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  1. 1 0
      ReadMe.md
  2. 6 0
      non_catalog_apps/flipper_plane/.gitignore
  3. 674 0
      non_catalog_apps/flipper_plane/LICENSE
  4. 44 0
      non_catalog_apps/flipper_plane/README.md
  5. 17 0
      non_catalog_apps/flipper_plane/application.fam
  6. BIN
      non_catalog_apps/flipper_plane/assets/Ground.png
  7. BIN
      non_catalog_apps/flipper_plane/assets/GroundLeft.png
  8. BIN
      non_catalog_apps/flipper_plane/assets/GroundRight.png
  9. BIN
      non_catalog_apps/flipper_plane/assets/PaperDown.png
  10. BIN
      non_catalog_apps/flipper_plane/assets/PaperLeft1.png
  11. BIN
      non_catalog_apps/flipper_plane/assets/PaperLeft2.png
  12. BIN
      non_catalog_apps/flipper_plane/assets/PaperLeft3.png
  13. BIN
      non_catalog_apps/flipper_plane/assets/PaperRight1.png
  14. BIN
      non_catalog_apps/flipper_plane/assets/PaperRight2.png
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      non_catalog_apps/flipper_plane/assets/PaperRight3.png
  16. BIN
      non_catalog_apps/flipper_plane/assets/Score.png
  17. 52 0
      non_catalog_apps/flipper_plane/game_state.c
  18. 25 0
      non_catalog_apps/flipper_plane/game_state.h
  19. BIN
      non_catalog_apps/flipper_plane/img/gameplay1.png
  20. BIN
      non_catalog_apps/flipper_plane/img/gameplay2.png
  21. 131 0
      non_catalog_apps/flipper_plane/map.c
  22. 10 0
      non_catalog_apps/flipper_plane/map.h
  23. 60 0
      non_catalog_apps/flipper_plane/paper.c
  24. 38 0
      non_catalog_apps/flipper_plane/paper.h
  25. 208 0
      non_catalog_apps/flipper_plane/paperplane.c
  26. BIN
      non_catalog_apps/flipper_plane/paperplane_icon.png

+ 1 - 0
ReadMe.md

@@ -154,6 +154,7 @@ The Flipper and its community wouldn't be as rich as it is without your contribu
 | City Bloxx | ![Games Badge] | [by Milk-Cool](https://github.com/Milk-Cool/fz-citybloxx) |  | ![None Badge] |
 | City Bloxx | ![Games Badge] | [by Milk-Cool](https://github.com/Milk-Cool/fz-citybloxx) |  | ![None Badge] |
 | Tarot spread | ![Games Badge] | [by pionaiki](https://github.com/pionaiki/fz-tarot) |  | ![None Badge] |
 | Tarot spread | ![Games Badge] | [by pionaiki](https://github.com/pionaiki/fz-tarot) |  | ![None Badge] |
 | Vexed | ![Games Badge] | [by dlvoy](https://github.com/dlvoy/flipper-zero-vexed) |  | ![None Badge] |
 | Vexed | ![Games Badge] | [by dlvoy](https://github.com/dlvoy/flipper-zero-vexed) |  | ![None Badge] |
+| Paper Plane | ![Games Badge] | [by Larry-the-Pig](https://github.com/Larry-the-Pig/flipper-plane) |  | ![None Badge] |
 | Air Mouse | ![GPIO Badge] | [by ginkage](https://github.com/ginkage/FlippAirMouse/) |  | [![Author Badge]](https://lab.flipper.net/apps/air_mouse) |
 | Air Mouse | ![GPIO Badge] | [by ginkage](https://github.com/ginkage/FlippAirMouse/) |  | [![Author Badge]](https://lab.flipper.net/apps/air_mouse) |
 | Plantower PMSx003 sensor reader | ![GPIO Badge] | [by 3cky](https://github.com/3cky/flipperzero-airmon) |  | [![UFW Badge]](https://lab.flipper.net/apps/airmon) |
 | Plantower PMSx003 sensor reader | ![GPIO Badge] | [by 3cky](https://github.com/3cky/flipperzero-airmon) |  | [![UFW Badge]](https://lab.flipper.net/apps/airmon) |
 | Bar code scanner emulator via COM port | ![GPIO Badge] | [by polarikus](https://github.com/polarikus/flipper-zero_bc_scanner_emulator) |  | ![None Badge] |
 | Bar code scanner emulator via COM port | ![GPIO Badge] | [by polarikus](https://github.com/polarikus/flipper-zero_bc_scanner_emulator) |  | ![None Badge] |

+ 6 - 0
non_catalog_apps/flipper_plane/.gitignore

@@ -0,0 +1,6 @@
+dist/
+.vscode/
+.clang-format
+.editorconfig
+.env
+.ufbt

+ 674 - 0
non_catalog_apps/flipper_plane/LICENSE

@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
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+
+  If you convey a covered work, knowingly relying on a patent license,
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+available, or (2) arrange to deprive yourself of the benefit of the
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+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
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+in a country, would infringe one or more identifiable patents in that
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+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
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+you grant is automatically extended to all recipients of the covered
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+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
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+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
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+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
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+License will continue to apply to the part which is the covered work,
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+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.

+ 44 - 0
non_catalog_apps/flipper_plane/README.md

@@ -0,0 +1,44 @@
+# Paper Plane
+
+Port of [this game](https://ticalc.org/archives/files/fileinfo/341/34139.html) to the Flipper Zero.
+
+## Gameplay
+
+![plane flying down](./img/gameplay2.png)
+
+Your goal is to fly a paper plane through obstacles and get to the bottom of the map.
+
+Your score is dictated by how far down the level you get.
+
+![plane flying left](./img/gameplay1.png)
+
+## Building
+
+This game can be built with the [ufbt](https://github.com/flipperdevices/flipperzero-ufbt) toolkit.
+
+Install:
+
+```bash
+python3 -m pip install --upgrade ufbt
+```
+
+Build:
+
+```bash
+ufbt update # update ufbt to the latest version
+ufbt # builds the application
+```
+
+Run:
+
+```bash
+ufbt launch # be sure your flipper is plugged in and detected
+```
+
+## Credits
+
+This game is a port of [Paper Plane](https://ticalc.org/archives/files/fileinfo/341/34139.html) from the TI-83+/84+ series of graphing calculators, which itself is a port of a minigame from Wario Ware Inc. on the GBA.
+
+The art and map are direct conversions from the calculator version.
+
+Most of the Flipper Zero specific code comes from [this project](https://github.com/Rrycbarm/t-rex-runner), which was a huge help in figuring how things work.

+ 17 - 0
non_catalog_apps/flipper_plane/application.fam

@@ -0,0 +1,17 @@
+App(
+    appid="paper_plane",
+    name="Paper Plane",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="paperplane_app",
+    cdefines=["APP_PAPERPLANE"],
+    requires=["gui"],
+    stack_size=8 * 1024,
+    fap_category="Games",
+    fap_icon="paperplane_icon.png",
+    fap_icon_assets="assets",
+    order=36,
+    fap_author="@Larry-the-Pig",
+    fap_weburl="https://github.com/Larry-the-Pig/flipper-plane",
+    fap_version="1.3",
+    fap_description="Guide a paper plane through obstacles to get the highest score.",
+)

BIN
non_catalog_apps/flipper_plane/assets/Ground.png


BIN
non_catalog_apps/flipper_plane/assets/GroundLeft.png


BIN
non_catalog_apps/flipper_plane/assets/GroundRight.png


BIN
non_catalog_apps/flipper_plane/assets/PaperDown.png


BIN
non_catalog_apps/flipper_plane/assets/PaperLeft1.png


BIN
non_catalog_apps/flipper_plane/assets/PaperLeft2.png


BIN
non_catalog_apps/flipper_plane/assets/PaperLeft3.png


BIN
non_catalog_apps/flipper_plane/assets/PaperRight1.png


BIN
non_catalog_apps/flipper_plane/assets/PaperRight2.png


BIN
non_catalog_apps/flipper_plane/assets/PaperRight3.png


BIN
non_catalog_apps/flipper_plane/assets/Score.png


+ 52 - 0
non_catalog_apps/flipper_plane/game_state.c

@@ -0,0 +1,52 @@
+#include <furi.h>
+#include <stdlib.h>
+#include "game_state.h"
+#include "paper.h"
+#include "map.h"
+
+void game_state_init(GameState* const game_state) {
+    game_state->last_tick = furi_get_tick();
+    game_state->crash_flag = 0;
+    game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
+
+    Paper* paper = malloc(sizeof(Paper));
+    paper_init(paper);
+
+    uint16_t* map = malloc(sizeof(uint16_t) * MAP_HEIGHT);
+    init_map(map);
+
+    game_state->paper = paper;
+    game_state->map = map;
+}
+
+void game_state_reinit(GameState* const game_state) {
+    game_state->last_tick = furi_get_tick();
+    game_state->crash_flag = 0;
+
+    paper_init(game_state->paper);
+}
+
+void check_collision(GameState* const game_state) {
+    /*
+        to make collision detection easier, 
+        convert the u_int16_t to an array of 
+        u_int8_t's
+    */
+    u_int8_t currentRow[sizeof(uint16_t) * 8];
+    u_int16_t mapCopy = game_state->map[(int)game_state->paper->y + 3];
+    for(unsigned int j = 0; j < sizeof(uint16_t) * 8; j++) {
+        if(mapCopy & 0x8000) {
+            currentRow[j] = 1;
+        } else {
+            currentRow[j] = 0;
+        }
+
+        mapCopy <<= 1;
+    }
+
+    // TODO: this collision code barely works, needs a refactor
+    if(currentRow[(unsigned int)(game_state->paper->x + 0.375)] ||
+       currentRow[(unsigned int)(game_state->paper->x + 0.625)]) {
+        game_state->crash_flag = 1;
+    }
+}

+ 25 - 0
non_catalog_apps/flipper_plane/game_state.h

@@ -0,0 +1,25 @@
+#ifndef GAME_STATE_H
+#define GAME_STATE_H
+
+#include <furi.h>
+#include <stdlib.h>
+#include "game_state.h"
+#include "paper.h"
+#include "map.h"
+
+typedef struct GameState {
+    Paper* paper;
+    FuriTimer* timer;
+    uint32_t last_tick;
+    FuriMutex* mutex;
+    uint16_t* map;
+    int crash_flag;
+} GameState;
+
+void game_state_init(GameState* const game_state);
+
+void game_state_reinit(GameState* const game_state);
+
+void check_collision(GameState* const game_state);
+
+#endif

BIN
non_catalog_apps/flipper_plane/img/gameplay1.png


BIN
non_catalog_apps/flipper_plane/img/gameplay2.png


+ 131 - 0
non_catalog_apps/flipper_plane/map.c

@@ -0,0 +1,131 @@
+#include <stdint.h>
+#include "map.h"
+
+void init_map(uint16_t* map) {
+    /*
+        this is all the map data same as 
+        the map from https://ticalc.org/archives/files/fileinfo/341/34139.html
+        1: 8x8 tile exists on an 8x8 grid
+        0: no 8x8 tile
+    */
+
+    map[0] = 0b1111111001111111;
+    map[1] = 0b1111110000111111;
+    map[2] = 0b1111000000001111;
+    map[3] = 0b0000000000000000;
+    map[4] = 0b0000000000000000;
+    map[5] = 0b0000000000011111;
+    map[6] = 0b0000000000000000;
+    map[7] = 0b0000000000000000;
+    map[8] = 0b1111111100000000;
+    map[9] = 0b0000000000000000;
+    map[10] = 0b0000000000000000;
+    map[11] = 0b0000000000000000;
+    map[12] = 0b1111000000111111;
+    map[13] = 0b0000000000000000;
+    map[14] = 0b0000000000000000;
+    map[15] = 0b0000000011110000;
+    map[16] = 0b0000000000000000;
+    map[17] = 0b0000000000110000;
+    map[18] = 0b0000000000000000;
+    map[19] = 0b0000000000000000;
+    map[20] = 0b1111111110000000;
+    map[21] = 0b0000000000000111;
+    map[22] = 0b1111000000000000;
+    map[23] = 0b0000000000000000;
+    map[24] = 0b0000000000000000;
+    map[25] = 0b0000000000000000;
+    map[26] = 0b0000000011110000;
+    map[27] = 0b0000000000000000;
+    map[28] = 0b0000000000110000;
+    map[29] = 0b0000000000000000;
+    map[30] = 0b1111110000000111;
+    map[31] = 0b0000000000000000;
+    map[32] = 0b0000000011111111;
+    map[33] = 0b0000000000000000;
+    map[34] = 0b0000000000000000;
+    map[35] = 0b0000000111110000;
+    map[36] = 0b0000000000000000;
+    map[37] = 0b0000000000000000;
+    map[38] = 0b0000000011000000;
+    map[39] = 0b1110000000000111;
+    map[40] = 0b1110000000000111;
+    map[41] = 0b0000000000000000;
+    map[42] = 0b1111111111000000;
+    map[43] = 0b0000000000000000;
+    map[44] = 0b1111100000000000;
+    map[45] = 0b0000000000111111;
+    map[46] = 0b0000000000000000;
+    map[47] = 0b0000001111110000;
+    map[48] = 0b0000000000000000;
+    map[49] = 0b0000000000000000;
+    map[50] = 0b0000000000000000;
+    map[51] = 0b0000000000000000;
+    map[52] = 0b0001111100001111;
+    map[53] = 0b0000000000000000;
+    map[54] = 0b0000000000000000;
+    map[55] = 0b0000001111110000;
+    map[56] = 0b0000000000000000;
+    map[57] = 0b0000000000000000;
+    map[58] = 0b1111110000000000;
+    map[59] = 0b0000000000001111;
+    map[60] = 0b0000000000000000;
+    map[61] = 0b0000011110000000;
+    map[62] = 0b0000000000000000;
+    map[63] = 0b0000000001110000;
+    map[64] = 0b0000000000000000;
+    map[65] = 0b0000111111000000;
+    map[66] = 0b0000000000000000;
+    map[67] = 0b0000000001111111;
+    map[68] = 0b0000000000000000;
+    map[69] = 0b0000011000000000;
+    map[70] = 0b0000000000000000;
+    map[71] = 0b0000001111000000;
+    map[72] = 0b0000000000000000;
+    map[73] = 0b0000000000110000;
+    map[74] = 0b0000111100000000;
+    map[75] = 0b0000000000000000;
+    map[76] = 0b0001100000111111;
+    map[77] = 0b0000000000000000;
+    map[78] = 0b0000000000000000;
+    map[79] = 0b1111111111000000;
+    map[80] = 0b0000000000000000;
+    map[81] = 0b0000000011110000;
+    map[82] = 0b0000000000000000;
+    map[83] = 0b0001111001100000;
+    map[84] = 0b0000000000000000;
+    map[85] = 0b0000000000000000;
+    map[86] = 0b0000110011000111;
+    map[87] = 0b0000000000011111;
+    map[88] = 0b0000000000000000;
+    map[89] = 0b1111000000001111;
+    map[90] = 0b0000000001100000;
+    map[91] = 0b1111000000000000;
+    map[92] = 0b0000000110000000;
+    map[93] = 0b0000110000110000;
+    map[94] = 0b0000000000000000;
+    map[95] = 0b0000011111110000;
+    map[96] = 0b0000000000000000;
+    map[97] = 0b0000111000000000;
+    map[98] = 0b0000000001110000;
+    map[99] = 0b1111000000000111;
+    map[100] = 0b0000000000000000;
+    map[101] = 0b0000001110110000;
+    map[102] = 0b1110000000000111;
+    map[103] = 0b0000011110000000;
+    map[104] = 0b0000000000111111;
+    map[105] = 0b0001110000000000;
+    map[106] = 0b0000000001100000;
+    map[107] = 0b0000011111110000;
+    map[108] = 0b0000000000000000;
+    map[109] = 0b0001100000011111;
+    map[110] = 0b0000000000000000;
+    map[111] = 0b1111111110000000;
+    map[112] = 0b0000000000001111;
+    map[113] = 0b0000000001110000;
+    map[114] = 0b1111110000000000;
+    map[115] = 0b0000000000000000;
+    map[116] = 0b1111000000000111;
+    map[117] = 0b1111111100111111;
+    map[118] = 0b0001111111111000;
+}

+ 10 - 0
non_catalog_apps/flipper_plane/map.h

@@ -0,0 +1,10 @@
+#ifndef MAP_H
+#define MAP_H
+#include <stdint.h>
+
+#define MAP_WIDTH 16
+#define MAP_HEIGHT 119
+
+void init_map(uint16_t* map);
+
+#endif

+ 60 - 0
non_catalog_apps/flipper_plane/paper.c

@@ -0,0 +1,60 @@
+#include "paper.h"
+#include "paper_plane_icons.h"
+
+void update_sprite_rotation(Paper* dest) {
+    switch(dest->rotation) {
+    case -3:
+        dest->icon = &I_PaperLeft3;
+        break;
+    case -2:
+        dest->icon = &I_PaperLeft2;
+        break;
+    case -1:
+        dest->icon = &I_PaperLeft1;
+        break;
+    case 0:
+        dest->icon = &I_PaperDown;
+        break;
+    case 1:
+        dest->icon = &I_PaperRight1;
+        break;
+    case 2:
+        dest->icon = &I_PaperRight2;
+        break;
+    case 3:
+        dest->icon = &I_PaperRight3;
+        break;
+
+    default:
+        break;
+    }
+}
+
+void rotate_left(Paper* dest) {
+    if(dest->rotation > PAPER_MIN_ROTATION) dest->rotation--;
+
+    update_sprite_rotation(dest);
+}
+
+void rotate_right(Paper* dest) {
+    if(dest->rotation < PAPER_MAX_ROTATION) dest->rotation++;
+
+    update_sprite_rotation(dest);
+}
+
+void paper_init(Paper* dest) {
+    dest->x = PAPER_START_X;
+    dest->rotation = 0;
+    dest->y = 0;
+
+    update_sprite_rotation(dest);
+}
+
+int get_gravity_from_rotation(int rotation) {
+    return -abs(rotation) + BASE_GRAVITY;
+}
+
+void update_position(Paper* dest, int delta_time_ms) {
+    dest->x += (float)dest->rotation * ROTATION_MULTIPLIER * delta_time_ms / 1000;
+    dest->y += (float)get_gravity_from_rotation(dest->rotation) * delta_time_ms / 1000;
+}

+ 38 - 0
non_catalog_apps/flipper_plane/paper.h

@@ -0,0 +1,38 @@
+#ifndef PAPER_H
+#define PAPER_H
+#include <gui/gui.h>
+
+#define PAPER_START_X 8
+#define PAPER_START_Y 15
+
+#define BASE_GRAVITY 4
+
+#define PAPER_MIN_ROTATION -3
+#define PAPER_MAX_ROTATION 3
+
+#define ROTATION_MULTIPLIER 2
+
+/* 
+    x, and y are based on screen 
+    width and height / 8, map uses 
+    this grid system too.
+*/
+typedef struct Paper {
+    const Icon* icon;
+    float x, y;
+    int rotation;
+} Paper;
+
+void update_sprite_rotation(Paper* dest);
+
+void rotate_left(Paper* dest);
+
+void rotate_right(Paper* dest);
+
+void paper_init(Paper* dest);
+
+void update_position(Paper* dest, int delta_time_ms);
+
+int get_gravity_from_rotation(int rotation);
+
+#endif

+ 208 - 0
non_catalog_apps/flipper_plane/paperplane.c

@@ -0,0 +1,208 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <furi_hal_random.h>
+#include <gui/gui.h>
+#include <gui/icon_i.h>
+#include <gui/elements.h>
+#include <input/input.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "game_state.h"
+#include "paper_plane_icons.h"
+
+#define FPS 20
+
+#define SPRITE_SIZE 8
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    EventType type;
+    InputEvent input;
+} PluginEvent;
+
+static void timer_callback(void* ctx) {
+    GameState* game_state = ctx;
+    furi_mutex_acquire(game_state->mutex, FuriWaitForever);
+
+    if(game_state == NULL) {
+        return;
+    }
+
+    uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
+    game_state->last_tick = furi_get_tick();
+    int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
+
+    if(!game_state->crash_flag) {
+        update_position(game_state->paper, delta_time_ms);
+        check_collision(game_state);
+    }
+
+    furi_mutex_release(game_state->mutex);
+}
+
+static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
+    furi_assert(event_queue);
+
+    PluginEvent event = {.type = EventTypeKey, .input = *input_event};
+    furi_message_queue_put(event_queue, &event, FuriWaitForever);
+}
+
+static void render_callback(Canvas* const canvas, void* ctx) {
+    const GameState* game_state = ctx;
+    furi_mutex_acquire(game_state->mutex, FuriWaitForever);
+
+    if(game_state == NULL) {
+        return;
+    }
+
+    // draw map (this should probably be it's own function)
+    float background_position = game_state->paper->y;
+    for(int i = background_position; i < background_position + 10; i++) {
+        /*
+            using a u_int32_t here so that bits 
+            that have been shifted out can still 
+            be read.
+        */
+        u_int32_t currentRow = game_state->map[i];
+        for(unsigned int j = 0; j < sizeof(uint16_t) * 8; j++) {
+            /*
+                0x8000 is 1 with 15 zeros
+                00000000000000001000000000000000 - 0x8000
+                00000000000000001111111001111111 - map data (currentRow)
+                using & will result in:
+                00000000000000001000000000000000
+                the above number will evaluate to true
+                
+                OR
+
+                00000000000000001000000000000000 - 0x8000
+                00000000000000000111111001111111 - map data (currentRow)
+                using & will result in:
+                00000000000000000000000000000000
+                the above number will result in false
+            */
+            if(currentRow & 0x8000) {
+                const Icon* ground_to_draw = &I_Ground;
+
+                // if the bit to the left is 0, use the right facing ground sprite
+                if(!(currentRow & 0x4000)) {
+                    ground_to_draw = &I_GroundRight;
+                }
+
+                // if the bit to the right is 0, use the left facing ground tile
+                if(!(currentRow & 0x10000)) {
+                    ground_to_draw = &I_GroundLeft;
+                }
+
+                canvas_draw_icon(
+                    canvas,
+                    j * SPRITE_SIZE,
+                    i * SPRITE_SIZE - background_position * SPRITE_SIZE,
+                    ground_to_draw);
+            }
+
+            // bit shift currentRow to the left, so the bit to the right will be drawn
+            currentRow <<= 1;
+        }
+    }
+
+    // draw plane
+    canvas_draw_icon(
+        canvas, game_state->paper->x * SPRITE_SIZE, PAPER_START_Y, game_state->paper->icon);
+
+    // Show score
+    char score_string[11]; // length is 11 b/c: Score: xxx\0
+    canvas_draw_icon(canvas, 77, 2, &I_Score);
+    snprintf(
+        score_string, 11, "Score: %d", (int)game_state->paper->y); // copy score into score_string
+    canvas_draw_str_aligned(canvas, 80, 5, AlignLeft, AlignTop, score_string);
+
+    furi_mutex_release(game_state->mutex);
+}
+
+int32_t paperplane_app() {
+    FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
+
+    GameState* game_state = malloc(sizeof(GameState));
+    game_state_init(game_state);
+
+    if(!game_state->mutex) {
+        FURI_LOG_E("Paper Plane", "cannot create mutex\r\n");
+        // game crash, all initialized items must be freed.
+        furi_message_queue_free(event_queue);
+        //furi_timer_free(game_state->timer); this causes a null pointer dereference
+        free(game_state->paper);
+        free(game_state->map);
+        free(game_state);
+        return 255;
+    }
+
+    // Set system callbacks
+    ViewPort* view_port = view_port_alloc();
+    view_port_draw_callback_set(view_port, render_callback, game_state);
+    view_port_input_callback_set(view_port, input_callback, event_queue);
+    game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, game_state);
+
+    furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
+
+    // Open GUI and register view_port
+    Gui* gui = furi_record_open("gui");
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    PluginEvent event;
+    for(bool processing = true; processing;) {
+        FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
+        if(event_status == FuriStatusOk) {
+            // press events
+            if(event.type == EventTypeKey) {
+                if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
+                   event.input.type == InputTypeRepeat) {
+                    switch(event.input.key) {
+                    case InputKeyUp:
+                        break;
+                    case InputKeyDown:
+                        break;
+                    case InputKeyLeft:
+                        rotate_left(game_state->paper);
+                        break;
+                    case InputKeyRight:
+                        rotate_right(game_state->paper);
+                        break;
+                    case InputKeyOk:
+                        if(game_state->crash_flag) {
+                            game_state_reinit(game_state);
+                            break;
+                        }
+                        break;
+                    case InputKeyMAX:
+                        break;
+                    case InputKeyBack:
+                        // Exit the app
+                        processing = false;
+                        break;
+                    }
+                }
+            }
+        }
+
+        furi_mutex_release(game_state->mutex);
+        view_port_update(view_port);
+    }
+
+    view_port_enabled_set(view_port, false);
+    gui_remove_view_port(gui, view_port);
+    furi_record_close("gui");
+    view_port_free(view_port);
+    furi_message_queue_free(event_queue);
+    furi_mutex_free(game_state->mutex);
+    furi_timer_free(game_state->timer);
+    free(game_state->paper);
+    free(game_state->map);
+    free(game_state);
+
+    return 0;
+}

BIN
non_catalog_apps/flipper_plane/paperplane_icon.png