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@@ -0,0 +1,162 @@
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+#include <stdlib.h>
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+
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <gui/icon_animation.h>
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+#include <input/input.h>
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+
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+#define TAG "Jetpack Joyride"
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+
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+typedef enum {
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+ GameStateLife,
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+ GameStateGameOver,
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+} State;
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+
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+typedef struct {
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+ int points;
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+ State state;
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+ FuriMutex* mutex;
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+} GameState;
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+
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+typedef enum {
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+ EventTypeTick,
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+ EventTypeKey,
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+} EventType;
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+
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+typedef struct {
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+ EventType type;
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+ InputEvent input;
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+} GameEvent;
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+
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+static void jetpack_game_state_init(GameState* const game_state) {
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+ UNUSED(game_state);
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+}
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+
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+static void jetpack_game_state_free(GameState* const game_state) {
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+ free(game_state);
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+}
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+
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+static void jetpack_game_tick(GameState* const game_state) {
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+ if(game_state->state == GameStateLife) {
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+ // Do jetpack things
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+ }
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+}
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+
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+static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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+ furi_assert(ctx);
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+ const GameState* game_state = ctx;
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+ furi_mutex_acquire(game_state->mutex, FuriWaitForever);
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+
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+ canvas_draw_frame(canvas, 0, 0, 128, 64);
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+
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+ if(game_state->state == GameStateLife) {
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+ // Draw scene
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+ }
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+
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+ if(game_state->state == GameStateGameOver) {
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+ // Show highscore
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+ }
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+
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+ furi_mutex_release(game_state->mutex);
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+}
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+
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+static void jetpack_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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+ furi_assert(event_queue);
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+
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+ GameEvent event = {.type = EventTypeKey, .input = *input_event};
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+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
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+}
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+
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+static void jetpack_game_update_timer_callback(FuriMessageQueue* event_queue) {
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+ furi_assert(event_queue);
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+
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+ GameEvent event = {.type = EventTypeTick};
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+ furi_message_queue_put(event_queue, &event, 0);
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+}
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+
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+int32_t jetpack_game_app(void* p) {
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+ UNUSED(p);
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+ int32_t return_code = 0;
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+
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
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+
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+ GameState* game_state = malloc(sizeof(GameState));
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+ jetpack_game_state_init(game_state);
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+
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+ game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ if(!game_state->mutex) {
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+ FURI_LOG_E(TAG, "cannot create mutex\r\n");
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+ return_code = 255;
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+ goto free_and_exit;
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+ }
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+
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+ // Set system callbacks
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
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+ view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
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+
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+ FuriTimer* timer =
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+ furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
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+ furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
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+
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+ // Open GUI and register view_port
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ GameEvent event;
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+ for(bool processing = true; processing;) {
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+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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+ furi_mutex_acquire(game_state->mutex, FuriWaitForever);
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+
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+ if(event_status == FuriStatusOk) {
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+ // press events
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+ if(event.type == EventTypeKey) {
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+ if(event.input.type == InputTypePress) {
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+ switch(event.input.key) {
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+ case InputKeyUp:
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+ break;
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+ case InputKeyDown:
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+ break;
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+ case InputKeyRight:
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+ break;
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+ case InputKeyLeft:
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+ break;
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+ case InputKeyOk:
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+ if(game_state->state == GameStateGameOver) {
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+ jetpack_game_state_init(game_state);
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+ }
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+
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+ if(game_state->state == GameStateLife) {
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+ // Do something
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+ }
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+
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+ break;
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+ case InputKeyBack:
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+ processing = false;
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+ } else if(event.type == EventTypeTick) {
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+ jetpack_game_tick(game_state);
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+ }
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+ }
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+
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+ view_port_update(view_port);
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+ furi_mutex_release(game_state->mutex);
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+ }
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+
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+ furi_timer_free(timer);
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+ view_port_enabled_set(view_port, false);
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+ gui_remove_view_port(gui, view_port);
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+ furi_record_close(RECORD_GUI);
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+ view_port_free(view_port);
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+ furi_mutex_free(game_state->mutex);
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+
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+free_and_exit:
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+ jetpack_game_state_free(game_state);
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+ furi_message_queue_free(event_queue);
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+
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+ return return_code;
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+}
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