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@@ -103,7 +103,7 @@ void player_spawn(Level *level, GameManager *manager)
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return;
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}
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- SpriteContext *sprite_context = get_sprite_context(player_sprite_choices[player_sprite_index]);
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+ SpriteContext *sprite_context = sprite_context_get(player_sprite_choices[player_sprite_index]);
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if (!sprite_context)
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{
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FURI_LOG_E(TAG, "Failed to get sprite context");
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@@ -665,7 +665,7 @@ static SpriteContext *sprite_generic_alloc(SpriteID id, const char *char_id, con
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return ctx;
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}
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-SpriteContext *get_sprite_context(const char *name)
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+SpriteContext *sprite_context_get(const char *name)
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{
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if (is_str(name, "axe"))
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return sprite_generic_alloc(SPRITE_ID_AXE, "axe", "player", 15, 11);
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