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@@ -446,7 +446,7 @@ static void draw_active_root(Canvas* canvas, GameState* state) {
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}
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}
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-#if DRAW_DEBUG
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+#if defined(DRAW_DEBUG) && DRAW_DEBUG
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static void draw_generated_root(Canvas* canvas, GameState* state) {
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bool isHidden = (state->tick % BLINK_PERIOD) < BLINK_HIDE_FRAMES;
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@@ -590,7 +590,7 @@ static void roots_draw_callback(Canvas* const canvas, void* ctx) {
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case StageRun:
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draw_active_root(canvas, state);
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-#if DRAW_DEBUG
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+#if defined(DRAW_DEBUG) && DRAW_DEBUG
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draw_generated_root(canvas, state);
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#endif
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break;
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