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void canvas_draw_sprite(Canvas* canvas, Sprite* sprite, int32_t x, int32_t y) {
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void canvas_draw_sprite(Canvas* canvas, Sprite* sprite, int32_t x, int32_t y) {
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canvas_draw_xbm(canvas, x, y, sprite->width, sprite->height, sprite->data);
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canvas_draw_xbm(canvas, x, y, sprite->width, sprite->height, sprite->data);
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