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@@ -50,6 +50,7 @@ void camera_suite_save_settings(void* context) {
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flipper_format_write_header_cstr(fff_file, BOILERPLATE_SETTINGS_HEADER, BOILERPLATE_SETTINGS_FILE_VERSION);
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flipper_format_write_header_cstr(fff_file, BOILERPLATE_SETTINGS_HEADER, BOILERPLATE_SETTINGS_FILE_VERSION);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_DITHER, &app->dither, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_DITHER, &app->dither, 1);
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+ flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_FLASH, &app->flash, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
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flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
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@@ -102,6 +103,7 @@ void camera_suite_read_settings(void* context) {
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// Read settings
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// Read settings
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_DITHER, &app->dither, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_DITHER, &app->dither, 1);
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+ flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_FLASH, &app->flash, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
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flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
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