# Conflicts: # doom/assets.h # doom/display.h
@@ -13,6 +13,6 @@ App(
fap_category="Games",
fap_icon_assets="assets",
fap_author="@xMasterX & @Svarich & @hedger (original code by @p4nic4ttack)",
- fap_version="1.2",
+ fap_version="1.3",
fap_description="Will it run Doom?",
)
@@ -9,7 +9,7 @@
#define bmp_font_width_pxs 192
#define bmp_font_height_pxs 48
#define CHAR_MAP " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.,-_(){}[]#"
-#define _CHAR_WIDTH 4
+#define UICHAR_WIDTH 4
#define CHAR_HEIGHT 6
#define BMP_GUN_WIDTH 32
@@ -117,7 +117,7 @@ void drawTextSpace(int8_t x, int8_t y, char* txt, uint8_t space, Canvas* const c
while((ch = txt[i]) != '\0') {
drawChar(pos, y, ch, canvas);
i++;
- pos += _CHAR_WIDTH + space;
+ pos += UICHAR_WIDTH + space;
// shortcut on end of screen
if(pos > SCREEN_WIDTH) return;