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fix/illegal-move

Fixes issue #3 where clicking on opponents piece while in human vs.
human allows for illegal move and causes game "suicide". Check is put in
to only select pieces of the same color as the current turn.
Alexander Bays 1 년 전
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675e1456f0
2개의 변경된 파일29개의 추가작업 그리고 6개의 파일을 삭제
  1. 10 0
      .gitignore
  2. 19 6
      views/flipchess_scene_1.c

+ 10 - 0
.gitignore

@@ -50,3 +50,13 @@ modules.order
 Module.symvers
 Mkfile.old
 dkms.conf
+
+.DS_Store
+dist/*
+.vscode
+.nvim
+.clang-format
+.clangd
+.editorconfig
+.env
+.ufbt

+ 19 - 6
views/flipchess_scene_1.c

@@ -228,13 +228,26 @@ uint8_t flipchess_turn(FlipChessScene1Model* model) {
             //     break;
 
             if(model->turnState == 0 && model->squareSelected != 255) {
-                model->squareFrom = model->squareSelected;
-                model->turnState = 1;
+                // Color check before allowing piece selection
+                char piece = model->game.board[model->squareSelected];
+                if(piece != '.' &&
+                SCL_pieceIsWhite(piece) == SCL_boardWhitesTurn(model->game.board)) {
+                    model->squareFrom = model->squareSelected;
+                    model->turnState = 1;
+                }
             } else if(model->turnState == 1 && model->squareSelected != 255) {
-                model->squareTo = model->squareSelected;
-                model->turnState = 2;
-                model->squareSelectedLast = model->squareSelected;
-                //model->squareSelected = 255;
+                // Validate before executing
+                if(SCL_boardMoveIsLegal(model->game.board,
+                                    model->squareFrom,
+                                    model->squareSelected)) {
+                    model->squareTo = model->squareSelected;
+                    model->turnState = 2;
+                    model->squareSelectedLast = model->squareSelected;
+                } else {
+                    // Invalid move, reset state
+                    model->turnState = 0;
+                    SCL_squareSetClear(model->moveHighlight);
+                }
             }
 
             if(model->turnState == 1 && model->squareFrom != 255) {