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@@ -0,0 +1,402 @@
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <input/input.h>
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+#include <stdlib.h>
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+#include <dolphin/dolphin.h>
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+
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+//ORIGINAL REPO: https://github.com/Dooskington/flipperzero-zombiez
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+//AUTHORS: https://github.com/Dooskington | https://github.com/DevMilanIan
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+
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+#include "zombiez.h"
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+
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+#define ZOMBIES_MAX 3
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+#define ZOMBIES_WIDTH 5
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+#define ZOMBIES_HEIGHT 8
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+#define PROJECTILES_MAX 10
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+
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+#define MIN_Y 5
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+#define MAX_Y 58
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+#define WALL_X 16
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+#define PLAYER_START_X 8
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+#define PLAYER_START_Y (MAX_Y - MIN_Y) / 2
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+
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+typedef enum {
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+ EventTypeTick,
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+ EventTypeKey,
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+} EventType;
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+
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+typedef struct {
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+ EventType type;
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+ InputEvent input;
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+} PluginEvent;
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+
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+typedef enum { GameStatePlaying, GameStateGameOver } GameState;
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+
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+typedef struct {
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+ int x;
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+ int y;
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+} Point;
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+
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+typedef struct {
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+ Point position;
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+ int hp;
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+} Player;
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+
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+typedef struct {
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+ Point position;
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+ int hp;
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+} Zombie;
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+
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+typedef struct {
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+ Point position;
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+} Projectile;
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+
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+typedef struct {
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+ FuriMutex* mutex;
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+ GameState game_state;
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+ Player player;
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+
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+ size_t zombies_count;
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+ Zombie* zombies[ZOMBIES_MAX];
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+
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+ size_t projectiles_count;
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+ Projectile* projectiles[PROJECTILES_MAX];
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+
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+ uint16_t score;
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+ bool input_shoot;
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+} PluginState;
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+
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+static void render_callback(Canvas* const canvas, void* ctx) {
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+ furi_assert(ctx);
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+ const PluginState* plugin_state = ctx;
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+ furi_mutex_acquire(plugin_state->mutex, FuriWaitForever);
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+
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+ canvas_draw_frame(canvas, 0, 0, 128, 64);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str_aligned(
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+ canvas,
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+ plugin_state->player.position.x,
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+ plugin_state->player.position.y,
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+ AlignCenter,
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+ AlignCenter,
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+ "@");
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+
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+ canvas_draw_line(canvas, WALL_X, 0, WALL_X, 64);
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+ canvas_draw_line(canvas, WALL_X + 2, 4, WALL_X + 2, 59);
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+
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+ for(int i = 0; i < PROJECTILES_MAX; ++i) {
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+ Projectile* p = plugin_state->projectiles[i];
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+ if(p != NULL) {
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+ canvas_draw_disc(canvas, p->position.x, p->position.y, 3);
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+ }
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+ }
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+
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+ for(int i = 0; i < ZOMBIES_MAX; ++i) {
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+ Zombie* z = plugin_state->zombies[i];
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+ if(z != NULL) {
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+ for(int h = 0; h < ZOMBIES_HEIGHT; h++) {
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+ for(int w = 0; w < ZOMBIES_WIDTH; w++) {
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+ // Switch animation
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+ int zIdx = 0;
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+ if(z->position.x % 2 == 0) {
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+ zIdx = 1;
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+ }
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+
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+ // Draw zombie pixels
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+ if(zombie_array[zIdx][h][w] == 1) {
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+ int x = z->position.x + w;
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+ int y = z->position.y + h;
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+
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+ canvas_draw_dot(canvas, x, y);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ int heart;
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+ if((plugin_state->player.hp - 10) > 5) { // 16, 17, 18, 19, 20
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+ heart = 0;
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+ } else if((plugin_state->player.hp - 5) > 5) { // 11, 12, 13, 14, 15
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+ heart = 1;
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+ } else if((plugin_state->player.hp - 3) > 2) { // 6, 7, 8, 9, 10
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+ heart = 2;
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+ } else if(plugin_state->player.hp > 0) { // 1, 2, 3, 4, 5
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+ heart = 3;
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+ } else { // 0
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+ heart = 4;
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+ }
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+ // visual representation of health
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+ for(int h = 0; h < 5; h++) {
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+ for(int w = 0; w < 5; w++) {
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+ if(heart_array[heart][h][w] == 1) {
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+ int x = 124 - w;
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+ int y = 56 + h;
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+
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+ canvas_draw_dot(canvas, x, y);
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+ }
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+ }
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+ }
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+
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+ // buffer hp + score
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+ char hpBuffer[8];
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+ char scoreBuffer[14];
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+
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+ if(plugin_state->game_state == GameStatePlaying) {
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+ // display ammo / reload
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+ if(plugin_state->projectiles_count >= PROJECTILES_MAX) {
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+ canvas_draw_str_aligned(canvas, 24, 10, AlignLeft, AlignCenter, "RELOAD");
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+ } else {
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+ for(uint8_t i = 0; i < (PROJECTILES_MAX - plugin_state->projectiles_count); i++) {
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+ canvas_draw_box(canvas, 24 + (4 * i), 6, 2, 4);
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+ }
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+ }
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+ // display hp + score
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+ snprintf(hpBuffer, sizeof(hpBuffer), "%u", plugin_state->player.hp);
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+ canvas_draw_str_aligned(canvas, 118, 62, AlignRight, AlignBottom, hpBuffer);
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+
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+ snprintf(scoreBuffer, sizeof(scoreBuffer), "%u", plugin_state->score);
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+ canvas_draw_str_aligned(canvas, 126, 10, AlignRight, AlignBottom, scoreBuffer);
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+ }
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+ // Game Over banner
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+ if(plugin_state->game_state == GameStateGameOver) {
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+ // Screen is 128x64 px
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+ canvas_set_color(canvas, ColorWhite);
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+ canvas_draw_box(canvas, 34, 20, 62, 24);
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+
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_draw_frame(canvas, 34, 20, 62, 24);
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+
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 37, 31, "Game Over");
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+
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+ canvas_set_font(canvas, FontSecondary);
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+ snprintf(scoreBuffer, sizeof(scoreBuffer), "Score: %u", plugin_state->score);
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+ canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, scoreBuffer);
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+ }
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+
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+ //char* info = (char*)malloc(16 * sizeof(char));
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+ //asprintf(&info, "%d, %d", plugin_state->x, plugin_state->y);
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+ //canvas_draw_str_aligned(canvas, 32, 16, AlignLeft, AlignBottom, info);
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+ //free(info);
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+
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+ furi_mutex_release(plugin_state->mutex);
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+}
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+
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+static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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+ furi_assert(event_queue);
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+ PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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+ furi_message_queue_put(event_queue, &event, FuriWaitForever);
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+}
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+
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+static void tick(PluginState* const plugin_state) {
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+ if(plugin_state->input_shoot && (plugin_state->projectiles_count < PROJECTILES_MAX)) {
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+ Projectile* p = (Projectile*)malloc(sizeof(Projectile));
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+ p->position.x = plugin_state->player.position.x;
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+ p->position.y = plugin_state->player.position.y;
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+
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+ size_t idx = plugin_state->projectiles_count;
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+ plugin_state->projectiles[idx] = p;
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+ plugin_state->projectiles_count += 1;
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+ }
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+
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+ for(int i = 0; i < ZOMBIES_MAX; ++i) {
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+ if(!plugin_state->zombies[i]) {
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+ Zombie* z = (Zombie*)malloc(sizeof(Zombie));
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+ //z->hp = 20;
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+ z->position.x = 126;
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+ z->position.y = MIN_Y + (rand() % (MAX_Y - MIN_Y));
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+
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+ plugin_state->zombies[i] = z;
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+ plugin_state->zombies_count += 1;
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+ }
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+ }
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+
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+ for(int i = 0; i < PROJECTILES_MAX; ++i) {
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+ Projectile* p = plugin_state->projectiles[i];
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+ if(p != NULL) {
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+ p->position.x += 2;
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+
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+ for(int i = 0; i < ZOMBIES_MAX; ++i) {
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+ Zombie* z = plugin_state->zombies[i];
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+ if(z != NULL) {
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+ if( // projectile close enough to zombie
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+ (((z->position.x - p->position.x) <= 2) &&
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+ ((z->position.y - p->position.y) <= 4)) &&
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+ (((p->position.x - z->position.x) <= 2) &&
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+ ((p->position.y - z->position.y) <= 6))) {
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+ //z->hp -= 5;
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+ //if(z->hp <= 0) {
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+ plugin_state->zombies_count -= 1;
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+ free(z);
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+ plugin_state->zombies[i] = NULL;
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+ plugin_state->score++;
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+ //if(plugin_state->score % 15 == 0) dolphin_deed(getRandomDeed());
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+ //}
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+ } else if(z->position.x <= WALL_X && z->position.x > 0) { // zombie got to the wall
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+ plugin_state->zombies_count -= 1;
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+ free(z);
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+ plugin_state->zombies[i] = NULL;
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+ if(plugin_state->player.hp > 0) {
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+ plugin_state->player.hp--;
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+ } else {
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+ plugin_state->game_state = GameStateGameOver;
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+ }
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+ } else {
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+ if(furi_get_tick() % 2 == 0) z->position.x--;
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+ }
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+ }
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+ }
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+
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+ if(p->position.x >= 128) {
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+ free(p);
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+ plugin_state->projectiles[i] = NULL;
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+ }
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+ }
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+ }
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+
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+ plugin_state->input_shoot = false;
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+}
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+
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+static void timer_callback(void* ctx) {
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+ furi_assert(ctx);
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+ FuriMessageQueue* event_queue = ctx;
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+ PluginEvent event = {.type = EventTypeTick};
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+ furi_message_queue_put(event_queue, &event, 0);
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+}
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+
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+static void zombiez_state_init(PluginState* const plugin_state) {
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+ plugin_state->player.position.x = PLAYER_START_X;
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+ plugin_state->player.position.y = PLAYER_START_Y;
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+ plugin_state->player.hp = 20;
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+
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+ plugin_state->projectiles_count = 0;
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+ plugin_state->zombies_count = 0;
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+ plugin_state->score = 0;
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+
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+ for(int i = 0; i < PROJECTILES_MAX; i++) {
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+ plugin_state->projectiles[i] = NULL;
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+ }
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+
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+ for(int i = 0; i < ZOMBIES_MAX; i++) {
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+ plugin_state->zombies[i] = NULL;
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+ }
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+
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+ plugin_state->game_state = GameStatePlaying;
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+ plugin_state->input_shoot = false;
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+}
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+
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+int32_t zombiez_game_app(void* p) {
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+ UNUSED(p);
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+ uint32_t return_code = 0;
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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+
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+ PluginState* plugin_state = malloc(sizeof(PluginState));
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+ zombiez_state_init(plugin_state);
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+
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+ plugin_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ if(!plugin_state->mutex) {
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+ FURI_LOG_E("Zombiez", "cannot create mutex\r\n");
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+ return_code = 255;
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+ goto free_and_exit;
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+ }
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+
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+ // Set system callbacks
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, render_callback, plugin_state);
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+ view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
|
|
|
+
|
|
|
|
|
+ FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
|
|
|
+ furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
|
|
|
|
|
+
|
|
|
|
|
+ // Open GUI and register view_port
|
|
|
|
|
+ Gui* gui = furi_record_open(RECORD_GUI);
|
|
|
|
|
+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
|
+
|
|
|
|
|
+ // Call dolphin deed on game start
|
|
|
|
|
+ dolphin_deed(DolphinDeedPluginGameStart);
|
|
|
|
|
+
|
|
|
|
|
+ PluginEvent event;
|
|
|
|
|
+ bool isRunning = true;
|
|
|
|
|
+ while(isRunning) {
|
|
|
|
|
+ FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
|
|
|
+ furi_mutex_acquire(plugin_state->mutex, FuriWaitForever);
|
|
|
|
|
+ if(event_status == FuriStatusOk) {
|
|
|
|
|
+ if(event.type == EventTypeKey) {
|
|
|
|
|
+ if(event.input.type == InputTypePress) {
|
|
|
|
|
+ switch(event.input.key) {
|
|
|
|
|
+ case InputKeyUp:
|
|
|
|
|
+ if(plugin_state->player.position.y > MIN_Y &&
|
|
|
|
|
+ plugin_state->game_state == GameStatePlaying) {
|
|
|
|
|
+ plugin_state->player.position.y--;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyDown:
|
|
|
|
|
+ if(plugin_state->player.position.y < MAX_Y &&
|
|
|
|
|
+ plugin_state->game_state == GameStatePlaying) {
|
|
|
|
|
+ plugin_state->player.position.y++;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyOk:
|
|
|
|
|
+ if(plugin_state->projectiles_count < PROJECTILES_MAX &&
|
|
|
|
|
+ plugin_state->game_state == GameStatePlaying) {
|
|
|
|
|
+ plugin_state->input_shoot = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyBack:
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if(
|
|
|
|
|
+ event.input.type == InputTypeRepeat &&
|
|
|
|
|
+ plugin_state->game_state == GameStatePlaying) {
|
|
|
|
|
+ switch(event.input.key) {
|
|
|
|
|
+ case InputKeyUp:
|
|
|
|
|
+ if(plugin_state->player.position.y > (MIN_Y + 1)) {
|
|
|
|
|
+ plugin_state->player.position.y -= 4;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyDown:
|
|
|
|
|
+ if(plugin_state->player.position.y < (MAX_Y - 1)) {
|
|
|
|
|
+ plugin_state->player.position.y += 4;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if(event.input.type == InputTypeLong) {
|
|
|
|
|
+ if(event.input.key == InputKeyOk) {
|
|
|
|
|
+ if(plugin_state->game_state == GameStateGameOver) {
|
|
|
|
|
+ zombiez_state_init(plugin_state);
|
|
|
|
|
+ } else if(plugin_state->projectiles_count >= PROJECTILES_MAX) {
|
|
|
|
|
+ plugin_state->projectiles_count = 0;
|
|
|
|
|
+ plugin_state->player.hp++;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if(event.input.key == InputKeyBack) {
|
|
|
|
|
+ isRunning = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if(event.type == EventTypeTick) {
|
|
|
|
|
+ tick(plugin_state);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ furi_mutex_release(plugin_state->mutex);
|
|
|
|
|
+ view_port_update(view_port);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ furi_timer_free(timer);
|
|
|
|
|
+ view_port_enabled_set(view_port, false);
|
|
|
|
|
+ gui_remove_view_port(gui, view_port);
|
|
|
|
|
+ furi_record_close(RECORD_GUI);
|
|
|
|
|
+ view_port_free(view_port);
|
|
|
|
|
+ furi_mutex_free(plugin_state->mutex);
|
|
|
|
|
+
|
|
|
|
|
+free_and_exit:
|
|
|
|
|
+ free(plugin_state);
|
|
|
|
|
+ furi_message_queue_free(event_queue);
|
|
|
|
|
+
|
|
|
|
|
+ return return_code;
|
|
|
|
|
+}
|