColorSetStatus status;
+    int cursorpos;
+    int digit[6];
+} ColorGuessColorSetModel;
+
+void color_guess_color_set_set_callback(
+    ColorGuessColorSet* instance,
+    ColorGuessColorSetCallback callback,
+    void* context) {
+    furi_assert(instance);
+    furi_assert(callback);
+    instance->callback = callback;
+    instance->context = context;
+}
+
+void color_guess_color_set_draw(Canvas* canvas, ColorGuessColorSetModel* model) {
+    const int cursorOffset = 30;
+    const int newCursorPos = (model->cursorpos * 12) + cursorOffset;
+
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str(canvas, 5, 7, "Set a custom color on LED");
+
+    canvas_draw_icon(canvas, newCursorPos, 18, &I_ButtonUp_10x5);
+    canvas_draw_icon(canvas, newCursorPos, 41, &I_ButtonDown_10x5);
+    canvas_draw_icon(canvas, 18, 25, digits[16]);
+    canvas_draw_icon(canvas, 30, 25, digits[model->digit[0]]);
+    canvas_draw_icon(canvas, 42, 25, digits[model->digit[1]]);
+    canvas_draw_icon(canvas, 54, 25, digits[model->digit[2]]);
+    canvas_draw_icon(canvas, 66, 25, digits[model->digit[3]]);
+    canvas_draw_icon(canvas, 78, 25, digits[model->digit[4]]);
+    canvas_draw_icon(canvas, 90, 25, digits[model->digit[5]]);
+    elements_button_right(canvas, "See your color here");
+}
+
+static void color_guess_color_set_model_init(ColorGuessColorSetModel* const model) {
+    model->cursorpos = 0;
+    for(int i = 0; i < 6; i++) {
+        model->digit[i] = 0;
+    }
+}
+
+void color_guess_color_set_set_led(void* context, ColorGuessColorSetModel* model) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    color_guess_led_set_rgb(
+        app,
+        (model->digit[0] * 16) + model->digit[1],
+        (model->digit[2] * 16) + model->digit[3],
+        (model->digit[4] * 16) + model->digit[5]);
+}
+
+bool color_guess_color_set_input(InputEvent* event, void* context) {
+    furi_assert(context);
+    ColorGuessColorSet* instance = context;
+    if(event->type == InputTypeRelease) {
+        switch(event->key) {
+        case InputKeyBack:
+            with_view_model(
+                instance->view,
+                ColorGuessColorSetModel * model,
+                {
+                    UNUSED(model);
+                    instance->callback(ColorGuessCustomEventColorSetBack, instance->context);
+                },
+                true);
+            break;
+        case InputKeyLeft:
+            with_view_model(
+                instance->view,
+                ColorGuessColorSetModel * model,
+                {
+                    model->cursorpos--;
+                    if(model->cursorpos < 0) {
+                        model->cursorpos = 5;
+                    }
+                },
+                true);
+            break;
+        case InputKeyRight:
+            with_view_model(
+                instance->view,
+                ColorGuessColorSetModel * model,
+                {
+                    model->cursorpos++;
+                    if(model->cursorpos > 5) {
+                        model->cursorpos = 0;
+                    }
+                },
+                true);
+            break;
+        case InputKeyUp:
+            with_view_model(
+                instance->view,
+                ColorGuessColorSetModel * model,
+                {
+                    model->digit[model->cursorpos]++;
+                    if(model->digit[model->cursorpos] > 15) {
+                        model->digit[model->cursorpos] = 0;
+                    }
+                    color_guess_color_set_set_led(instance->context, model);
+                },
+                true);
+            break;
+        case InputKeyDown:
+            with_view_model(
+                instance->view,
+                ColorGuessColorSetModel * model,
+                {
+                    model->digit[model->cursorpos]--;
+                    if(model->digit[model->cursorpos] < 0) {
+                        model->digit[model->cursorpos] = 15;
+                    }
+                    color_guess_color_set_set_led(instance->context, model);
+                },
+                true);
+            break;
+        case InputKeyOk:
+        case InputKeyMAX:
+            break;
+        }
+    }
+
+    return true;
+}
+
+void color_guess_color_set_exit(void* context) {
+    furi_assert(context);
+}
+
+void color_guess_color_set_enter(void* context) {
+    furi_assert(context);
+    dolphin_deed(DolphinDeedPluginStart);
+    // ColorGuessColorSet* instance = context;
+}
+
+ColorGuessColorSet* color_guess_color_set_alloc() {
+    ColorGuessColorSet* instance = malloc(sizeof(ColorGuessColorSet));
+    instance->view = view_alloc();
+    view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(ColorGuessColorSetModel));
+    view_set_context(instance->view, instance);
+    view_set_draw_callback(instance->view, (ViewDrawCallback)color_guess_color_set_draw);
+    view_set_input_callback(instance->view, color_guess_color_set_input);
+    //view_set_enter_callback(instance->view, color_guess_color_set_enter);
+    //view_set_exit_callback(instance->view, color_guess_color_set_exit);
+
+    with_view_model(
+        instance->view,
+        ColorGuessColorSetModel * model,
+        { color_guess_color_set_model_init(model); },
+        true);
+
+    return instance;
+}
+
+void color_guess_color_set_free(ColorGuessColorSet* instance) {
+    furi_assert(instance);
+
+    view_free(instance->view);
+    free(instance);
+}
+
+View* color_guess_color_set_get_view(ColorGuessColorSet* instance) {
+    furi_assert(instance);
+
+    return instance->view;
+}

+ 24 - 0
views/color_guess_color_set.h

@@ -0,0 +1,24 @@
+#pragma once
+
+#include <gui/view.h>
+#include "../helpers/color_guess_custom_event.h"
+
+typedef struct ColorGuessColorSet ColorGuessColorSet;
+
+typedef void (*ColorGuessColorSetCallback)(ColorGuessCustomEvent event, void* context);
+
+typedef enum {
+    ColorGuessColorSetStatusStart,
+    ColorGuessColorSetStatusIDLE,
+} ColorGuessColorSetStatus;
+
+void color_guess_color_set_set_callback(
+    ColorGuessColorSet* instance,
+    ColorGuessColorSetCallback callback,
+    void* context);
+
+ColorGuessColorSet* color_guess_color_set_alloc();
+
+void color_guess_color_set_free(ColorGuessColorSet* color_guess_static);
+
+View* color_guess_color_set_get_view(ColorGuessColorSet* color_guess_static);

+ 333 - 0
views/color_guess_play.c

@@ -0,0 +1,333 @@
+#include "../color_guess.h"
+#include "color_guess_icons.h"
+#include "../helpers/color_guess_colors.h"
+#include "../helpers/color_guess_haptic.h"
+#include "../helpers/color_guess_led.h"
+#include <furi.h>
+#include <furi_hal.h>
+#include <input/input.h>
+#include <gui/elements.h>
+#include <dolphin/dolphin.h>
+
+struct ColorGuessPlay {
+    View* view;
+    ColorGuessPlayCallback callback;
+    void* context;
+};
+
+typedef struct {
+    ColorGuessPlayStatus status;
+    int cursorpos;
+    int digit[6];
+    int color;
+    int time_spent;
+    int timestamp_start;
+    int prev_closeness;
+    int closeness;
+    int difficulty;
+    int success;
+} ColorGuessPlayModel;
+
+void color_guess_play_set_callback(
+    ColorGuessPlay* instance,
+    ColorGuessPlayCallback callback,
+    void* context) {
+    furi_assert(instance);
+    furi_assert(callback);
+    instance->callback = callback;
+    instance->context = context;
+}
+
+void play_haptic(void* context, ColorGuessPlayModel* model) {
+    ColorGuess* app = context;
+    if(model->success == 1) {
+        color_guess_play_long_bump(app);
+    } else if(model->closeness > model->prev_closeness) {
+        color_guess_play_happy_bump(app);
+    } else if(model->closeness < model->prev_closeness) {
+        color_guess_play_bad_bump(app);
+    }
+}
+
+void color_guess_play_new_round(void* context, ColorGuessPlayModel* model) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    //Reset timer
+    FuriHalRtcDateTime date_time;
+    furi_hal_rtc_get_datetime(&date_time);
+    model->timestamp_start = furi_hal_rtc_datetime_to_timestamp(&date_time);
+    model->success = 0;
+    model->closeness = 0;
+    model->prev_closeness = 0;
+
+    if(model->difficulty == 0) {
+        model->color = colorsEasy[rand() % ARR_SIZE(colorsEasy)];
+    } else if(model->difficulty == 1) {
+        model->color = colorsNormal[rand() % ARR_SIZE(colorsNormal)];
+    } else if(model->difficulty == 2) {
+        model->color = colorsHard[rand() % ARR_SIZE(colorsHard)];
+    }
+
+    color_guess_led_set_rgb(
+        app, ((model->color >> 16) & 0xFF), ((model->color >> 8) & 0xFF), ((model->color) & 0xFF));
+}
+
+void color_guess_play_calculate_closeness(void* context, ColorGuessPlayModel* model) {
+    furi_assert(context);
+    ColorGuess* app = context;
+    UNUSED(app);
+    int userRed = (model->digit[0] * 16) + model->digit[1];
+    int userGreen = (model->digit[2] * 16) + model->digit[3];
+    int userBlue = (model->digit[4] * 16) + model->digit[5];
+    int ledRed = ((model->color >> 16) & 0xFF);
+    int ledGreen = ((model->color >> 8) & 0xFF);
+    int ledBlue = ((model->color) & 0xFF);
+
+    int distanceRed = abs(ledRed - userRed);
+    int distanceGreen = abs(ledGreen - userGreen);
+    int distanceBlue = abs(ledBlue - userBlue);
+    float percentageRed = 100 - ((distanceRed / 255.0) *
+                                 100); //make sure one number is float, otherwise C will calc wrong
+    float percentageGreen = 100 - ((distanceGreen / 255.0) * 100);
+    float percentageBlue = 100 - ((distanceBlue / 255.0) * 100);
+    if(percentageRed == 100 && percentageGreen == 100 && percentageBlue == 100) {
+        model->success = 1;
+        dolphin_deed(DolphinDeedPluginGameWin);
+    }
+    float fullPercentage = (percentageRed + percentageGreen + percentageBlue) / 3;
+    model->prev_closeness = model->closeness;
+    model->closeness = round(fullPercentage);
+}
+
+void parse_time_str(char* buffer, int32_t sec) {
+    snprintf(
+        buffer,
+        TIMER_LENGHT,
+        TIMER_FORMAT,
+        (sec % (60 * 60)) / 60, // minute
+        sec % 60); // second
+}
+
+void drawDifficulty(Canvas* canvas, ColorGuessPlayModel* model) {
+    UNUSED(model);
+    char* strDifficulty = malloc(7);
+    if(model->difficulty == 0) {
+        strcpy(strDifficulty, "Easy");
+    } else if(model->difficulty == 1) {
+        strcpy(strDifficulty, "Medium");
+    } else if(model->difficulty == 2) {
+        strcpy(strDifficulty, "Hard");
+    }
+    canvas_draw_box(canvas, 0, 52, 47, 12);
+    canvas_invert_color(canvas);
+    canvas_draw_icon(canvas, 2, 54, &I_ButtonCenter_7x7);
+    canvas_draw_str_aligned(canvas, 11, 54, AlignLeft, AlignTop, strDifficulty);
+    canvas_invert_color(canvas);
+    free(strDifficulty);
+    furi_thread_flags_wait(0, FuriFlagWaitAny, 10);
+}
+
+void color_guess_play_draw(Canvas* canvas, ColorGuessPlayModel* model) {
+    char timer_string[TIMER_LENGHT];
+    if(model->success == 1) {
+        parse_time_str(timer_string, model->time_spent);
+        canvas_clear(canvas);
+        canvas_set_color(canvas, ColorBlack);
+        canvas_set_font(canvas, FontPrimary);
+        canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, "You won!!");
+        canvas_set_font(canvas, FontSecondary);
+        elements_button_center(canvas, "New Round");
+        canvas_set_font(canvas, FontBigNumbers);
+        canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, timer_string);
+
+        canvas_draw_icon(canvas, 18, 32, digits[16]);
+        canvas_draw_icon(canvas, 30, 32, digits[model->digit[0]]);
+        canvas_draw_icon(canvas, 42, 32, digits[model->digit[1]]);
+        canvas_draw_icon(canvas, 54, 32, digits[model->digit[2]]);
+        canvas_draw_icon(canvas, 66, 32, digits[model->digit[3]]);
+        canvas_draw_icon(canvas, 78, 32, digits[model->digit[4]]);
+        canvas_draw_icon(canvas, 90, 32, digits[model->digit[5]]);
+
+        return;
+    }
+    const int cursorOffset = 30;
+    const int newCursorPos = (model->cursorpos * 12) + cursorOffset;
+    FuriHalRtcDateTime date_time;
+    furi_hal_rtc_get_datetime(&date_time);
+    uint32_t timestamp = furi_hal_rtc_datetime_to_timestamp(&date_time);
+    uint32_t time_elapsed = timestamp - model->timestamp_start;
+    model->time_spent = time_elapsed;
+
+    char closeness_string[4];
+
+    parse_time_str(timer_string, time_elapsed);
+    snprintf(closeness_string, CLOSENESS_LENGTH, CLOSENESS_FORMAT, model->closeness);
+
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Time spent:");
+    canvas_draw_str_aligned(canvas, 55, 0, AlignLeft, AlignTop, timer_string); // DRAW TIMER
+    canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, "You are this close:");
+    canvas_draw_str_aligned(canvas, 105, 9, AlignLeft, AlignTop, closeness_string);
+
+    canvas_draw_icon(canvas, newCursorPos, 20, &I_ButtonUp_10x5);
+    canvas_draw_icon(canvas, newCursorPos, 43, &I_ButtonDown_10x5);
+    canvas_draw_icon(canvas, 18, 27, digits[16]);
+    canvas_draw_icon(canvas, 30, 27, digits[model->digit[0]]);
+    canvas_draw_icon(canvas, 42, 27, digits[model->digit[1]]);
+    canvas_draw_icon(canvas, 54, 27, digits[model->digit[2]]);
+    canvas_draw_icon(canvas, 66, 27, digits[model->digit[3]]);
+    canvas_draw_icon(canvas, 78, 27, digits[model->digit[4]]);
+    canvas_draw_icon(canvas, 90, 27, digits[model->digit[5]]);
+    elements_button_right(canvas, "Guess this color");
+    drawDifficulty(canvas, model);
+}
+
+static void color_guess_play_model_init(ColorGuessPlayModel* const model) {
+    model->cursorpos = 0;
+    for(int i = 0; i < 6; i++) {
+        model->digit[i] = 0;
+    }
+    model->closeness = 0;
+    model->difficulty = 1;
+}
+
+bool color_guess_play_input(InputEvent* event, void* context) {
+    furi_assert(context);
+    ColorGuessPlay* instance = context;
+    if(event->type == InputTypeRelease) {
+        switch(event->key) {
+        case InputKeyBack:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    UNUSED(model);
+                    instance->callback(ColorGuessCustomEventPlayBack, instance->context);
+                },
+                true);
+            break;
+        case InputKeyLeft:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    model->cursorpos--;
+                    if(model->cursorpos < 0) {
+                        model->cursorpos = 5;
+                    }
+                },
+                true);
+            break;
+        case InputKeyRight:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    model->cursorpos++;
+                    if(model->cursorpos > 5) {
+                        model->cursorpos = 0;
+                    }
+                },
+                true);
+            break;
+        case InputKeyUp:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    model->digit[model->cursorpos]++;
+                    if(model->digit[model->cursorpos] > 15) {
+                        model->digit[model->cursorpos] = 0;
+                    }
+                    color_guess_play_calculate_closeness(instance, model);
+                    play_haptic(instance->context, model);
+                },
+                true);
+            break;
+        case InputKeyDown:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    model->digit[model->cursorpos]--;
+                    if(model->digit[model->cursorpos] < 0) {
+                        model->digit[model->cursorpos] = 15;
+                    }
+                    color_guess_play_calculate_closeness(instance, model);
+                    play_haptic(instance->context, model);
+                },
+                true);
+            break;
+        case InputKeyOk:
+            with_view_model(
+                instance->view,
+                ColorGuessPlayModel * model,
+                {
+                    if(model->success == 1) {
+                        model->success = 0;
+                    } else {
+                        model->difficulty++;
+                        if(model->difficulty > 2) {
+                            model->difficulty = 0;
+                        }
+                    }
+                    color_guess_play_new_round(instance->context, model);
+                },
+                true);
+            break;
+        case InputKeyMAX:
+            break;
+        }
+    }
+    return true;
+}
+
+void color_guess_play_exit(void* context) {
+    furi_assert(context);
+}
+
+void color_guess_play_enter(void* context) {
+    furi_assert(context);
+    ColorGuessPlay* instance = (ColorGuessPlay*)context;
+    dolphin_deed(DolphinDeedPluginGameStart);
+    with_view_model(
+        instance->view,
+        ColorGuessPlayModel * model,
+        {
+            color_guess_play_model_init(model);
+            color_guess_play_new_round(instance->context, model);
+        },
+        true);
+}
+
+ColorGuessPlay* color_guess_play_alloc() {
+    ColorGuessPlay* instance = malloc(sizeof(ColorGuessPlay));
+    instance->view = view_alloc();
+    view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(ColorGuessPlayModel));
+    view_set_context(instance->view, instance); // furi_assert crashes in events without this
+    view_set_draw_callback(instance->view, (ViewDrawCallback)color_guess_play_draw);
+    view_set_input_callback(instance->view, color_guess_play_input);
+    view_set_enter_callback(instance->view, color_guess_play_enter);
+    //view_set_exit_callback(instance->view, color_guess_play_exit);
+
+    with_view_model(
+        instance->view, ColorGuessPlayModel * model, { color_guess_play_model_init(model); }, true);
+
+    return instance;
+}
+
+void color_guess_play_free(ColorGuessPlay* instance) {
+    furi_assert(instance);
+
+    with_view_model(
+        instance->view, ColorGuessPlayModel * model, { free(model->digit); }, true);
+    view_free(instance->view);
+    free(instance);
+}
+
+View* color_guess_play_get_view(ColorGuessPlay* instance) {
+    furi_assert(instance);
+    return instance->view;
+}

+ 32 - 0
views/color_guess_play.h

@@ -0,0 +1,32 @@
+#pragma once
+
+#include <gui/view.h>
+#include "../helpers/color_guess_custom_event.h"
+
+extern const Icon* digits[17];
+
+#define TIMER_FORMAT "%02ld:%02ld" //"%.2d:%.2d"
+#define TIMER_LENGHT 13
+#define CLOSENESS_LENGTH 7
+#define CLOSENESS_FORMAT "%d%%"
+#define ARR_SIZE(arr) (sizeof((arr)) / sizeof((arr[0])))
+
+typedef struct ColorGuessPlay ColorGuessPlay;
+
+typedef void (*ColorGuessPlayCallback)(ColorGuessCustomEvent event, void* context);
+
+typedef enum {
+    ColorGuessPlayStatusStart,
+    ColorGuessPlayStatusIDLE,
+} ColorGuessPlayStatus;
+
+void color_guess_play_set_callback(
+    ColorGuessPlay* color_guess_play,
+    ColorGuessPlayCallback callback,
+    void* context);
+
+View* color_guess_play_get_view(ColorGuessPlay* color_guess_static);
+
+ColorGuessPlay* color_guess_play_alloc();
+
+void color_guess_play_free(ColorGuessPlay* color_guess_static);

+ 127 - 0
views/color_guess_startscreen.c

@@ -0,0 +1,127 @@
+#include "../color_guess.h"
+#include <furi.h>
+#include <furi_hal.h>
+#include <input/input.h>
+#include <gui/elements.h>
+#include <dolphin/dolphin.h>
+#include "color_guess_icons.h"
+
+struct ColorGuessStartscreen {
+    View* view;
+    ColorGuessStartscreenCallback callback;
+    void* context;
+};
+
+typedef struct {
+    int some_value;
+} ColorGuessStartscreenModel;
+
+void color_guess_startscreen_set_callback(
+    ColorGuessStartscreen* instance,
+    ColorGuessStartscreenCallback callback,
+    void* context) {
+    furi_assert(instance);
+    furi_assert(callback);
+    instance->callback = callback;
+    instance->context = context;
+}
+
+void color_guess_startscreen_draw(Canvas* canvas, ColorGuessStartscreenModel* model) {
+    UNUSED(model);
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_icon(canvas, 0, 9, &I_start_dolph_49x55);
+    canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignTop, "Color Guess");
+    canvas_set_font(canvas, FontSecondary);
+    canvas_draw_str_aligned(canvas, 54, 22, AlignLeft, AlignTop, "Guess the color");
+    canvas_draw_str_aligned(canvas, 54, 32, AlignLeft, AlignTop, "on Flipper's LED");
+    elements_button_center(canvas, "Start");
+}
+
+static void color_guess_startscreen_model_init(ColorGuessStartscreenModel* const model) {
+    model->some_value = 1;
+}
+
+bool color_guess_startscreen_input(InputEvent* event, void* context) {
+    furi_assert(context);
+    ColorGuessStartscreen* instance = context;
+    if(event->type == InputTypeRelease) {
+        switch(event->key) {
+        case InputKeyBack:
+            with_view_model(
+                instance->view,
+                ColorGuessStartscreenModel * model,
+                {
+                    UNUSED(model);
+                    instance->callback(ColorGuessCustomEventStartscreenBack, instance->context);
+                },
+                true);
+            break;
+        case InputKeyLeft:
+        case InputKeyRight:
+        case InputKeyUp:
+        case InputKeyDown:
+        case InputKeyOk:
+            with_view_model(
+                instance->view,
+                ColorGuessStartscreenModel * model,
+                {
+                    UNUSED(model);
+                    instance->callback(ColorGuessCustomEventStartscreenOk, instance->context);
+                },
+                true);
+            break;
+        case InputKeyMAX:
+            break;
+        }
+    }
+    return true;
+}
+
+void color_guess_startscreen_exit(void* context) {
+    furi_assert(context);
+}
+
+void color_guess_startscreen_enter(void* context) {
+    furi_assert(context);
+    ColorGuessStartscreen* instance = (ColorGuessStartscreen*)context;
+    with_view_model(
+        instance->view,
+        ColorGuessStartscreenModel * model,
+        { color_guess_startscreen_model_init(model); },
+        true);
+}
+
+ColorGuessStartscreen* color_guess_startscreen_alloc() {
+    ColorGuessStartscreen* instance = malloc(sizeof(ColorGuessStartscreen));
+    instance->view = view_alloc();
+    view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(ColorGuessStartscreenModel));
+    view_set_context(instance->view, instance); // furi_assert crashes in events without this
+    view_set_draw_callback(instance->view, (ViewDrawCallback)color_guess_startscreen_draw);
+    view_set_input_callback(instance->view, color_guess_startscreen_input);
+    //view_set_enter_callback(instance->view, color_guess_startscreen_enter);
+    //view_set_exit_callback(instance->view, color_guess_startscreen_exit);
+
+    with_view_model(
+        instance->view,
+        ColorGuessStartscreenModel * model,
+        { color_guess_startscreen_model_init(model); },
+        true);
+
+    return instance;
+}
+
+void color_guess_startscreen_free(ColorGuessStartscreen* instance) {
+    furi_assert(instance);
+
+    with_view_model(
+        instance->view, ColorGuessStartscreenModel * model, { UNUSED(model); }, true);
+    view_free(instance->view);
+    free(instance);
+}
+
+View* color_guess_startscreen_get_view(ColorGuessStartscreen* instance) {
+    furi_assert(instance);
+    return instance->view;
+}

+ 19 - 0
views/color_guess_startscreen.h

@@ -0,0 +1,19 @@
+#pragma once
+
+#include <gui/view.h>
+#include "../helpers/color_guess_custom_event.h"
+
+typedef struct ColorGuessStartscreen ColorGuessStartscreen;
+
+typedef void (*ColorGuessStartscreenCallback)(ColorGuessCustomEvent event, void* context);
+
+void color_guess_startscreen_set_callback(
+    ColorGuessStartscreen* color_guess_startscreen,
+    ColorGuessStartscreenCallback callback,
+    void* context);
+
+View* color_guess_startscreen_get_view(ColorGuessStartscreen* color_guess_static);
+
+ColorGuessStartscreen* color_guess_startscreen_alloc();
+
+void color_guess_startscreen_free(ColorGuessStartscreen* color_guess_static);