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@@ -46,6 +46,7 @@ typedef enum {
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#define y_back_symbol 9
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typedef struct {
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+ FuriMutex* mutex;
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Point points[MAX_SNAKE_LEN];
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uint16_t len;
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Direction currentMovement;
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@@ -97,10 +98,9 @@ const NotificationSequence sequence_eat = {
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};
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static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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- const SnakeState* snake_state = acquire_mutex((ValueMutex*)ctx, 25);
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- if(snake_state == NULL) {
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- return;
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- }
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+ furi_assert(ctx);
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+ const SnakeState* snake_state = ctx;
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+ furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
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// Before the function is called, the state is set with the canvas_reset(canvas)
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@@ -187,7 +187,7 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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}
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- release_mutex((ValueMutex*)ctx, snake_state);
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+ furi_mutex_release(snake_state->mutex);
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}
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static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@@ -376,8 +376,8 @@ int32_t snake_20_app(void* p) {
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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snake_game_init_game(snake_state);
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- ValueMutex state_mutex;
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- if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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+ snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ if(!snake_state->mutex) {
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FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
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furi_message_queue_free(event_queue);
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free(snake_state);
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@@ -385,7 +385,7 @@ int32_t snake_20_app(void* p) {
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}
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ViewPort* view_port = view_port_alloc();
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- view_port_draw_callback_set(view_port, snake_game_render_callback, &state_mutex);
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+ view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
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view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
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FuriTimer* timer =
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@@ -399,13 +399,13 @@ int32_t snake_20_app(void* p) {
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notification_message_block(notification, &sequence_display_backlight_enforce_on);
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- DOLPHIN_DEED(DolphinDeedPluginGameStart);
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+ dolphin_deed(DolphinDeedPluginGameStart);
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SnakeEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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- SnakeState* snake_state = (SnakeState*)acquire_mutex_block(&state_mutex);
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+ furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
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if(event_status == FuriStatusOk) {
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if(event.type == EventTypeKey) {
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@@ -508,7 +508,7 @@ int32_t snake_20_app(void* p) {
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}
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view_port_update(view_port);
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- release_mutex(&state_mutex, snake_state);
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+ furi_mutex_release(snake_state->mutex);
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}
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// Wait for all notifications to be played and return backlight to normal state
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@@ -521,7 +521,7 @@ int32_t snake_20_app(void* p) {
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furi_record_close(RECORD_NOTIFICATION);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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- delete_mutex(&state_mutex);
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+ furi_mutex_free(snake_state->mutex);
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free(snake_state);
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return 0;
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