فهرست منبع

Revert "Formatting"

This reverts commit 1023e710c771940e6a406ce280182e46aed30923.
theageoflove 2 سال پیش
والد
کامیت
7709bfb9ac
1فایلهای تغییر یافته به همراه306 افزوده شده و 349 حذف شده
  1. 306 349
      zeitraffer.c

+ 306 - 349
zeitraffer.c

@@ -40,89 +40,86 @@ typedef struct {
     InputEvent input;
 } ZeitrafferEvent;
 
-static void draw_callback(Canvas* canvas, void* ctx)
-{
+static void draw_callback(Canvas* canvas, void* ctx) {
     UNUSED(ctx);
-    char temp_str[36];
+	char temp_str[36];
     canvas_clear(canvas);
     canvas_set_font(canvas, FontPrimary);
     switch (Count) {
-    case -1:
-        snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
-        break;
-    case 0:
-        snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
-        break;
-    default:
-        snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
-    }
-    canvas_draw_str(canvas, 3, 15, temp_str);
-    snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
-    canvas_draw_str(canvas, 3, 35, temp_str);
+	case -1:
+		snprintf(temp_str,sizeof(temp_str),"Set: BULB %li sec",Time);
+		break;
+	case 0:
+		snprintf(temp_str,sizeof(temp_str),"Set: infinite, %li sec",Time);
+		break;
+	default:
+		snprintf(temp_str,sizeof(temp_str),"Set: %li frames, %li sec",Count,Time);
+	}
+	canvas_draw_str(canvas, 3, 15, temp_str);
+	snprintf(temp_str,sizeof(temp_str),"Left: %li frames, %li sec",WorkCount,WorkTime);
+	canvas_draw_str(canvas, 3, 35, temp_str);
 
     switch (Backlight) {
-    case 1:
-        canvas_draw_str(canvas, 13, 55, "ON");
-        break;
-    case 2:
-        canvas_draw_str(canvas, 13, 55, "OFF");
-        break;
-    default:
-        canvas_draw_str(canvas, 13, 55, "AUTO");
-    }
-
-    if (Work) {
-        canvas_draw_icon(canvas, 85, 41, &I_ButtonUpHollow_7x4);
-        canvas_draw_icon(canvas, 85, 57, &I_ButtonDownHollow_7x4);
-        canvas_draw_icon(canvas, 59, 48, &I_ButtonLeftHollow_4x7);
-        canvas_draw_icon(canvas, 72, 48, &I_ButtonRightHollow_4x7);
-    }
-    else {
-        canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
-        canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
-        canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
-        canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
-    }
-
-    canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
+	case 1:
+		canvas_draw_str(canvas, 13, 55, "ON");
+		break;
+	case 2:
+		canvas_draw_str(canvas, 13, 55, "OFF");
+		break;
+	default:
+		canvas_draw_str(canvas, 13, 55, "AUTO");
+	}
+
+	if(Work){
+		canvas_draw_icon(canvas, 85, 41, &I_ButtonUpHollow_7x4);
+		canvas_draw_icon(canvas, 85, 57, &I_ButtonDownHollow_7x4);
+		canvas_draw_icon(canvas, 59, 48, &I_ButtonLeftHollow_4x7);
+		canvas_draw_icon(canvas, 72, 48, &I_ButtonRightHollow_4x7);
+	}
+	else
+	{
+		canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
+		canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
+		canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
+		canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
+	}
+	
+	canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
+	
+	canvas_set_font(canvas, FontPrimary);
+	canvas_draw_str(canvas, 65, 55, "F");
+
+	canvas_set_font(canvas, FontPrimary);
+	canvas_draw_str(canvas, 85, 55, "S");
+
+
+	//canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
+	//canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
+
+	if(Work) {canvas_draw_icon(canvas, 106, 46, &I_loading_10px);}
 
-    canvas_set_font(canvas, FontPrimary);
-    canvas_draw_str(canvas, 65, 55, "F");
-
-    canvas_set_font(canvas, FontPrimary);
-    canvas_draw_str(canvas, 85, 55, "S");
-
-    //canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
-    //canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
-
-    if (Work) {
-        canvas_draw_icon(canvas, 106, 46, &I_loading_10px);
-    }
 }
 
-static void input_callback(InputEvent* input_event, void* ctx)
-{
+static void input_callback(InputEvent* input_event, void* ctx) {
     // Проверяем, что контекст не нулевой
     furi_assert(ctx);
     FuriMessageQueue* event_queue = ctx;
 
-    ZeitrafferEvent event = {.type = EventTypeInput, .input = *input_event };
+    ZeitrafferEvent event = {.type = EventTypeInput, .input = *input_event};
     furi_message_queue_put(event_queue, &event, FuriWaitForever);
 }
 
-static void timer_callback(FuriMessageQueue* event_queue)
-{
+static void timer_callback(FuriMessageQueue* event_queue) {
     // Проверяем, что контекст не нулевой
     furi_assert(event_queue);
 
-    ZeitrafferEvent event = {.type = EventTypeTick };
+    ZeitrafferEvent event = {.type = EventTypeTick};
     furi_message_queue_put(event_queue, &event, 0);
 }
 
-int32_t zeitraffer_app(void* p)
-{
+int32_t zeitraffer_app(void* p) {
     UNUSED(p);
-
+	
     // Текущее событие типа кастомного типа ZeitrafferEvent
     ZeitrafferEvent event;
     // Очередь событий на 8 элементов размера ZeitrafferEvent
@@ -140,9 +137,9 @@ int32_t zeitraffer_app(void* p)
     Gui* gui = furi_record_open(RECORD_GUI);
     // Подключаем view port к GUI в полноэкранном режиме
     gui_add_view_port(gui, view_port, GuiLayerFullscreen);
-
-    // Конфигурим пины
-    gpio_item_configure_all_pins(GpioModeOutputPushPull);
+	
+	// Конфигурим пины
+	gpio_item_configure_all_pins(GpioModeOutputPushPull);
 
     // Создаем периодический таймер с коллбэком, куда в качестве
     // контекста будет передаваться наша очередь событий
@@ -152,306 +149,266 @@ int32_t zeitraffer_app(void* p)
 
     // Включаем нотификации
     NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
-
-    Storage* storage = furi_record_open(RECORD_STORAGE);
-
-    // Загружаем настройки
-    FlipperFormat* load = flipper_format_file_alloc(storage);
-
-    do {
-        if (!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_read_int32(load, "Time", &Time, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_read_int32(load, "Count", &Count, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        notification_message(notifications, &sequence_success);
-
-    } while (0);
-
-    flipper_format_free(load);
-
+	
+	
+	Storage* storage = furi_record_open(RECORD_STORAGE);
+	
+	// Загружаем настройки
+	FlipperFormat* load = flipper_format_file_alloc(storage);
+  
+	do {
+		if(!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {notification_message(notifications, &sequence_error); break;}
+		if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
+		if(!flipper_format_read_int32(load, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
+		if(!flipper_format_read_int32(load, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
+		if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
+		if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
+		notification_message(notifications, &sequence_success);
+		
+	} while(0);
+ 
+	flipper_format_free(load);
+	
     // Бесконечный цикл обработки очереди событий
-    while (1) {
+    while(1) {
         // Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
         // и проверяем, что у нас получилось это сделать
         furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
 
-        // Наше событие — это нажатие кнопки
-        if (event.type == EventTypeInput) {
-            if (event.input.type == InputTypeShort) { // Короткие нажатия
-
-                if (event.input.key == InputKeyBack) {
-                    if (Work) { // Если таймер запущен - нефиг мацать кнопки!
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        WorkCount = Count;
-                        WorkTime = 3;
-                        if (Count == 0) {
-                            InfiniteShot = true;
-                            WorkCount = 1;
-                        }
-                        else
-                            InfiniteShot = false;
-
-                        notification_message(notifications, &sequence_success);
-                    }
-                }
-                if (event.input.key == InputKeyRight) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Count++;
-                        notification_message(notifications, &sequence_click);
-                    }
-                }
-                if (event.input.key == InputKeyLeft) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Count--;
-                        notification_message(notifications, &sequence_click);
-                    }
-                }
-                if (event.input.key == InputKeyUp) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Time++;
-                        notification_message(notifications, &sequence_click);
-                    }
-                }
-                if (event.input.key == InputKeyDown) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Time--;
-                        notification_message(notifications, &sequence_click);
-                    }
-                }
-                if (event.input.key == InputKeyOk) {
-
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_click);
-                        furi_timer_stop(timer);
-                        Work = false;
-                    }
-                    else {
-                        furi_timer_start(timer, 1000);
-                        Work = true;
-
-                        if (WorkCount == 0)
-                            WorkCount = Count;
-
-                        if (WorkTime == 0)
-                            WorkTime = Delay;
-
-                        if (Count == 1)
-                            WorkTime = Time;
-
-                        if (Count == 0) {
-                            InfiniteShot = true;
-                            WorkCount = 1;
-                        }
-                        else
-                            InfiniteShot = false;
-
-                        if (Count == -1) {
-                            gpio_item_set_pin(4, true);
-                            gpio_item_set_pin(5, true);
-                            Bulb = true;
-                            WorkCount = 1;
-                            WorkTime = Time;
-                        }
-                        else
-                            Bulb = false;
-
-                        notification_message(notifications, &sequence_success);
-                    }
-                }
-            }
-            if (event.input.type == InputTypeLong) { // Длинные нажатия
-                // Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
-                if (event.input.key == InputKeyBack) {
-                    if (furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        notification_message(notifications, &sequence_click);
-                        gpio_item_set_all_pins(false);
-                        furi_timer_stop(timer);
-                        notification_message(notifications, &sequence_display_backlight_enforce_auto);
-                        break;
-                    }
-                }
-                if (event.input.key == InputKeyOk) {
-                    // Нам ваша подсветка и нахой не нужна! Или нужна?
-                    Backlight++;
-                    if (Backlight > 2)
-                        Backlight = 0;
-                }
-            }
-
-            if (event.input.type == InputTypeRepeat) { // Зажатые кнопки
-                if (event.input.key == InputKeyRight) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Count = Count + 10;
-                    }
-                }
-                if (event.input.key == InputKeyLeft) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Count = Count - 10;
-                    }
-                }
-                if (event.input.key == InputKeyUp) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Time = Time + 10;
-                    }
-                }
-                if (event.input.key == InputKeyDown) {
-                    if (furi_timer_is_running(timer)) {
-                        notification_message(notifications, &sequence_error);
-                    }
-                    else {
-                        Time = Time - 10;
-                    }
-                }
-            }
+       // Наше событие — это нажатие кнопки
+		if(event.type == EventTypeInput) {
+			if(event.input.type == InputTypeShort) { // Короткие нажатия
+	
+				if(event.input.key == InputKeyBack) {
+					if(Work) { // Если таймер запущен - нефиг мацать кнопки!
+						notification_message(notifications, &sequence_error);
+					}
+					else {
+						WorkCount = Count;
+						WorkTime = 3;
+						if (Count == 0) {
+							InfiniteShot = true; 
+							WorkCount = 1;
+						} 
+						else 
+							InfiniteShot = false;
+					
+						notification_message(notifications, &sequence_success); 
+					}
+				}
+				if(event.input.key == InputKeyRight) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 			
+						Count++;
+						notification_message(notifications, &sequence_click);
+					}
+				}
+				if(event.input.key == InputKeyLeft) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Count--;
+					notification_message(notifications, &sequence_click);
+					}
+				}
+				if(event.input.key == InputKeyUp) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Time++;
+						notification_message(notifications, &sequence_click);
+					}
+				}
+				if(event.input.key == InputKeyDown) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Time--;
+						notification_message(notifications, &sequence_click);
+					}
+				}
+				if(event.input.key == InputKeyOk) {
+			
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_click);
+						furi_timer_stop(timer); 
+						Work = false;
+					}
+					else { 
+						furi_timer_start(timer, 1000);
+						Work = true;
+					
+						if (WorkCount == 0) 
+							WorkCount = Count;
+					
+						if (WorkTime == 0) 
+							WorkTime = Delay;
+						
+						if (Count == 1)
+							WorkTime = Time;  
+						
+						if (Count == 0) {
+							InfiniteShot = true; 
+							WorkCount = 1;
+						} 
+						else 
+							InfiniteShot = false;
+					
+						if (Count == -1) {
+							gpio_item_set_pin(4, true); 
+							gpio_item_set_pin(5, true); 
+							Bulb = true; 
+							WorkCount = 1; 
+							WorkTime = Time;
+							} 
+							else 
+								Bulb = false;
+					
+						notification_message(notifications, &sequence_success);
+					}
+				}
+			}
+			if(event.input.type == InputTypeLong) { // Длинные нажатия
+				// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
+				if(event.input.key == InputKeyBack) {
+					if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
+						notification_message(notifications, &sequence_error);
+					}
+					else {
+						notification_message(notifications, &sequence_click);
+						gpio_item_set_all_pins(false);
+						furi_timer_stop(timer);
+						notification_message(notifications, &sequence_display_backlight_enforce_auto);
+						break;
+					}
+				}
+				if(event.input.key == InputKeyOk) {
+					// Нам ваша подсветка и нахой не нужна! Или нужна?
+					Backlight++;
+					if (Backlight > 2) Backlight = 0;
+					}
+
+			}
+
+			if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
+				if(event.input.key == InputKeyRight) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Count = Count+10;
+					}
+				}
+				if(event.input.key == InputKeyLeft) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Count = Count-10;
+					}
+				}
+				if(event.input.key == InputKeyUp) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Time = Time+10;
+					}
+				}
+				if(event.input.key == InputKeyDown) {
+					if(furi_timer_is_running(timer)) {
+						notification_message(notifications, &sequence_error);
+					}
+					else { 
+						Time = Time-10;
+					}
+				}
+			}
         }
-
+		
         // Наше событие — это сработавший таймер
-        else if (event.type == EventTypeTick) {
-
-            WorkTime--;
-
-            if (WorkTime < 1) { // фоткаем
-                notification_message(notifications, &sequence_blink_white_100);
-                if (Bulb) {
-                    gpio_item_set_all_pins(false);
-                    WorkCount = 0;
-                }
-                else {
-                    WorkCount--;
-                    view_port_update(view_port);
-                    notification_message(notifications, &sequence_click);
-                    // Дрыгаем ногами
-                    //gpio_item_set_all_pins(true);
-                    gpio_item_set_pin(4, true);
-                    gpio_item_set_pin(5, true);
-                    furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
-                    gpio_item_set_pin(4, false);
-                    gpio_item_set_pin(5, false);
-                    //gpio_item_set_all_pins(false);
-
-                    if (InfiniteShot)
-                        WorkCount++;
-
-                    WorkTime = Time;
-                    view_port_update(view_port);
-                }
-            }
-            else {
-                // Отправляем нотификацию мигания синим светодиодом
-                notification_message(notifications, &sequence_blink_blue_100);
-            }
-
-            if (WorkCount < 1) { // закончили
-                Work = false;
-                gpio_item_set_all_pins(false);
-                furi_timer_stop(timer);
-                notification_message(notifications, &sequence_audiovisual_alert);
-                WorkTime = 3;
-                WorkCount = 0;
-            }
-
-            switch (Backlight) { // чо по подсветке?
-            case 1:
-                notification_message(notifications, &sequence_display_backlight_on);
-                break;
-            case 2:
-                notification_message(notifications, &sequence_display_backlight_off);
-                break;
-            default:
-                notification_message(notifications, &sequence_display_backlight_enforce_auto);
-            }
+		else if(event.type == EventTypeTick) {
+            
+			WorkTime--;
+			
+			if( WorkTime < 1 ) { // фоткаем
+				notification_message(notifications, &sequence_blink_white_100);
+				if (Bulb) {
+					gpio_item_set_all_pins(false); WorkCount = 0;
+				}
+				else {
+					WorkCount--;
+					view_port_update(view_port);
+					notification_message(notifications, &sequence_click);
+					// Дрыгаем ногами
+					//gpio_item_set_all_pins(true);
+					gpio_item_set_pin(4, true);
+					gpio_item_set_pin(5, true);
+					furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
+					gpio_item_set_pin(4, false);
+					gpio_item_set_pin(5, false);
+					//gpio_item_set_all_pins(false);
+
+					if (InfiniteShot) WorkCount++;
+				
+					WorkTime = Time;
+					view_port_update(view_port);
+				}
+			}
+			else {
+				// Отправляем нотификацию мигания синим светодиодом
+				notification_message(notifications, &sequence_blink_blue_100);
+			}
+			
+			if( WorkCount < 1 ) { // закончили
+				Work = false;
+				gpio_item_set_all_pins(false);
+				furi_timer_stop(timer); 
+				notification_message(notifications, &sequence_audiovisual_alert);
+				WorkTime = 3;
+				WorkCount = 0;
+			}
+			
+			switch (Backlight) { // чо по подсветке?
+				case 1:
+					notification_message(notifications, &sequence_display_backlight_on);
+					break;
+				case 2: 
+					notification_message(notifications, &sequence_display_backlight_off);
+					break;
+				default:
+					notification_message(notifications, &sequence_display_backlight_enforce_auto);
+			}
+			
         }
-        if (Time < 1)
-            Time = 1; // Не даём открутить таймер меньше единицы
-        if (Count < -1)
-            Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
-    }
+		if (Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
+		if (Count < -1) Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
+	}
 
-    // Схороняем настройки
-    FlipperFormat* save = flipper_format_file_alloc(storage);
 
-    do {
+	// Схороняем настройки
+	FlipperFormat* save = flipper_format_file_alloc(storage);
 
-        if (!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_comment_cstr(save, "Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_int32(save, "Time", &Time, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_int32(save, "Count", &Count, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
-        if (!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
-            notification_message(notifications, &sequence_error);
-            break;
-        }
+	do {
 
-    } while (0);
+     if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
+     if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {notification_message(notifications, &sequence_error); break;}
+     if(!flipper_format_write_comment_cstr(save, "Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {notification_message(notifications, &sequence_error); break;}     
+     if(!flipper_format_write_int32(save, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
+     if(!flipper_format_write_int32(save, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
+     if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
+	 if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
+	 
+	} while(0);
 
-    flipper_format_free(save);
+	flipper_format_free(save);
 
-    furi_record_close(RECORD_STORAGE);
+	furi_record_close(RECORD_STORAGE);
 
     // Очищаем таймер
     furi_timer_free(timer);