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@@ -89,6 +89,22 @@ typedef struct AsteroidsApp {
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bool fire; /* Short press detected: fire a bullet. */
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} AsteroidsApp;
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+const NotificationSequence sequence_thrusters = {
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+ &message_vibro_on,
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+ &message_delay_10,
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+ &message_vibro_off,
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+ NULL,
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+};
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+
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+const NotificationSequence sequence_brake = {
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+ &message_vibro_on,
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+ &message_delay_10,
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+ &message_delay_1,
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+ &message_delay_1,
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+ &message_vibro_off,
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+ NULL,
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+};
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+
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const NotificationSequence sequence_crash = {
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&message_red_255,
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@@ -271,6 +287,7 @@ void render_callback(Canvas* const canvas, void* ctx) {
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draw_poly(canvas, &ShipPoly, app->ship.x, app->ship.y, app->ship.rot);
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if(key_pressed_time(app, InputKeyUp) > 0) {
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+ notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_thrusters);
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draw_poly(canvas, &ShipFirePoly, app->ship.x, app->ship.y, app->ship.rot);
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}
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@@ -591,6 +608,7 @@ void game_tick(void* ctx) {
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app->ship.vx -= 0.5 * (float)sin(app->ship.rot);
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app->ship.vy += 0.5 * (float)cos(app->ship.rot);
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} else if(app->pressed[InputKeyDown]) {
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+ notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_brake);
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app->ship.vx *= 0.75;
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app->ship.vy *= 0.75;
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}
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