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Merge pull request #3 from panki27/flagsbased-uncover

Uncover surrounding fields if number of set flags is correct. Thanks @gelin
Felix Pankratz пре 3 година
родитељ
комит
addd984e4e
2 измењених фајлова са 92 додато и 49 уклоњено
  1. 1 0
      README.md
  2. 91 49
      minesweeper.c

+ 1 - 0
README.md

@@ -9,6 +9,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
 - Arrow buttons to move
 - Push center button to open field
 - Hold center button to toggle flag
+- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
 
 ## Compiling
 

+ 91 - 49
minesweeper.c

@@ -68,7 +68,7 @@ static void timer_callback(void* ctx) {
 }
 
 static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
-    furi_assert(event_queue); 
+    furi_assert(event_queue);
 
     PluginEvent event = {.type = EventTypeKey, .input = *input_event};
     furi_message_queue_put(event_queue, &event, FuriWaitForever);
@@ -111,7 +111,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_0_bits);
             break;
           case TileType1:
@@ -120,7 +120,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_1_bits);
             break;
           case TileType2:
@@ -129,7 +129,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_2_bits);
             break;
           case TileType3:
@@ -138,7 +138,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_3_bits);
             break;
           case TileType4:
@@ -147,7 +147,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_4_bits);
             break;
           case TileType5:
@@ -156,7 +156,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_5_bits);
             break;
           case TileType6:
@@ -165,7 +165,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_6_bits);
             break;
           case TileType7:
@@ -174,7 +174,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_7_bits);
             break;
           case TileType8:
@@ -183,7 +183,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_8_bits);
             break;
           case TileTypeFlag:
@@ -192,7 +192,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_flag_bits);
             break;
           case TileTypeUncleared:
@@ -201,7 +201,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_uncleared_bits);
             break;
           case TileTypeMine:
@@ -210,7 +210,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
                 x*TILE_HEIGHT, // x
                 8 + (y * TILE_WIDTH), // y
                 TILE_WIDTH,
-                TILE_HEIGHT, 
+                TILE_HEIGHT,
                 tile_mine_bits);
             break;
         }
@@ -238,7 +238,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
     int rand_y = rand() % PLAYFIELD_HEIGHT;
     // make sure first guess isn't a mine
     if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
-       (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { 
+       (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
        minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
        mines_left--;
     }
@@ -273,7 +273,7 @@ static bool game_lost(Minesweeper* minesweeper_state) {
   dialog_message_set_buttons(message, NULL, "Play again", NULL);
 
   dialog_message_set_icon(message, NULL, 0, 10);
-  
+
   NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
   notification_message(notifications, &sequence_set_vibro_on);
   furi_record_close(RECORD_NOTIFICATION);
@@ -293,7 +293,7 @@ static bool game_won(Minesweeper* minesweeper_state) {
   tempStr = furi_string_alloc();
 
   int seconds = 0;
-  int minutes = 0; 
+  int minutes = 0;
   uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
   seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
   minutes = (int) seconds / 60;
@@ -305,28 +305,31 @@ static bool game_won(Minesweeper* minesweeper_state) {
   dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
   dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
   dialog_message_set_buttons(message, NULL, "Play again", NULL);
-  // TODO: create icon
   dialog_message_set_icon(message, NULL, 72, 17);
 
   DialogMessageButton choice = dialog_message_show(dialogs, message);
   dialog_message_free(message);
   furi_string_free(tempStr);
   furi_record_close(RECORD_DIALOGS);
-  return choice == DialogMessageButtonCenter; 
+  return choice == DialogMessageButtonCenter;
 }
 
+// returns false if the move loses the game - otherwise true
 static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
-  if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
-      // we're on an already uncovered field
-      return true;
+  if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
+    // we're on a flagged field, do nothing
+    return true;
   }
   if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
-      // TODO: player loses!
-      minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
-      return false;
-  } else {
-    // get number of surrounding mines.
-    int hint = 0;
+    // player loses - draw mine
+    minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
+    return false;
+  }
+
+  if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
+    // click on a cleared cell with a number
+    // count the flags around
+    int flags = 0;
     for (int y = cursor_y-1; y <= cursor_y+1; y++) {
       for (int x = cursor_x-1; x <= cursor_x+1; x++) {
         if ( x == cursor_x && y == cursor_y ) {
@@ -335,18 +338,15 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
         }
         // make sure we don't go OOB
         if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
-          if(minesweeper_state->minefield[x][y] == FieldMine) {
-              hint ++;
+          if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
+              flags ++;
           }
         }
       }
     }
-    // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
-    minesweeper_state->playfield[cursor_x][cursor_y] = hint;
-    minesweeper_state->fields_cleared++;
-    FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
-    if (hint == 0) {
-      // auto open surrounding fields.
+    int mines = minesweeper_state->playfield[cursor_x][cursor_y];   // ¯\_(ツ)_/¯
+    if (flags == mines) {
+      // auto uncover all non-flags around (to win faster ;)
       for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
         for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
           if ( auto_x == cursor_x && auto_y == cursor_y ) {
@@ -354,18 +354,60 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
           }
           if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
             if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
-              play_move(minesweeper_state, auto_x, auto_y);
+              if(!play_move(minesweeper_state, auto_x, auto_y)) {
+                // flags were wrong, we got a mine!
+                return false;
+              }
             }
           }
         }
       }
+      // we're done without hitting a mine - so return
+      return true;
     }
-    return true;
   }
+
+  // calculate number of surrounding mines.
+  int hint = 0;
+  for (int y = cursor_y-1; y <= cursor_y+1; y++) {
+    for (int x = cursor_x-1; x <= cursor_x+1; x++) {
+      if ( x == cursor_x && y == cursor_y ) {
+        // we're on the cell the user selected, so ignore.
+        continue;
+      }
+      // make sure we don't go OOB
+      if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
+        if(minesweeper_state->minefield[x][y] == FieldMine) {
+            hint ++;
+        }
+      }
+    }
+  }
+  // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
+  minesweeper_state->playfield[cursor_x][cursor_y] = hint;
+  minesweeper_state->fields_cleared++;
+  FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
+  if (hint == 0) {
+    // the field is "empty"
+    // auto open surrounding fields.
+    for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
+      for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
+        if ( auto_x == cursor_x && auto_y == cursor_y ) {
+          continue;
+        }
+        if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
+          if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
+            play_move(minesweeper_state, auto_x, auto_y);
+          }
+        }
+      }
+    }
+  }
+  return true;
 }
 
 static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
-    minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;  
+    minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
     minesweeper_state->game_started = false;
     for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
       for (int x = 0; x < PLAYFIELD_WIDTH; x++){
@@ -393,11 +435,11 @@ int32_t minesweeper_app(void* p) {
   furi_record_close(RECORD_DIALOGS);
 
   FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
-  
+
   Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
   // setup
   minesweeper_state_init(minesweeper_state);
-  
+
   ValueMutex state_mutex;
   if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
       FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
@@ -407,13 +449,13 @@ int32_t minesweeper_app(void* p) {
   // BEGIN IMPLEMENTATION
 
   // Set system callbacks
-  ViewPort* view_port = view_port_alloc(); 
+  ViewPort* view_port = view_port_alloc();
   view_port_draw_callback_set(view_port, render_callback, &state_mutex);
   view_port_input_callback_set(view_port, input_callback, event_queue);
-  minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex); 
-  
+  minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
+
   // Open GUI and register view_port
-  Gui* gui = furi_record_open("gui"); 
+  Gui* gui = furi_record_open("gui");
   gui_add_view_port(gui, view_port, GuiLayerFullscreen);
 
   PluginEvent event;
@@ -423,7 +465,7 @@ int32_t minesweeper_app(void* p) {
     if(event_status == FuriStatusOk) {
       // press events
       if(event.type == EventTypeKey) {
-        if(event.input.type == InputTypeShort) {  
+        if(event.input.type == InputTypeShort) {
           switch(event.input.key) {
             case InputKeyUp:
               minesweeper_state->cursor_y--;
@@ -461,7 +503,7 @@ int32_t minesweeper_app(void* p) {
                   setup_playfield(minesweeper_state);
                 } else {
                   // player wants to exit :(
-                  processing = false; 
+                  processing = false;
                 }
               } else {
                 // check win condition.
@@ -469,7 +511,7 @@ int32_t minesweeper_app(void* p) {
                   if (game_won(minesweeper_state)) {
                     //player wants to restart
                     setup_playfield(minesweeper_state);
-                  } else { 
+                  } else {
                     processing = false;
                   }
                 }
@@ -496,9 +538,9 @@ int32_t minesweeper_app(void* p) {
             case InputKeyBack:
               processing = false;
               break;
-          } 
+          }
         }
-      } 
+      }
     } else {
       // event timeout
       ;