@@ -45,7 +45,7 @@ void set_world(Level *level, GameManager *manager, char *id)
return;
}
- if (!is_enough_heap(25000, true))
+ if (!is_enough_heap(28400, true))
{
FURI_LOG_E("Game", "Not enough heap memory.. ending game early.");
GameContext *game_context = game_manager_game_context_get(manager);