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@@ -0,0 +1,154 @@
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+#include "totp_app_settings.h"
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+#include "../../services/ui/ui_controls.h"
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+#include "../scene_director.h"
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+#include "../token_menu/totp_scene_token_menu.h"
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+#include "../../services/ui/constants.h"
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+#include "../../services/config/config.h"
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+
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+#define DIGIT_TO_CHAR(digit) ((digit) + '0')
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+
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+typedef enum {
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+ HoursInput,
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+ MinutesInput,
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+ ConfirmButton
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+} Control;
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+
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+typedef struct {
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+ int8_t tz_offset_hours;
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+ uint8_t tz_offset_minutes;
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+ int16_t current_token_index;
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+ Control selected_control;
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+} SceneState;
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+
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+void totp_scene_app_settings_init(PluginState* plugin_state) {
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+ UNUSED(plugin_state);
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+}
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+
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+void totp_scene_app_settings_activate(PluginState* plugin_state, const AppSettingsSceneContext* context) {
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+ SceneState* scene_state = malloc(sizeof(SceneState));
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+ plugin_state->current_scene_state = scene_state;
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+ if (context != NULL) {
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+ scene_state->current_token_index = context->current_token_index;
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+ } else {
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+ scene_state->current_token_index = -1;
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+ }
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+
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+ float off_int;
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+ float off_dec = modff(plugin_state->timezone_offset, &off_int);
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+ scene_state->tz_offset_hours = off_int;
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+ scene_state->tz_offset_minutes = 60.0f * off_dec;
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+}
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+
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+static void two_digit_to_str(int8_t num, char* str) {
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+ uint8_t index = 0;
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+ if (num < 0) {
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+ str[0] = '-';
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+ index++;
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+ num = -num;
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+ }
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+
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+ uint8_t d1 = (num / 10) % 10;
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+ uint8_t d2 = num % 10;
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+ str[index] = DIGIT_TO_CHAR(d1);
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+ str[index + 1] = DIGIT_TO_CHAR(d2);
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+ str[index + 2] = '\0';
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+}
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+
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+void totp_scene_app_settings_render(Canvas* const canvas, PluginState* plugin_state) {
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+ SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Timezone offset");
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+ canvas_set_font(canvas, FontSecondary);
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+
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+ char tmp_str[4];
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+ two_digit_to_str(scene_state->tz_offset_hours, &tmp_str[0]);
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+ canvas_draw_str_aligned(canvas, 0, 16, AlignLeft, AlignTop, "Hours:");
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+ ui_control_select_render(canvas, 36, 10, SCREEN_WIDTH - 36, &tmp_str[0], scene_state->selected_control == HoursInput);
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+
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+ two_digit_to_str(scene_state->tz_offset_minutes, &tmp_str[0]);
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+ canvas_draw_str_aligned(canvas, 0, 34, AlignLeft, AlignTop, "Minutes:");
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+ ui_control_select_render(canvas, 36, 28, SCREEN_WIDTH - 36, &tmp_str[0], scene_state->selected_control == MinutesInput);
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+
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+ ui_control_button_render(canvas, SCREEN_WIDTH_CENTER - 24, 50, 48, 13, "Confirm", scene_state->selected_control == ConfirmButton);
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+}
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+
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+bool totp_scene_app_settings_handle_event(PluginEvent* const event, PluginState* plugin_state) {
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+ if (event->type == EventTypeKey) {
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+ SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
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+ if(event->input.type == InputTypePress) {
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+ switch(event->input.key) {
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+ case InputKeyUp:
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+ if (scene_state->selected_control > HoursInput) {
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+ scene_state->selected_control--;
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+ }
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+ break;
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+ case InputKeyDown:
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+ if (scene_state->selected_control < ConfirmButton) {
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+ scene_state->selected_control++;
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+ }
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+ break;
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+ case InputKeyRight:
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+ if (scene_state->selected_control == HoursInput) {
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+ if (scene_state->tz_offset_hours < 12) {
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+ scene_state->tz_offset_hours++;
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+ }
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+ } else if (scene_state->selected_control == MinutesInput) {
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+ if (scene_state->tz_offset_minutes < 45) {
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+ scene_state->tz_offset_minutes += 15;
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+ } else {
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+ scene_state->tz_offset_minutes = 0;
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+ }
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+ }
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+ break;
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+ case InputKeyLeft:
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+ if (scene_state->selected_control == HoursInput) {
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+ if (scene_state->tz_offset_hours > -12) {
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+ scene_state->tz_offset_hours--;
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+ }
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+ } else if (scene_state->selected_control == MinutesInput) {
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+ if (scene_state->tz_offset_minutes >= 15) {
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+ scene_state->tz_offset_minutes -= 15;
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+ } else {
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+ scene_state->tz_offset_minutes = 45;
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+ }
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+ }
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+ break;
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+ case InputKeyOk:
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+ if (scene_state->selected_control == ConfirmButton) {
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+ plugin_state->timezone_offset = (float)scene_state->tz_offset_hours + (float)scene_state->tz_offset_minutes / 60.0f;
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+ totp_config_file_update_timezone_offset(plugin_state->timezone_offset);
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+
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+ if (scene_state->current_token_index >= 0) {
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+ TokenMenuSceneContext generate_scene_context = { .current_token_index = scene_state->current_token_index };
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+ totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, &generate_scene_context);
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+ } else {
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+ totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
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+ }
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+ }
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+ break;
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+ case InputKeyBack: {
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+ if (scene_state->current_token_index >= 0) {
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+ TokenMenuSceneContext generate_scene_context = { .current_token_index = scene_state->current_token_index };
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+ totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, &generate_scene_context);
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+ } else {
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+ totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
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+ }
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+ break;
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+ }
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+ }
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+ }
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+ }
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+ return true;
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+}
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+
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+void totp_scene_app_settings_deactivate(PluginState* plugin_state) {
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+ if (plugin_state->current_scene_state == NULL) return;
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+
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+ free(plugin_state->current_scene_state);
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+ plugin_state->current_scene_state = NULL;
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+}
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+
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+void totp_scene_app_settings_free(PluginState* plugin_state) {
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+ UNUSED(plugin_state);
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+}
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