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@@ -1,5 +1,12 @@
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# Changelog - Patch Notes
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+## Version 2.1
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+**New Features**
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+- Add ability to reset trade state without affecting current Pokemon being configured
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+
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+**Refactor**
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+- Move files, consolidate files where appropriate, change scene management to be more in-line with Flipper paradigms
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+
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## Version 2.0
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**Bug Fixes**
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- Older MALVEKE style pinout no longer breaks OK button, MALVEKE users now able to modify traded Pokemon
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@@ -16,30 +23,3 @@
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**Refactor**
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- Sprites moved to file on SD card
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- Create accessors for generically modifying Pokemon struct data
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-
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-## Version 1.6
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-- **Change Name:** All the application names for GAME BOY/MALVEKE were standardized for better readability on the screen.
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-
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-## Version 1.5
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-- **Add Features:** Incorporate flipper-gblink library; Add support for MALVEKE board as well as custom pin selection; If MALVEKE board is detected, default to that pinout, otherwise use the original documented pinout.
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-- **BUG:** The current MALVEKE pinout and interrupt use breaks the OK button after entering the trade screen.
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-
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-## Version 1.4
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-- **Bug Fixes:** More robust trade logic fixes issues with names, remove ability to use numbers in Pokemon/Trainer names as the game itself will not allow that, fix trade animation not always being animated, make FAP icon 1bpp.
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-- **Add Features:** Implement trade patch list that Game Boy expects and uses, add ability to return to main menu to modify a Pokemon traded to the Flipper and re-enter trade without the Game Boy needing to power cycle and re-connect through the Link Club, add back debug logging.
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-- **Trade Refactor:** Eliminate extraneous code, improve robustness of state tracking during trades, isolate Trade's scope to the compilation unit, add notes on exchanged bytes during a trade, improve timing of animation during trade, reduce time spent in interrupt context, follow same setup/hold times for data exchange that the Game Boy uses, reduce use of magic numbers, clean up and improve code tracking real world time
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-
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-## Version 1.3
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-- **Refactor and UI cleanup:** Convert to Flipper Zero UI modules for simpler interface, reduce binary size.
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-- **Add Features:** Add ability to set custom Pokemon nickname or default, add ability to set OT name and ID, add ability to select Pokemon type(s). Note that, an evolution as well as a couple of different attacks will cause this to be overwritten with the Pokemon's default values.
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-- **Bug Fixes:** Fix strange issue with exp gain causing traded Pokemon to de-level and result in incorrect stats.
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-
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-## Version 1.2.2
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-- **Extended Functionality:** Add support to set level, select moves, set up EV/IV to a few predefined configurations, set up stats based on level and EV/IV settings, set nickname to default Pokemon name.
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-
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-## Version 1.2.1
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-- **Add GitHub action to build**
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-
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-## Version 1.2.0
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-- **Cleanup data structs:** This refactors the main data blocks for defining Pokemon, the icon, their species/hex value, as well as the large trade array in to more human friendly structs. Laying some groundwork to be able to adjust Pokemon details pre-trade by @kbembedded .
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-- **Bug Fixes:** Fix furi crash, Fixes #9 by @kbembedded .
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