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Add game15 from https://github.com/xMasterX/all-the-plugins

git-subtree-dir: game15
git-subtree-mainline: 747d463d2c792905c0c1ba1b0759f8cac351aa03
git-subtree-split: dcb9b977f81b4407b7987cebaf378434ddb7c7ab
Willy-JL 2 éve
szülő
commit
58bc226249

+ 1 - 0
game15/.gitsubtree

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+https://github.com/xMasterX/all-the-plugins dev base_pack/game15

+ 13 - 0
game15/README.md

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+
+# Game "15" for Flipper Zero
+
+[Original link](https://github.com/x27/flipperzero-game15)
+
+Logic game [Wikipedia](https://en.wikipedia.org/wiki/15_puzzle)
+
+![Game screen](images/Game15.png)
+
+![Restore game](images/Game15Restore.png)
+
+![Popoup](images/Game15Popup.png)
+

+ 14 - 0
game15/application.fam

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+App(
+    appid="game15",
+    name="Game 15",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="game15_app",
+    requires=["gui"],
+    stack_size=1 * 1024,
+    fap_icon="game15_10px.png",
+    order=30,
+    fap_category="Games",
+    fap_author="@x27",
+    fap_version="1.1",
+    fap_description="Logic Game",
+)

+ 475 - 0
game15/game15.c

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+#include <furi.h>
+#include <gui/gui.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <storage/storage.h>
+#include <dolphin/dolphin.h>
+
+#include "sandbox.h"
+
+#define FPS 20
+#define CELL_WIDTH 10
+#define CELL_HEIGHT 8
+#define MOVE_TICKS 5
+#define KEY_STACK_SIZE 16
+#define SAVING_DIRECTORY "/ext/apps/Games"
+#define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
+#define POPUP_MENU_ITEMS 2
+
+typedef enum {
+    DirectionNone,
+    DirectionUp,
+    DirectionDown,
+    DirectionLeft,
+    DirectionRight
+} direction_e;
+
+typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e;
+
+typedef struct {
+    uint8_t cell_index;
+    uint8_t zero_index;
+    uint8_t move_direction;
+    uint8_t move_ticks;
+} moving_cell_t;
+
+typedef struct {
+    uint16_t top_record;
+    scene_e scene;
+    uint16_t move_count;
+    uint32_t tick_count;
+    uint8_t board[16];
+} game_state_t;
+
+static game_state_t game_state;
+static NotificationApp* notification;
+static moving_cell_t moving_cell;
+static uint8_t loaded_saving_ticks;
+static uint8_t popup_menu_selected_item;
+
+static const char* popup_menu_strings[] = {"Continue", "Reset"};
+
+static uint8_t keys[KEY_STACK_SIZE];
+static uint8_t key_stack_head = 0;
+
+static const uint8_t pic_cells[] = {
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc,
+    0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc,
+    0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
+    0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc,
+    0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
+    0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
+    0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc,
+    0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
+    0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc,
+    0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
+    0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd,
+    0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff,
+    0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
+    0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd,
+    0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
+};
+
+static const uint8_t pic_digits[] = {
+    0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3,
+    0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3,
+    0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03,
+    0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00,
+};
+
+static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe};
+static const uint8_t pic_move[] =
+    {17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe};
+static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b};
+
+static const uint8_t pic_puzzled[] = {
+    0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf,
+    0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03,
+    0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00,
+    0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03,
+    0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff,
+    0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0,
+    0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03,
+    0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff,
+    0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc};
+
+static void key_stack_init() {
+    key_stack_head = 0;
+}
+
+static uint8_t key_stack_pop() {
+    return keys[--key_stack_head];
+}
+
+static bool key_stack_is_empty() {
+    return key_stack_head == 0;
+}
+
+static int key_stack_push(uint8_t value) {
+    if(key_stack_head != KEY_STACK_SIZE) {
+        keys[key_stack_head] = value;
+        key_stack_head++;
+        return key_stack_head;
+    } else
+        return -1;
+}
+
+static bool storage_game_state_load() {
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+    File* file = storage_file_alloc(storage);
+
+    uint16_t bytes_readed = 0;
+    if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
+        bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
+    storage_file_close(file);
+    storage_file_free(file);
+    furi_record_close(RECORD_STORAGE);
+    return bytes_readed == sizeof(game_state_t);
+}
+
+static void storage_game_state_save() {
+    Storage* storage = furi_record_open(RECORD_STORAGE);
+
+    if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
+        if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
+            return;
+        }
+    }
+
+    File* file = storage_file_alloc(storage);
+    if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
+        storage_file_write(file, &game_state, sizeof(game_state_t));
+    }
+    storage_file_close(file);
+    storage_file_free(file);
+    furi_record_close(RECORD_STORAGE);
+}
+
+static void set_moving_cell_by_direction(direction_e direction) {
+    moving_cell.move_direction = DirectionNone;
+    moving_cell.zero_index = 0xff;
+
+    for(int i = 0; i < 16; i++) {
+        if(!game_state.board[i]) {
+            moving_cell.zero_index = i;
+            break;
+        }
+    }
+    if(moving_cell.zero_index == 0xff) return;
+
+    uint8_t x = moving_cell.zero_index % 4;
+    uint8_t y = moving_cell.zero_index / 4;
+
+    moving_cell.cell_index = moving_cell.zero_index;
+
+    if(direction == DirectionUp && y < 3)
+        moving_cell.cell_index += 4;
+    else if(direction == DirectionDown && y > 0)
+        moving_cell.cell_index -= 4;
+    else if(direction == DirectionLeft && x < 3)
+        moving_cell.cell_index++;
+    else if(direction == DirectionRight && x > 0)
+        moving_cell.cell_index--;
+    else
+        return;
+
+    moving_cell.move_ticks = 0;
+    moving_cell.move_direction = direction;
+}
+
+static bool is_board_has_solution() {
+    uint8_t i, j, inv = 0;
+    for(i = 0; i < 16; ++i)
+        if(game_state.board[i])
+            for(j = 0; j < i; ++j)
+                if(game_state.board[j] > game_state.board[i]) ++inv;
+    for(i = 0; i < 16; ++i)
+        if(game_state.board[i] == 0) inv += 1 + i / 4;
+
+    return inv % 2 == 0;
+}
+
+static void board_init() {
+    for(int i = 0; i < 16; i++) {
+        game_state.board[i] = (i + 1) % 16;
+    }
+
+    do {
+        for(int i = 15; i >= 1; i--) {
+            int j = rand() % (i + 1);
+            uint8_t tmp = game_state.board[j];
+            game_state.board[j] = game_state.board[i];
+            game_state.board[i] = tmp;
+        }
+    } while(!is_board_has_solution());
+}
+
+static void game_init() {
+    game_state.scene = ScenePlay;
+    game_state.move_count = 0;
+    game_state.tick_count = 0;
+    moving_cell.move_direction = DirectionNone;
+    board_init();
+    key_stack_init();
+    popup_menu_selected_item = 0;
+}
+
+static bool is_board_solved() {
+    for(int i = 0; i < 16; i++)
+        if(((i + 1) % 16) != game_state.board[i]) return false;
+    return true;
+}
+
+static void game_tick() {
+    switch(game_state.scene) {
+    case ScenePlay:
+        if (game_state.move_count >= 1)
+            game_state.tick_count++;
+        if (loaded_saving_ticks)
+            loaded_saving_ticks--;
+        if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
+            set_moving_cell_by_direction(key_stack_pop());
+            if(moving_cell.move_direction == DirectionNone) {
+                notification_message(notification, &sequence_single_vibro);
+                key_stack_init();
+            }
+        }
+
+        if(moving_cell.move_direction != DirectionNone) {
+            moving_cell.move_ticks++;
+            if(moving_cell.move_ticks == MOVE_TICKS) {
+                game_state.board[moving_cell.zero_index] =
+                    game_state.board[moving_cell.cell_index];
+                game_state.board[moving_cell.cell_index] = 0;
+                moving_cell.move_direction = DirectionNone;
+                game_state.move_count++;
+            }
+            if(is_board_solved()) {
+                notification_message(notification, &sequence_double_vibro);
+                if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
+                    game_state.top_record = game_state.move_count;
+                    storage_game_state_save();
+                }
+                game_state.scene = SceneWin;
+            }
+        }
+        break;
+
+    case SceneWin:
+        if(!key_stack_is_empty()) game_init();
+        break;
+
+    case ScenePopup:
+        if(!key_stack_is_empty()) {
+            switch(key_stack_pop()) {
+            case DirectionDown:
+                popup_menu_selected_item++;
+                popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
+                break;
+            case DirectionUp:
+                popup_menu_selected_item--;
+                popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
+                break;
+            case DirectionNone:
+                if(popup_menu_selected_item == 0) {
+                    game_state.scene = ScenePlay;
+                    notification_message(notification, &sequence_single_vibro);
+                } else if(popup_menu_selected_item == 1) {
+                    notification_message(notification, &sequence_single_vibro);
+                    game_init();
+                }
+                break;
+            }
+        }
+        break;
+    }
+}
+
+static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) {
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_rframe(canvas, x, y, 18, 14, 1);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16);
+}
+
+static void board_draw(Canvas* canvas) {
+    for(int i = 0; i < 16; i++) {
+        if(game_state.board[i]) {
+            if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
+                draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
+            if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
+                uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
+                uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
+                uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
+                uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
+                int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
+                int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
+                draw_cell(canvas, now_x, now_y, game_state.board[i]);
+            }
+        }
+    }
+}
+
+static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) {
+    uint8_t x = 121;
+    while(true) {
+        uint8_t digit = value % 10;
+        canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6);
+        x -= 5;
+        value = value / 10;
+        if(!value) break;
+    }
+}
+
+static void plate_draw(
+    Canvas* canvas,
+    uint8_t y,
+    const uint8_t* header,
+    uint32_t value,
+    bool dont_draw_zero_value) {
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_rbox(canvas, 92, y, 35, 19, 2);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]);
+    if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value);
+}
+
+static void info_draw(Canvas* canvas) {
+    plate_draw(canvas, 1, pic_top, game_state.top_record, true);
+    plate_draw(canvas, 22, pic_move, game_state.move_count, false);
+    plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
+}
+
+static void gray_screen(Canvas* const canvas) {
+    canvas_set_color(canvas, ColorWhite);
+    for(int x = 0; x < 128; x += 2) {
+        for(int y = 0; y < 64; y++) {
+            canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
+        }
+    }
+}
+
+static void render_callback(Canvas* const canvas) {
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_box(canvas, 0, 0, 128, 64);
+
+    if(game_state.scene == ScenePlay || game_state.scene == SceneWin ||
+       game_state.scene == ScenePopup) {
+        canvas_set_color(canvas, ColorBlack);
+        board_draw(canvas);
+        info_draw(canvas);
+
+        if(loaded_saving_ticks && game_state.scene != ScenePopup) {
+            canvas_set_color(canvas, ColorWhite);
+            canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
+            canvas_set_color(canvas, ColorBlack);
+            canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
+            canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restoring game ...");
+        }
+    }
+
+    if(game_state.scene == SceneWin) {
+        gray_screen(canvas);
+        canvas_draw_box(canvas, 7, 20, 114, 24);
+        canvas_set_color(canvas, ColorBlack);
+        canvas_draw_box(canvas, 8, 21, 112, 22);
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, 10, 23, 108, 18);
+        canvas_set_color(canvas, ColorBlack);
+        canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
+    } else if(game_state.scene == ScenePopup) {
+        gray_screen(canvas);
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
+        canvas_set_color(canvas, ColorBlack);
+        canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
+
+        for(int i = 0; i < POPUP_MENU_ITEMS; i++) {
+            if(i == popup_menu_selected_item) {
+                canvas_set_color(canvas, ColorBlack);
+                canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
+            }
+
+            canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
+            canvas_draw_str_aligned(
+                canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
+        }
+    }
+}
+
+static void game_event_handler(GameEvent const event) {
+    if(event.type == EventTypeKey) {
+        if(event.input.type == InputTypePress) {
+            switch(event.input.key) {
+            case InputKeyUp:
+                key_stack_push(DirectionUp);
+                break;
+            case InputKeyDown:
+                key_stack_push(DirectionDown);
+                break;
+            case InputKeyRight:
+                key_stack_push(DirectionRight);
+                break;
+            case InputKeyLeft:
+                key_stack_push(DirectionLeft);
+                break;
+            case InputKeyOk:
+                if(game_state.scene == ScenePlay) {
+                    game_state.scene = ScenePopup;
+                    key_stack_init();
+                } else
+                    key_stack_push(DirectionNone);
+                break;
+            case InputKeyBack:
+                if(game_state.scene == ScenePopup) {
+                    game_state.scene = ScenePlay;
+                } else {
+                    storage_game_state_save();
+                    sandbox_loop_exit();
+                }
+                break;
+            default:
+                break;
+            }
+        }
+    } else if(event.type == EventTypeTick) {
+        game_tick();
+    }
+}
+
+static void game_alloc() {
+    key_stack_init();
+    notification = furi_record_open(RECORD_NOTIFICATION);
+    notification_message_block(notification, &sequence_display_backlight_enforce_on);
+}
+
+static void game_free() {
+    notification_message_block(notification, &sequence_display_backlight_enforce_auto);
+    furi_record_close(RECORD_NOTIFICATION);
+}
+
+int32_t game15_app() {
+    game_alloc();
+    game_init();
+
+    loaded_saving_ticks = 0;
+    if(storage_game_state_load()) {
+        if(game_state.scene != ScenePlay)
+            game_init();
+        else
+            loaded_saving_ticks = FPS;
+    } else
+        game_init();
+
+    sandbox_init(
+        FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
+
+    // Call dolphin deed on game start
+    dolphin_deed(DolphinDeedPluginGameStart);
+
+    sandbox_loop();
+    sandbox_free();
+    game_free();
+    return 0;
+}

BIN
game15/game15_10px.png


BIN
game15/images/Game15.png


BIN
game15/images/Game15Popup.png


BIN
game15/images/Game15Restore.png


BIN
game15/img/1.png


+ 93 - 0
game15/sandbox.c

@@ -0,0 +1,93 @@
+#include <furi.h>
+#include <gui/gui.h>
+#include "sandbox.h"
+
+FuriMessageQueue* sandbox_event_queue;
+FuriMutex** sandbox_mutex;
+ViewPort* sandbox_view_port;
+Gui* sandbox_gui;
+FuriTimer* sandbox_timer;
+bool sandbox_loop_processing;
+SandboxRenderCallback sandbox_user_render_callback;
+SandboxEventHandler sandbox_user_event_handler;
+
+static void sandbox_render_callback(Canvas* const canvas, void* context) {
+    UNUSED(context);
+    if(furi_mutex_acquire(sandbox_mutex, 25) != FuriStatusOk) return;
+
+    if(sandbox_user_render_callback) sandbox_user_render_callback(canvas);
+
+    furi_mutex_release(sandbox_mutex);
+}
+
+static void sandbox_input_callback(InputEvent* input_event, void* context) {
+    UNUSED(context);
+    GameEvent event = {.type = EventTypeKey, .input = *input_event};
+    furi_message_queue_put(sandbox_event_queue, &event, FuriWaitForever);
+}
+
+static void sandbox_timer_callback(void* context) {
+    UNUSED(context);
+    GameEvent event = {.type = EventTypeTick};
+    furi_message_queue_put(sandbox_event_queue, &event, 0);
+}
+
+void sandbox_loop() {
+    sandbox_loop_processing = true;
+    while(sandbox_loop_processing) {
+        GameEvent event;
+        FuriStatus event_status = furi_message_queue_get(sandbox_event_queue, &event, 100);
+        if(event_status != FuriStatusOk) {
+            // timeout
+            continue;
+        }
+
+        furi_mutex_acquire(sandbox_mutex, FuriWaitForever);
+
+        if(sandbox_user_event_handler) sandbox_user_event_handler(event);
+
+        furi_mutex_release(sandbox_mutex);
+        view_port_update(sandbox_view_port);
+    }
+}
+
+void sandbox_loop_exit() {
+    sandbox_loop_processing = false;
+}
+
+void sandbox_init(
+    uint8_t fps,
+    SandboxRenderCallback u_render_callback,
+    SandboxEventHandler u_event_handler) {
+    sandbox_user_render_callback = u_render_callback;
+    sandbox_user_event_handler = u_event_handler;
+
+    sandbox_event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
+    sandbox_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
+
+    sandbox_view_port = view_port_alloc();
+    view_port_draw_callback_set(sandbox_view_port, sandbox_render_callback, NULL);
+    view_port_input_callback_set(sandbox_view_port, sandbox_input_callback, NULL);
+
+    sandbox_gui = furi_record_open(RECORD_GUI);
+    gui_add_view_port(sandbox_gui, sandbox_view_port, GuiLayerFullscreen);
+
+    if(fps > 0) {
+        sandbox_timer = furi_timer_alloc(sandbox_timer_callback, FuriTimerTypePeriodic, NULL);
+        furi_timer_start(sandbox_timer, furi_kernel_get_tick_frequency() / fps);
+    } else
+        sandbox_timer = NULL;
+}
+
+void sandbox_free() {
+    if(sandbox_timer) furi_timer_free(sandbox_timer);
+
+    gui_remove_view_port(sandbox_gui, sandbox_view_port);
+    view_port_enabled_set(sandbox_view_port, false);
+    view_port_free(sandbox_view_port);
+
+    if(furi_mutex_acquire(sandbox_mutex, FuriWaitForever) == FuriStatusOk) {
+        furi_mutex_free(sandbox_mutex);
+    }
+    furi_message_queue_free(sandbox_event_queue);
+}

+ 24 - 0
game15/sandbox.h

@@ -0,0 +1,24 @@
+#pragma once
+
+#include <input/input.h>
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+} EventType;
+
+typedef struct {
+    EventType type;
+    InputEvent input;
+} GameEvent;
+
+typedef void (*SandboxRenderCallback)(Canvas* canvas);
+typedef void (*SandboxEventHandler)(GameEvent event);
+
+void sandbox_init(
+    uint8_t fps,
+    SandboxRenderCallback render_callback,
+    SandboxEventHandler event_handler);
+void sandbox_loop();
+void sandbox_loop_exit();
+void sandbox_free();