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@@ -561,6 +561,10 @@ bool flipchess_scene_1_input(InputEvent* event, void* context) {
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instance->view,
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instance->view,
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FlipChessScene1Model * model,
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FlipChessScene1Model * model,
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{
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{
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+ // if(model->paramExit == FlipChessStatusReturn) {
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+ // instance->callback(FlipChessCustomEventScene1Back, instance->context);
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+ // break;
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+ // }
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if(!flipchess_isPlayerTurn(model)) {
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if(!flipchess_isPlayerTurn(model)) {
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model->thinking = 1;
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model->thinking = 1;
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}
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}
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@@ -572,10 +576,6 @@ bool flipchess_scene_1_input(InputEvent* event, void* context) {
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instance->view,
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instance->view,
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FlipChessScene1Model * model,
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FlipChessScene1Model * model,
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{
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{
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- if(model->paramExit == FlipChessStatusReturn) {
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- instance->callback(FlipChessCustomEventScene1Back, instance->context);
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- break;
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- }
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// first turn of round, probably player but could be AI
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// first turn of round, probably player but could be AI
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flipchess_turn(model);
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flipchess_turn(model);
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flipchess_drawBoard(model);
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flipchess_drawBoard(model);
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