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@@ -30,16 +30,23 @@ void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model
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canvas_clear(canvas);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_color(canvas, ColorBlack);
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- canvas_set_font(canvas, FontSecondary);
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- canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
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- canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
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+ canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
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canvas_set_font(canvas, FontPrimary);
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canvas_set_font(canvas, FontPrimary);
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- canvas_draw_str(canvas, 10, 23, "Chess");
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- canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
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- canvas_draw_str(canvas, 10, 61, "FLIPR");
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+ canvas_draw_str(canvas, 4, 11, "Chess");
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+ canvas_set_font(canvas, FontSecondary);
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+ canvas_draw_str(canvas, 64, 11, FLIPCHESS_VERSION);
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+
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+ //canvas_set_font(canvas, FontSecondary);
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+ //canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
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+ //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
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+
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+ //canvas_set_font(canvas, FontPrimary);
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+ //canvas_draw_str(canvas, 10, 23, "Chess");
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+ //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
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+ //canvas_draw_str(canvas, 10, 61, "FLIPR");
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- elements_button_right(canvas, "Start");
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+ elements_button_center(canvas, "Start");
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}
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}
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static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
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static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
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