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@@ -918,9 +918,7 @@ bool scene_continuity_pp_model_custom_on_event(void* _ctx, SceneManagerEvent eve
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return false;
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}
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void scene_continuity_pp_model_custom_on_exit(void* _ctx) {
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- Ctx* ctx = _ctx;
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- byte_input_set_result_callback(ctx->byte_input, NULL, NULL, NULL, NULL, 0);
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- byte_input_set_header_text(ctx->byte_input, "");
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+ UNUSED(_ctx);
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}
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static void pp_color_callback(void* _ctx, uint32_t index) {
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@@ -1043,9 +1041,7 @@ bool scene_continuity_pp_color_custom_on_event(void* _ctx, SceneManagerEvent eve
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return false;
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}
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void scene_continuity_pp_color_custom_on_exit(void* _ctx) {
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- Ctx* ctx = _ctx;
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- byte_input_set_result_callback(ctx->byte_input, NULL, NULL, NULL, NULL, 0);
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- byte_input_set_header_text(ctx->byte_input, "");
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+ UNUSED(_ctx);
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}
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static void pp_prefix_callback(void* _ctx, uint32_t index) {
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@@ -1135,9 +1131,7 @@ bool scene_continuity_pp_prefix_custom_on_event(void* _ctx, SceneManagerEvent ev
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return false;
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}
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void scene_continuity_pp_prefix_custom_on_exit(void* _ctx) {
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- Ctx* ctx = _ctx;
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- byte_input_set_result_callback(ctx->byte_input, NULL, NULL, NULL, NULL, 0);
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- byte_input_set_header_text(ctx->byte_input, "");
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+ UNUSED(_ctx);
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}
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static void na_action_callback(void* _ctx, uint32_t index) {
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@@ -1241,9 +1235,7 @@ bool scene_continuity_na_action_custom_on_event(void* _ctx, SceneManagerEvent ev
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return false;
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}
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void scene_continuity_na_action_custom_on_exit(void* _ctx) {
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- Ctx* ctx = _ctx;
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- byte_input_set_result_callback(ctx->byte_input, NULL, NULL, NULL, NULL, 0);
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- byte_input_set_header_text(ctx->byte_input, "");
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+ UNUSED(_ctx);
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}
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static void na_flags_callback(void* _ctx) {
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@@ -1277,6 +1269,4 @@ void scene_continuity_na_flags_on_exit(void* _ctx) {
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Payload* payload = &ctx->attack->payload;
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ContinuityCfg* cfg = &payload->cfg.continuity;
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cfg->data.nearby_action.flags = (ctx->byte_store[0] << 0x00);
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- byte_input_set_result_callback(ctx->byte_input, NULL, NULL, NULL, NULL, 0);
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- byte_input_set_header_text(ctx->byte_input, "");
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}
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