@@ -3,7 +3,6 @@
// Global variables to store camera position
int draw_camera_x = 0;
int draw_camera_y = 0;
-char draw_g_name[32];
// Draw the user stats (health, xp, and level)
void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager)
@@ -2,7 +2,6 @@
#include "game.h"
#include "game/icon.h"
#include <game/player.h>
-extern char draw_g_name[32];
extern int draw_camera_x;
extern int draw_camera_y;
void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager);