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@@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
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Don't include assets that you are not using, compiler is not going to strip unused assets.
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Don't include assets that you are not using, compiler is not going to strip unused assets.
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# Structure
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# Structure
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-
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-- `compiled` - Output folder for compiled assets.
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-- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
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-- `icons` - Icons sources. Goes to `compiled` folder.
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-- `protobuf` - Protobuf sources. Goes to `compiled` folder.
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+- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
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+- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
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+- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
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+- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
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- `resources` - Assets that is going to be provisioned to SD card.
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- `resources` - Assets that is going to be provisioned to SD card.
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-- `slideshow` - One-time slideshows for desktop
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+- `slideshow` - One-time slideshows for desktop
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+- `unit_tests` - Some pre-defined signals for testing purposes.
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