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@@ -332,7 +332,7 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
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if (game_state->isPlayerTurn)
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if (game_state->isPlayerTurn)
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{
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{
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- canvas_draw_str(canvas, 90, 10, "player1");
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+ canvas_draw_str(canvas, 93, 10, "player1");
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char buffer[12];
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char buffer[12];
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snprintf(buffer, sizeof(buffer), "a: %u", game_state->player.aimAngle);
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snprintf(buffer, sizeof(buffer), "a: %u", game_state->player.aimAngle);
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@@ -343,7 +343,7 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
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}
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}
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else
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else
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{
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{
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- canvas_draw_str(canvas, 90, 10, "player2");
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+ canvas_draw_str(canvas, 93, 10, "player2");
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char buffer[12];
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char buffer[12];
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snprintf(buffer, sizeof(buffer), "a: %u", game_state->enemy.aimAngle);
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snprintf(buffer, sizeof(buffer), "a: %u", game_state->enemy.aimAngle);
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