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@@ -6,7 +6,8 @@
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#include <notification/notification_messages.h>
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#include <dialogs/dialogs.h>
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-#include <m-string.h>
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+
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+#include <dolphin/dolphin.h>
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#include "assets.h"
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@@ -28,45 +29,37 @@ typedef struct {
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} PluginEvent;
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typedef enum {
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- TileType0, // this HAS to be in order, for hint assignment to be ez pz
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- TileType1,
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- TileType2,
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- TileType3,
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- TileType4,
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- TileType5,
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- TileType6,
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- TileType7,
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- TileType8,
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- TileTypeUncleared,
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- TileTypeFlag,
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- TileTypeMine
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+ TileType0, // this HAS to be in order, for hint assignment to be ez pz
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+ TileType1,
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+ TileType2,
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+ TileType3,
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+ TileType4,
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+ TileType5,
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+ TileType6,
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+ TileType7,
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+ TileType8,
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+ TileTypeUncleared,
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+ TileTypeFlag,
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+ TileTypeMine
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} TileType;
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-typedef enum {
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- FieldEmpty,
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- FieldMine
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-} Field;
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+typedef enum { FieldEmpty, FieldMine } Field;
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typedef struct {
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- Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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- TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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- FuriTimer* timer;
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- int cursor_x;
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- int cursor_y;
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- int mines_left;
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- int fields_cleared;
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- int flags_set;
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- bool game_started;
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- uint32_t game_started_tick;
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+ FuriMutex* mutex;
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+ DialogsApp* dialogs;
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+ NotificationApp* notifications;
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+ Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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+ TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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+ int cursor_x;
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+ int cursor_y;
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+ int mines_left;
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+ int fields_cleared;
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+ int flags_set;
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+ bool game_started;
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+ uint32_t game_started_tick;
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} Minesweeper;
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-static void timer_callback(void* ctx) {
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- UNUSED(ctx);
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- NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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- notification_message(notification, &sequence_reset_vibro);
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- furi_record_close(RECORD_NOTIFICATION);
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-}
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-
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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@@ -75,10 +68,10 @@ static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queu
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}
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static void render_callback(Canvas* const canvas, void* ctx) {
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- const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
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- if (minesweeper_state == NULL) {
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- return;
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- }
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+ furi_assert(ctx);
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+ const Minesweeper* minesweeper_state = ctx;
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+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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+
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FuriString* mineStr;
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FuriString* timeStr;
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mineStr = furi_string_alloc();
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@@ -90,417 +83,433 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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int seconds = 0;
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int minutes = 0;
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- if (minesweeper_state->game_started) {
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- uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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- seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
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- minutes = (int) seconds / 60;
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- seconds = seconds % 60;
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+ if(minesweeper_state->game_started) {
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+ uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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+ seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
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+ minutes = (int)seconds / 60;
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+ seconds = seconds % 60;
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}
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furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
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canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
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uint8_t* tile_to_draw;
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- for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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- for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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- if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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- canvas_invert_color(canvas);
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- }
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- switch (minesweeper_state->playfield[x][y]) {
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- case TileType0:
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- tile_to_draw = tile_0_bits;
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- break;
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- case TileType1:
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- tile_to_draw = tile_1_bits;
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- break;
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- case TileType2:
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- tile_to_draw = tile_2_bits;
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- break;
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- case TileType3:
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- tile_to_draw = tile_3_bits;
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- break;
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- case TileType4:
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- tile_to_draw = tile_4_bits;
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- break;
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- case TileType5:
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- tile_to_draw = tile_5_bits;
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- break;
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- case TileType6:
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- tile_to_draw = tile_6_bits;
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- break;
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- case TileType7:
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- tile_to_draw = tile_7_bits;
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- break;
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- case TileType8:
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- tile_to_draw = tile_8_bits;
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- break;
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- case TileTypeFlag:
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- tile_to_draw = tile_flag_bits;
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- break;
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- case TileTypeUncleared:
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- tile_to_draw = tile_uncleared_bits;
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- break;
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- case TileTypeMine:
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- tile_to_draw = tile_mine_bits;
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- break;
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- default:
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- // this should never happen
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- tile_to_draw = tile_mine_bits;
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- break;
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- }
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- canvas_draw_xbm(
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- canvas,
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- x*TILE_HEIGHT, // x
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- 8 + (y * TILE_WIDTH), // y
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- TILE_WIDTH,
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- TILE_HEIGHT,
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- tile_to_draw);
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- if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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- canvas_invert_color(canvas);
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+ for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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+ for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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+ if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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+ canvas_invert_color(canvas);
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+ }
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+ switch(minesweeper_state->playfield[x][y]) {
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+ case TileType0:
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+ tile_to_draw = tile_0_bits;
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+ break;
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+ case TileType1:
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+ tile_to_draw = tile_1_bits;
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+ break;
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+ case TileType2:
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+ tile_to_draw = tile_2_bits;
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+ break;
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+ case TileType3:
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+ tile_to_draw = tile_3_bits;
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+ break;
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+ case TileType4:
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+ tile_to_draw = tile_4_bits;
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+ break;
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+ case TileType5:
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+ tile_to_draw = tile_5_bits;
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+ break;
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+ case TileType6:
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+ tile_to_draw = tile_6_bits;
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+ break;
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+ case TileType7:
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+ tile_to_draw = tile_7_bits;
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+ break;
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+ case TileType8:
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+ tile_to_draw = tile_8_bits;
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+ break;
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+ case TileTypeFlag:
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+ tile_to_draw = tile_flag_bits;
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+ break;
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+ case TileTypeUncleared:
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+ tile_to_draw = tile_uncleared_bits;
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+ break;
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+ case TileTypeMine:
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+ tile_to_draw = tile_mine_bits;
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+ break;
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+ default:
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+ // this should never happen
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+ tile_to_draw = tile_mine_bits;
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+ break;
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+ }
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+ canvas_draw_xbm(
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+ canvas,
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+ x * TILE_HEIGHT, // x
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+ 8 + (y * TILE_WIDTH), // y
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+ TILE_WIDTH,
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+ TILE_HEIGHT,
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+ tile_to_draw);
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+ if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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+ canvas_invert_color(canvas);
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+ }
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}
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- }
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}
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furi_string_free(mineStr);
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furi_string_free(timeStr);
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- release_mutex((ValueMutex*)ctx, minesweeper_state);
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+ furi_mutex_release(minesweeper_state->mutex);
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}
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static void setup_playfield(Minesweeper* minesweeper_state) {
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- int mines_left = MINECOUNT;
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- for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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- for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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- minesweeper_state->minefield[x][y] = FieldEmpty;
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- minesweeper_state->playfield[x][y] = TileTypeUncleared;
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+ int mines_left = MINECOUNT;
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+ for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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+ for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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+ minesweeper_state->minefield[x][y] = FieldEmpty;
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+ minesweeper_state->playfield[x][y] = TileTypeUncleared;
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+ }
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}
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- }
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- while(mines_left > 0) {
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- int rand_x = rand() % PLAYFIELD_WIDTH;
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- int rand_y = rand() % PLAYFIELD_HEIGHT;
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- // make sure first guess isn't a mine
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- if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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- (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
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- minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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- mines_left--;
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+ while(mines_left > 0) {
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+ int rand_x = rand() % PLAYFIELD_WIDTH;
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+ int rand_y = rand() % PLAYFIELD_HEIGHT;
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+ // make sure first guess isn't a mine
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+ if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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+ (minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
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+ minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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+ mines_left--;
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+ }
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}
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- }
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- minesweeper_state->mines_left = MINECOUNT;
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- minesweeper_state->fields_cleared = 0;
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- minesweeper_state->flags_set = 0;
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- minesweeper_state->game_started_tick = furi_get_tick();
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- minesweeper_state->game_started = false;
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+ minesweeper_state->mines_left = MINECOUNT;
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+ minesweeper_state->fields_cleared = 0;
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+ minesweeper_state->flags_set = 0;
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+ minesweeper_state->game_started_tick = furi_get_tick();
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+ minesweeper_state->game_started = false;
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}
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static void place_flag(Minesweeper* minesweeper_state) {
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- if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
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- minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
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- minesweeper_state->flags_set++;
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- } else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
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- minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
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- minesweeper_state->flags_set--;
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- }
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+ if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
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+ TileTypeUncleared) {
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+ minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
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+ TileTypeFlag;
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+ minesweeper_state->flags_set++;
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+ } else if(
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+ minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
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+ TileTypeFlag) {
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+ minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
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+ TileTypeUncleared;
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+ minesweeper_state->flags_set--;
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+ }
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}
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static bool game_lost(Minesweeper* minesweeper_state) {
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- // returns true if the player wants to restart, otherwise false
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- DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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-
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- DialogMessage* message = dialog_message_alloc();
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- const char* header_text = "Game Over";
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- const char* message_text = "You hit a mine!";
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+ // returns true if the player wants to restart, otherwise false
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+ DialogMessage* message = dialog_message_alloc();
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- dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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- dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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- dialog_message_set_buttons(message, NULL, "Play again", NULL);
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+ dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
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+ dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
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+ dialog_message_set_buttons(message, NULL, "Play again", NULL);
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- dialog_message_set_icon(message, NULL, 0, 10);
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+ // Set cursor to initial position
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+ minesweeper_state->cursor_x = 0;
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+ minesweeper_state->cursor_y = 0;
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- NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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- notification_message(notifications, &sequence_set_vibro_on);
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- furi_record_close(RECORD_NOTIFICATION);
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- furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
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+ notification_message(minesweeper_state->notifications, &sequence_single_vibro);
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- DialogMessageButton choice = dialog_message_show(dialogs, message);
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- dialog_message_free(message);
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- furi_record_close(RECORD_DIALOGS);
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+ DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
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+ dialog_message_free(message);
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- return choice == DialogMessageButtonCenter;
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+ return choice == DialogMessageButtonCenter;
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}
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static bool game_won(Minesweeper* minesweeper_state) {
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- DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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-
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- FuriString* tempStr;
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- tempStr = furi_string_alloc();
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-
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- int seconds = 0;
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- int minutes = 0;
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- uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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- seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
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- minutes = (int) seconds / 60;
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- seconds = seconds % 60;
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-
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- DialogMessage* message = dialog_message_alloc();
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- const char* header_text = "Game won!";
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- furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
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- dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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- dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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- dialog_message_set_buttons(message, NULL, "Play again", NULL);
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- dialog_message_set_icon(message, NULL, 72, 17);
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-
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- DialogMessageButton choice = dialog_message_show(dialogs, message);
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- dialog_message_free(message);
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- furi_string_free(tempStr);
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- furi_record_close(RECORD_DIALOGS);
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- return choice == DialogMessageButtonCenter;
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+ FuriString* tempStr;
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+ tempStr = furi_string_alloc();
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+
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+ int seconds = 0;
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+ int minutes = 0;
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+ uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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+ seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
|
|
+ minutes = (int)seconds / 60;
|
|
|
+ seconds = seconds % 60;
|
|
|
+
|
|
|
+ DialogMessage* message = dialog_message_alloc();
|
|
|
+ const char* header_text = "Game won!";
|
|
|
+ furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
|
|
|
+ dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
|
+ dialog_message_set_text(
|
|
|
+ message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
|
|
+ dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
+
|
|
|
+ // Call dolphin deed when we win the game
|
|
|
+ dolphin_deed(DolphinDeedPluginGameWin);
|
|
|
+
|
|
|
+ DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
|
|
|
+ dialog_message_free(message);
|
|
|
+ furi_string_free(tempStr);
|
|
|
+ return choice == DialogMessageButtonCenter;
|
|
|
}
|
|
|
|
|
|
// returns false if the move loses the game - otherwise true
|
|
|
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
|
- if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
|
|
- // we're on a flagged field, do nothing
|
|
|
- return true;
|
|
|
- }
|
|
|
- if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
|
- // player loses - draw mine
|
|
|
- minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
|
|
- // click on a cleared cell with a number
|
|
|
- // count the flags around
|
|
|
- int flags = 0;
|
|
|
- for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
|
|
- for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
|
|
- if ( x == cursor_x && y == cursor_y ) {
|
|
|
- // we're on the cell the user selected, so ignore.
|
|
|
- continue;
|
|
|
- }
|
|
|
- // make sure we don't go OOB
|
|
|
- if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
|
- if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
|
|
- flags ++;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
|
|
+ // we're on a flagged field, do nothing
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
|
+ // player loses - draw mine
|
|
|
+ minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
|
+ return false;
|
|
|
}
|
|
|
- int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
|
|
- if (flags == mines) {
|
|
|
- // auto uncover all non-flags around (to win faster ;)
|
|
|
- for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
|
|
- for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
|
|
- if ( auto_x == cursor_x && auto_y == cursor_y ) {
|
|
|
- continue;
|
|
|
- }
|
|
|
- if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
|
|
|
- if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
|
- if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
|
|
- // flags were wrong, we got a mine!
|
|
|
- return false;
|
|
|
- }
|
|
|
+
|
|
|
+ if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
|
|
|
+ minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
|
|
+ // click on a cleared cell with a number
|
|
|
+ // count the flags around
|
|
|
+ int flags = 0;
|
|
|
+ for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
|
+ for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
|
+ if(x == cursor_x && y == cursor_y) {
|
|
|
+ // we're on the cell the user selected, so ignore.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // make sure we don't go OOB
|
|
|
+ if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
|
+ if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
|
|
+ flags++;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
}
|
|
|
- }
|
|
|
- // we're done without hitting a mine - so return
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // calculate number of surrounding mines.
|
|
|
- int hint = 0;
|
|
|
- for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
|
|
- for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
|
|
- if ( x == cursor_x && y == cursor_y ) {
|
|
|
- // we're on the cell the user selected, so ignore.
|
|
|
- continue;
|
|
|
- }
|
|
|
- // make sure we don't go OOB
|
|
|
- if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
|
- if(minesweeper_state->minefield[x][y] == FieldMine) {
|
|
|
- hint ++;
|
|
|
+ int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
|
|
+ if(flags == mines) {
|
|
|
+ // auto uncover all non-flags around (to win faster ;)
|
|
|
+ for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
|
+ for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
|
+ if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
|
+ auto_y < PLAYFIELD_HEIGHT) {
|
|
|
+ if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
|
+ if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
|
|
+ // flags were wrong, we got a mine!
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // we're done without hitting a mine - so return
|
|
|
+ return true;
|
|
|
}
|
|
|
- }
|
|
|
}
|
|
|
- }
|
|
|
- // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
|
|
- minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
|
|
- minesweeper_state->fields_cleared++;
|
|
|
- FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
|
- if (hint == 0) {
|
|
|
- // the field is "empty"
|
|
|
- // auto open surrounding fields.
|
|
|
- for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
|
|
- for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
|
|
- if ( auto_x == cursor_x && auto_y == cursor_y ) {
|
|
|
- continue;
|
|
|
+
|
|
|
+ // calculate number of surrounding mines.
|
|
|
+ int hint = 0;
|
|
|
+ for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
|
+ for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
|
+ if(x == cursor_x && y == cursor_y) {
|
|
|
+ // we're on the cell the user selected, so ignore.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // make sure we don't go OOB
|
|
|
+ if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
|
+ if(minesweeper_state->minefield[x][y] == FieldMine) {
|
|
|
+ hint++;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
|
|
|
- if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
|
- play_move(minesweeper_state, auto_x, auto_y);
|
|
|
- }
|
|
|
+ }
|
|
|
+ // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
|
|
+ minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
|
|
+ minesweeper_state->fields_cleared++;
|
|
|
+ FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
|
+ if(hint == 0) {
|
|
|
+ // the field is "empty"
|
|
|
+ // auto open surrounding fields.
|
|
|
+ for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
|
+ for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
|
+ if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
|
+ auto_y < PLAYFIELD_HEIGHT) {
|
|
|
+ if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
|
+ play_move(minesweeper_state, auto_x, auto_y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
}
|
|
|
- }
|
|
|
- return true;
|
|
|
+ return true;
|
|
|
}
|
|
|
|
|
|
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
|
|
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
|
|
|
minesweeper_state->game_started = false;
|
|
|
- for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
- for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
|
|
- minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
|
- }
|
|
|
+ for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
+ for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
|
+ minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
int32_t minesweeper_app(void* p) {
|
|
|
- UNUSED(p);
|
|
|
- DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
-
|
|
|
- DialogMessage* message = dialog_message_alloc();
|
|
|
- const char* header_text = "Minesweeper";
|
|
|
- const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
|
|
|
-
|
|
|
- dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
|
- dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
|
|
- dialog_message_set_buttons(message, NULL, "Play", NULL);
|
|
|
-
|
|
|
- dialog_message_set_icon(message, NULL, 0, 10);
|
|
|
-
|
|
|
- dialog_message_show(dialogs, message);
|
|
|
- dialog_message_free(message);
|
|
|
- furi_record_close(RECORD_DIALOGS);
|
|
|
-
|
|
|
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
|
|
-
|
|
|
- Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
|
|
- // setup
|
|
|
- minesweeper_state_init(minesweeper_state);
|
|
|
-
|
|
|
- ValueMutex state_mutex;
|
|
|
- if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
|
|
|
- FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
|
|
- free(minesweeper_state);
|
|
|
- return 255;
|
|
|
- }
|
|
|
- // BEGIN IMPLEMENTATION
|
|
|
-
|
|
|
- // Set system callbacks
|
|
|
- ViewPort* view_port = view_port_alloc();
|
|
|
- view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
|
|
- view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
|
- minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
|
|
|
-
|
|
|
- // Open GUI and register view_port
|
|
|
- Gui* gui = furi_record_open("gui");
|
|
|
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
-
|
|
|
- PluginEvent event;
|
|
|
- for (bool processing = true; processing;) {
|
|
|
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
|
- Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
|
|
|
- if(event_status == FuriStatusOk) {
|
|
|
- // press events
|
|
|
- if(event.type == EventTypeKey) {
|
|
|
- if(event.input.type == InputTypeShort) {
|
|
|
- switch(event.input.key) {
|
|
|
- case InputKeyUp:
|
|
|
- minesweeper_state->cursor_y--;
|
|
|
- if(minesweeper_state->cursor_y < 0) {
|
|
|
- minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
|
|
|
- }
|
|
|
- break;
|
|
|
- case InputKeyDown:
|
|
|
- minesweeper_state->cursor_y++;
|
|
|
- if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
|
|
- minesweeper_state->cursor_y = 0;
|
|
|
- }
|
|
|
- break;
|
|
|
- case InputKeyRight:
|
|
|
- minesweeper_state->cursor_x++;
|
|
|
- if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
|
|
- minesweeper_state->cursor_x = 0;
|
|
|
- }
|
|
|
- break;
|
|
|
- case InputKeyLeft:
|
|
|
- minesweeper_state->cursor_x--;
|
|
|
- if(minesweeper_state->cursor_x < 0) {
|
|
|
- minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
|
|
|
- }
|
|
|
- break;
|
|
|
- case InputKeyOk:
|
|
|
- if (!minesweeper_state->game_started) {
|
|
|
- setup_playfield(minesweeper_state);
|
|
|
- minesweeper_state->game_started = true;
|
|
|
- }
|
|
|
- if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
|
|
|
- // ooops. looks like we hit a mine!
|
|
|
- if (game_lost(minesweeper_state)) {
|
|
|
- // player wants to restart.
|
|
|
- setup_playfield(minesweeper_state);
|
|
|
- } else {
|
|
|
- // player wants to exit :(
|
|
|
- processing = false;
|
|
|
- }
|
|
|
- } else {
|
|
|
- // check win condition.
|
|
|
- if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
|
|
|
- if (game_won(minesweeper_state)) {
|
|
|
- //player wants to restart
|
|
|
- setup_playfield(minesweeper_state);
|
|
|
- } else {
|
|
|
- processing = false;
|
|
|
- }
|
|
|
+ UNUSED(p);
|
|
|
+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
|
|
+
|
|
|
+ Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
|
|
+ // setup
|
|
|
+ minesweeper_state_init(minesweeper_state);
|
|
|
+
|
|
|
+ minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
|
+ if(!minesweeper_state->mutex) {
|
|
|
+ FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
|
|
+ free(minesweeper_state);
|
|
|
+ return 255;
|
|
|
+ }
|
|
|
+ // BEGIN IMPLEMENTATION
|
|
|
+
|
|
|
+ minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
+ minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
|
|
|
+
|
|
|
+ DialogMessage* message = dialog_message_alloc();
|
|
|
+
|
|
|
+ dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
|
|
|
+ dialog_message_set_text(
|
|
|
+ message,
|
|
|
+ "Hold OK pressed to toggle flags.\ngithub.com/panki27",
|
|
|
+ 64,
|
|
|
+ 32,
|
|
|
+ AlignCenter,
|
|
|
+ AlignCenter);
|
|
|
+ dialog_message_set_buttons(message, NULL, "Play", NULL);
|
|
|
+
|
|
|
+ dialog_message_show(minesweeper_state->dialogs, message);
|
|
|
+ dialog_message_free(message);
|
|
|
+
|
|
|
+ // Set system callbacks
|
|
|
+ ViewPort* view_port = view_port_alloc();
|
|
|
+ view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
|
|
|
+ view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
|
+
|
|
|
+ // Open GUI and register view_port
|
|
|
+ Gui* gui = furi_record_open(RECORD_GUI);
|
|
|
+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
+
|
|
|
+ // Call dolphin deed on game start
|
|
|
+ dolphin_deed(DolphinDeedPluginGameStart);
|
|
|
+
|
|
|
+ PluginEvent event;
|
|
|
+ for(bool processing = true; processing;) {
|
|
|
+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
|
+ if(event_status == FuriStatusOk) {
|
|
|
+ // press events
|
|
|
+ if(event.type == EventTypeKey) {
|
|
|
+ if(event.input.type == InputTypeShort) {
|
|
|
+ switch(event.input.key) {
|
|
|
+ case InputKeyUp:
|
|
|
+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
+ minesweeper_state->cursor_y--;
|
|
|
+ if(minesweeper_state->cursor_y < 0) {
|
|
|
+ minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
|
|
|
+ }
|
|
|
+ furi_mutex_release(minesweeper_state->mutex);
|
|
|
+ break;
|
|
|
+ case InputKeyDown:
|
|
|
+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
+ minesweeper_state->cursor_y++;
|
|
|
+ if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
|
|
+ minesweeper_state->cursor_y = 0;
|
|
|
+ }
|
|
|
+ furi_mutex_release(minesweeper_state->mutex);
|
|
|
+ break;
|
|
|
+ case InputKeyRight:
|
|
|
+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
+ minesweeper_state->cursor_x++;
|
|
|
+ if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
|
|
+ minesweeper_state->cursor_x = 0;
|
|
|
+ }
|
|
|
+ furi_mutex_release(minesweeper_state->mutex);
|
|
|
+ break;
|
|
|
+ case InputKeyLeft:
|
|
|
+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
+ minesweeper_state->cursor_x--;
|
|
|
+ if(minesweeper_state->cursor_x < 0) {
|
|
|
+ minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
|
|
|
+ }
|
|
|
+ furi_mutex_release(minesweeper_state->mutex);
|
|
|
+ break;
|
|
|
+ case InputKeyOk:
|
|
|
+ if(!minesweeper_state->game_started) {
|
|
|
+ setup_playfield(minesweeper_state);
|
|
|
+ minesweeper_state->game_started = true;
|
|
|
+ }
|
|
|
+ if(!play_move(
|
|
|
+ minesweeper_state,
|
|
|
+ minesweeper_state->cursor_x,
|
|
|
+ minesweeper_state->cursor_y)) {
|
|
|
+ // ooops. looks like we hit a mine!
|
|
|
+ if(game_lost(minesweeper_state)) {
|
|
|
+ // player wants to restart.
|
|
|
+ setup_playfield(minesweeper_state);
|
|
|
+ } else {
|
|
|
+ // player wants to exit :(
|
|
|
+ processing = false;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // check win condition.
|
|
|
+ if(minesweeper_state->fields_cleared ==
|
|
|
+ (PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
|
|
|
+ if(game_won(minesweeper_state)) {
|
|
|
+ //player wants to restart
|
|
|
+ setup_playfield(minesweeper_state);
|
|
|
+ } else {
|
|
|
+ processing = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case InputKeyBack:
|
|
|
+ // Exit the plugin
|
|
|
+ processing = false;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ } else if(event.input.type == InputTypeLong) {
|
|
|
+ // hold events
|
|
|
+ FURI_LOG_D("Minesweeper", "Got a long press!");
|
|
|
+ switch(event.input.key) {
|
|
|
+ case InputKeyUp:
|
|
|
+ case InputKeyDown:
|
|
|
+ case InputKeyRight:
|
|
|
+ case InputKeyLeft:
|
|
|
+ break;
|
|
|
+ case InputKeyOk:
|
|
|
+ FURI_LOG_D("Minesweeper", "Toggling flag");
|
|
|
+ furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
+ place_flag(minesweeper_state);
|
|
|
+ furi_mutex_release(minesweeper_state->mutex);
|
|
|
+ break;
|
|
|
+ case InputKeyBack:
|
|
|
+ processing = false;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
- break;
|
|
|
- case InputKeyBack:
|
|
|
- // Exit the plugin
|
|
|
- processing = false;
|
|
|
- break;
|
|
|
- case InputKeyMAX:
|
|
|
- break;
|
|
|
- }
|
|
|
- } else if (event.input.type == InputTypeLong) {
|
|
|
- // hold events
|
|
|
- FURI_LOG_D("Minesweeper", "Got a long press!");
|
|
|
- switch(event.input.key) {
|
|
|
- case InputKeyUp:
|
|
|
- case InputKeyDown:
|
|
|
- case InputKeyRight:
|
|
|
- case InputKeyLeft:
|
|
|
- break;
|
|
|
- case InputKeyOk:
|
|
|
- FURI_LOG_D("Minesweeper", "Toggling flag");
|
|
|
- place_flag(minesweeper_state);
|
|
|
- break;
|
|
|
- case InputKeyBack:
|
|
|
- processing = false;
|
|
|
- break;
|
|
|
- case InputKeyMAX:
|
|
|
- break;
|
|
|
- }
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
- } else {
|
|
|
- // event timeout
|
|
|
- ;
|
|
|
+ view_port_update(view_port);
|
|
|
}
|
|
|
- view_port_update(view_port);
|
|
|
- release_mutex(&state_mutex, minesweeper_state);
|
|
|
- }
|
|
|
- view_port_enabled_set(view_port, false);
|
|
|
- gui_remove_view_port(gui, view_port);
|
|
|
- furi_record_close("gui");
|
|
|
- view_port_free(view_port);
|
|
|
- furi_message_queue_free(event_queue);
|
|
|
- delete_mutex(&state_mutex);
|
|
|
- furi_timer_free(minesweeper_state->timer);
|
|
|
- free(minesweeper_state);
|
|
|
-
|
|
|
- return 0;
|
|
|
+ view_port_enabled_set(view_port, false);
|
|
|
+ gui_remove_view_port(gui, view_port);
|
|
|
+ furi_record_close(RECORD_GUI);
|
|
|
+ furi_record_close(RECORD_DIALOGS);
|
|
|
+ furi_record_close(RECORD_NOTIFICATION);
|
|
|
+ view_port_free(view_port);
|
|
|
+ furi_message_queue_free(event_queue);
|
|
|
+ furi_mutex_free(minesweeper_state->mutex);
|
|
|
+ free(minesweeper_state);
|
|
|
+
|
|
|
+ return 0;
|
|
|
}
|