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@@ -1,254 +1,254 @@
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-#include "../flipbip.h"
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-#include <furi.h>
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-#include <furi_hal.h>
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-#include <input/input.h>
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-#include <gui/elements.h>
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-#include <dolphin/dolphin.h>
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-#include "../helpers/flipbip_haptic.h"
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-#include "../helpers/flipbip_speaker.h"
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-#include "../helpers/flipbip_led.h"
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-
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-struct FlipBipScene2 {
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- View* view;
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- FlipBipScene2Callback callback;
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- void* context;
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-};
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-
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-typedef struct {
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- int screen_text;
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-} FlipBipScene2Model;
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-
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-char buttonText[11][14] = {
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- "",
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- "Press Up",
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- "Press Down",
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- "Press Left",
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- "Press Right",
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- "Press Ok",
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- "Release Up",
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- "Release Down",
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- "Release Left",
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- "Release Right",
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- "Release Ok",
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-};
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-
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-void flipbip_scene_2_set_callback(
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- FlipBipScene2* instance,
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- FlipBipScene2Callback callback,
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- void* context) {
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- furi_assert(instance);
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- furi_assert(callback);
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- instance->callback = callback;
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- instance->context = context;
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-}
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-
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-void flipbip_scene_2_draw(Canvas* canvas, FlipBipScene2Model* model) {
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- canvas_clear(canvas);
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- canvas_set_color(canvas, ColorBlack);
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- canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples");
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- canvas_set_font(canvas, FontSecondary);
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- char *strInput = malloc(15);
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- strcpy(strInput, buttonText[model->screen_text]);
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- canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput);
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- free(strInput);
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-}
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-
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-static void flipbip_scene_2_model_init(FlipBipScene2Model* const model) {
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- model->screen_text = 0;
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-}
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-
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-bool flipbip_scene_2_input(InputEvent* event, void* context) {
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- furi_assert(context);
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- FlipBipScene2* instance = context;
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- if (event->type == InputTypeRelease) {
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- switch(event->key) {
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- case InputKeyBack:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- UNUSED(model);
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- flipbip_stop_all_sound(instance->context);
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- instance->callback(FlipBipCustomEventScene2Back, instance->context);
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- flipbip_play_long_bump(instance->context);
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- },
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- true);
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- break;
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- case InputKeyUp:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 6;
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- flipbip_play_bad_bump(instance->context);
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- flipbip_stop_all_sound(instance->context);
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- flipbip_led_set_rgb(instance->context, 255, 0, 255);
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- },
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- true);
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- break;
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- case InputKeyDown:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 7;
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- flipbip_play_bad_bump(instance->context);
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- flipbip_stop_all_sound(instance->context);
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- flipbip_led_set_rgb(instance->context, 255, 255, 0);
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- },
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- true);
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- break;
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- case InputKeyLeft:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 8;
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- flipbip_play_bad_bump(instance->context);
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- flipbip_stop_all_sound(instance->context);
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- flipbip_led_set_rgb(instance->context, 0, 255, 255);
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- },
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- true);
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- break;
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- case InputKeyRight:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 9;
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- flipbip_play_bad_bump(instance->context);
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- flipbip_stop_all_sound(instance->context);
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- flipbip_led_set_rgb(instance->context, 255, 0, 0);
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- },
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- true);
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- break;
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- case InputKeyOk:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 10;
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- flipbip_play_bad_bump(instance->context);
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- flipbip_stop_all_sound(instance->context);
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- flipbip_led_set_rgb(instance->context, 255, 255, 255);
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- },
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- true);
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- break;
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- case InputKeyMAX:
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- break;
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- }
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- } else if (event->type == InputTypePress) {
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- switch(event->key) {
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- case InputKeyUp:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 1;
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- flipbip_play_happy_bump(instance->context);
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- flipbip_play_input_sound(instance->context);
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- },
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- true);
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- break;
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- case InputKeyDown:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 2;
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- flipbip_play_happy_bump(instance->context);
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- flipbip_play_input_sound(instance->context);
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- },
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- true);
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- break;
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- case InputKeyLeft:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 3;
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- flipbip_play_happy_bump(instance->context);
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- flipbip_play_input_sound(instance->context);
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- },
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- true);
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- break;
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- case InputKeyRight:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 4;
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- flipbip_play_happy_bump(instance->context);
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- flipbip_play_input_sound(instance->context);
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- },
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- true);
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- break;
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- case InputKeyOk:
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- model->screen_text = 5;
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- flipbip_play_happy_bump(instance->context);
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- flipbip_play_input_sound(instance->context);
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- },
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- true);
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- break;
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- case InputKeyBack:
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- case InputKeyMAX:
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- break;
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- }
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- }
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+// #include "../flipbip.h"
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+// #include <furi.h>
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+// #include <furi_hal.h>
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+// #include <input/input.h>
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+// #include <gui/elements.h>
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+// #include <dolphin/dolphin.h>
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+// #include "../helpers/flipbip_haptic.h"
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+// //#include "../helpers/flipbip_speaker.h"
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+// #include "../helpers/flipbip_led.h"
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+
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+// struct FlipBipScene2 {
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+// View* view;
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+// FlipBipScene2Callback callback;
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+// void* context;
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+// };
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+
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+// typedef struct {
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+// int screen_text;
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+// } FlipBipScene2Model;
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+
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+// char buttonText[11][14] = {
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+// "",
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+// "Press Up",
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+// "Press Down",
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+// "Press Left",
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+// "Press Right",
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+// "Press Ok",
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+// "Release Up",
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+// "Release Down",
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+// "Release Left",
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+// "Release Right",
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+// "Release Ok",
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+// };
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+
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+// void flipbip_scene_2_set_callback(
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+// FlipBipScene2* instance,
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+// FlipBipScene2Callback callback,
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+// void* context) {
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+// furi_assert(instance);
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+// furi_assert(callback);
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+// instance->callback = callback;
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+// instance->context = context;
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+// }
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+
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+// void flipbip_scene_2_draw(Canvas* canvas, FlipBipScene2Model* model) {
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+// canvas_clear(canvas);
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+// canvas_set_color(canvas, ColorBlack);
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+// canvas_set_font(canvas, FontPrimary);
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+// canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples");
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+// canvas_set_font(canvas, FontSecondary);
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+// char *strInput = malloc(15);
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+// strcpy(strInput, buttonText[model->screen_text]);
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+// canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput);
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+// free(strInput);
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+// }
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+
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+// static void flipbip_scene_2_model_init(FlipBipScene2Model* const model) {
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+// model->screen_text = 0;
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+// }
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+
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+// bool flipbip_scene_2_input(InputEvent* event, void* context) {
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+// furi_assert(context);
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+// FlipBipScene2* instance = context;
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+// if (event->type == InputTypeRelease) {
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+// switch(event->key) {
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+// case InputKeyBack:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// UNUSED(model);
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+// //flipbip_stop_all_sound(instance->context);
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+// instance->callback(FlipBipCustomEventScene2Back, instance->context);
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+// flipbip_play_long_bump(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyUp:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 6;
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+// flipbip_play_bad_bump(instance->context);
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+// //flipbip_stop_all_sound(instance->context);
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+// flipbip_led_set_rgb(instance->context, 255, 0, 255);
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+// },
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+// true);
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+// break;
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+// case InputKeyDown:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 7;
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+// flipbip_play_bad_bump(instance->context);
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+// //flipbip_stop_all_sound(instance->context);
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+// flipbip_led_set_rgb(instance->context, 255, 255, 0);
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+// },
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+// true);
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+// break;
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+// case InputKeyLeft:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 8;
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+// flipbip_play_bad_bump(instance->context);
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+// //flipbip_stop_all_sound(instance->context);
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+// flipbip_led_set_rgb(instance->context, 0, 255, 255);
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+// },
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+// true);
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+// break;
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+// case InputKeyRight:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 9;
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+// flipbip_play_bad_bump(instance->context);
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+// //flipbip_stop_all_sound(instance->context);
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+// flipbip_led_set_rgb(instance->context, 255, 0, 0);
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+// },
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+// true);
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+// break;
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+// case InputKeyOk:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 10;
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+// flipbip_play_bad_bump(instance->context);
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+// //flipbip_stop_all_sound(instance->context);
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+// flipbip_led_set_rgb(instance->context, 255, 255, 255);
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+// },
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+// true);
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+// break;
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+// case InputKeyMAX:
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+// break;
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+// }
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+// } else if (event->type == InputTypePress) {
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+// switch(event->key) {
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+// case InputKeyUp:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 1;
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+// flipbip_play_happy_bump(instance->context);
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+// //flipbip_play_input_sound(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyDown:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 2;
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+// flipbip_play_happy_bump(instance->context);
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+// //flipbip_play_input_sound(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyLeft:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 3;
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+// flipbip_play_happy_bump(instance->context);
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+// //flipbip_play_input_sound(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyRight:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 4;
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+// flipbip_play_happy_bump(instance->context);
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+// //flipbip_play_input_sound(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyOk:
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// model->screen_text = 5;
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+// flipbip_play_happy_bump(instance->context);
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+// //flipbip_play_input_sound(instance->context);
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+// },
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+// true);
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+// break;
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+// case InputKeyBack:
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+// case InputKeyMAX:
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+// break;
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+// }
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+// }
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- return true;
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-}
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-
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-void flipbip_scene_2_exit(void* context) {
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- furi_assert(context);
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- FlipBip* app = context;
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- flipbip_stop_all_sound(app);
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- //flipbip_led_reset(app);
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-}
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-
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-void flipbip_scene_2_enter(void* context) {
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- furi_assert(context);
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- DOLPHIN_DEED(DolphinDeedPluginStart);
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-}
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-
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-FlipBipScene2* flipbip_scene_2_alloc() {
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- FlipBipScene2* instance = malloc(sizeof(FlipBipScene2));
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- instance->view = view_alloc();
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- view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipBipScene2Model));
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- view_set_context(instance->view, instance);
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- view_set_draw_callback(instance->view, (ViewDrawCallback)flipbip_scene_2_draw);
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- view_set_input_callback(instance->view, flipbip_scene_2_input);
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- //view_set_enter_callback(instance->view, flipbip_scene_2_enter);
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- view_set_exit_callback(instance->view, flipbip_scene_2_exit);
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-
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- with_view_model(
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- instance->view,
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- FlipBipScene2Model * model,
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- {
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- flipbip_scene_2_model_init(model);
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- },
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- true);
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+// return true;
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+// }
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+
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+// void flipbip_scene_2_exit(void* context) {
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+// furi_assert(context);
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+// //FlipBip* app = context;
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+// //flipbip_stop_all_sound(app);
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+// //flipbip_led_reset(app);
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+// }
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+
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+// void flipbip_scene_2_enter(void* context) {
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+// furi_assert(context);
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+// DOLPHIN_DEED(DolphinDeedPluginStart);
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+// }
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+
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+// FlipBipScene2* flipbip_scene_2_alloc() {
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+// FlipBipScene2* instance = malloc(sizeof(FlipBipScene2));
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+// instance->view = view_alloc();
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+// view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipBipScene2Model));
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+// view_set_context(instance->view, instance);
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+// view_set_draw_callback(instance->view, (ViewDrawCallback)flipbip_scene_2_draw);
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+// view_set_input_callback(instance->view, flipbip_scene_2_input);
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+// //view_set_enter_callback(instance->view, flipbip_scene_2_enter);
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+// view_set_exit_callback(instance->view, flipbip_scene_2_exit);
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+
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+// with_view_model(
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+// instance->view,
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+// FlipBipScene2Model * model,
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+// {
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+// flipbip_scene_2_model_init(model);
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+// },
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+// true);
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- return instance;
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-}
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+// return instance;
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+// }
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-void flipbip_scene_2_free(FlipBipScene2* instance) {
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- furi_assert(instance);
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+// void flipbip_scene_2_free(FlipBipScene2* instance) {
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+// furi_assert(instance);
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- view_free(instance->view);
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- free(instance);
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-}
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+// view_free(instance->view);
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+// free(instance);
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+// }
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-View* flipbip_scene_2_get_view(FlipBipScene2* instance) {
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- furi_assert(instance);
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+// View* flipbip_scene_2_get_view(FlipBipScene2* instance) {
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+// furi_assert(instance);
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- return instance->view;
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-}
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+// return instance->view;
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+// }
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