timstrasser 2 лет назад
Сommit
7ade00d6db
4 измененных файлов с 181 добавлено и 0 удалено
  1. 4 0
      .gitignore
  2. 15 0
      application.fam
  3. BIN
      icon.png
  4. 162 0
      jetpack.c

+ 4 - 0
.gitignore

@@ -0,0 +1,4 @@
+dist/*
+.vscode
+.clang-format
+.editorconfig

+ 15 - 0
application.fam

@@ -0,0 +1,15 @@
+# For details & more options, see documentation/AppManifests.md in firmware repo
+
+App(
+    appid="jetpack_joyride",
+    name="Jetpack Joyride",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="jetpack_game_app",
+    cdefines=["APP_JETPACK_GAME"],
+    requires=["gui"],
+    stack_size=4 * 1024,
+    order=100,
+    fap_icon="icon.png",
+    fap_category="Games",
+    fap_icon_assets="assets",
+)


+ 162 - 0
jetpack.c

@@ -0,0 +1,162 @@
+#include <stdlib.h>
+
+#include <furi.h>
+#include <gui/gui.h>
+#include <gui/icon_animation.h>
+#include <input/input.h>
+
+#define TAG "Jetpack Joyride"
+
+typedef enum {
+    GameStateLife,
+    GameStateGameOver,
+} State;
+
+typedef struct {
+    int points;
+    State state;
+    FuriMutex* mutex;
+} GameState;
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    EventType type;
+    InputEvent input;
+} GameEvent;
+
+static void jetpack_game_state_init(GameState* const game_state) {
+    UNUSED(game_state);
+}
+
+static void jetpack_game_state_free(GameState* const game_state) {
+    free(game_state);
+}
+
+static void jetpack_game_tick(GameState* const game_state) {
+    if(game_state->state == GameStateLife) {
+        // Do jetpack things
+    }
+}
+
+static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
+    furi_assert(ctx);
+    const GameState* game_state = ctx;
+    furi_mutex_acquire(game_state->mutex, FuriWaitForever);
+
+    canvas_draw_frame(canvas, 0, 0, 128, 64);
+
+    if(game_state->state == GameStateLife) {
+        // Draw scene
+    }
+
+    if(game_state->state == GameStateGameOver) {
+        // Show highscore
+    }
+
+    furi_mutex_release(game_state->mutex);
+}
+
+static void jetpack_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
+    furi_assert(event_queue);
+
+    GameEvent event = {.type = EventTypeKey, .input = *input_event};
+    furi_message_queue_put(event_queue, &event, FuriWaitForever);
+}
+
+static void jetpack_game_update_timer_callback(FuriMessageQueue* event_queue) {
+    furi_assert(event_queue);
+
+    GameEvent event = {.type = EventTypeTick};
+    furi_message_queue_put(event_queue, &event, 0);
+}
+
+int32_t jetpack_game_app(void* p) {
+    UNUSED(p);
+    int32_t return_code = 0;
+
+    FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
+
+    GameState* game_state = malloc(sizeof(GameState));
+    jetpack_game_state_init(game_state);
+
+    game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
+    if(!game_state->mutex) {
+        FURI_LOG_E(TAG, "cannot create mutex\r\n");
+        return_code = 255;
+        goto free_and_exit;
+    }
+
+    // Set system callbacks
+    ViewPort* view_port = view_port_alloc();
+    view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
+    view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
+
+    FuriTimer* timer =
+        furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
+    furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
+
+    // Open GUI and register view_port
+    Gui* gui = furi_record_open(RECORD_GUI);
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    GameEvent event;
+    for(bool processing = true; processing;) {
+        FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
+        furi_mutex_acquire(game_state->mutex, FuriWaitForever);
+
+        if(event_status == FuriStatusOk) {
+            // press events
+            if(event.type == EventTypeKey) {
+                if(event.input.type == InputTypePress) {
+                    switch(event.input.key) {
+                    case InputKeyUp:
+                        break;
+                    case InputKeyDown:
+                        break;
+                    case InputKeyRight:
+                        break;
+                    case InputKeyLeft:
+                        break;
+                    case InputKeyOk:
+                        if(game_state->state == GameStateGameOver) {
+                            jetpack_game_state_init(game_state);
+                        }
+
+                        if(game_state->state == GameStateLife) {
+                            // Do something
+                        }
+
+                        break;
+                    case InputKeyBack:
+                        processing = false;
+                        break;
+                    default:
+                        break;
+                    }
+                }
+            } else if(event.type == EventTypeTick) {
+                jetpack_game_tick(game_state);
+            }
+        }
+
+        view_port_update(view_port);
+        furi_mutex_release(game_state->mutex);
+    }
+
+    furi_timer_free(timer);
+    view_port_enabled_set(view_port, false);
+    gui_remove_view_port(gui, view_port);
+    furi_record_close(RECORD_GUI);
+    view_port_free(view_port);
+    furi_mutex_free(game_state->mutex);
+
+free_and_exit:
+    jetpack_game_state_free(game_state);
+    furi_message_queue_free(event_queue);
+
+    return return_code;
+}