|
|
@@ -68,7 +68,9 @@ bool draw_json_world_furi(GameManager *manager, Level *level, const FuriString *
|
|
|
atoi(furi_string_get_cstr(x)),
|
|
|
atoi(furi_string_get_cstr(y)),
|
|
|
count,
|
|
|
- is_horizontal);
|
|
|
+ is_horizontal,
|
|
|
+ 17 // set as 17 for now
|
|
|
+ );
|
|
|
}
|
|
|
|
|
|
furi_string_free(data);
|
|
|
@@ -105,11 +107,11 @@ void draw_town_world(GameManager *manager, Level *level)
|
|
|
spawn_icon(manager, level, "fence_end", 72, 64);
|
|
|
|
|
|
// line of fences on the 8th row (using spawn_icon_line)
|
|
|
- spawn_icon_line(manager, level, "fence", 8, 96, 10, true);
|
|
|
+ spawn_icon_line(manager, level, "fence", 8, 96, 10, true, 17);
|
|
|
|
|
|
// plants spaced out underneath the fences
|
|
|
- spawn_icon_line(manager, level, "plant", 40, 110, 6, true);
|
|
|
- spawn_icon_line(manager, level, "flower", 40, 140, 6, true);
|
|
|
+ spawn_icon_line(manager, level, "plant", 40, 110, 6, true, 17);
|
|
|
+ spawn_icon_line(manager, level, "flower", 40, 140, 6, true, 17);
|
|
|
|
|
|
// man and woman
|
|
|
spawn_icon(manager, level, "man", 156, 110);
|
|
|
@@ -134,23 +136,23 @@ void draw_town_world(GameManager *manager, Level *level)
|
|
|
for (int i = 0; i < 2; i++)
|
|
|
{
|
|
|
// Horizontal line of 22 icons
|
|
|
- spawn_icon_line(manager, level, "tree", 5, 2 + i * 17, 22, true);
|
|
|
+ spawn_icon_line(manager, level, "tree", 5, 2 + i * 17, 22, true, 17);
|
|
|
// Vertical line of 11 icons
|
|
|
- spawn_icon_line(manager, level, "tree", 5 + i * 17, 2, 11, false);
|
|
|
+ spawn_icon_line(manager, level, "tree", 5 + i * 17, 2, 11, false, 17);
|
|
|
}
|
|
|
|
|
|
// Spawn two full down tree lines
|
|
|
for (int i = 9; i < 11; i++)
|
|
|
{
|
|
|
// Horizontal line of 22 icons
|
|
|
- spawn_icon_line(manager, level, "tree", 5, 2 + i * 17, 22, true);
|
|
|
+ spawn_icon_line(manager, level, "tree", 5, 2 + i * 17, 22, true, 17);
|
|
|
}
|
|
|
|
|
|
// Spawn two full right tree lines
|
|
|
for (int i = 20; i < 22; i++)
|
|
|
{
|
|
|
// Vertical line of 8 icons starting further down (y=50)
|
|
|
- spawn_icon_line(manager, level, "tree", 5 + i * 17, 50, 8, false);
|
|
|
+ spawn_icon_line(manager, level, "tree", 5 + i * 17, 50, 8, false, 17);
|
|
|
}
|
|
|
}
|
|
|
|