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@@ -1,4 +1,5 @@
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#include <furi.h>
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+#include <furi_hal_random.h>
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#include <gui/gui.h>
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#include <gui/elements.h>
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#include <input/input.h>
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@@ -66,11 +67,16 @@ typedef struct {
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NotificationApp* notify;
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const char* alphabet;
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char password[PASSGEN_MAX_LENGTH+1];
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- int length;
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+ int length; // must be <= PASSGEN_MAX_LENGTH
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int level;
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} PassGen;
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void state_free(PassGen* app) {
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+ // NOTE: would have preferred if a "safe" memset() was available...
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+ // but, since cannot prevent optimization from removing
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+ // memset(), fill with random data instead.
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+ furi_hal_random_fill_buf((void*)(app->password), PASSGEN_MAX_LENGTH);
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+
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gui_remove_view_port(app->gui, app->view_port);
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furi_record_close(RECORD_GUI);
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view_port_free(app->view_port);
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@@ -128,6 +134,7 @@ void build_alphabet(PassGen* app)
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PassGen* state_init() {
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PassGen* app = malloc(sizeof(PassGen));
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+ _Static_assert(8 <= PASSGEN_MAX_LENGTH, "app->length must be set <= PASSGEN_MAX_LENGTH");
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app->length = 8;
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app->level = 2;
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build_alphabet(app);
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@@ -146,13 +153,46 @@ PassGen* state_init() {
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void generate(PassGen* app)
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{
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- int hi = strlen(app->alphabet);
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- for (int i=0; i<app->length; i++)
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- {
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- int x = rand() % hi;
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- app->password[i]=app->alphabet[x];
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+ memset(app->password, 0, PASSGEN_MAX_LENGTH+1);
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+
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+ int char_option_count = strlen(app->alphabet);
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+ if (char_option_count < 0) {
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+ return;
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+ }
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+
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+ // determine largest character value that avoids bias
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+ char ceil = CHAR_MAX - (CHAR_MAX % char_option_count) - 1;
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+
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+ // iteratively fill the password buffer with random values
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+ // then keep only values that are in-range (no bias)
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+ void* remaining_buffer = app->password;
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+ size_t remaining_length = (app->length * sizeof(char));
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+
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+ while (remaining_length != 0) {
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+ // fewer calls to hardware TRNG is more efficient
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+ furi_hal_random_fill_buf(remaining_buffer, remaining_length);
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+
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+ // keep only values that are in-range (no bias)
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+ char* target = remaining_buffer;
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+ char* source = remaining_buffer;
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+ size_t valid_count = 0;
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+
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+ for (size_t i = 0; i < remaining_length; i++) {
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+ int v = *source;
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+ // if the generated random value is in range, keep it
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+ if (v < ceil) {
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+ v %= char_option_count;
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+ *target = app->alphabet[v];
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+ // increment target pointer and count of valid items found
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+ target++;
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+ valid_count++;
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+ }
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+ // always increment the source pointer
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+ source++;
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+ }
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+ remaining_length -= valid_count;
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+ remaining_buffer = target;
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}
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- app->password[app->length] = '\0';
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}
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void update_password(PassGen* app, bool vibro)
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