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changelog: add 2.1 info

Removes history before 2.0

Signed-off-by: Kris Bahnsen <Kris@KBEmbedded.com>
Kris Bahnsen 1 سال پیش
والد
کامیت
abeb8b126c
1فایلهای تغییر یافته به همراه7 افزوده شده و 27 حذف شده
  1. 7 27
      changelog.md

+ 7 - 27
changelog.md

@@ -1,5 +1,12 @@
 # Changelog - Patch Notes
 
+## Version 2.1
+**New Features**
+- Add ability to reset trade state without affecting current Pokemon being configured
+
+**Refactor**
+- Move files, consolidate files where appropriate, change scene management to be more in-line with Flipper paradigms
+
 ## Version 2.0
 **Bug Fixes**  
 - Older MALVEKE style pinout no longer breaks OK button, MALVEKE users now able to modify traded Pokemon
@@ -16,30 +23,3 @@
 **Refactor**
 - Sprites moved to file on SD card  
 - Create accessors for generically modifying Pokemon struct data  
-
-## Version 1.6
-- **Change Name:** All the application names for GAME BOY/MALVEKE were standardized for better readability on the screen.
-
-## Version 1.5
-- **Add Features:** Incorporate flipper-gblink library; Add support for MALVEKE board as well as custom pin selection; If MALVEKE board is detected, default to that pinout, otherwise use the original documented pinout.
-- **BUG:** The current MALVEKE pinout and interrupt use breaks the OK button after entering the trade screen.
-
-## Version 1.4
-- **Bug Fixes:** More robust trade logic fixes issues with names, remove ability to use numbers in Pokemon/Trainer names as the game itself will not allow that, fix trade animation not always being animated, make FAP icon 1bpp.
-- **Add Features:** Implement trade patch list that Game Boy expects and uses, add ability to return to main menu to modify a Pokemon traded to the Flipper and re-enter trade without the Game Boy needing to power cycle and re-connect through the Link Club, add back debug logging.
-- **Trade Refactor:** Eliminate extraneous code, improve robustness of state tracking during trades, isolate Trade's scope to the compilation unit, add notes on exchanged bytes during a trade, improve timing of animation during trade, reduce time spent in interrupt context, follow same setup/hold times for data exchange that the Game Boy uses, reduce use of magic numbers, clean up and improve code tracking real world time
-
-## Version 1.3
-- **Refactor and UI cleanup:** Convert to Flipper Zero UI modules for simpler interface, reduce binary size.
-- **Add Features:** Add ability to set custom Pokemon nickname or default, add ability to set OT name and ID, add ability to select Pokemon type(s). Note that, an evolution as well as a couple of different attacks will cause this to be overwritten with the Pokemon's default values.
-- **Bug Fixes:** Fix strange issue with exp gain causing traded Pokemon to de-level and result in incorrect stats.
-
-## Version 1.2.2
-- **Extended Functionality:** Add support to set level, select moves, set up EV/IV to a few predefined configurations, set up stats based on level and EV/IV settings, set nickname to default Pokemon name.
-
-## Version 1.2.1
-- **Add GitHub action to build**
-
-## Version 1.2.0
-- **Cleanup data structs:** This refactors the main data blocks for defining Pokemon, the icon, their species/hex value, as well as the large trade array in to more human friendly structs. Laying some groundwork to be able to adjust Pokemon details pre-trade by @kbembedded .
-- **Bug Fixes:** Fix furi crash, Fixes #9 by @kbembedded .