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@@ -63,23 +63,31 @@ void camera_suite_scene_app_settings_on_enter(void* context) {
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VariableItem* item;
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uint8_t value_index;
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- // Haptic FX ON/OFF
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+ // Haptic Effects ON/OFF
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item = variable_item_list_add(
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- app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_app_settings_set_haptic, app);
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+ app->variable_item_list,
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+ "Haptic Effects:",
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+ 2,
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+ camera_suite_scene_app_settings_set_haptic,
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+ app);
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value_index = value_index_uint32(app->haptic, haptic_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, haptic_text[value_index]);
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- // Sound FX ON/OFF
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+ // Sound Effects ON/OFF
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item = variable_item_list_add(
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- app->variable_item_list, "Sound FX:", 2, camera_suite_scene_app_settings_set_speaker, app);
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+ app->variable_item_list,
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+ "Sound Effects:",
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+ 2,
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+ camera_suite_scene_app_settings_set_speaker,
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+ app);
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value_index = value_index_uint32(app->speaker, speaker_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, speaker_text[value_index]);
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- // LED FX ON/OFF
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+ // LED Effects ON/OFF
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item = variable_item_list_add(
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- app->variable_item_list, "LED FX:", 2, camera_suite_scene_app_settings_set_led, app);
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+ app->variable_item_list, "LED Effects:", 2, camera_suite_scene_app_settings_set_led, app);
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value_index = value_index_uint32(app->led, led_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, led_text[value_index]);
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