|
@@ -463,14 +463,18 @@ void init(GameState* game_state) {
|
|
|
start_round(game_state);
|
|
start_round(game_state);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
|
|
|
- furi_assert(event_queue);
|
|
|
|
|
|
|
+static void input_callback(InputEvent* input_event, void* ctx) {
|
|
|
|
|
+ furi_assert(ctx);
|
|
|
|
|
+ FuriMessageQueue* event_queue = ctx;
|
|
|
|
|
+
|
|
|
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-static void update_timer_callback(FuriMessageQueue* event_queue) {
|
|
|
|
|
- furi_assert(event_queue);
|
|
|
|
|
|
|
+static void update_timer_callback(void* ctx) {
|
|
|
|
|
+ furi_assert(ctx);
|
|
|
|
|
+ FuriMessageQueue* event_queue = ctx;
|
|
|
|
|
+
|
|
|
AppEvent event = {.type = EventTypeTick};
|
|
AppEvent event = {.type = EventTypeTick};
|
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
|
}
|
|
}
|