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@@ -259,7 +259,8 @@ void fadeScreen(uint8_t intensity, bool color, Canvas* const canvas) {
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// Adds a delay to limit play to specified fps
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// Calculates also delta to keep movement consistent in lower framerates
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void fps() {
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- while(furi_get_tick() - lastFrameTime < FRAME_TIME);
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+ while(furi_get_tick() - lastFrameTime < FRAME_TIME)
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+ ;
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delta = (double)(furi_get_tick() - lastFrameTime) / (double)FRAME_TIME;
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lastFrameTime = furi_get_tick();
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}
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