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@@ -47,44 +47,24 @@ bool draw_json_world(Level *level, const char *json_data)
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return false;
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return false;
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}
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}
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- IconContext *icon_context = get_icon_context(icon);
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- if (!icon_context)
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- {
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- FURI_LOG_E("Game", "Failed Icon: %s", icon);
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-
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- free(data);
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- free(icon);
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- free(x);
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- free(y);
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- free(amount);
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- free(horizontal);
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-
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- level_clear(level);
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- return false;
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- }
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-
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int count = atoi(amount);
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int count = atoi(amount);
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if (count < 2)
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if (count < 2)
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{
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{
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// Just one icon
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// Just one icon
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spawn_icon(
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spawn_icon(
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level,
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level,
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- icon_context->icon,
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+ icon,
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atoi(x),
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atoi(x),
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- atoi(y),
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- icon_context->width,
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- icon_context->height);
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+ atoi(y));
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}
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}
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else
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else
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{
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{
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bool is_horizontal = (strcmp(horizontal, "true") == 0);
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bool is_horizontal = (strcmp(horizontal, "true") == 0);
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spawn_icon_line(
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spawn_icon_line(
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level,
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level,
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- icon_context->icon,
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+ icon,
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atoi(x),
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atoi(x),
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atoi(y),
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atoi(y),
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- icon_context->width,
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- icon_context->height,
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count,
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count,
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is_horizontal);
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is_horizontal);
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}
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}
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@@ -94,7 +74,6 @@ bool draw_json_world(Level *level, const char *json_data)
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free(y);
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free(y);
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free(amount);
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free(amount);
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free(horizontal);
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free(horizontal);
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- free(icon_context);
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levels_added++;
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levels_added++;
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}
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}
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return levels_added > 0;
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return levels_added > 0;
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@@ -139,44 +118,24 @@ bool draw_json_world_furi(Level *level, FuriString *json_data)
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return false;
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return false;
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}
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}
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- IconContext *icon_context = get_icon_context_furi(icon);
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- if (!icon_context)
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- {
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- FURI_LOG_E("Game", "Failed Icon: %s", furi_string_get_cstr(icon));
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-
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- furi_string_free(data);
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- furi_string_free(icon);
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- furi_string_free(x);
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- furi_string_free(y);
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- furi_string_free(amount);
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- furi_string_free(horizontal);
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-
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- level_clear(level);
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- return false;
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- }
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-
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int count = atoi(furi_string_get_cstr(amount));
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int count = atoi(furi_string_get_cstr(amount));
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if (count < 2)
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if (count < 2)
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{
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{
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// Just one icon
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// Just one icon
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spawn_icon(
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spawn_icon(
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level,
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level,
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- icon_context->icon,
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+ furi_string_get_cstr(icon),
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atoi(furi_string_get_cstr(x)),
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atoi(furi_string_get_cstr(x)),
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- atoi(furi_string_get_cstr(y)),
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- icon_context->width,
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- icon_context->height);
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+ atoi(furi_string_get_cstr(y)));
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}
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}
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else
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else
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{
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{
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bool is_horizontal = (furi_string_cmp(horizontal, "true") == 0);
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bool is_horizontal = (furi_string_cmp(horizontal, "true") == 0);
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spawn_icon_line(
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spawn_icon_line(
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level,
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level,
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- icon_context->icon,
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+ furi_string_get_cstr(icon),
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atoi(furi_string_get_cstr(x)),
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atoi(furi_string_get_cstr(x)),
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atoi(furi_string_get_cstr(y)),
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atoi(furi_string_get_cstr(y)),
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- icon_context->width,
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- icon_context->height,
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count,
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count,
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is_horizontal);
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is_horizontal);
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}
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}
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@@ -187,7 +146,6 @@ bool draw_json_world_furi(Level *level, FuriString *json_data)
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furi_string_free(y);
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furi_string_free(y);
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furi_string_free(amount);
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furi_string_free(amount);
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furi_string_free(horizontal);
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furi_string_free(horizontal);
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- free(icon_context);
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levels_added++;
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levels_added++;
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}
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}
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return levels_added > 0;
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return levels_added > 0;
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@@ -195,182 +153,132 @@ bool draw_json_world_furi(Level *level, FuriString *json_data)
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void draw_tree_world(Level *level)
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void draw_tree_world(Level *level)
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{
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{
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- IconContext *tree_icon = get_icon_context("tree");
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- if (!tree_icon)
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- {
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- FURI_LOG_E("Game", "Failed to get tree icon context");
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- return;
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- }
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// Spawn two full left/up tree lines
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// Spawn two full left/up tree lines
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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// Horizontal line of 22 icons
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// Horizontal line of 22 icons
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + i * 17, tree_icon->width, tree_icon->height, 22, true);
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+ spawn_icon_line(level, "tree", 5, 2 + i * 17, 22, true);
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// Vertical line of 11 icons
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// Vertical line of 11 icons
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- spawn_icon_line(level, tree_icon->icon, 5 + i * 17, 2, tree_icon->width, tree_icon->height, 11, false);
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+ spawn_icon_line(level, "tree", 5 + i * 17, 2, 11, false);
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}
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}
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// Spawn two full down tree lines
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// Spawn two full down tree lines
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for (int i = 9; i < 11; i++)
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for (int i = 9; i < 11; i++)
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{
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{
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// Horizontal line of 22 icons
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// Horizontal line of 22 icons
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + i * 17, tree_icon->width, tree_icon->height, 22, true);
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+ spawn_icon_line(level, "tree", 5, 2 + i * 17, 22, true);
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}
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}
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// Spawn two full right tree lines
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// Spawn two full right tree lines
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for (int i = 20; i < 22; i++)
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for (int i = 20; i < 22; i++)
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{
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{
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// Vertical line of 8 icons starting further down (y=50)
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// Vertical line of 8 icons starting further down (y=50)
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- spawn_icon_line(level, tree_icon->icon, 5 + i * 17, 50, tree_icon->width, tree_icon->height, 8, false);
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+ spawn_icon_line(level, "tree", 5 + i * 17, 50, 8, false);
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}
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}
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// Labyrinth lines
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// Labyrinth lines
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// Third line (14 left, then a gap, then 3 middle)
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// Third line (14 left, then a gap, then 3 middle)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 2 * 17, tree_icon->width, tree_icon->height, 14, true);
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- spawn_icon_line(level, tree_icon->icon, 5 + 16 * 17, 2 + 2 * 17, tree_icon->width, tree_icon->height, 3, true);
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+ spawn_icon_line(level, "tree", 5, 2 + 2 * 17, 14, true);
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+ spawn_icon_line(level, "tree", 5 + 16 * 17, 2 + 2 * 17, 3, true);
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// Fourth line (3 left, 6 middle, 4 right)
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// Fourth line (3 left, 6 middle, 4 right)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 3 * 17, tree_icon->width, tree_icon->height, 3, true); // 3 left
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- spawn_icon_line(level, tree_icon->icon, 5 + 7 * 17, 2 + 3 * 17, tree_icon->width, tree_icon->height, 6, true); // 6 middle
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- spawn_icon_line(level, tree_icon->icon, 5 + 15 * 17, 2 + 3 * 17, tree_icon->width, tree_icon->height, 4, true); // 4 right
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+ spawn_icon_line(level, "tree", 5, 2 + 3 * 17, 3, true); // 3 left
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+ spawn_icon_line(level, "tree", 5 + 7 * 17, 2 + 3 * 17, 6, true); // 6 middle
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+ spawn_icon_line(level, "tree", 5 + 15 * 17, 2 + 3 * 17, 4, true); // 4 right
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// Fifth line (6 left, 7 middle)
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// Fifth line (6 left, 7 middle)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 4 * 17, tree_icon->width, tree_icon->height, 6, true);
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- spawn_icon_line(level, tree_icon->icon, 5 + 7 * 17, 2 + 4 * 17, tree_icon->width, tree_icon->height, 7, true);
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+ spawn_icon_line(level, "tree", 5, 2 + 4 * 17, 6, true);
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+ spawn_icon_line(level, "tree", 5 + 7 * 17, 2 + 4 * 17, 7, true);
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// Sixth line (5 left, 3 middle, 7 right)
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// Sixth line (5 left, 3 middle, 7 right)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 5 * 17, tree_icon->width, tree_icon->height, 5, true); // 5 left
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- spawn_icon_line(level, tree_icon->icon, 5 + 7 * 17, 2 + 5 * 17, tree_icon->width, tree_icon->height, 3, true); // 3 middle
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- spawn_icon_line(level, tree_icon->icon, 5 + 15 * 17, 2 + 5 * 17, tree_icon->width, tree_icon->height, 7, true); // 7 right
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+ spawn_icon_line(level, "tree", 5, 2 + 5 * 17, 5, true); // 5 left
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+ spawn_icon_line(level, "tree", 5 + 7 * 17, 2 + 5 * 17, 3, true); // 3 middle
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+ spawn_icon_line(level, "tree", 5 + 15 * 17, 2 + 5 * 17, 7, true); // 7 right
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// Seventh line (0 left, 7 middle, 4 right)
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// Seventh line (0 left, 7 middle, 4 right)
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- spawn_icon_line(level, tree_icon->icon, 5 + 6 * 17, 2 + 6 * 17, tree_icon->width, tree_icon->height, 7, true); // 7 middle
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- spawn_icon_line(level, tree_icon->icon, 5 + 14 * 17, 2 + 6 * 17, tree_icon->width, tree_icon->height, 4, true); // 4 right
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+ spawn_icon_line(level, "tree", 5 + 6 * 17, 2 + 6 * 17, 7, true); // 7 middle
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+ spawn_icon_line(level, "tree", 5 + 14 * 17, 2 + 6 * 17, 4, true); // 4 right
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// Eighth line (4 left, 3 middle, 4 right)
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// Eighth line (4 left, 3 middle, 4 right)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 7 * 17, tree_icon->width, tree_icon->height, 4, true); // 4 left
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- spawn_icon_line(level, tree_icon->icon, 5 + 7 * 17, 2 + 7 * 17, tree_icon->width, tree_icon->height, 3, true); // 3 middle
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- spawn_icon_line(level, tree_icon->icon, 5 + 15 * 17, 2 + 7 * 17, tree_icon->width, tree_icon->height, 4, true); // 4 right
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+ spawn_icon_line(level, "tree", 5, 2 + 7 * 17, 4, true); // 4 left
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+ spawn_icon_line(level, "tree", 5 + 7 * 17, 2 + 7 * 17, 3, true); // 3 middle
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+ spawn_icon_line(level, "tree", 5 + 15 * 17, 2 + 7 * 17, 4, true); // 4 right
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// Ninth line (3 left, 1 middle, 3 right)
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// Ninth line (3 left, 1 middle, 3 right)
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- spawn_icon_line(level, tree_icon->icon, 5, 2 + 8 * 17, tree_icon->width, tree_icon->height, 3, true); // 3 left
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- spawn_icon_line(level, tree_icon->icon, 5 + 5 * 17, 2 + 8 * 17, tree_icon->width, tree_icon->height, 1, true); // 1 middle
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- spawn_icon_line(level, tree_icon->icon, 5 + 11 * 17, 2 + 8 * 17, tree_icon->width, tree_icon->height, 3, true); // 3 right
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-
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- free(tree_icon);
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+ spawn_icon_line(level, "tree", 5, 2 + 8 * 17, 3, true); // 3 left
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+ spawn_icon_line(level, "tree", 5 + 5 * 17, 2 + 8 * 17, 1, true); // 1 middle
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+ spawn_icon_line(level, "tree", 5 + 11 * 17, 2 + 8 * 17, 3, true); // 3 right
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}
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}
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void draw_town_world(Level *level)
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void draw_town_world(Level *level)
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{
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{
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- // define all the icons
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- IconContext *house_icon = get_icon_context("house");
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- IconContext *fence_icon = get_icon_context("fence");
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- IconContext *fence_end_icon = get_icon_context("fence_end");
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- IconContext *plant_icon = get_icon_context("plant");
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- IconContext *flower_icon = get_icon_context("flower");
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- IconContext *man_icon = get_icon_context("man");
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- IconContext *woman_icon = get_icon_context("woman");
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- IconContext *lake_top_left_icon = get_icon_context("lake_top_left");
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- IconContext *lake_top_icon = get_icon_context("lake_top");
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- IconContext *lake_top_right_icon = get_icon_context("lake_top_right");
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- IconContext *lake_left_icon = get_icon_context("lake_left");
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- IconContext *lake_right_icon = get_icon_context("lake_right");
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- IconContext *lake_bottom_left_icon = get_icon_context("lake_bottom_left");
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- IconContext *lake_bottom_icon = get_icon_context("lake_bottom");
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- IconContext *lake_bottom_right_icon = get_icon_context("lake_bottom_right");
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- IconContext *tree_icon = get_icon_context("tree");
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-
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- // check if any of the icons are NULL
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- if (!house_icon || !fence_icon || !fence_end_icon || !plant_icon || !flower_icon ||
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- !man_icon || !woman_icon || !lake_top_left_icon || !lake_top_icon || !lake_top_right_icon ||
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- !lake_left_icon || !lake_right_icon || !lake_bottom_left_icon || !lake_bottom_icon || !lake_bottom_right_icon || !tree_icon)
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- {
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- FURI_LOG_E("Game", "Failed to get icon context");
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- return;
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- }
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// house-fence group 1
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// house-fence group 1
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- spawn_icon(level, house_icon->icon, 148, 36, house_icon->width, house_icon->height);
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- spawn_icon(level, fence_icon->icon, 148, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_icon->icon, 164, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_end_icon->icon, 180, 72, fence_end_icon->width, fence_end_icon->height);
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+ spawn_icon(level, "house", 148, 36);
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+ spawn_icon(level, "fence", 148, 72);
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+ spawn_icon(level, "fence", 164, 72);
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+ spawn_icon(level, "fence_end", 180, 72);
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// house-fence group 4 (the left of group 1)
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// house-fence group 4 (the left of group 1)
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- spawn_icon(level, house_icon->icon, 96, 36, house_icon->width, house_icon->height);
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- spawn_icon(level, fence_icon->icon, 96, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_icon->icon, 110, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_end_icon->icon, 126, 72, fence_end_icon->width, fence_end_icon->height);
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+ spawn_icon(level, "house", 96, 36);
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+ spawn_icon(level, "fence", 96, 72);
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+ spawn_icon(level, "fence", 110, 72);
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+ spawn_icon(level, "fence_end", 126, 72);
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// house-fence group 5 (the left of group 4)
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// house-fence group 5 (the left of group 4)
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- spawn_icon(level, house_icon->icon, 40, 36, house_icon->width, house_icon->height);
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- spawn_icon(level, fence_icon->icon, 40, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_icon->icon, 56, 72, fence_icon->width, fence_icon->height);
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- spawn_icon(level, fence_end_icon->icon, 72, 72, fence_end_icon->width, fence_end_icon->height);
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+ spawn_icon(level, "house", 40, 36);
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+ spawn_icon(level, "fence", 40, 72);
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+ spawn_icon(level, "fence", 56, 72);
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+ spawn_icon(level, "fence_end", 72, 72);
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// line of fences on the 8th row (using spawn_icon_line)
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// line of fences on the 8th row (using spawn_icon_line)
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- spawn_icon_line(level, fence_icon->icon, 8, 100, fence_icon->width, fence_icon->height, 10, true);
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+ spawn_icon_line(level, "fence", 8, 100, 10, true);
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// plants spaced out underneath the fences
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// plants spaced out underneath the fences
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- spawn_icon_line(level, plant_icon->icon, 40, 110, plant_icon->width, plant_icon->height, 6, true);
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- spawn_icon_line(level, flower_icon->icon, 40, 140, flower_icon->width, flower_icon->height, 6, true);
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+ spawn_icon_line(level, "plant", 40, 110, 6, true);
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+ spawn_icon_line(level, "flower", 40, 140, 6, true);
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// man and woman
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// man and woman
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- spawn_icon(level, man_icon->icon, 156, 110, man_icon->width, man_icon->height);
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- spawn_icon(level, woman_icon->icon, 164, 110, woman_icon->width, woman_icon->height);
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+ spawn_icon(level, "man", 156, 110);
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+ spawn_icon(level, "woman", 164, 110);
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// lake
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// lake
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// Top row
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// Top row
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- spawn_icon(level, lake_top_left_icon->icon, 240, 52, lake_top_left_icon->width, lake_top_left_icon->height);
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- spawn_icon(level, lake_top_icon->icon, 264, 52, lake_top_icon->width, lake_top_icon->height);
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- spawn_icon(level, lake_top_right_icon->icon, 295, 52, lake_top_right_icon->width, lake_top_right_icon->height);
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+ spawn_icon(level, "lake_top_left", 240, 52);
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+ spawn_icon(level, "lake_top", 264, 52);
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+ spawn_icon(level, "lake_top_right", 295, 52);
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// Middle row
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// Middle row
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- spawn_icon(level, lake_left_icon->icon, 231, 74, lake_left_icon->width, lake_left_icon->height);
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- spawn_icon(level, lake_right_icon->icon, 317, 74, lake_right_icon->width, lake_right_icon->height);
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+ spawn_icon(level, "lake_left", 231, 74);
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+ spawn_icon(level, "lake_right", 317, 74);
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// Bottom row
|
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// Bottom row
|
|
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- spawn_icon(level, lake_bottom_left_icon->icon, 240, 105, lake_bottom_left_icon->width, lake_bottom_left_icon->height);
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|
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- spawn_icon(level, lake_bottom_icon->icon, 264, 124, lake_bottom_icon->width, lake_bottom_icon->height);
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|
|
|
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- spawn_icon(level, lake_bottom_right_icon->icon, 295, 105, lake_bottom_right_icon->width, lake_bottom_right_icon->height);
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|
|
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|
|
|
+ spawn_icon(level, "lake_bottom_left", 240, 105);
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|
|
|
|
+ spawn_icon(level, "lake_bottom", 264, 124);
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|
|
|
|
+ spawn_icon(level, "lake_bottom_right", 295, 105);
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|
|
// Spawn two full left/up tree lines
|
|
// Spawn two full left/up tree lines
|
|
|
for (int i = 0; i < 2; i++)
|
|
for (int i = 0; i < 2; i++)
|
|
|
{
|
|
{
|
|
|
// Horizontal line of 22 icons
|
|
// Horizontal line of 22 icons
|
|
|
- spawn_icon_line(level, tree_icon->icon, 5, 2 + i * 17, tree_icon->width, tree_icon->height, 22, true);
|
|
|
|
|
|
|
+ spawn_icon_line(level, "tree", 5, 2 + i * 17, 22, true);
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|
|
// Vertical line of 11 icons
|
|
// Vertical line of 11 icons
|
|
|
- spawn_icon_line(level, tree_icon->icon, 5 + i * 17, 2, tree_icon->width, tree_icon->height, 11, false);
|
|
|
|
|
|
|
+ spawn_icon_line(level, "tree", 5 + i * 17, 2, 11, false);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Spawn two full down tree lines
|
|
// Spawn two full down tree lines
|
|
|
for (int i = 9; i < 11; i++)
|
|
for (int i = 9; i < 11; i++)
|
|
|
{
|
|
{
|
|
|
// Horizontal line of 22 icons
|
|
// Horizontal line of 22 icons
|
|
|
- spawn_icon_line(level, tree_icon->icon, 5, 2 + i * 17, tree_icon->width, tree_icon->height, 22, true);
|
|
|
|
|
|
|
+ spawn_icon_line(level, "tree", 5, 2 + i * 17, 22, true);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Spawn two full right tree lines
|
|
// Spawn two full right tree lines
|
|
|
for (int i = 20; i < 22; i++)
|
|
for (int i = 20; i < 22; i++)
|
|
|
{
|
|
{
|
|
|
// Vertical line of 8 icons starting further down (y=50)
|
|
// Vertical line of 8 icons starting further down (y=50)
|
|
|
- spawn_icon_line(level, tree_icon->icon, 5 + i * 17, 50, tree_icon->width, tree_icon->height, 8, false);
|
|
|
|
|
|
|
+ spawn_icon_line(level, "tree", 5 + i * 17, 50, 8, false);
|
|
|
}
|
|
}
|
|
|
- free(house_icon);
|
|
|
|
|
- free(fence_icon);
|
|
|
|
|
- free(fence_end_icon);
|
|
|
|
|
- free(plant_icon);
|
|
|
|
|
- free(flower_icon);
|
|
|
|
|
- free(man_icon);
|
|
|
|
|
- free(woman_icon);
|
|
|
|
|
- free(lake_top_left_icon);
|
|
|
|
|
- free(lake_top_icon);
|
|
|
|
|
- free(lake_top_right_icon);
|
|
|
|
|
- free(lake_left_icon);
|
|
|
|
|
- free(lake_right_icon);
|
|
|
|
|
- free(lake_bottom_left_icon);
|
|
|
|
|
- free(lake_bottom_icon);
|
|
|
|
|
- free(lake_bottom_right_icon);
|
|
|
|
|
- free(tree_icon);
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
FuriString *fetch_world(const char *name)
|
|
FuriString *fetch_world(const char *name)
|