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@@ -0,0 +1,51 @@
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+#include "ibutton-scene-select-key.h"
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+#include "../ibutton-app.h"
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+#include "../ibutton-event.h"
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+#include "../ibutton-key.h"
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+
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+void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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+ // Input events and views are managed by file_select
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+ bool res = app->get_sd_ex_api()->file_select(
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+ app->get_sd_ex_api()->context,
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+ "ibutton",
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+ "*",
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+ app->get_file_name(),
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+ app->get_file_name_size());
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+
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+ // Process file_select return
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+ if(res) {
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+ // Get key file path
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+ string_t key_str;
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+ string_init_set_str(key_str, "ibutton/");
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+ string_cat_str(key_str, app->get_file_name());
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+
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+ // Read data from file
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+ File key_file;
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+ uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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+ // TODO process false result from file system service
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+ app->get_fs_api()->file.open(
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+ &key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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+ app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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+ app->get_fs_api()->file.close(&key_file);
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+ string_clear(key_str);
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+
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+ // Set key data
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+ iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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+ if(key_type > iButtonKeyType::KeyMetakom) {
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+ app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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+ }
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+ app->get_key()->set_name(app->get_file_name());
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+ app->get_key()->set_type(key_type);
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+ app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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+ app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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+ } else {
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+ app->switch_to_previous_scene();
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+ }
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+}
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+
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+bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
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+ return false;
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+}
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+
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+void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
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+}
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