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@@ -2,8 +2,6 @@
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#include "../desktop_i.h"
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#include "../desktop_i.h"
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#include "desktop_locked.h"
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#include "desktop_locked.h"
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-static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
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-
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void desktop_locked_set_callback(
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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DesktopLockedViewCallback callback,
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@@ -20,11 +18,11 @@ void locked_view_timer_callback(void* context) {
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}
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}
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// temporary locked screen animation managment
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// temporary locked screen animation managment
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-static void desktop_locked_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) {
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+void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view) {
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with_view_model(
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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locked_view->view, (DesktopLockedViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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if(model->animation) icon_animation_free(model->animation);
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- model->animation = icon_animation_alloc(icon_data);
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+ model->animation = icon_animation_alloc(desktop_get_icon());
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view_tie_icon_animation(locked_view->view, model->animation);
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view_tie_icon_animation(locked_view->view, model->animation);
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return true;
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return true;
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});
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});
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@@ -42,8 +40,8 @@ void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
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with_view_model(
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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locked_view->view, (DesktopLockedViewModel * model) {
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model->animation_seq_end = false;
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model->animation_seq_end = false;
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- model->door_left_x = -57;
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- model->door_right_x = 115;
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+ model->door_left_x = DOOR_L_POS;
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+ model->door_right_x = DOOR_R_POS;
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return true;
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return true;
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});
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});
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}
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}
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@@ -57,10 +55,10 @@ void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
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animation_seq_end = model->animation_seq_end;
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animation_seq_end = model->animation_seq_end;
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if(!model->animation_seq_end) {
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if(!model->animation_seq_end) {
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- model->door_left_x = CLAMP(model->door_left_x + 5, 0, -57);
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- model->door_right_x = CLAMP(model->door_right_x - 5, 115, 60);
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+ model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
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+ model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
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} else {
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} else {
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- model->hint_expire_at = 0;
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+ model->hint_expire_at = !model->hint_expire_at;
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}
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}
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return true;
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return true;
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@@ -84,7 +82,7 @@ void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
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void desktop_locked_render(Canvas* canvas, void* model) {
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void desktop_locked_render(Canvas* canvas, void* model) {
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DesktopLockedViewModel* m = model;
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DesktopLockedViewModel* m = model;
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-
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+ uint32_t now = osKernelGetTickCount();
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canvas_clear(canvas);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_color(canvas, ColorBlack);
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@@ -97,7 +95,7 @@ void desktop_locked_render(Canvas* canvas, void* model) {
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canvas_draw_icon_animation(canvas, 0, -3, m->animation);
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canvas_draw_icon_animation(canvas, 0, -3, m->animation);
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}
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}
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- if(osKernelGetTickCount() < m->hint_expire_at) {
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+ if(now < m->hint_expire_at) {
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if(!m->animation_seq_end) {
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if(!m->animation_seq_end) {
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canvas_set_font(canvas, FontPrimary);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30, "Locked");
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elements_multiline_text_framed(canvas, 42, 30, "Locked");
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@@ -125,7 +123,6 @@ bool desktop_locked_input(InputEvent* event, void* context) {
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if(event->key == InputKeyBack) {
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if(event->key == InputKeyBack) {
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uint32_t press_time = osKernelGetTickCount();
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uint32_t press_time = osKernelGetTickCount();
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-
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// check if pressed sequentially
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// check if pressed sequentially
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_lastpress = press_time;
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@@ -178,7 +175,6 @@ DesktopLockedView* desktop_locked_alloc() {
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view_set_enter_callback(locked_view->view, desktop_locked_enter);
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view_set_enter_callback(locked_view->view, desktop_locked_enter);
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view_set_exit_callback(locked_view->view, desktop_locked_exit);
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view_set_exit_callback(locked_view->view, desktop_locked_exit);
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- desktop_locked_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
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return locked_view;
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return locked_view;
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}
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}
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